Age | Commit message (Collapse) | Author |
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Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
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This was cause by some post process not always sampling the highest mipmap.
But if there is no need for mipmapping (i.e. no SSR) these levels will be undefined.
So forcing all Post FX shader to sample level 0 fix this.
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GLSL needs FragColor to be initialized. The default vec4 value seems to be
implementation dependent. Or it's a bug on Mesa/AMD.
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-Display almost all parameters.
-Made some small adjustment to motion blur to support FOV motion blur.
-Made DOF max radius a parameter.
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Disabled by default. Set ENABLE_EFFECT_MOTION_BLUR to 1 to enable.
No fancy motion blur. Use depth and camera matrix to get the motion vectors. Then blur in this direction.
Only available in camera view.
Only Camera animation is supported, does not take into account the parents motion
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