Age | Commit message (Collapse) | Author | |
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2020-03-06 | Cleanup: Rename ARegion variables from ar to region | Julian Eisel | |
The old convention was easy to confuse with ScrArea. Part of https://developer.blender.org/T74432. This is mostly a batch rename with some manual fixing. Only single word variable names are changed, no prefixed/suffixed names. Brecht van Lommel and Campbell Barton both gave me a green light for this convention change. Also ran clan clang format on affected files. | |||
2019-08-20 | Select Engine: Move some private members out of select context | mano-wii | |
2019-08-15 | Fix check that validates a selection index | mano-wii | |
2019-08-15 | Edit Mesh Selection: Refactor: Redraw idmap buffer at runtime with only ↵ | mano-wii | |
objects inside the rect But in the future the selection code may also be used in object mode (eg for snapping). So to avoid using too much VRAM resources, it is good to avoid drawing all objects in the viewport. The solution was to create an array with only objects that are detected within the selection area. If the selection operator is modal, objects already detected are not removed from the array until view3d is moved or orbited. To detect the object, its BoundBox is tested. Since the Select Engine does not have a dedicated depth texture, whenever a new object is "found" the depth of the objects in the array already drawn is redrawn. Reviewers: campbellbarton, fclem Reviewed By: fclem Differential Revision: https://developer.blender.org/D5435 | |||
2019-08-12 | Cleanup: rename `BaseOffset` to `ObjectOffsets` | mano-wii | |
2019-08-12 | Cleanup: DRW manager: Move `select_buffer.c` utilities out of the selection ↵ | mano-wii | |
engine internals |