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2008-01-29svn merge -r 13415:13452 ↵Daniel Genrich
https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-01-29-= Cloth cleanup =-Daniel Genrich
Fixes: - Cloth event refactor to solve 2 unknown cache bugs - Cloth vgroup refactor (faster + scalable stinnes now working) - Cloth + Collision modifier on one object crash - Editmode + faceextrude on baked cloth crash - Stiffness groups would get pinned - Correct scaled stiffness calculation - Fixes freeing error under some circumstances - Deactivating reset/cache freeing when in editmode - Autobaking setting doesn't get screwed up anymore - More than 1 collision object in a scene could explode - Pinning + not protected cache didn't reset cloth - Start simulation on first frame and not on 2nd - Maximum structstiff now correct (copy-paste error) - Loading file with baked cloth calculate the spring length correctly - Loading file behaviour improved with cache - Collision object is evaluated first (untested) - Debug output activated with rt>0 Be carefull: Files with some cloth cache or something should be regenerated.
2008-01-29== Sequencer ==Peter Schlaile
This fixes several crashes with the new tstripdata_start/endstill. dupli_seq was cleaned up as well as add_scene_strip (moved to a seperate function) New features: * opacity can be used in replace blend mode * the scene within in a scene track can be changed now within the panel Also: * [#7842] Note: setCodec in FormatTab disappeared... should be fixed by this. (Not a big change, so I just commit and see :) http://peter.schlaile.de/blender/sequencer/codec_buttons.diff
2008-01-27svn merge -r 13382:13415 ↵Daniel Genrich
https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-01-25== Limit Distance Constraint ==Joshua Leung
Added a new constraint, "Limit Distance". This constraint defines a 'virtual sphere' around the target which the owner can be made to stay inside, outside, or on the surface of it. This constraint is best used when applied using the Ctrl-Alt-C hotkey, as the radius is set correctly that way. One usage, is to prevent the target of an IK-chain from straying away from the chain. Care should be taken to not use a member of the IK-chain as the target though. Description of Variables: * 'Dist' - Radius of virtual sphere * 'R' - Click on this to recalculate the 'Dist' value (note: like the 'R' button in the StretchTo constraint, this is currently buggy) ' Mode' - This menu gives different options for how the limiting sphere should act. The mode names are self explanatory. * 'Soft' and 'SoftDistance' - currently not functional (so settings are hidden). These are used to define a smaller radius around the sphere of influence where a non-linear relationship between input and resulting locations occurs to prevent the owner 'crashing' into the sphere.
2008-01-22GUI cloth panel refactor, also made many code rearrangements, cleared DNA upDaniel Genrich
2008-01-21svn merge -r 13240:13323 ↵Daniel Genrich
https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-01-20== Bone Groups ==Joshua Leung
I'm committing some work-in-progress code for "bone groups" now, as I there have been are some major bugs caused by the timeoffset stuff (some of my test files were not loading, and other files were showing all sorts of weird problems). Anyway, in this commit, the following things for "bone groups" have been done: * Bone groups are stored per armature (internally, this is per bPose block) * Added controls for editing bone-groups per armature - "add", "remove", "rename". These can be found in the "Links and Materials" panel in PoseMode, beside the settings for PoseLib. * Reorganised buttons for editing selected bones in PoseMode. I've replaced the "dist" and "weight" buttons (they existed in EditMode anyway) with a menu to choose the bone-group and the custom-shape-ob field. In the place of the old custom-shape-ob field, I've restored the "Hide" button. This might break muscle-memory a bit, but there isn't a lot of space to play with there. Some stuff I'd been originally planning to do before committing: * When adding keyframes for bones, an action-group with the same name as the bone's group will be added to the action, and the action-channel will be made a member of that. * New action/bone groups have unique names (renaming/adding new should check if name exists before assigning it) * There's a setting under Bone-Groups stuff which sets which custom-colour set is used to colour that group's bones. Currently, this is non-functional, as the necessary drawing code for armatures is not in place yet.
2008-01-18Bugfix: particle settings didn't automatically link in associatedBrecht Van Lommel
objects or groups.
2008-01-18bugfix didnt get committed somehow, appending a group assumed any indirectly ↵Campbell Barton
linked objects were apart of the appended groups and the objects added to the scene. Now there are recursive dupli's this is no longer true. so need to check the append flag.
2008-01-18== Action Editor - Groups for Action Channels (Peach Request) ==Joshua Leung
Now, you can assign Action Channels to named (folder-like) groups, which help to organise the channels (important for more complex rigs). These are collapsible, can be "protected", and show a "summary" of the keyframes in the channels the Group contains. They are drawn as bright-green (active) or a darker shade of green (not active) channels. * Each Action has its own set of Groups. * An Action-Channel can only occur in one Group at a time. It can also not occur in any group. * Action-Channels can be moved between Groups * Groups + grouped-channels always occur BEFORE un-grouped channels Important Hotkeys: * Shift-G : Adds the selected Action-Channels to the Active Group. This will create a new group if need be * Ctrl-Shift-G : Always adds a new group, and adds the selected Action-Channels to it * Alt-G : Removes selected Action-Channels from their groups * Ctrl-Shift-Alt-G : (Note: this will be removed soon) This is a simple debugging-hotkey I added, which just prints a list of the groups, channels, and their addresses... * NKey / Ctrl-LMB: While hovering over the name of a group, this shows a popup like for other channels, which allows the editing of the channel's name, etc. Assorted Notes: * Some tools may not work yet with this (Ctrl Numpad+/- for example) * Fixed some bugs in various places in Action Editor code * Added theme colours for group channels * The nomenclature of these tools may change in future when a better alternative is found * The ability to auto-assign action-channels to groups when they are keyframed will be coming up shortly
2008-01-17Approximate Ambient OcclusionBrecht Van Lommel
============================= A new approximate ambient occlusion method has been added, next to the existing one based on raytracing. This method is specifically targetted at use in animations, since it is inherently noise free, and so will not flicker across frames. http://www.blender.org/development/current-projects/changes-since-244/approximate-ambient-occlusion/ http://peach.blender.org/index.php/approximate-ambient-occlusion/ Further improvements are still needed, but it can be tested already. There are still a number of known issues: - Bias errors on backfaces. - For performance, instanced object do not occlude currently. - Sky textures don't work well, the derivatives for texture evaluation are not correct. - Multiple passes do not work entirely correct (they are not accurate to begin with, but could be better).
2008-01-17- Regarding the Peach "hair effectors" request in the mailing list I coded ↵Janne Karhu
quick support so that effectors now can effect combed hair too. Nothing special needed to use, just normal field effectors, although there is a new "stiff" parameter in extras panel. (Note, at least for now this only works with path visualization) - Keyed particles work again for all visualizations (previously only "path"), they still need some work though to be fully operational. - Keyed particles weren't saved or loaded correctly.
2008-01-15svn merge -r 13177:13240 ↵Daniel Genrich
https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-01-13=== Custom Transform Orientation ===Martin Poirier
Custom Orientations can be added with Ctrl-Shift-C (hotkey suggestions are welcomed), this adds and select the new alignment. Custom Orientations can also be added, deleted, selected from the Transform Orientations panel (View -> Transform Orientations). Standard orientations (global, local, normal, view) can also be selected from this panel. If you plan on using only a single custom orientation and don't really need a list, I suggest you use the hotkey as it adds and selects at the same time. Custom Orientations are save in the scene and are selected per 3D view (like normal orientation). Adding from an object, the orientation is a normalized version of the object's orientation. Adding from mesh data, a single element (vertex, edge, face) must be selected in its respective selection mode. Vertex orientation Z-axis is based on the normal, edge Z-axis on the edge itself (X-axis is on the XoY plane when possible, Y-axis is perpendicular to the rest). Face orientation Z-axis is the face normal, X-axis is perpendicular to the first edge, Y-axis is perpendicular to the rest. (More logical orientations can be suggested). I plan to add: 2 vertice (connected or not) => edge orientation , 3 vertice = face orientation Differences from the patch: - orientations no longer link back to the object they came from, everything is copy on creation. - orientations are overwritten based on name (if you add an orientation with the same name as one that already exists, it overwrites the old one)
2008-01-10resolving back compatibility issues Jens Ole Wund
2008-01-09svn merge -r 13148:13177 ↵Daniel Genrich
https://svn.blender.org/svnroot/bf-blender/trunk/blender + fixed one crash on enabling deflection
2008-01-09Bugfix #8068: StretchTo constraints once again messed upJoshua Leung
Removed the version-patches to reset the rest-lengths of StretchTo constraints when loading old files. I can't remember why I added these in the first place, but they seem to cause problems from time to time...
2008-01-08== Multires ==Nicholas Bishop
Fixed loading files with multires from 2.45. Fixes bug #8056.
2008-01-07svn merge -r 13095:13148 ↵Daniel Genrich
https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-01-07Merged back with last version where collisions worked at least a bit (rev ↵Daniel Genrich
12296). Also merged fixes (hopefully).
2008-01-02displace modifier wasnt loading in linked textures/objects. missing calls to ↵Campbell Barton
expand_doit
2008-01-02svn merge -r 12937:13095 ↵Daniel Genrich
https://svn.blender.org/svnroot/bf-blender/trunk/blender
2007-12-30== PoseLib - Overhauled Implementation ==Joshua Leung
Based on feedback from Ton, I've recoded the way "PoseLibs" are implemented/exposed. Therefore, quite a bit of code has been changed to fit this in better. Now, ANY ACTION can be a "PoseLib". A set of Markers which belong to the Action (it's taken a year, but they're finally back), are used to tag "poses" in the Action. These markers are shown using diamond-shaped blue icons (designed by Matt Ebb) in three shades - unselected/normal, selected, active. Notes: * Each Armature Object has an Action which acts as a PoseLib. * Improved UI presented in buttons panel for this -- added proper buttons for action assigning -- renamed "Validate PoseLib" to "Auto-Sync PoseLib" (this option auto-tags poses based on keyframes found) Like in the 3d-view, use the hotkeys: * Shift-L to add a local marker * Ctrl-Shift-L to rename a local marker * Alt-L to delete selected local markers Note: transforms, etc. are not currently available with these markers == PoseLib Preview == Added a few features here: * Left/Right-Arrow keys now change the poses too (previous and next respectively) * Up/Down-Arrow keys also change the poses, but "jump" to a pose 5 steps away in their respective directions
2007-12-28Bugfix - Socket selection status was not updated properly on file loadJuho Vepsalainen
This commit adds a missing initialization that caused "Toggle Link (f key)" not to work properly in case a file with an existing selection status was opened.
2007-12-27== Sculpt ==Nicholas Bishop
Fixed a memory leak when using the interactive brush resize tool.
2007-12-26=Particle bugfix=Joseph Eagar
Hair keys were saved via a non-sdna function, which resulted in endian problems. As ton pointed out on irc, he invented sdna for a reason!
2007-12-26== PoseLib - Pose-Library Tool for Blender ==Joshua Leung
"A slightly late Christmas present for the Animators out there :-)" This tool allows animators to store frequently used poses in an action, and be able to label those poses to help them retrieve them later. In a way, it acts as a glorified clipboard for poses. One of the cool features with this is the ability to select which stored pose to use interactively in the 3d-view. Once a few poses have been stored in the PoseLib, simply use the "Ctrl L" hotkey to start previewing. Use the Mousewheel or the Page Up/Down keys to change poses, and confirm/cancel the preview in the same way as you do for transforms. Usage Notes: * Each Armature may get its own PoseLib. PoseLibs are simply actions with extra data, so they can get relinked. * Manually editing actions used as PoseLibs is not a good idea, as some data may not be able to be found. Tools to automagically find poses in an action could be investigated... * PoseLib will only apply/retrieve poses to/from selected bones * A basic UI for this can be found in the "Links and Materials" panel. Most of the PoseLib tools are presented there. Useful Hotkeys (also found in Pose->PoseLib menu): * Ctrl L - interactively preview poses * Shift L - add a new pose or replace an existing pose in the PoseLib with the current pose * Ctrl Shift L - rename an existing pose in the PoseLib * Alt L - remove a pose from the poselib.c
2007-12-26== Multires ==Nicholas Bishop
Cleaned up bad level calls for multires; moved most of multires functions to blenkern, where they should have been in the first place. Functionality of the tool is unchanged.
2007-12-25== Sequencer (includes a little bit of Peach :) ==Peter Schlaile
Reworked image / movie loading, to add the following features: - Mute strip - Lock strip (peach request :) - Crop / Translate _before_ image rescaling - N-keys editing of start, startofs, endofs, startstill, endstill Added (currently disabled) data structures for - proxy support - strip blend modes (currently only "REPLACE" works, which always did :) Planed: - automatic FPS rescaling - command keys to lock/mute a bunch of selected strips (which would complete the peach request to lock tracks) Caveats: now the N-keys dialog is four-tabbed. I think, we should move those tabs into the panels dialog in the future...
2007-12-20== Sculpt Mode ==Nicholas Bishop
Applying Stephan Kassemeyer's patch (#6750) to add a curve modifier for sculpting. A few changes from the patch: * The default curve is closer to the old behavior * Fixed loading files already saved in sculpt mode * Changed the interface; split the brush texture controls off into a third sculpt tab, and put the curve (and curve reset) into the Brush tab.
2007-12-20Strand Render SimplificationBrecht Van Lommel
============================ - Strand render now has options to remove child strands as the object's faces becomes smaller, in the Simplification particle panel. - "Reference Size" is the approximate size of the object on screen, after which simplification starts. - "Rate" is how fast strands are removed. - "Transition" is the percentage of strands being faded out as they are removed. - Another "Viewport" option removes strands on faces that are outside of the viewport. "Rate" again controls how fast these are removed. - Strand render in Blender Units now has an adjustable minimum width. Below this minimum width, strands start fading out instead of getting smaller.
2007-12-18svn merge -r 12856:12937 ↵Daniel Genrich
https://svn.blender.org/svnroot/bf-blender/trunk/blender
2007-12-18ParticlesBrecht Van Lommel
========= - The render and realtime button for the particle system modifier and the enabled button for particles now work seperate again, made a bad design decision to tie them together. Now with only the render button and not realtime enabled it renders. - Fix for bug #7948: particle mode crash while constraining axis. - Fix for bug #7945: crash loading effector groups from an old file. - Fix for bug #7942: crash for reactor particles emitting from particles.
2007-12-12svn merge -r 12716:12856 ↵Daniel Genrich
https://svn.blender.org/svnroot/bf-blender/trunk/blender
2007-12-12Increment subversion to deal with skeleton generation correctly.Martin Poirier
Bug reported by Brecht on IRC.
2007-12-11Merge from Harmonic Skeleton branchMartin Poirier
This code adds a basic and simple skeleton generator. Examples and links are in the wiki, docs will come eventually: http://wiki.blender.org/index.php/User:Theeth/skeletor In a nutshell, select a vertex at the top of the head and press "Generate Skeleton". UI Panel is in the Editing buttons in Edit Mode, tooltips and semi-useful.
2007-12-07== NLA - Scale Related Fixes ==Joshua Leung
* Old files now get initialised with the correct scale. The wrong calculation was being used * Added a new tool to Alt-S menu: "Apply Scale" This tool causes all the keyframes in the active strip to be moved to their NLA-scaled times, the scale to be set to 1.0, and the frame ranges recalculated accordingly (to remove any nasty weird errors) * Scale field now draws red when the action-range is < 1, and the tooltip in this case instructs the user how to fix this (by using "Apply Scale").
2007-12-07== NLA - Scale Setting for Strips ==Joshua Leung
NLA-Strips now have a new setting: Scale. It determines how much the action-range is scaled for each repeat, instead of the scaling being implicitly determined based on repeats + strip-length. One of the instant benefits of this, is that when increasing the number of repeats, the strip length increases by the right amount. Thus, increasing the number of repeats retains a constant speed. Hopefully we can prevent weirdly scaled actions this way. (i.e. 0.00001 frames long action * 10000 or so) Todo: - Transform code needs to be able to set the scale setting (it doesn't yet) - Add a new option to "apply scaling", to fix up problems with old files that have really bad scaling. Situations when this is needed could get indicated in the interface too... (red background for "Scale" field?)
2007-12-04ParticlesBrecht Van Lommel
========= - Fix crash in particle transform with the particle system not editable. - Particle child distribution and caching is now multithreaded. - Child particles now have a separate Render Amount next to the existing Amount. The render amount particles are now only distributed and cached at render time, which should make editing with child particles faster. - Two new options for diffuse strand shading: - Surface Diffuse: computes the strand normal taking the normal at the surface into account. - Blending Distance: the distance in Blender units over which to blend in the normal at the surface. - Special strand rendering for more memory efficient and faster hair and grass. This is a work in progress, and has a number of known issues, don't report bugs to me for this feature yet. More info: http://www.blender.org/development/current-projects/changes-since-244/particles/
2007-12-02Another Proxy Armature bugfix:Ton Roosendaal
- Library referencing didn't add the new local Ipo for constraints - Proxy command didn't set the driver object in constraint ipo to be the new proxy object.
2007-12-02ParticlesBrecht Van Lommel
========= Bugfix for crash with disabling the particles system and saving/loading files, the way it detected if the mesh had changed could not work correct.
2007-12-01Bugfix in library linking and subversions (#2)Ton Roosendaal
Now reading files with many references to other files uses correct version patching.
2007-12-01Two fixes:Ton Roosendaal
- new option for Local Constraint Ipos did not set user counter in Ipo at file reading, causing data to get lost (not saved). - Driver feature: the channels "Loc X Y Z" now also use the result of constraints, but transformed back into local space, as if it was action X Y Z. Nice stuff for those who understand this... it means you can drive something with a bone that has constraints.
2007-11-30Fileversions now have subversions (like 2.45.10), this was not correctlyTon Roosendaal
supported with library referencing yet.
2007-11-30anim.c, buttons_object.c, readfile.c, BKE_blender.h - dupliFace scale ↵Campbell Barton
option, needed for leaves. modifier.c, BKE_modifier.h - flag for modifiers to say they use pointcache, also new func modifiers_usesPointCache renamed //pointcache to //blendcache_blendfilename so blendfiles in the same dir dont conflict, and other to show this dir isnt limited to pointcache only (nodes way want to use this) wizard_curve2tree.py - better defaults for pretty tree's
2007-11-29svn merge -r 12691:12716 ↵Daniel Genrich
https://svn.blender.org/svnroot/bf-blender/trunk/blender
2007-11-29Render BakingBrecht Van Lommel
============= A new "Selected to Active" option in the Bake panel, to (typically) bake a high poly object onto a low poly object. Code based on patch #7339 by Frank Richter (Crystal Space developer), thanks!. Normal Mapping ============== Camera, World, Object and Tangent space is now supported for baking, and for material textures. The "NMap TS" setting is replaced with a dropdown of the four choices in the image texture buttons. http://www.blender.org/development/current-projects/changes-since-244/render-baking/
2007-11-28Tiny feature, but loadsa code, and big impact for the Blender riggers:Ton Roosendaal
-> Constraint Influence Ipo now can be local, linked to constraint itself You enable this in the IpoWindow header, with the Action icon to the left of the Ipo Type menu. The button tooltips give the clue as well. Tech note: the Ipo now can get directly linked to a constraint, and is being called during regular pose constraint solving. Actions (and drivers in actions) are being calculated *before* pose constraint solving. Result of actions then is written in bones, which then solves the entire pose. This means you can have a driver on both the constraint, as on the action channel for the constraint! Not that I'm going to debug that easily :) Additional fix: Joshua added a copy/paste IpoCurve feature, but he broke the functionality to be able to paste in an empty ipo channel. That now works again
2007-11-28Adding spatial symmetry detection limit (used to differentiate between ↵Martin Poirier
purely topological symmetries and potential spatial symmetries that should be restored by merging symmetric arcs). Also shortening the names in the UI a bit and some rewording or tool tips.