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2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-06GPU: refactor clipped drawing from DRW into GPUCampbell Barton
Needed to fix T61196, supporting clipped back-buffer in the 3D view which is done outside the draw module. It was also inconvenient having DRW_shader_* versions of GPU_shader_* API calls. - Clipping distances are now supported as a shader configuration for builtin shaders. - Add shader config argument when accessing builtin shaders. - Move GPU_shader_create_from_arrays() from DRW to GPU.
2019-02-03Cleanup: trailing commasCampbell Barton
Needed for clan-format not to wrap onto one line.
2019-02-01Color management: change view transform for color pickers and display modes.Brecht Van Lommel
* Use simple default view transform for color pickers, as Filmic does not work well for all types of colors. We better handle this with an option and tagging of colors as emissive or albedo like. * For solid/workbench we also no longer use Filmic, as there is not enough contrast and it's not really needed since this is not physically based lighting. * For lookdev always take into account the view transform and look. Other view settings like exposure are only taken into account if scene lighting is used, since these are often dependent on scene light intensity. Fixes T61022, T57649, T59363.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-31Cleanup: style, unused variableCampbell Barton
2019-01-31Fix T61028: Crash when entering wireframe viewClément Foucault
2019-01-31Cleanup: add trailing commasCampbell Barton
Improve clang-format output.
2019-01-29Workbench: Make Material transparency part of the rgba color pickerClément Foucault
It is only used for solid mode for now but could be used by eevee in the future.
2019-01-29Workbench: Opti: Only request OIT buffers if neededClément Foucault
2019-01-29Workbench: Support transparency from object color alphaClément Foucault
Support the alpha channel use of the object color in solid mode. The Transparency effect is still using the Xray algorithm and not true Alpha blending.
2019-01-29Workbench: Add "Shadow" factor to XrayClément Foucault
This just maintain more parity accross the 2 visuals. Note that this is not "real shadowing" just the facing factor shadowing.
2019-01-29Workbench: Add transparency support for materialsClément Foucault
This adds the posibility of having certain materials transparent in solid mode. The option is (for now) per material only and thus only shows in material color mode. This uses the same rendering technique as Xray mode. Note that objects are not considered transparent for selection with this.
2019-01-29Workbench: Depth Of Field: Improve noise and Large radiusClément Foucault
- Add noise to remove undersampling artifact - Create 2 mipmaps to the scene color buffer in order to have bigger blurs - Replace blur2 with a 3x3 median filter that doesn't dilate the highlights - Use temporal accumulation to remove noise For some reason all of this exacerbate some bleeding issues happening on far foreground elements from near foreground elements. The actual problem was already happening before but was not really noticeable. It needs some more work to be fixed.
2019-01-27Fix T60908: crash in workbench render after DoF changes.Brecht Van Lommel
2019-01-26Cleanup: draw manager headersCampbell Barton
2019-01-25Workbench: Depth Of Field: Add toggle option in shading popoverClément Foucault
Pretty straight forward. Just an option to turn the DoF per viewport. Default is off as in 2.79.
2019-01-25Workbench: Depth Of Field: CleanupsClément Foucault
2019-01-25Workbench: Depth Of Field: OptimisationClément Foucault
- Compute samples positions on CPU. - Use 3x3 Box blur instead of 2x2. - Implement bokeh parameters. With this commit, dof performance is almost negligeable. The quality is a bit lower than before but can be improve. Also now big Circle of confusion are supported (up to 200px). Cost is ~1.25ms on AMD Vega with a 2560p viewport than full HD and pretty shallow depth of field. Coc downsampling and dilation is not used anymore for now (commented).
2019-01-25Workbench: Depth Of Field: Initial CommitClément Foucault
The algorithm used is borrowed from : http://tuxedolabs.blogspot.com/2018/05/bokeh-depth-of-field-in-single-pass.html This makes it possible to have a decent blur for foreground over defocused background in one pass only. The algorithm is using a gather approach that is much faster than the scatter approach used in Eevee. This makes it possible to have custom bokeh shapes (not implemented yet) which would be impossible with a separable gaussian technique. The blur is done in 2 steps. The first one define the shape of the bokeh and the second that fill the undersampling. A downsample max-CoC tile texture speed up the gathering process.
2019-01-25Correct last commit, wire xray is supportedCampbell Barton
2019-01-25DRW: disable clipping background drawing w/ xray modeCampbell Barton
This interfered with drawing the mesh.
2019-01-24Cleanup: add missing braces to draw managerCampbell Barton
2019-01-24DRW: support clipping for object outlines (unselected)Campbell Barton
2019-01-24Fix theme color use for clipping regionCampbell Barton
Color needed to be converted to linear in the engine, not the theme.
2019-01-23Cleanup: comments above struct members, shader group assignmentsCampbell Barton
Avoid using pointer to pointer when building shader groups.
2019-01-233D View: draw clipping regionCampbell Barton
Only for workbench solid/wire modes.
2019-01-23Cleanup: use eGPU prefix for GPU enum typesCampbell Barton
2019-01-23Cleanup: add BEGIN/END to GPL headersCampbell Barton
2019-01-23License: add missing GPL headersCampbell Barton
Information taken from related files committed at the time.
2019-01-22Fix T60737: Crash workbench renderingCampbell Barton
Addition of clipping from 7467049055a7 didn't account for non viewport display.
2019-01-21Fix clipping shaders with some AMD/Intel driversCampbell Barton
Caused: error: unsized array index must be constant Use hard coded number of clipping planes, copying the 4th to 5 & 6 when only 4 are used.
2019-01-21DRW: Support edit-mesh clippingCampbell Barton
2019-01-21Cleanup: rename terms count/num to lenCampbell Barton
2019-01-21DRW: set 4 clipping planes for box-clipCampbell Barton
2019-01-213D View: add back initial clipping supportCampbell Barton
Use clipping for workbench solid mode drawing. Other modes & shading support still needs to be added.
2019-01-15Cleanup: rename BASE_FROMDUPLI -> BASE_FROM_DUPLICampbell Barton
Matches `BASE_FROM_SET`.
2019-01-11Workbench: Support node texture "closest" interpolation optionClément Foucault
This makes it possible to paint pixel art using the workbench. Cubic interpolation is not supported but could be added if needed.
2019-01-11Fix background color use in 3D viewCampbell Barton
TH_BACK was being used when drawing the 3D view even though there was no way to set the color in the preferences. The color was zero'd when moving to the new 2.8x theme. Having both gradient and background colors was confusing, especially having to use 'TH_HIGH_GRAD' for the 3D view, 'TH_BACK' for other views. Move the background color back to 'TH_BACK', 'TH_BACK_GRAD' is used when gradients are enabled. RNA is unchanged so presets don't need updating.
2019-01-08Cleanup: comments causing bad clang-format outputCampbell Barton
2018-12-30Cleanup: remove non-existing function declarationsCampbell Barton
2018-12-30Cleanup: warnings (clang)Campbell Barton
2018-12-27Cleanup: styleCampbell Barton
2018-12-21Workbench: Fix crash when using more than one metaballClément Foucault
Was caused by recent change in logic
2018-12-21Fix inconsistent/broken Cycles object visibility for instances.Brecht Van Lommel
Object visibility is now handled by the depsgraph iterator, but this API was incomplete as it made no distinction for visibility of the object itself, particles and generated instances. The depsgraph iterator API now includes information about which part of the object is visible, and this is used by Cycles to replace the old custom logic. Cycles and EEVEE visibility should now be consistent, which unfortunately does means some subtle compatibility breakage for both. Fixes T58956, T58202, T59284. Differential Revision: https://developer.blender.org/D4109
2018-12-21RNA: naming, user-preferences -> preferencesCampbell Barton
2018-12-213D View: add object color drawing optionCampbell Barton
Has some advantages over existing options. - Using material links color to rendering with no way to vary colors if objects share a material. - Random gives no control, objects may randomly have the same color, duplicating an object often changes it's color.
2018-12-21Workbench: Fix wrong TEXTURE_DRAWING_ENABLED check and rework drawing logicClément Foucault
This makes the code easier to follow. Batches are now assumed to be not NULL as the request system garatees it.
2018-12-19DNA: move back-face culling to shading popoverCampbell Barton
Overlay options shouldn't be used when overlays are disabled. Move to shading popover, reported as T58070.
2018-12-18Workbench: Fix crash when sculpting with a multi material meshClément Foucault