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2018-04-19Remove Blender Internal and legacy viewport from Blender 2.8.Ton Roosendaal
Brecht authored this commit, but he gave me the honours to actually do it. Here it goes; Blender Internal. Bye bye, you did great! * Point density, voxel data, ocean, environment map textures were removed, as these only worked within BI rendering. Note that the ocean modifier and the Cycles point density shader node continue to work. * Dynamic paint using material shading was removed, as this only worked with BI. If we ever wanted to support this again probably it should go through the baking API. * GPU shader export through the Python API was removed. This only worked for the old BI GLSL shaders, which no longer exists. Doing something similar for Eevee would be significantly more complicated because it uses a lot of multiplass rendering and logic outside the shader, it's probably impractical. * Collada material import / export code is mostly gone, as it only worked for BI materials. We need to add Cycles / Eevee material support at some point. * The mesh noise operator was removed since it only worked with BI material texture slots. A displacement modifier can be used instead. * The delete texture paint slot operator was removed since it only worked for BI material texture slots. Could be added back with node support. * Not all legacy viewport features are supported in the new viewport, but their code was removed. If we need to bring anything back we can look at older git revisions. * There is some legacy viewport code that I could not remove yet, and some that I probably missed. * Shader node execution code was left mostly intact, even though it is not used anywhere now. We may eventually use this to replace the texture nodes with Cycles / Eevee shader nodes. * The Cycles Bake panel now includes settings for baking multires normal and displacement maps. The underlying code needs to be merged properly, and we plan to add back support for multires AO baking and add support to Cycles baking for features like vertex color, displacement, and other missing baking features. * This commit removes DNA and the Python API for BI material, lamp, world and scene settings. This breaks a lot of addons. * There is more DNA that can be removed or renamed, where Cycles or Eevee are reusing some old BI properties but the names are not really correct anymore. * Texture slots for materials, lamps and world were removed. They remain for brushes, particles and freestyle linestyles. * 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and other renderers use this to find all panels to show, minus a few panels that they have their own replacement for.
2018-04-16Depsgraph: remove EvaluationContext, pass Depsgraph instead.Brecht Van Lommel
The depsgraph was always created within a fixed evaluation context. Passing both risks the depsgraph and evaluation context not matching, and it complicates the Python API where we'd have to expose both which is not so easy to understand. This also removes the global evaluation context in main, which assumed there to be a single active scene and view layer. Differential Revision: https://developer.blender.org/D3152
2018-04-16Merge branch 'master' into blender2.8Campbell Barton
2018-04-16Cleanup: indentationCampbell Barton
2018-04-13Depsgraph: don't pass evaluation context to update functions.Brecht Van Lommel
The depsgraph now contains all the state needed to evaluate it. Differential Revision: https://developer.blender.org/D3147
2018-04-11Explicitly specify which tag to useSybren A. Stüvel
2018-04-10FormattingSybren A. Stüvel
2018-04-10Fix crashing of EEVEE/Clay engines when importing an Alembic fileSybren A. Stüvel
The dependency graph still isn't updated properly, so animated meshes don't move in EEVEE/Clay, but at least Blender doesn't crash.
2018-04-03Missed in last mergeCampbell Barton
2018-02-07Merge branch 'master' into blender2.8Campbell Barton
2018-02-07Cleanup: add _types.h suffix to DNA headersCampbell Barton
2018-01-16Merge branch 'master' into blender2.8Sergey Sharybin
2018-01-16Alembic: don't explicitly pass NULLSybren A. Stüvel
2018-01-16T53711: Alembic don´t import vertex colors correctlySybren A. Stüvel
An index stored in Alembic wasn't used. Often this index is a no-op (i.e. index[n] = n), in which case the result was fine. However, when it isn't, it caused issues.
2017-12-20Merge branch 'master' into blender2.8Sergey Sharybin
2017-12-20Fix T53572: Alembic imports UV maps incorrectlyMartin Felke
Since in Alembic the loop order seems to be reversed when exporting and importing, and this was the only place where it was not, I was thinking to match this to the convention of reversing the loop order as well. Reviewers: sybren, kevindietrich Tags: #alembic Differential Revision: https://developer.blender.org/D2968
2017-12-01Groups and collection: initial integrationDalai Felinto
Since we are ditching layers from Blender (2.8) we need a replacement to control groups visibility. This commit introduces collections as the building blocks for groups, allowing users to control visibility as well as overrides for groups. Features ======== * Groups now have collections This way you can change the visibility of a collection inside a group, and add overrides which are part of the group and are prioritized over other overrides. * Outliner Groups can inspect their collections, change visibility, and add/remove members. To change an override of a group collection, you need to select an instance of the group, and then you can choose "group" in the collection properties editor to edit this group active collection instead of the view layer one. * Dupli groups overrides We can now have multiple instances of the same group with an original "override" and different overrides depending on the collection the instanced object is part of. Technical ========= * Layers We use the same api for groups and scene as much as possible. Reviewers: sergey (depsgraph), mont29 (read/write and user count) Differential Revision: https://developer.blender.org/D2892
2017-11-23Rename any instance of scene layer or render layer in code with view layerDalai Felinto
The RenderResult struct still has a listbase of RenderLayer, but that's ok since this is strictly for rendering. * Subversion bump (to 2.80.2) * DNA low level doversion (renames) - only for .blend created since 2.80 started Note: We can't use DNA_struct_elem_find or get file version in init_structDNA, so we are manually iterating over the array of the SDNA elements instead. Note 2: This doversion change with renames can be reverted in a few months. But so far it's required for 2.8 files created between October 2016 and now. Reviewers: campbellbarton, sergey Differential Revision: https://developer.blender.org/D2927
2017-11-15Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/blenlib/BLI_math_matrix.h source/blender/blenlib/intern/math_matrix.c source/blender/blenlib/intern/rand.c source/blender/editors/animation/anim_channels_edit.c source/blender/makesrna/intern/rna_mask.c
2017-11-14Alembic: Fix mismatch in forward declaration with definitionSergey Sharybin
2017-11-09Cleanup: Use full name for scene_layer in alembicSergey Sharybin
2017-11-09Depsgraph: Make dependency graph to be built from scene layerSergey Sharybin
This is a final step of having proper ownership. Now selecting different layers in the "top bar" will actually do what this is expected to do. Surely, there are still things to be done under the hood, that will happen in a less intrusive way.
2017-11-06Depsgraph: Use new API for alembic C-APISergey Sharybin
2017-11-03Depsgraph: Use explicit depsgraph in alembic moduleSergey Sharybin
2017-11-02Merge branch 'master' into blender2.8Campbell Barton
2017-11-01Cleanup: styleCampbell Barton
2017-10-29Merge branch 'master' into blender2.8Sybren A. Stüvel
# Conflicts: # source/blender/alembic/intern/abc_exporter.cc # source/blender/alembic/intern/abc_exporter.h # source/blender/alembic/intern/alembic_capi.cc # tests/gtests/alembic/abc_export_test.cc
2017-10-29Alembic: exporting MetaBalls as meshSybren A. Stüvel
- Only basis balls are exported, as they represent the resulting mesh. As a result the mesh is written to Alembic using the name of the basis ball. - MetaBalls are converted to a mesh on every frame, then an AbcMeshWriter is used to write that mesh to Alembic.
2017-10-29Merge branch 'master' into blender2.8Sybren A. Stüvel
2017-10-29Alembic import: fixed mesh corruption when changing topologySybren A. Stüvel
When the mesh changed topology but kept the vertex count the same, it would result in a corrupt mesh. By checking the face & loop counts too, this has become less likely. I've checked IPolyMeshSchema::isConstant(), but it returns true even when we see that the mesh changed topology.
2017-08-31Merge branch 'master' into blender2.8Campbell Barton
2017-08-29Alembic: Fix T52579: crash when replacing slightly different alembic filesSybren A. Stüvel
Apparently with Maya in a certain configuration, it's possible to have an Alembic object without schema in the Alembic file. This is now handled properly, instead of crashing on a null pointer.
2017-08-15Merge branch 'master' into blender2.8Sybren A. Stüvel
# Conflicts: # source/blender/makesrna/intern/rna_render.c
2017-08-15Alembic import: report object name in face color index out of bounds errorSybren A. Stüvel
2017-08-15Alembic import: fix crash when face color index is out of bounds.Sybren A. Stüvel
This can happen with Alembic files exported from Maya. I'm unsure as to the root cause, but at least this fixes the crash itself. Thanks to @looch for reporting this with a test file. The test file has to remain confidential, though, so it's on my workstation only.
2017-08-09Merge branch 'master' into blender2.8Sybren A. Stüvel
2017-08-09Fix T52240: Alembic Not Transferring Materials Per FrameSybren A. Stüvel
When a mesh changes its number of vertices during the animation, Blender rebuilds the DerivedMesh, after which the materials weren't applied any more (causing the default to the first material slot).
2017-08-09Alembic: Renamed variable assigned_name → assigned_matSybren A. Stüvel
The variable is a pointer to a Material, not to a name/string.
2017-07-21Pass EvaluationContext argument everywhereLuca Rood
Note that some little parts of code have been dissabled because eval_ctx was not available there. This should be resolved once DerivedMesh is replaced.
2017-07-11Merge branch 'master' into blender2.8Sybren A. Stüvel
2017-07-11Fix T52022 Alembic Inherits transform not taken into accountSybren A. Stüvel
Alembic's "inherits transform" flag wasn't taken into account when constructing the parent object relations.
2017-07-03Merge branch 'master' into blender2.8Alexander Romanov
2017-07-03Alembic: renamed offset → sequence_offsetSybren A. Stüvel
2017-06-19Merge branch 'master' into blender2.8Campbell Barton
2017-06-19Cleanup: doxygen commentsCampbell Barton
Also remove duplicate & mismatching comments from grease-pencil header. Keep comments close to implementation to avoid getting out of sync.
2017-06-02Merge branch 'master' into blender2.8Campbell Barton
2017-06-02Cleanup: styleCampbell Barton
2017-05-31Merge branch 'master' into blender2.8Sergey Sharybin
2017-05-30Alembic import: fixed bug interpolating between frames.Sybren A. Stüvel
2017-05-30Alembic: simplified sub-frame samplingSybren A. Stüvel
It's now less confusing (for example, using nr_of_samples directly, instead of using 1 / 1 / nr_of_samples). Might also have fixed a bug. Also added unittests.