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2021-02-02Merge branch 'blender-v2.92-release'Philipp Oeser
2021-02-02Fix T85301: Eevee does not respect collection instance offset for hairPhilipp Oeser
This resulted in hair drawing with an offset if an instance_offset was set. note: Usually the instance_offset gets combined with the objects obmat in 'make_duplis_collection' / 'make_dupli', see > /* Combine collection offset and `obmat`. */ Using the resulting DupliObject->mat instead does include the instance_offset, but this results in double-transforms (something that I have not investigated further), so now reconstruct the correct matrix from scratch. Maniphest Tasks: T85301 Differential Revision: https://developer.blender.org/D10285
2021-02-01Merge branch 'blender-v2.92-release'Clément Foucault
2021-02-01Fix T81843 Bones invisible using Weight Paint + Wireframe shading + Bone X-RayClément Foucault
This was caused by the paint overlay drawing after the infront pass. Moving the paint overlay before it fixes the issue. We might even do that for more mode overlays.
2021-02-01Overlay: Fix Z axis planes rendered even if not neededClément Foucault
This remove some drawn completely transparent pixels.
2021-01-29Merge branch 'blender-v2.92-release'Campbell Barton
2021-01-29Fix T85178: edit-mesh show_edges overlay option toggles face-dotsCampbell Barton
When this behavior was added it made sense, since then show_edges has changed to make edge-display more subtle (see 1a4b60c30db319b71bdc2e2fed2612c873fa8757) instead of removing edge-selection display entirely.
2021-01-27Merge branch 'blender-v2.92-release'Philipp Oeser
2021-01-27Cleanup: Moved update ratio stretching overlay to cache_finishJeroen Bakker
2021-01-27Fix T83187: Unselected UVs shows selected on linked meshes.Jeroen Bakker
When uv editing objects that share the same mesh only the selection state can get confused. The cause is that the UV editor uses a particular order of objects and store its state in the first object of a mesh it hasn't handled. During drawing this state is updated into the GPU buffers. In the case of linked meshes it can happen that the GPU buffers are updated based on the object that does not have the correct selection state making th selection VBOs incorrect. This patch adds a work around that uses the order that the UV editor is also using so the GPU buffers are built with the right data.
2021-01-24Merge branch 'blender-v2.92-release'Campbell Barton
2021-01-24Fix UV editor vertex/face drawing ignoring UI scaleCampbell Barton
2021-01-16GPencil: Add new parameteres to transform layersAntonio Vazquez
When using grease pencil for drawing Storyboards, it's very common to require a transform of the layers. This transform can be done using the offset modifier, but in some cases, the scene requires a lot of modifiers and makes the file hard to work. This new feature adds a transforms Location, Rotation and Scale at Layer level, and allows to transform the layer without using a modifier, keeping the scene more clean. {F9480695} This feature was suggested by @pepeland after receiving feedback from several artists. Also, done some code cleanup and rename some functions to get a better naming. Maniphest Tasks: T83660 Differential Revision: https://developer.blender.org/D9761
2021-01-13Cleanup: spellingCampbell Barton
2021-01-05Eevee Cryptomatte: Store hashes in render result meta dataJeroen Bakker
Stores cryptomatte hashes as meta data to the render result. Compositors could use this for lookup on names in stead of hashes. Differential Revision: https://developer.blender.org/D9553
2021-01-05Fix T84053: Mask overlay in image editor not workingJeroen Bakker
The mask overlay wasn't part of the overlay engine. The reasoning nehind this was that more editors used the mask overlay and most of them used old drawing code. This patch adds the mask overlay drawing to the draw overlay engine. This code path will only be used by the image editor VSE, Compositor and Movie Clip editor will still use the previous method. During this patch some alternatives have been researched: 1. `ED_mask_draw_region`: this would lead to different code paths when drawing in the image editor, and some hacks to retrieve the correct framebuffer. 2. Add mask drawing to image engine: Would lead to incorrect color management when viewing the mask. 3. Add mask drawing to image engine and overlay engine: Would lead to duplicated code. 4. Add mask drawing to overlay engine and for combined overlay select the correct framebuffer. Option 4 was chosen as the exception (switching framebuffers) can be done without hacks. The code stays clean.
2021-01-04Fix T84260: NURBS edit mode lines not showingFalk David
When in edit mode, the edit lines for de-selected surfaces did not show up. The bug was caused by the is_gpencil bool which reused another flag. Both grease pencil and nurbs surfaces use the edit_curve_handle shader. A dedicated flag was added to make sure the is_gpencil bool is set correctly. Reviewed By: fclem Maniphest Tasks: T84260 Differential Revision: https://developer.blender.org/D9985
2020-12-10Fix T83361: UV Editor does not draw pinned selected UVs as pinnedPhilipp Oeser
Caused by rB4212b6528af. outlineColor is computed by the vertex shader, so not a uniform. So outlineColor was undefined. note: it was still possible to run into the situation that a selected UV is drawn ontop of a selected pinned UV [you had to disable sticky selection for this], now also make sure selected-pinned are drawn topmost, then selected, then unselected UVs. Maniphest Tasks: T83361 Differential Revision: https://developer.blender.org/D9786
2020-12-02Fix T83293: crash when selecting boneJacques Lucke
This partially reverts rBe922dd7d8a307c54d49bc01649a12610b022192b. The issues fixed by that commit is still fixed. Reviewers: fclem
2020-11-28GPencil: Fix unreported vertex size for Bezier handlesAntonio Vazquez
By error, the Bezier points were using the mesh vertex size, not the grease pencil vertex size.
2020-11-24Viewport: cannot select object by clicking on its instancesJacques Lucke
Selecting an object by clicking on its instances only worked, when the object itself is visible. However, it is possible to hide the object and still keep the instances visible. The solution is to give every object the correct `select_id` in the depsgraph object iterator right before rendering. Reviewers: fclem, brecht Differential Revision: https://developer.blender.org/D9640
2020-11-24Fix T80748: Render Emissive Colors in Compositor BackdropJeroen Bakker
This change will use the image engine to draw the backdrop of the compositor. With this patch the alpha blending will be done in Linear Scene Reference space and shows pure emissive colors. See differential for an example image. **Technical changes** As only the backdrop drawing is done using the draw manager there are some technical changes. 1. The overlay buffer is partly drawn outside the draw manager. When drawing the backdrop image the overlay buffer needs to be masked to simulate premultiplied alpha under. 2. The backdrop of the node editor is done in region pixel space. A `DRWView` is constructed with this space. 3. UDIM textures uses world position to generate the UV coordinates. This has been implemented more strict by the `IMAGE_DRAW_FLAG_USE_WORLD_POS`. When the flag isn't used the local coordinates are used to generate the UV coordinates what is image space. 4. The draw manager now checks the actual `eSpaceType` of the space data to use different code paths. In the future the movie clip editor will be added. NOTE: The preview images in nodes are drawn in display space and cannot show pure emissive colors. As preview images are used on more locations it is best to fix this in a separate patch. Reviewed By: Clément Foucault Differential Revision: https://developer.blender.org/D9451
2020-11-20Fix wireframe opacity creating artifacts on sculpt overlay edgesPablo Dobarro
When lowering the wireframe opacity with sculpt overlays enabled, the wireframe overlay was creating white artifacts along the edges. Reviewed By: fclem Differential Revision: https://developer.blender.org/D9607
2020-11-20Cleanup: clang-formatCampbell Barton
2020-11-18Merge branch 'blender-v2.91-release'Jeroen Bakker
2020-11-18Fix T82810: UV Editor, Crash with switching between single image and UDIM tileJeroen Bakker
Active tile could be NULL when it was on the second tile before switching back and forth between the Image/UDIM. In the future we might also check that the active_tile_index is always valid.
2020-11-17Merge branch 'blender-v2.91-release'Jeroen Bakker
2020-11-17Fix T82064: Add Image Clone tool to overlay engineJeroen Bakker
The clone tool in the image editor can show a second texture on top of the image. This wasn't ported and now results into alpha and depth issues. This fix adds the clone tool drawing to the overlay engine. Reviewed By: Clément Foucault Differential Revision: https://developer.blender.org/D9352
2020-11-16Fix unreported wireframe opacity color blending brokenClément Foucault
This was introduced by rBdb7d8281c5a2. The color needs to be premultiplied as there is no blend mode and the output color is replacing the framebuffer color & alpha.
2020-11-13GPencil: Merge GSoC curve edit modeFalk David
Differential Revision: https://developer.blender.org/D8660 This patch is the result of the GSoC 2020 "Editing Grease Pencil Strokes Using Curves" project. It adds a submode to greasepencil edit mode that allows for the transformation of greasepencil strokes using bezier curves. More information about the project can be found here: https://wiki.blender.org/wiki/User:Filedescriptor/GSoC_2020.
2020-11-13UI: Adaptive HDRI preview resolutionIvan Perevala
HDRI preview should have resolution dependent on dpi, viewport scale and HDRI gizmo size. This patch uses a LOD to render a more round sphere. Reviewed By: Jeroen Bakker Differential Revision: https://developer.blender.org/D9382
2020-11-13Add An Opacity Slider to Overlay WireframeJun Mizutani
This patch adds an opacity slider to the wireframe overlay. The previous wireframe in dense geometry scenes could be too dark and sometimes the user just wants an impression of the geometry during modelling. Reviewed By: Jeroen Bakker Differential Revision: https://developer.blender.org/D7622
2020-11-12Cleanup: spellingCampbell Barton
2020-11-04Fix T67832: Camera Background Images View TransformJeroen Bakker
This patch will apply the view transform when a movie clip is used as camera background image. It does this by rendering the image in the color buffer when it needs the view transform. For other images it uses the overlay buffer. Reviewed By: Clément Foucault Differential Revision: https://developer.blender.org/D7067
2020-11-03Fluid: Fix crash with viewport display optionsSebastián Barschkis
Overlay extras should not be drawn outside of the fluid domain cache range.
2020-10-19Spelling: MiscellaneousHarley Acheson
Corrects 34 miscellaneous misspelled words. Differential Revision: https://developer.blender.org/D9248 Reviewed by Campbell Barton
2020-10-19Spelling: It's Versus ItsHarley Acheson
Corrects incorrect usage of contraction for 'it is', when possessive 'its' was required. Differential Revision: https://developer.blender.org/D9250 Reviewed by Campbell Barton
2020-10-13Fix T81669: Vertex size in UV Editor changes using Face Dot Size in themesPhilipp Oeser
Probably copy-paste error in rBd6525e8d133b. Maniphest Tasks: T81669 Differential Revision: https://developer.blender.org/D9190
2020-10-12Overlay: Fix Line antialiasing broken for some objectsClément Foucault
Fix regression introduced in rBe12767a0352a9e113892b4a07c6c8446d3ff361f The volumes are not a line type and should not be render into the line framebuffer nor it should change the framebuffer.
2020-10-10Cleanup: use C comments for descriptive textCampbell Barton
Follow our code style guide by using C-comments for text descriptions.
2020-10-07UV/Image Editor: Overlay PopoverJeroen Bakker
The overlay options in the image/uv editor is hidden in side panels and menus. Sometimes this panel is even hidden, while still useful. The goal of this task is to introduce an overlay pop-over just like the overlay-popover of the 3d viewport. Popover has * UV Stretching (only available in the UV mode, when active object mode is a mesh and in OB_EDIT mode) * Display As (only available in the UV mode, when active object mode is a mesh and in OB_EDIT mode) * Show Modified (only available in the UV mode, when active object mode is a mesh and in OB_EDIT mode) * Show UV Edges (including opacity slider; available UV, View, Paint, when active object mode is a mesh and in OB_EDIT mode) * Udim tiles when no image is available. Like the 3d viewport, there will be a editor toggle to enable/disable the overlays For compatibility reasons the RNA properties are added to both the `SpaceImage.uv_editor` amd `SpaceImage.overlay`. On DNA level they are still stored in the SpaceImage. only new properties are added to the SpaceImageOverlay struct. During the next major release we could remove these options from `SpaceImage.uv_editor`. This should be noted in the Python section of release notes. Reviewed By: Julian Eisel, Pablo Vazquez Differential Revision: https://developer.blender.org/D8890
2020-10-02Cleanup: spellingCampbell Barton
Also correct own correction from 58b8724a4892 thanks @mont29 for raising this.
2020-10-02Cleanup: trailing spaceCampbell Barton
2020-10-01Fix T81268: Crash when undo from Sculpt Mode to Edit ModePablo Dobarro
This was introduced in 6c9ec1c893f9. The overlays can now be drawn when PBVH drawing is not enabled, but the PBVH should still exist in the SculptSession in order to draw them. Before, it was avoiding the crash by checking use_pbvh as BKE_sculptsession_use_pbvh_draw also checks if the PBVH exists. Reviewed By: sergey Maniphest Tasks: T81268 Differential Revision: https://developer.blender.org/D9044
2020-09-29Volumes: support selection and outlines in viewportJacques Lucke
Previously, one could only select a volume object in the outliner or by clicking on the object origin. This patch allows you to click on the actual volume. Furthermore, the generated (invisible) mesh that is used for selection is also used to draw an outline for the volume object now. Reviewers: brecht Differential Revision: https://developer.blender.org/D9022
2020-09-25Fix T81126: Assert going to Texture Paint workspace without a UVMapJeroen Bakker
Assert happened as it could not create uv batches without an UVMap. Solution is to only request those batches when the UVMaps are available.
2020-09-22Fix T81013: Weight Paint Overlay XRay fails with clippingPhilipp Oeser
When introduced in rB1ca1744c29e2, the Weight Paint Overlay XRay's corresponding depth pass was not considering clipping planes. Maniphest Tasks: T81013 Differential Revision: https://developer.blender.org/D8970
2020-09-19Cleanup: consistent TODO/FIXME formatting for namesCampbell Barton
Following the most widely used convention for including todo's in the code, that is: `TODO(name):`, `FIXME(name)` ... etc.
2020-09-18Sculpt: Render Mask and Face Sets with modifiers activePablo Dobarro
This removes the limitation of the sculpt overlays not being visible with modifiers active. Reviewed By: fclem Maniphest Tasks: T68900 Differential Revision: https://developer.blender.org/D8673
2020-09-18Overlay: Fade Inactive GeometryPablo Dobarro
This implements a new overlay that blends the bakground color over the objects that are not in the same mode as the active object, making them fade with the background. This is especially needed for sculpt mode as there is no other overlay or indication in the viewport to display which object is active. This is intended to be used with D7510 in order to have a faster workflow when sculpting models with multiple objects. Reviewed By: fclem Differential Revision: https://developer.blender.org/D8679