Age | Commit message (Collapse) | Author |
|
|
|
mostly functional but disabled by default (still a little wip).
|
|
|
|
Most of them are not noticeable.
|
|
|
|
re-optimized the Defocus node.
* localized MemoryBuffers
* removed read(x,y) calls
* shuffled some lines in the execute pixel
* added a readNoCheck function to the memorybuffer (only use this when
you are certain you are reading a pixel inside the memorybuffer.
|
|
Added OpenCL kernel for the directional blur.
This operation always uses the full input image. In the current
implementation this input image is not cached on the device.
Future enhancement could be to cache it on the available opencl devices
|
|
This way we can remove the memoryBuffers parameter in the executePixels,
and (de)initializeTileData methods
|
|
- Fixed issue with black areas appearing when too many sites
are defined.
Currently tweak epsilon value for this, but probably actual
issue is somewhere else, can't see it yet.
- Fixed issue with bright pixels appearing in the sites, was
caused by accumulating color for pixels, which isn't needed.
Once color for pixel was set stop iterating via triangles.
Could give some speedup too.
- Ignore markers which are outside of frame bounds, they were
giving bad triangulation and they can't affect on gradient
due to color fir such sites is not known.
- Sites used to be created at position without track offset
taken into account.
|
|
initialize radius with correct value
|
|
[#31981] Bokeh Blur Node - Size input socket does not accept input from Value Input node, Values smaller than 0.1 will produce black output
|
|
[#31981] Bokeh Blur Node - Size input socket does not accept input from Value Input node, Values smaller than 0.1 will produce black output
|
|
- Fixed issues with calculating matte with balance != 0.5
It used to be used concave combination of minimal and maximal
channel values which could be inpredictable.
Use concave combination of two non-major channels sorted
by their index, so such combination would always use the same
coefficients for particular non-major channels.
- Added despill balance slider which defines balance between
non-major channels used for calculating average of two
colors. Difference between average value and pixel value of
major screen channel defines amount of despill. Balance of
0.5 gives the same behavior as it was before this slider
was added.
---
svn merge -r48678:48679 -r48789:48790 ^/branches/soc-2011-tomato
|
|
This helps keeping memory usage low and have cached segments untouched
when mixing stuff like tracking and rendering -- now you wouldn't be
need to re-cache segment you're working on after rendering.
---
svn merge -r48550:48552 ^/branches/soc-2011-tomato
|
|
--
svn merge -r48088:48089 -r48091:48092 ^/branches/soc-2011-tomato
|
|
---
Merging r48792 from soc-2011-tomato into trunk
|
|
|
|
being developed. Also adds a bit more mask tiling code.
|
|
add blur to radius buffer
|
|
|
|
case was that cached kernels were used by both devices in separate
threads.
removed the cached kernels.
|
|
|
|
- Fixed issues with calculating matte with balance != 0.5
It used to be used concave combination of minimal and maximal
channel values which could be inpredictable.
Use concave combination of two non-major channels sorted
by their index, so such combination would always use the same
coefficients for particular non-major channels.
- Added despill balance slider which defines balance between
non-major channels used for calculating average of two
colors. Difference between average value and pixel value of
major screen channel defines amount of despill. Balance of
0.5 gives the same behavior as it was before this slider
was added.
|
|
* Always disable two phase compositing during rendering
- At Mind -
|
|
|
|
node.
|
|
|
|
|
|
|
|
|
|
|
|
crashes.
|
|
|
|
|
|
1. first pass only fast nodes are calculated and only to the active
viewer node
2. second pass all nodes to all outputs
Temp disabled highlights because of random crashes.
|
|
|
|
|
|
This creates a list of splines to be rasterized in nitExecution which
is being called from main thread. This should resolve possible threading
issues discovered in tomato branch.
|
|
|
|
|
|
|
|
This will have faster feedback to the user, as lensdistortion is mostly
a node that is located at the end of a composite
|
|
|
|
|
|
|
|
|
|
- Made color management cache safe for situations when one area
requested a display buffer, then some changes were done which
invalidated cache, other area requested display buffer which
changed cached buffer.
Suck case could be fatal for first used of display buffer,
which didn't happen yet because cache is being accessed from
main thread only, but better to keep this things completely
thread save to avoid headache in the future.
- Baked RRT transformations, which gives ~3-4 times boost
hopefully without visible artifacts.
- Added support of partial updates to display buffers.
This would create special context which hols display buffer
which imbuf had to the time of creating this context and
later this context would allow to run a color correction
from given linear buffer within given region.
This is being used by compositor to enable more realtime
display update when compositing.
- Added support of color management backdrop for nodes editor.
There's now special menu called display properties in N-panel
of nodes editor.
Probably this better be de-duplicated somehow, but not sure
yet how. Currently it's not so harmful to have panel for two
spaces which contains only 2 properties.
There's currently one unsolved issue with backdrop:
it's not being updated progressively when just loading the
file -- it's simply because there's no color managed display
buffer for backdrop yet, and compositor doesn't actually
know which color space to use here to generate preview to.
|
|
|
|
|
|
|