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2010-12-10Change the BLF_aspect function to handle 3d text.Diego Borghetti
This is need to properly handle 3d text (dalai work on GE), before the BLF_aspect only take one argument, and the result was a call to: glScalef(aspect, aspect, 1.0) Now the three value are store in the font (x, y and z) and also need to be enable using BLF_enable(BLF_ASPECT). By default all the code that don't have BLF_ASPECT enable work with a scale of 1.0 (so nothing change to the current UI). I also remove all the call of BLF_aspect(fontid, 1.0) found in the editors, because is disable by default, so no need any more. Campbell the only thing to check is the python api, right now I modify the api to from: BLF_aspect(fontid, aspect) to: BLF_aspect(fontid, aspect, aspect, 1.0) This is to avoid break the api, but now you need add the BLF_ASPECT option to the function py_blf_enable and in some point change py_blf_aspect to take 3 arguments.
2010-12-09Add the possibility to set a 4x4 matrix to be used on blf.Diego Borghetti
This option allow the user to set a 4x4 matrix to be multiplied before draw the text, for example: double *m; /* Get the matrix or build it! */ BLF_matrix(m); BLF_enable(BLF_MATRIX); /* set color, size, etc and draw! */ BLF_disable(BLF_MATRIX); You don't need the last line (disable), but remember that if you use the font to draw in any other place, the matrix will be used!. The GL code is: glPushMatrix(); glMultMatrixd(m); glTranslatef(); glScalef(); glRotatef(); glPopMatrix(); Let's Dalai test this!!! :D
2010-10-31Minor speedups for 3D view text drawing ~10-15% improved frame-rate with ↵Campbell Barton
particle display. - ascii text drawing functions, slightly faster since they dont have to do hash lookups & utf8 conversions for each char. - used ascii drawing functions for the view3d's number display. - each text item was using fixed 128 chars, now only allocate the string length needed.
2010-02-12correct fsf addressCampbell Barton
2009-08-18Stamp info back only for float buffer. (next commit add unsigned char).Diego Borghetti
A couple of new functions: BLF_width_and_height - Merge of BLF_width and BLF_height in one call to avoid freetype2 stuff. BLF_buffer - Set the buffer, size and number of channel. BLF_buffer_col - Set the text color (the alpha is not used right now). BLF_draw_buffer - Draw the text in the current buffer. Also tweak a little the boundbox and draw function to avoid access the freetype2 and use the cache info. By default the font size is 12, the UI still need work to allow change the font and size.
2009-08-07Cleanup a little to add "draw to buffer" (and bring back stamp).Diego Borghetti
2009-08-07Remove bitmap mode from blenfont, only draw with textures.Diego Borghetti
As Joe point on a previous mail, glBitmap don't work nice on all cards and also some of the things that we can do with texture are hard (or need that blender check the font mode) to implement.
2009-07-11Yes!! a nice font again!!Diego Borghetti
Matt, I found the problem in one of my previous commit, so I revert all my changes and now the font look good again. Also remove all the options (kerning, overlap and user kerning), I want to make this a little better.
2009-06-23Move shadow option (for text) from editor/interface to blenfont.Diego Borghetti
Two new function: BLF_shadow: set the level (for blur) and the shadow color. BLF_shadow_offset: set the x and y offset for shadow. (this is the current position plus offset) By default shadow is not enable in the font, so before draw the text you need call BLF_enable(BLF_SHADOW), also remember disable the option in the end.
2009-06-12Made the kerning a float, this give a little more of tweak.Diego Borghetti
0.5 is the default value now, the range are from -5.0 to 5.0. Note that we allow negative value, but the current draw code always check for overlap characters.
2009-06-12Smal tweak to allow the user set a kerning value.Diego Borghetti
This commit add two option to the blenfont library: 1) BLF_FONT_KERNING This enable the kerning information that come with the font, by default this option is disable and still don't have a UI for change. 2) BLF USER_KERNING This allow the user set a kerning value to by apply for every character, by default this option is enable but all the font have a kerning value of zero. Ton I add this option to the style with a default value of 1. Access from: Outliner -> User Preferences -> Style -> FontStyle -> Kerning
2009-05-08Cleanup blendfont.Diego Borghetti
Now that we only work with Freetype2, I don't see any point to keep wrapping the functions. Also remove the reference code, it's something that we don't go to used.
2009-05-06Big, big commit!!Diego Borghetti
1) Remove WITH_FREETYPE2 from code, so now blender always need freetype2 2) Remove the old bmfont 3) Remove ftfont and bFTGL library 4) Implement a new BLF_draw_default function for place that still need/use the old BMF api. I try to update both, scons and cmake, but I only can test with make, so hope all work fine. MSVC is broken, but I don't have Windows, things to search and fix are any reference to WITH_FREETYPE2, FTGL and BMFONT (take in care that blenkernel also have a BKE_bmfont.h, this don't have anything to do with bmfont). Always have to link/include the freetype2 library Remove any reference to libbmfont Remove any reference to libftfont Remove any reference to libbftgl (or libbFTGL)
2009-04-24Move texture draw to blf_util.c, now both font used it.Diego Borghetti
A little cleanup on the internal font, it's possible load the old bmfont with: BLF_load_mem(name, NULL, 0) where name can be: helv, helvb or scr. Note that the internal font also support both draw, texture and bitmap, by default always used texture. Remove some old lang function that I left there and don't exist any more because the locale are now in the RNA. Small changes to Style's, so if we build without freetype2 by default go back to the internal font, this is a little ugly (and have the old problem of scale) but now blender always show text (need work a little more there).
2009-04-102.5Ton Roosendaal
Nicer implementation of blurred font draw, moved to blenfont module. Set it with BLF_blur(value). Current kernels implemented are 3 and 5 only. Blenfont module can extend this once.
2009-04-07New Bitmap draw mode for Freetype2 fonts.Diego Borghetti
The library can load any font supported by the Freetype2 library or used the internal bitmap font. With both types it's possible draw the text as texture or bitmap, and using texture it's possible rotate, scale and clipping text. Still have things to fix/add, but I think it's ready to move-on and start droping the old api, most of (if it's not all) the editors/interface/text.c will be remove, but some things still has to be define, like: * Where is store the fonts ? (default font, panel font, filesel font, etc) I mean, every space have own fonts ? or we keep it on the context ? It's not a really problem from the blenfont side, because every font have reference number, so it's load only the first time. * What we do about gettext ? Keep the old system that call gettext inside the blenfont or replace it for _() in the Blender source ? Also things like pupmen has to be take care, if we want translate the menu. Ok, time to sleep, back tomorrow to start moving the things :)
2009-04-06Add back bitmap draw mode, right now only internal font, tomorrowDiego Borghetti
freetype2.
2009-04-01Small cleanup, all this options are now in the User Preferences, RNA.Diego Borghetti
2009-03-30Add blender internal font.Diego Borghetti
This is the old bmfont library but using textures. I made small test in the space Info and work fine, commit now to finish tomorrow from work.
2009-03-03And another commit to cleanup a little, this is the last,Diego Borghetti
next commit add internal font and we can go ahead and remove ftfont and bmfont.
2009-03-02Cleanup a little before add internal font (bmfont).Diego Borghetti
2009-02-20Add clipping text option to blenfont also add an enable/disableDiego Borghetti
function for aspect and rotation (and the new clipping). Update source/Makefile to point to the new libed_sculpt_paint.
2009-02-194 new function, boundbox, width, height and rotation.Diego Borghetti
The rotation is through glRotatef and as you can see it's ugly, the freetype2 allow apply a transformation (2x2 mat) to the glyph before load, so I want to try using that. Another thing to add is the 4x4 mat to get the scale and size from there.. but I need commit this now to continue from my home.
2009-02-17Making the things compiled!!Diego Borghetti
I change the #if 0 with #if WITH_FREETYPE2, also fix a lot of typos, etc. This is the basic but now it draw text!!, I am using the "User Preference" space to test the library, nobody is working on that and the option are in the outliner now so... TODO-next: using the 4x4 mat, string size, bounding box, aspect and rotate. Notes: I update the Makefile, missing some include and other things so maybe scons, cmake and msvc also need update ?
2009-02-12Commit to continue tomorrow from work.Diego Borghetti
2009-02-11commit to continue in my home.Diego Borghetti
Also I remove some of the #if 0.
2009-02-09Just commit so I can continue tomorrow from work.Diego Borghetti
All the code have #if 0 / #endif so nothing to worry about.
2009-01-29Moving Language code from interface/text.c to blenfont library.Diego Borghetti
I go to start commit the new code here and then replace one by one bmfont and ftfont, this do nothing right now, but it's more easy keep the files here to work from the studio and my home. I only update the Makefile and SConscript (but JesterKing a double check never is bad), so please check the msvc and cmake files. The new library is libblenfont.a