Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2012-06-08Mask editing: remove use_parent property and use check if paren't id is set i...Sergey Sharybin
2012-06-07remove casts to short when allocating new imbufs.Campbell Barton
2012-06-07new sequence strip type for masks.Campbell Barton
2012-06-07Quite some warnings...Bastien Montagne
2012-06-07Avoid imbuf loading when getting movie clip sizeSergey Sharybin
2012-06-07code cleanup: rename sequencer types to SEQ_TYPE_*** and use enums rather the...Campbell Barton
2012-06-07Fix #31725: UV map order is ignored when opening in 2.6+ versionsSergey Sharybin
2012-06-07improvement to handle recalculation, only do this on auto-handles when they a...Campbell Barton
2012-06-07Code cleanup - Shuffled solve_parenting() function around to remove need forJoshua Leung
2012-06-07Bugfix [#31735] Performance issue related to object parenting to armatureJoshua Leung
2012-06-07style cleanupCampbell Barton
2012-06-07fix for bug where auto-handles were not calculated correctly for animated cur...Campbell Barton
2012-06-07code cleanup: remove unused mask argsCampbell Barton
2012-06-06Changed semantic of recently added start_frameSergey Sharybin
2012-06-06style cleanup: (indentation)Campbell Barton
2012-06-06Cloth: Add support for "Self Collision Vertex Group".Daniel Genrich
2012-06-06recalc animated mask deformations on load.Campbell Barton
2012-06-06fix for building without smoke.Campbell Barton
2012-06-06style cleanupCampbell Barton
2012-06-05operator to reset feather weights on all shape keysCampbell Barton
2012-06-05Configurable start frame for movie clip datablocks as alternative to automati...Sergey Sharybin
2012-06-05mask point slide now accounts for scaled bezier weights,Campbell Barton
2012-06-05change how the weight for feather points are calculated with masking, instead...Campbell Barton
2012-06-05code cleanup: mask feather weight - add in checks for u==1 or u==0Campbell Barton
2012-06-05code cleanup: helper functions for masking.Campbell Barton
2012-06-05code cleanup: var names in mask codeCampbell Barton
2012-06-05mask editingCampbell Barton
2012-06-05mask switch direction now swaps handle direction tooCampbell Barton
2012-06-05fix for possible uninitialized pointer use in mask rasterize and remove some ...Campbell Barton
2012-06-05Fix NULL free warning in multires.Nicholas Bishop
2012-06-05style cleanupCampbell Barton
2012-06-04Cycles: support for image sequences in image/environment texture node.Brecht Van Lommel
2012-06-04mask mode for clip editor developed by Sergey Sharybin, Pete Larabell and mys...Campbell Barton
2012-06-04mask header from tomato/Campbell Barton
2012-06-04copy mask file from tomato branch, sorry dont know how to do multiple of thes...Campbell Barton
2012-06-04Fix #31172: applying boolean removes uv mapsSergey Sharybin
2012-06-04Fix #31352: Image sequence texture - can't load image after changing image so...Sergey Sharybin
2012-06-04Correction to recent changes in paint module -- missed NULL check for active ...Sergey Sharybin
2012-06-04Fix #31093: Brush's "Paint curve presets" in Image paint in UV\Image Editor d...Sergey Sharybin
2012-06-03code cleanup: replace some non utf8 charsCampbell Barton
2012-06-03Compile fix - "spf" was undefinedJoshua Leung
2012-06-03Cloth collisions: Revert 47335.Daniel Genrich
2012-06-01Commenting out unused var, prevents my debug Blender to build... ;)Bastien Montagne
2012-06-01Followup fix Bugfix [#31629]: Cloth simulation collisions used still too high...Daniel Genrich
2012-06-01Smoke Bugfix: Velocity of moving objects was too high after scaling patch.Daniel Genrich
2012-06-01Action Group Colors for Bones (Part 2)Joshua Leung
2012-06-01Reroute nodes, by Jeroen Bakker (patch #28443).Lukas Toenne
2012-05-31style cleanupCampbell Barton
2012-05-31This fixes a precision issue in multi-paint so that near zero values do not c...Jason Hays
2012-05-30Provide ray hit/nearest information on which side of the quad the ray hit.Daniel Genrich