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2020-12-16Cleanup: remove redundant struct declarationsCampbell Barton
2020-12-15Cleanup: reduce indirect DNA header inclusionCampbell Barton
Remove DNA headers, using forward declarations where possible. Also removed duplicate header, header including it's self and unnecessary inclusion of libc system headers from BKE header.
2020-12-07Cleanup: partial Clang-Tidy modernize-loop-convertSybren A. Stüvel
Modernize loops by using the `for(type variable : container)` syntax. Some loops were trivial to fix, whereas others required more attention to avoid semantic changes. I couldn't address all old-style loops, so this commit doesn't enable the `modernize-loop-convert` rule. Although Clang-Tidy's auto-fixer prefers to use `auto` for the loop variable declaration, I made as many declarations as possible explicit. To me this increases local readability, as you don't need to fully understand the container in order to understand the loop variable type. No functional changes.
2020-12-04Cleanup: Clang-Tidy, modernize-use-overrideSybren A. Stüvel
No functional changes.
2020-12-04Cleanup: Clang-Tidy, modernize-deprecated-headersSybren A. Stüvel
No functional changes.
2020-11-09Cleanup: clang-formatCampbell Barton
2020-11-06Cleanup: Clang-Tidy modernize-use-nullptrSybren A. Stüvel
Replace `NULL` with `nullptr` in C++ code. No functional changes.
2020-11-06Cleanup: Alembic, simplify expressionSybren A. Stüvel
Change `1 + current_mat++` to `++current_mat`. No functional changes.
2020-11-06Cleanup: Alembic, simplify material assignment codeSybren A. Stüvel
Refactor material assignment code such that: - `build_mat_map()` just returns the built map (instead of relying on modifying a map passed as parameter), - `LISTBASE_FOREACH` is used to loop over a `ListBase` (instead of a hand-crafted for-loop), - just `return` when not enough material slots can be created (instead of setting a boolean to false, then doing some useless work, then checking the boolean), - reorder some code for clarity, and - rename `mat_map` to `matname_to_material` so that the semantics are clearer. No functional changes.
2020-11-06Cleanup: Clang-Tidy, modernize-use-emplaceSergey Sharybin
2020-11-06Cleanup: use ELEM macroCampbell Barton
2020-11-06Cleanup: follow our code style for float literalsCampbell Barton
2020-10-21Cleanup: Clang-tidy readability-redundant-string-initAnkit Meel
No functional change.
2020-10-19Spelling: MiscellaneousHarley Acheson
Corrects 34 miscellaneous misspelled words. Differential Revision: https://developer.blender.org/D9248 Reviewed by Campbell Barton
2020-10-10Cleanup: use C comments for descriptive textCampbell Barton
Follow our code style guide by using C-comments for text descriptions.
2020-10-07Cleanup: Alembic, fix compiler warning about missing declarationSybren A. Stüvel
Mark the `has_animated_geom_params()` function as `static`, as it's only used in that particular compilation unit. No functional changes.
2020-10-07Fix T81330: Alembic Import ignores constant meshes with animated vertexPhilipp Oeser
colors If the mesh was constant, no check was done if there were animated vertex colors and thus creation of a MeshSequenceCache modifier was skipped. Thx @sybren for feedback! Maniphest Tasks: T81330 Differential Revision: https://developer.blender.org/D9057
2020-09-29Fix T71981: Alembic vertex interpolation can jumble meshSybren A. Stüvel
Add an option to disable Alembic vertex interpolation. Bump subversion from 5 to 6. Alembic stores mesh samples at specific time keys; when a frame in Blender maps to a timecode between two samples, Blender will interpolate the mesh vertex positions. This interpolation only happens when the mesh has a constant topology, but sometimes this was not detected properly when the vertices change order, but the number of mesh elements remains the same. This would result in a mesh with jumbled up vertices (T71981). With this patch, users have the ability to disable vertex interpolation. An alternative would be to have better detection of topology changes, but that that'll cause a considerable slowdown. Maniphest Tasks: T71981 Differential Revision: https://developer.blender.org/D9041
2020-09-28Fix T80967: Alembic, crash when the imported sim from Houdini startsSybren A. Stüvel
Compare mesh loop count with number of loop normals before reading the loop normals. Houdini doesn't always write the correct loop normals to Alembic. When a mesh is animated and then replaced by a fluid simulation, Houdini will still write the original mesh's loop normals, but the mesh verts/loops/polys are from the simulation. In such cases the normals cannot be mapped to the mesh, so it's better to ignore them.
2020-09-14Alembic export: write custom propertiesSybren A. Stüvel
Write custom properties (aka ID properties) to Alembic, to the `.userProperties` compound property. Manifest Task: https://developer.blender.org/T50725 Scalar properties (so single-value/non-array properties) are written as single-element array properties to Alembic. This is also what's done by Houdini and Maya exporters, so it seems to be the standard way of doing things. It also simplifies the implementation. Two-dimensional arrays are flattened by concatenating all the numbers into a single array. This is because ID properties have a limited type system. This means that a 3x3 "matrix" could just as well be a list of three 3D vectors. Alembic has two container properties to store custom data: - `.userProperties`, which is meant for properties that aren't necessarily understood by other software packages, and - `.arbGeomParams`, which can contain the same kind of data as `.userProperties`, but can also specify that these vary per face of a mesh. This property is mostly intended for renderers. Most industry packages write their custom data to `.arbGeomParams`. However, given their goals I feel that `.userProperties` is the more appropriate one for Blender's ID Properties. The code is a bit more involved than I would have liked. An `ABCAbstractWriter` has a `uniqueptr` to its `CustomPropertiesExporter`, but the `CustomPropertiesExporter` also has a pointer back to its owning `ABCAbstractWriter`. It's the latter pointer that I'm not too happy with, but it has a reason. Getting the aforementioned `.userProperties` from the Alembic library will automatically create it if it doesn't exist already. If it's not used to actually add custom properties to, it will crash the Alembic CLI tools (and maybe others too). This is what the pointer back to the `ABCAbstractWriter` is used for: to get the `.userProperties` at the last moment, when it's 100% sure at least one custom property will be written. Differential Revision: https://developer.blender.org/D8869 Reviewed by: sergey, dbystedt
2020-09-10Cleanup: Alembic, inline namespace declarationsSybren A. Stüvel
Replace nested `namespace blender { namespace io { namespace alembic {` with `namespace blender::io::alembic {`. No functional changes.
2020-09-08Alembic Export: support instanced object dataSybren A. Stüvel
Add support for object data instancing. This is used when the objects are instances, for example when duplicated by a particle system, or instanced by the duplication system (collection-duplicating empties, vertex/face duplis, etc.) Since Alembic already deduplicates data, this doesn't make the resulting Alembic files any smaller. They will be faster to write, though, when there is a lot of instanced geometry, as the deduplication system won't have to do any comparisons. This instancing support is still limited, in the sense that only object data is instanced and all transforms are still written explicitly. A future improvement could be to support instancing entire collection hierarchies. Blender's Alembic importer has no understanding of these Alembic instances yet, and will thus happily duplicate the data on import. The USD Alembic plugin seems to have problems understanding the instancing. There might also be other software with similar issues. Because of this, instancing can be turned off in the exporter (it's on by default).
2020-09-08Cleanup: Alembic export, split `ABCHierarchyIterator::get_alembic_parent()`Sybren A. Stüvel
Split `ABCHierarchyIterator::get_alembic_parent()` into two functions: - For a given export path, find the Alembic object - Ensure that that object is usable as parent object (Alembic uses a specific 'top' object as parent to indicate "no parent"). The new function is `public` as it will be used in an upcoming feature, and is required to be public then. No functional changes.
2020-09-08Cleanup: Alembic export, split function into twoSybren A. Stüvel
Split the `ABCHierarchyIterator::create_data_writer()` function into two functions. This is to prepare for the creation of writers not just by object type, but also by goal, for example writers that reference other Alembic data instead of writing their own (i.e. instancing). No functional changes.
2020-09-04Cleanup: Clang-Tidy readability-inconsistent-declaration-parameter-name fixSebastian Parborg
No functional changes
2020-09-04Cleanup: Clang-Tidy readability-const-return-type fixesSybren A. Stüvel
No functional changes.
2020-08-27Fix crash of alembic tests after recent depsgraph builder changeSergey Sharybin
Need to make sure node factories are initialized prior to the dependency graph allocation. The regression was initially introduced in 5b021dff4136 Thanks Brecht for testing!
2020-08-18Depsgraph: simplify build APIJacques Lucke
Reviewers: sergey, sybren Differential Revision: https://developer.blender.org/D8611
2020-08-18Cleanup: remove bmain argument from BKE_scene_graph_update_for_newframeJacques Lucke
Reviewers: sergey Differential Revision: https://developer.blender.org/D8613
2020-08-17Fix T75936: Alembic, allow exporting of invisible objectsSybren A. Stüvel
Add a new depsgraph builder class that includes invisible objects and use that in the Alembic exporter. Alembic supports three options for visibility, "visible", "inherited", and "hidden". This means that parents can be hidden and still have visible children (contrary to USD, where invisibility is used to prune an entire scene graph subtree). Because of this, the visibility is stored on the transform node, as that represents the Object in Blender and thus keeps the Alembic file as close to Blender's own structure as possible. Reviewed By: Sergey Differential Revision: https://developer.blender.org/D8595
2020-08-17Cleanup: IO, reduce code duplication in USD and Alembic exportersSybren A. Stüvel
Move the object visibility check from Alembic/USD-specific code into the `io/common` module. No functional changes.
2020-08-10Tests: move remaining gtests into their own module foldersBrecht Van Lommel
And make them part of the blender_test runner. The one exception is blenlib performance tests, which we don't want to run by default. They remain in their own executable. Differential Revision: https://developer.blender.org/D8498
2020-08-08Clenup: use STREQ macroCampbell Barton
2020-08-07Cleanup: fixed Clang-Tidy `bugprone-suspicious-string-compare` warningsSybren A. Stüvel
No functional changes.
2020-08-04Merge remote-tracking branch 'origin/blender-v2.90-release'Sybren A. Stüvel
2020-08-04Fix T78758 Alembic export: crash when file is in use by another applicationSybren A. Stüvel
In cases when the output file cannot be opened, an exception is thrown that was not caught.
2020-08-04Refactor: rename SpaceType->new to SpaceType->createJacques Lucke
The data member `new` was conflicting with the `new` keyword when `BKE_screen.h` was included in C++ files. Reviewers: sergey Differential Revision: https://developer.blender.org/D8459
2020-08-03Cleanup: remove trailing space, newlines at eofCampbell Barton
2020-08-03Cycles: add support for rendering deformation motion blur from Alembic caches.Kévin Dietrich
This patch adds the ability to render motion blur from Alembic caches. The motion blur data is derived from a velocity attribute whose name has to be defined by the user through the MeshSequenceCache modifier, with a default value of ".velocities", which is the standard name in Alembic for the velocity property, although other software may ignore it and write velocity with their own naming convention (e.g. "v" in Houdini). Furthermore, a property was added to define how the velocity vectors are interpreted with regard to time : frame or second. "Frame" means that the velocity is already scaled by the time step and we do not need to modify it for it to look proper. "Second" means that the unit the velocity was measured in is in seconds and so has to be scaled by some time step computed here as being the time between two frames (1 / FPS, which would be typical for a simulation). This appears to be common, and is the default behavior. Another property was added to control the scale of the velocity to further modify the look of the motion blur. Reviewed By: brecht, sybren Differential Revision: https://developer.blender.org/D2388
2020-07-28Fix T79263: Alembic, exported rigid body animation not movingSybren A. Stüvel
The root cause was that `BKE_object_moves_in_time()` incorrectly returns `false` when an object is moved by the physics system. This also fixes the same issue in the USD exporter.
2020-07-27Cleanup: Alembic, fix maybe-uninitialized warningSybren A. Stüvel
No functional changes.
2020-07-21Cleanup: IO, renamed `delete_object_writer()` → `release_writer()`Sybren A. Stüvel
The function is called for all writers, not just 'object' writers. Furthermore, it's called by the function `release_writers()`, so now the name is consistent with that as well. No functional changes.
2020-07-18Cleanup: spellingCampbell Barton
2020-07-14Cleanup: sort header, cmake pathsCampbell Barton
2020-07-13Clang Tidy: enable readability-non-const-parameter warningJacques Lucke
Clang Tidy reported a couple of false positives. I disabled those `NOLINTNEXTLINE`. Differential Revision: https://developer.blender.org/D8199
2020-07-07IO: Fix bug exporting dupli parent/child relationsSybren A. Stüvel
Exporting a scene to USD or Alembic would fail when there are multiple duplicates of parent & child objects, duplicated by the same object. For example, this happens when such a hierarchy of objects is contained in a collection, and that collection is instanced multiple times by mesh vertices. The problem here is that the 'parent' pointer of each duplicated object points to the real parent; Blender would not figure out properly which duplicated parent should be used. This is now resolved by keeping track of the persistent ID of each duplicated instance, which makes it possible to reconstruct the parent-child relations of duplicated objects. This does use up some memory for each dupli, so it could be heavy to export a Spring scene (with all the pebbles and leaves), but it's only a small addition on top of the USD/Alembic writer objects that have to be created anyway. At least with this patch, they're created correctly. Code-wise, the following changes are made: - The export graph (that maps export parent to its export children) used to have as its key (Object, Duplicator). This is insufficient to correctly distinguish between multiple duplis of the same object by the same duplicator, so this is now extended to (Object, Duplicator, Persistent ID). To make this possible, new classes `ObjectIdentifier` and `PersistentID` are introduced. - Finding the parent of a duplicated object is done via its persistent ID. In Python notation, the code first tries to find the parent instance where `child_persistent_id[1:] == parent_persistent_id[1:]`. If that fails, the dupli with persistent ID `child_persistent_id[1:]` is used as parent. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8233
2020-07-03Clang-Tidy: Enable readability-redundant-string-cstrJacques Lucke
2020-07-03Clang-tidy: enable readability-container-size-empty warningJacques Lucke
Reviewers: sergey Differential Revision: https://developer.blender.org/D8197
2020-07-03Cleanup: Mark overriding function with `override` keywordSybren A. Stüvel
No functional changes.
2020-07-01Cleanup: spellingCampbell Barton