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2018-09-20Sculpt: Fix undo not working for multiresSergey Sharybin
2018-09-20Merge branch 'master' into blender2.8Sergey Sharybin
2018-09-20Sculpt: Fix memory leak in undo systemSergey Sharybin
Was not freeing undo nodes themselves.
2018-09-20Cleanup: renaming missed from mergeCampbell Barton
2018-09-20Cleanup: rename 3D view ray calculation functionsCampbell Barton
Using near far and optionally clipping planes is involved and not needed in many cases. Rename so a simpler version of this function can be added.
2018-09-19BLI_utildefines: rename pointer conversion macrosCampbell Barton
Terms get/set don't make much sense when casting values. Name macros so the conversion is obvious, use common prefix for easier completion. - GET_INT_FROM_POINTER -> POINTER_AS_INT - SET_INT_IN_POINTER -> POINTER_FROM_INT - GET_UINT_FROM_POINTER -> POINTER_AS_UINT - SET_UINT_IN_POINTER -> POINTER_FROM_UINT
2018-09-19Merge branch 'master' into blender2.8Campbell Barton
2018-09-14Multires: Initial work to get sculpting to work with OpenSubdivSergey Sharybin
Allows to go to sculpt mode, do brush strokes, get out of sculpt mode and have deformation preserved. The issues currently is that the current implementation of CCG storage is created from the limit surface, without displacement taken into account. It is trivial to get displaced coordinates, but it is more tricky to get displaced normals. This is something to be solved next. Another limitation is that this only works for sculpting at a maximal multires level. There is code to be done to support propagation of displacement onto a higher levels.
2018-09-11Cleanup: styleCampbell Barton
2018-09-11Subdiv: Initial implementation of CCGSergey Sharybin
Attempts to substitude CCGDM with an OpenSubdiv based structure which has less abstraction levels. The missing part in this substitude is a face pointers which old CCGDM/multires code was using to stitch faces (averaging boundaries). Another curial bit missing: "reshaping" of multires CD_MDISPS to the state of new PBVH grids. The new code is only available when OpenSubdiv modifier is enabled (WITH_OPENSUBDIV_MODIFIER=ON) and with debug value of 128. This is so this WIP code is not interfering with current production machines in the studio. Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D3685
2018-09-10Texture paint: properly implement image slots for principled BSDF node.Sebastian Parborg
Now we can create new base color, roughness, metallic, specular, normal, bump and displacement images, and linked them to the appropriate socket. Also fixes image nodes inside groups not being visible. Differential Revision: https://developer.blender.org/D3679
2018-09-05UI: hide brush select redo panelCampbell Barton
2018-09-02Cleanup: move select all/none/invert into templateCampbell Barton
2018-08-31Merge branch 'master' into blender2.8Sergey Sharybin
2018-08-31Remove CCGDM from PBVHSergey Sharybin
The statement that PBVH needs to keep track of CCGDM is wrong, PBVH itself does not care about CCGDM at all, and it's weird for it to carry on this beast so others can access. Even more, nobody will actually caring about CCGDM itself, all the usages were checking whether there is CCGDM or not. This is as good as simply checking PBVH type. Tested with an original report T53551 and everything is still stable.
2018-08-31Merge branch 'master' into blender2.8Campbell Barton
2018-08-31Cleanup: rename WM_keymap_find -> WM_keymap_ensureCampbell Barton
2018-08-23Rename: *_batch_cache_dirty > *_batch_cache_dirty_tagDalai Felinto
2018-08-23Tool System: support non paint tools in paint modeCampbell Barton
This is needed so non-paint-brush tools can be used in paint modes.
2018-08-22Paint Overlay: Fix blending of the brush overlayClément Foucault
2018-08-15Fix T56012: brush stencil overlay draws in the wrong location.Brecht Van Lommel
2018-08-143D View boarder/lasso select tool optionsCampbell Barton
Add tool options to control how select operates (add/sub/set/and/xor). Note: edit mode armature select still needs to support all options, this is complicated by how it handles partial end-point selection.
2018-08-14Fix T55719: crash with sculpt dyntopo and constant detail resolution sampling.Brecht Van Lommel
2018-07-31New Grease Pencil object for 2D animationAntonioya
This commit merge the full development done in greasepencil-object branch and include mainly the following features. - New grease pencil object. - New drawing engine. - New grease pencil modes Draw/Sculpt/Edit and Weight Paint. - New brushes for grease pencil. - New modifiers for grease pencil. - New shaders FX. - New material system (replace old palettes and colors). - Split of annotations (old grease pencil) and new grease pencil object. - UI adapted to blender 2.8. You can get more info here: https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/ https://code.blender.org/2018/07/grease-pencil-status-update/ This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible. Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
2018-07-18GWN: Port to GPU module: Replace GWN prefix by GPUClément Foucault
2018-07-17Cleanup: moving shading type into View3DShading.Brecht Van Lommel
So all shading settings are in this struct and can be reused in the OpenGL render engine.
2018-07-15GPU_matrix: use Blender's naming conventionsCampbell Barton
Thanks to @sergey for review
2018-07-10Cleanup: styleCampbell Barton
2018-07-08Cleanup: abbreviate unsigned types (editors, wm)Campbell Barton
2018-07-05Cleanup: Undefined function declarationsSergey Sharybin
2018-07-05Sculpt: Fix disappearing object on undoSergey Sharybin
Tagging object for copy on write will ruin its PBVH. Since sculpting is an "original" domain, we only need to update draw batches to update.
2018-07-03Keymap: Select/De-Select now use A, Alt-ACampbell Barton
There are still some keys to update because some operators only support toggle.
2018-07-03Sculpt: Fix ghosting artifacts when sculpting in workbench engineSergey Sharybin
2018-07-03Sculpt: Fix possible race condition with undo nodesSergey Sharybin
it is possible that two threads will request same undo node, only one of them will initialize the node. The issue is that initialization is happening outside of a lock, which was making one thread to use non- initialized node. If this change is ever a bottleneck, make a lock inside of node.
2018-07-02Sculpting: add Manual detail mode for dynamic topology.Macelaru Tiberiu
In this mode mesh detail does not change on each stroke, but only when using flood fill. Differential Revision: https://developer.blender.org/D3515
2018-07-02Merge branch 'master' into blender2.8Campbell Barton
2018-07-02Cleanup: right shiftCampbell Barton
2018-07-02Cleanup: use _f, _i suffix for GPU state APICampbell Barton
2018-07-02Merge branch 'master' into blender2.8Campbell Barton
2018-07-02Painting: fix uninitialized variable useCampbell Barton
2018-07-02Fix sculpt key bindingsCampbell Barton
2018-07-02Keymap: add back X-Key for deleteCampbell Barton
This is needed as part of modeling work-flow, so keep it accessible.
2018-07-02Merge branch 'master' into blender2.8Campbell Barton
2018-07-02Cleanup: use bool for poll functionsCampbell Barton
2018-07-01Cleanup: use '_len' suffix for line stippleCampbell Barton
2018-06-29Keymap: minimal default keymapCampbell Barton
Use 2.7x keymap preset for full keymap. Use define to allow further adjustments. See T55666.
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-29Cleanup: trailing newlinesCampbell Barton
2018-06-28GLRefactor: partially remove gl calls from source/blender/editors.Ray Molenkamp
This translates the gl calls to the new GPU_ wrappers from D3501. Given it's tedious and repetitive work, this patch does as much as it can with search + replace, the remainder of the gl calls will need to be manually dealt with on a case by case basis. This fixes 13 of the 28 failing editors when building without opengl. For the list of substitutions see D3502 Reviewers: brecht Differential Revision: https://developer.blender.org/D3502
2018-06-26UI: move modal operator text from headers to status bar.Brecht Van Lommel
Python API is context.workspace.status_text_set()