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2014-04-11Code cleanup: use boolCampbell Barton
2014-04-09Revert "FCurve Transform: scaling no longer changes hansle types"Campbell Barton
This reverts commit 6cc5bdc99e63b05248f132833bfe0259c2a27923. Revent this for 2.70a, it changes behavior too much without allowing keyframe handles to be scaled some alternative way.
2014-04-07Code cleanup: make the source G rated again.Campbell Barton
2014-04-06Fix T39479: Transform mouse constraint fails in some situations.Bastien Montagne
Some more float precision issue...
2014-04-01Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT defineCampbell Barton
2014-03-31Fix deffects reported by CoverityScan (nothing dramatic, but at least one ↵Bastien Montagne
was a (minor) bug).
2014-03-30Code cleanup: de-duplicate cotangent weight function & add arg sizesCampbell Barton
2014-03-29Code cleanup: replace dot with len_squared and is_zero checksCampbell Barton
2014-03-28Implement asymmetric and free handles type for masksSergey Sharybin
Summary: The title actually says it all, it's just possible to have independent free handles for mask splines. Also it's now possible to have aligned handles displayed as independent handles. Required changes in quite a few places, but they're rather straightforward. From user perspective there's one really visible change which is removed Handle Type menu from the panel. With asymmetric handles it's not clear which handle type to display there. So now the only way to change handle type is via V-key menu. Rewrote normal evaluation function to make it deal with new type of handles we support. Now it works in the following way: - Offset the original spline by maximal weight - Calculate vector between corresponding U positions on offset and original spline - Normalize this vector. Seems to be giving more adequate results and doesn't tend to self-intersect as much as old behavior used to, There're still some changes which needed to be done, but which are planned for further patch: - Support colors and handle size via themes. - Make handles color-coded, just the same as done for regular bezier splines in 3D viewport. Additional changes to make roto workflow even better: - Use circles to draw handles - Support AA for handles - Change click-create-drag to change curvature of the spline instead of adjusting point position. Reviewers: campbellbarton CC: sebastian_k, hype, cronk Differential Revision: http://developer.blender.org/D121
2014-03-28Fix T39455: Nodes scaled wrong when some in a frame, some not.Lukas Tönne
Transform operators for nodes were not taking parent nodes (frames) into account. Now use the nodeToView/nodeFromView functions to apply transforms in local node space.
2014-03-28Code cleanup: use sqrtf when input and output are floatCampbell Barton
2014-03-23Fix T39347: Pressing backspace during empty number input for translation ↵Bastien Montagne
results in 0.5828 increments Interesting one, took me hours to understand the issue - a stupid typo checking the wrong value against the wrong flag (present since 2008!).
2014-03-23Further tweaking to numinput - enhance 'Reset' behavior.Bastien Montagne
Ways how it was resetting its values (backspace) was far from satisfaying. Now, e.g. when scaling, it will reset at 1 (or whatever mouse-value it was before entering numinput), instead of some ugly 0.0 value. Implementation details: * Values passed to applyNumInput() are stored as default ones (val_org), if it is not EDITED. * applyNumInput() returns a boolean saying whether it actually set values or not. * When backspace hits its ultimate step (where it clears all EDITED flags and reset all default values), it sets a temp FAKE_EDITED flag that will be used to apply one last time values of numinput (so that default values actually get applied!). There are important things to note here for code using numinput: * Values passed to applyNumInput() should be valid and are stored as default ones (val_org), if it is not EDITED. * bool returned by applyNumInput should be used to decide whether to apply numinput-specific post-process to data. * *Once applyNumInput has been called*, hasNumInput returns a valid value to decide whether to use numinput as drawstr source or not. Those two steps have to be separated (so do not use a common call to hasNumInput() to do both in the same time!).
2014-03-20Code cleanup: use true/false in sequencer functionsSergey Sharybin
2014-03-19Code cleanup: unreachable break/returnCampbell Barton
2014-03-17UI: Add theme color for viewport overlayCampbell Barton
Was using wire or black in many places, this color is used for cursor, camera guides, transform helper lines. So its possible to have a dark background with light overlay color. Patch D331 by Brita, with some edits.
2014-03-15Code cleanup: spelling & styleCampbell Barton
2014-03-14Fix T39164: Mask tansform doesn't respect parent for centerSergey Sharybin
A regressions since 2.69, eeeh.
2014-03-12Code cleanup: de-duplicate switch statement, style editsCampbell Barton
2014-03-12Mesh API: rename 'octree' to 'spatial' since internally its using kdtreeCampbell Barton
2014-03-12Transform: minor optimization, use BLI_bitmap for island taggingCampbell Barton
2014-03-12Transform: internal change, simplify view angle checksCampbell Barton
2014-03-07Correction to previous commitCampbell Barton
2014-03-07Fix action-editor crash transforming gpencil and masksCampbell Barton
There were 3 bugs with both data types - using freed memory while sorting. - sorting failed in some situations. - scaling allowed multiple items to be on the same frame. Replace this with a simple sort + de-duplicate, taking selection into account.
2014-03-06Hiding plane tracks was never implementedSergey Sharybin
2014-03-01NDOF: add navigation modes to user preferencesCampbell Barton
also comment debug prints for raytracing
2014-03-01Fix for some unlikely memory leaks, remove redundant checksCampbell Barton
2014-03-01FCurve Transform: scaling no longer changes hansle typesCampbell Barton
This matches 3d view and means you can change the amplitude of a curve while keeping auto-clamped handles.
2014-02-28Fix for transform setting T_CAMERACampbell Barton
This was only set when the camera was active, however non active cameras can be transformed too.
2014-02-28Fix Crazyspace with proportional editingCampbell Barton
2014-02-28Fix T38407: Bone roll calculation flips local axes at wrong rotation angleBastien Montagne
Just remove that rotation special case for now, at least fixes the glitch along Z axis when rotating around Y axis in report. Anyway, there is no reason for such special handling, we do not have real rotation in editbone...
2014-02-28Revert editbone roll correction changes.Bastien Montagne
This reverts commit f72acc38d 65c5be967 eff6b385e 3fe487217
2014-02-28Fix T38877: F-Curve modal input is incorrect when set to Imperial units.Bastien Montagne
Using length units outside of 3dview does not make sense...
2014-02-27Transform: remove recently added ival2, use editbones temp dataCampbell Barton
2014-02-27Fix T38843: Bone parallel to world z axis flicking when scale in edit mode.Bastien Montagne
This commit hopefully fixes all glitches we had when bone was Z-aligned. Note that when you init a transform with a Z-aligned bone and change it to be non-Z-aligned, you will still get some brutal roll change, there is not much things we can do here afaik...
2014-02-24Fix T38756: Regression with vertex slide responding to mouse eventsCampbell Barton
2014-02-23Code cleanup: use lowercase names for varsCampbell Barton
2014-02-22Fix T38407: Bone roll calculation flips local axes at wrong rotation angle.Bastien Montagne
Basic idea is now to have the transformes bones keep "facing" the armature's Z axis, see comments in code for details. That might not be ideal, but at least we now have humanly predictable and consistent results.
2014-02-20Transform: skip setting colors when picking with the manipulatorCampbell Barton
2014-02-17Fix T38670: Mask transform without a movieclip crashesSergey Sharybin
Disable transform and mask display when there's no active clip. It's not a matter of returning fallback dimensions if there's no slip, it's also matter of making it so stabilization and distortion routines are aware of clip == NULL which is really crappy. Also almost all the operators are disabled in clip editor without active clip already anyway. Also tweaked header UI a bit to not display mask stuff when there's no active clip,
2014-02-17Revert 7142b970853f209f6c43319b7f862bcbdbea3728 (transform toggle node hiding)Campbell Barton
D187 was committed without review and later rejected by Brecht and myself.
2014-02-13Code cleanup: styleCampbell Barton
2014-02-12Fix T38525: missing update when running bpy.ops.transform.* from the console.Brecht Van Lommel
2014-02-12Transform: better logic to calculate manipulator normal orientation.Campbell Barton
Use Z axis for the edge direction for edges and vertex pairs. Issue raised in T38592, now edge select and vert-pairs share logic for calculating orientation and the active vertex determines direction.
2014-02-07ListBase API: add utility api funcs for clearing and checking emptyCampbell Barton
2014-02-05Code cleanup: use bool for static methodsCampbell Barton
2014-02-04Fix T38411: Free keyframe handles do not snap to frames when duplicatingSergey Sharybin
2014-02-04Fix T38469: Strip delimiter handlers don't move strip correctly with ↵Bastien Montagne
keyboard input Issue was in fact in strip update code when transforming, in case we move both left and right handles the strip is handled twice in the loop, but it was always updated at the end of the first loop only...
2014-02-03Code cleanup: use bools where possibleCampbell Barton
2014-02-02Fix T38435: Crash when pressing MMB in walk modeBastien Montagne
Snap code may be called with a NULL region, add check about this and assume ray_start is OK in this case!