Age | Commit message (Collapse) | Author |
|
This patch adds list colors to the light theme for the spreadsheet,
which are needed for the data set region. Addresses T92492.
Differential Revision: https://developer.blender.org/D13090
|
|
This function was renamed in rB2bb9a465e6c0e1ca765, but it looks like
that commit missed changing the corresponding translation regular
expression.
Differential Revision: https://developer.blender.org/D13171
|
|
Because the menus list several gizmo visibility settings it makes grammatical sense that the panel name is plural.
This also matches the "Overlays" menu.
|
|
Since the recent change to context paths to use the arrow icon instead of the triangle (D13106),
the `SMALL_TRI_RIGHT_VEC`is no longer used. This patch removes the icon and all references.
- Replace `SMALL_TRI_RIGHT_VEC` with `RIGHTARROW` in Freestyle UI
- Remove references to `SMALL_TRI_RIGHT_VEC` and `ICON_SMALL_TRI_RIGHT_VEC`.
Fix for built-in add-ons has been done in rBAcc2f71bfe9b0/rBAa84028f8a89a.
This will be added to the list of breaking changes [[ https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Python_API#Breaking_Changes | in the Wiki ]].
Reviewed By: Severin
Differential Revision: https://developer.blender.org/D13130
|
|
New tracking-camera presets d486ee2dbdd3 used wrong code because I
copied them from the camera-presets. Now they set the right properties
again, the values stay the same as before.
Differential Revision: https://developer.blender.org/D13139
|
|
Expose transform tools when in weight paint mode with pose-mode enabled,
displaying transform tools in the toolbar, as is already done in
object & pose mode.
These are only shown when weight-paint + pose mode are active at once.
This allows single key-strokes to activate tools, needed when
tool-access is set as the default action for G/R/S key bindings.
Reviewed By: JulienKaspar
Ref D13028
|
|
|
|
|
|
|
|
Pie menu got wrong item highlight and options settings were outdated.
|
|
* Animation channels (Fixes T92612)
* Curve widget (Fixes T92595)
* Pie menu (Fixes T92590)
* Radio and toggle buttons background
* Checkbox background
* Fix highlighted marker name on Dopesheet (text highlight on Dopesheet)
#### Master
{F11697667, size=full}
#### This Patch
{F11697669, size=full}
{F11697849, size=full}
{F11697833, size=full}
{F11697852, size=full}
Reviewed By: #user_interface, campbellbarton, Severin
Maniphest Tasks: T92595, T92612, T92590
Differential Revision: https://developer.blender.org/D13087
# Conflicts:
# source/blender/blenkernel/BKE_blender_version.h
|
|
The VSE grid theme setting is currently used for two things:
* Indicate time intervals (vertical lines)
* As separator between channels (horizontal lines)
This adds visual noise because for the time interval to be visible, the
grid color needs to be bright, resulting in a rectangle-grid backdrop.
Recently, the VSE got a theme setting to customize alternate-row background color.
This should be sufficient to tell the channels apart without the need for a line in between.
Additionally, this patch makes the VSE background use the theme setting as-is,
without hard-coded darkening, to ease the tweaking of themes. This aligns the style
of the VSE backdrop with the rest of Blender (Outliner rows, File Browser, Spreadsheet,
Info and animation editors).
Related reports: T92581
Related task: T92792
#### Before
{F11680317, size=full}
#### After
{F11694981, size=full}
Reviewed By: #user_interface, Severin
Maniphest Tasks: T92581
Differential Revision: https://developer.blender.org/D13072
|
|
Copy-paste error.
|
|
A repeat of the problem I caused last time I edited the startup file.
Never do it with a lite build! Also align the toolbar widths in all
editors to the smallest size they snap to.
|
|
Simply removing the check for `UI_STATE_TEXT_INPUT` makes it inherit
the "List Item" User Interface theme settings. This patch changes the
default theme to match the colors of text input fields.
#### Master
{F11680556, size=full}
#### This patch
{F11680557, size=full}
All the included commmunity themes seem to work well (only Deep Grey might
need more contrast but that's a different patch).
Related reports: T92720
Reviewed By: #user_interface, Severin
Maniphest Tasks: T92720
Differential Revision: https://developer.blender.org/D13073
|
|
This reverts commit 5d42ea036999a7e82dbc03947968f4ad61093d06.
|
|
Copy the orientation from the "Layout" workspace 3D view.
|
|
Even never-shown RNA properties should have at least a description, as
this is used by API doc generation scripts.
NOTE: this is more of an opportunistic set of changes than a proper
complete fix of that loack of documentation.
|
|
|
|
* Fix systematic skipping of labels when they are the same as
the identifier (Some cases are valid, like `RGB` or `HSV` e.g.).
* Add instead heuristics checks to skip non-UI properties (non-capitalized,
or same name as identifier and Operator properties, mainly).
* Skip `bl_icon` and `icon` properties.
* Properly search for properties in all parent classes (some cases with
e.g. `Panel` would break due to intermediary utils classes, leading to
those internal UI properties not being skipped as expected).
Related to T43295.
|
|
Caused by c9d9bfa84ad5cb985e3feccffa702b2f3cc2adf8.
Support for fallback tools with right-click select needed
the industry compatible key-map to be updated.
|
|
The 'new' `.cc`/`.hh` extensions were never added to UI message
extractor.
Related to T43295.
|
|
|
|
|
|
The preset menu name was not renamed in 4ddad5a7ee5d.
|
|
|
|
The name and tooltip were talking about file-lists, which exposes the
fact that the Asset Browser uses the File Browser code in the UI, which
we shouldn't do. This can confuse users.
Instead have a dedicated operator for the Asset Browser with a proper
name and tooltip.
|
|
|
|
|
|
Also enable fallback tool for link-cut.
|
|
Ctrl-RMB was getting used by "object" selection in edit-mode.
Remove selection key-map from fallback tools,
rely on the editors key-map for selection.
|
|
Only regions with gizmos were checking for fallback tools.
|
|
Expose select & strip menus and shortcuts for sequencer preview.
|
|
|
|
Before this, the search button was quite small really, not much text would fit
into it. Increase the size a bit, but not too much to still make the layout
work in smaller area sizes.
|
|
Credit: Blender Animation Studio
|
|
{F11548100, size=full}
To celebrate the beginning of a new series, it feels like the right time to
give the theme a fresh look while improving on what already works.
The aim of this refresh is to keep a familiar look but with polishing touches
here and there. Like new paint on the walls of your well known house.
The theme for Blender 2.8 was well received but presented a few flaws.
* Transparency on menus and tooltips reduce readability
* Mismatch on certain colors, especially outlines of connected widgets
* Active/open menus highlight was not prominent enough
* Header background mismatch in some editors
At the same time we can make use of new features in 3.0:
* Make panels look like panels again (like in v2.3!)
* Make use of roundness in more widgets
* Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation
* Tweak colors for the new dot grid
This update does not include:
* Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast.
* A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope)
There will be certainly small tweaks to do here and there, I've been working using this theme
for months but there can be areas that are missing update. The overall style is presented here.
This commit bumps the file subversion.
Reviewed By: #user_interface, Severin
Differential Revision: https://developer.blender.org/D13008
|
|
Previously, some submenus were empty.
|
|
These nodes allow accessing and changing the stable/random ID used
for motion blur with instances and stable randomness.
Since rB40c3b8836b7a, the stable ID is a built-in attribute, so to be
consistent and allow changing it in the node tree like other built-in
attributes, it has get and set nodes.
|
|
This patch changes how nodes look visually, in an attempt to fix a number of issues:
* The header background is currently drawn using a theme color fully opaque, this limits the colors we can use because the node name/label is drawn on top.
* Hard-coded transparency makes nodes hard to read. The node backdrop already has alpha so if the user wants it they can set it. This patch uses alpha from the theme.
* Better muted status indicator, instead of simply making everything transparent and the wires inside red, draw a red outline around the node, darken the header and backdrop.
* On muted nodes, display wires behind the backdrop to not interfere with text/widgets inside the node.
Nodes:
* Darken header to improve readability of node label.
* Draw a line under the header
* Thicker outline.
* Do not hard-code transparency on nodes, use the theme's node backdrop alpha component.
* Use angle icon instead of triangle (to be consistent with the [[ https://developer.blender.org/D12814 | changes ]] to panels)
Style adjustment to sockets drawing:
* Do not hard-code the socket outline color to black, use `TH_WIRE` instead
* Do not use `TH_TEXT_HI` for selected sockets, use `TH_ACTIVE` (active node outline)
* Do not draw sockets background transparent on muted nodes.
* Thicker outline to help contrast and readability
{F11496707, size=full}
Reviewed By: #user_interface, HooglyBoogly
Differential Revision: https://developer.blender.org/D12884
|
|
Now that object assets are no longer considered experimental, the Assets
submenu can always be shown (regardless of the Extended Asset Browser
experimental feature).
|
|
In the 3D Viewport, add an "Assets" submenu to the Objects menu, for the
same operators as available in the outliner: Mark as Asset, Clear Asset,
Clear Asset (Set Fake User).
Since object assets are still considered experimental, the menu is only
shown when the Extended Asset Browser experimental feature is enabled.
|
|
In future use cases, a volume can contain many grids that represent the
density information. In this case, it's better if the volume to mesh node
creates a mesh based on all of the grids in the volume.
This is also a benefit to share-ability, since one doesn't have to
specify the grid name in the node. Instead, in the future we can have
a way to split particular grids into separate volumes, if only one
grid should be considered.
The code changes are relatively simple:
- Move the old volume to mesh node to the legacy folder.
- Run the volume to mesh node on all instance geometry, like elsewhere.
- Make the blenkernel's volume to mesh API a bit more specific.
Differential Revision: https://developer.blender.org/D12997
|
|
Port brick shader node to GN
Reviewed By: JacquesLucke
Differential Revision: https://developer.blender.org/D12783
|
|
Cycles:Distance Scrambling for Cycles Sobol Sampler
This option implements micro jittering an is based on the INRIA
research paper [[ https://hal.inria.fr/hal-01325702/document | on micro jittering ]]
and work by Lukas Stockner for implementing the scrambling distance.
It works by controlling the correlation between pixels by either using
a user supplied value or an adaptive algorithm to limit the maximum
deviation of the sample values between pixels.
This is a follow up of https://developer.blender.org/D12316
The PMJ version can be found here: https://developer.blender.org/D12511
Reviewed By: leesonw
Differential Revision: https://developer.blender.org/D12318
|
|
Currently, both inactive and active tabs are using the `Region Text` theme property.
This patch makes it so active tabs use `Region Text Highlight`.
Since this check is done in other places already but was simply missing in this case, I believe this was just an oversight and not a design decision.
Top is master, bottom is this patch:
{F11520838, size=full}
This allows this kind of tab highlight, not possible before since all tabs would have white text.
{F11520873, size=full}
Reviewed By: #user_interface, Severin
Differential Revision: https://developer.blender.org/D13003
|
|
|
|
Avoid blocking the UI when searching for animation channels with Ctrl+F.
Instead of showing a single text input in a blocking popup, Ctrl+F now
just focuses the search box above the channel list. It feels nicer to
use and has the niceties that come from using that textbox, like
searching per keystroke, compared to the old pop-up method.
As the behaviour of the operator has changed considerably, this also
changes the operator name from `anim.channels_find` to
`anim.channels_select_filter` and updates the keymaps.
Reviewed By: ChrisLend, sybren
Differential Revision: https://developer.blender.org/D12146
|
|
When the modifier iterates to an empty layer with no frame it will return,
while the correct logic is to continue.
|
|
This patch makes the background grid of the node editor a grid of dots
instead of lines. This makes the background look a bit more subtle and
reduces visual complexity. The dots are meant to provide a reference
when panning and zooming. Based on the design of @pablovazquez, and
a patch originally authored by @fabian_schempp.
The "Grid Levels" controls how many levels of dots are drawn. As the
editor zooms in, the higher levels of dots fade in, making them closer
together visually. The zoom factor at which each grid starts and ends
fading in is controllable in the code, and could be tweaked further
in the future. The new default value is 7, out of a range from 0 to 9.
Differential Revision: https://developer.blender.org/D10345
|