Age | Commit message (Expand) | Author |
---|---|---|
2021-03-08 | EEVEE: Use Fullscreen maxZBuffer instead of halfres | Clément Foucault |
2020-07-30 | EEVEE: GLSL refactor/cleanup | Clément Foucault |
2020-06-19 | EEEVEE: Object Motion Blur: Initial Implementation | Clément Foucault |
2019-08-01 | Cleanup: misc spelling fixes | Campbell Barton |
2019-05-01 | Eevee: Add support for alpha background in viewport | Clément Foucault |
2019-05-01 | Cleanup: comments (long lines) in draw | Campbell Barton |
2019-04-17 | ClangFormat: apply to source, most of intern | Campbell Barton |
2018-04-30 | Eevee: Use GPU_RG16 for velocity pass instead of GPU_RG32F. | Clément Foucault |
2018-04-30 | Eevee: TAA: Use safe color when outputing the final color. | Clément Foucault |
2018-04-22 | Cleanup: trailing spaces | Campbell Barton |
2018-04-20 | Eevee: TAA Reprojection: Initial implementation | Clément Foucault |
2017-09-27 | Eevee : TAA : Change post process chain to allow more flexibility | Clément Foucault |
2017-09-25 | Eevee: Implement Temporal Anti Aliasing / Super Sampling | Clément Foucault |