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This patches replaces the custom node storage acessor functions from the
viewport compositor code and replaces it with NODE_STORAGE_FUNCS.
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This patch implements the dilate/erode node for the realtime compositor.
Differential Revision: https://developer.blender.org/D15790
Reviewed By: Clement Foucault
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Push the const usage a bit further for compositor nodes, so that they
are more explicit about not modifying original nodes from the editor.
Differential Revision: https://developer.blender.org/D15822
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The purpose of `NodeTreeRef` was to speed up various queries on a read-only
`bNodeTree`. Not that we have runtime data in nodes and sockets, we can also
store the result of some queries there. This has some benefits:
* No need for a read-only separate node tree data structure which increased
complexity.
* Makes it easier to reuse cached queries in more parts of Blender that can
benefit from it.
A downside is that we loose some type safety that we got by having different
types for input and output sockets, as well as internal and non-internal links.
This patch also refactors `DerivedNodeTree` so that it does not use
`NodeTreeRef` anymore, but uses `bNodeTree` directly instead.
To provide a convenient API (that is also close to what `NodeTreeRef` has), a
new approach is implemented: `bNodeTree`, `bNode`, `bNodeSocket` and `bNodeLink`
now have C++ methods declared in `DNA_node_types.h` which are implemented in
`BKE_node_runtime.hh`. To make this work, `makesdna` now skips c++ sections when
parsing dna header files.
No user visible changes are expected.
Differential Revision: https://developer.blender.org/D15491
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Domain priorities were accidentally left out of the patches for the
filter nodes. This patch adds them appropriately.
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This patch turns the filter node methods into an enum and renames the
members from FILT into FILTER for easier writing.
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This patch implements the bilateral blur node for the realtime compositor.
Differential Revision: https://developer.blender.org/D15674
Reviewed By: Clement Foucault
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This patch implements the despeckle node for the realtime compositor.
Differential Revision: https://developer.blender.org/D15673
Reviewed By: Clement Foucault
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This patch implements the directional blur node for the realtime compositor.
Differential Revision: https://developer.blender.org/D15672
Reviewed By: Clement Foucault
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This patch implements the filter node for the realtime compositor.
Differential Revision: https://developer.blender.org/D15661
Reviewed By: Clement Foucault
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This patch implements the bokeh image node for the realtime compositor.
Differential Revision: https://developer.blender.org/D15660
Reviewed By: Clement Foucault
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The movie clip GPU texture free function doesn't do null checks, so make
sure the movie clip is not null before freeing.
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Most of the functions in the compositor cryptomatte file are declared
with extern "C" linkage, which can cause symbol conflict even when
functions exist in separate namespaces. This is not actually necessary,
as the declaration of the few functions that require C linkage are
already declared as such in the header file, so this patch removes the
extern C scope from that file.
Differential Revision: https://developer.blender.org/D15656
Reviewed By: Clement Foucault
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The displace node was missing an include, which sometimes compiled fine
due to unity builds. This patch adds that missing include.
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Fix a number of warnings reported by Clang Tidy in the realtime
compositor's code.
Differential Revision: https://developer.blender.org/D15654
Reviewed By: Clement Foucault
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This patch adds a stub implementation for all unsupported nodes. The
inputs are passed through to the outputs where it make sense, while
other outputs will be allocated a single zero value.
This seems to be preferred by users as opposed to stopping execution and
displaying an error message.
Differential Revision: https://developer.blender.org/D15464
Reviewed By: Clement Foucault
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This patch implements the following nodes for the realtime compositor:
- Crop node.
- Flip node.
- Lens distort node.
- Rotate node.
- Transform node.
- Translate node.
Differential Revision: https://developer.blender.org/D15231
Reviewed By: Clement Foucault
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This patch implements the following nodes for the realtime compositor:
- Box mask node.
- Channel matte node.
- Chroma matte node.
- Color matte node.
- Color spill node.
- Difference matte node.
- Distance matte node.
- Ellipse matte node.
- Luminance matte node.
Differential Revision: https://developer.blender.org/D15230
Reviewed By: Clement Foucault
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This patch implements the following nodes for the realtime compositor:
- Map range node.
- Map value node.
- Math node.
- Normal node.
- Alpha convert node.
- Separate color node.
- Combine color node.
- Separate XYZ node.
- Combine XYZ node.
- Separate RGBA node.
- Combine RGBA node.
- Separate HSVA node.
- Combine HSVA node.
- Separate YCCA node.
- Combine YUVA node.
- Set alpha node.
- Switch node.
- Switch view node.
- RGB to BW node.
- Color ramp node.
Differential Revision: https://developer.blender.org/D15229
Reviewed By: Clement Foucault
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This patch implements the following nodes for the realtime compositor:
- Alpha over node.
- Bright contrast node.
- Color balance node.
- Color correction node.
- Exposure node.
- Gamma node.
- Hue correct node.
- Hue saturation value node.
- Invert node.
- Mix node.
- Posterize node.
- Time curve node.
- Vector curve node.
Differential Revision: https://developer.blender.org/D15228
Reviewed By: Clement Foucault
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This patch implements the following nodes for the realtime compositor:
- Image node.
- Movie clip node.
- Render layers node.
- RGB node.
- Scene time node.
- Value node.
Differential Revision: https://developer.blender.org/D15227
Reviewed By: Clement Foucault
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This patch implements the following nodes for the realtime compositor:
- Composite node.
- Viewer node.
- Split viewer node.
Differential Revision: https://developer.blender.org/D15226
Reviewed By: Clement Foucault
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Currently, the compositor can be disabled using the WITH_COMPOSITOR
build option. Since, we intent to always build the realtime compositor,
we need to make the distinction between both compositors clear.
So this patch renames the option to WITH_COMPOSITOR_CPU. Additionally,
the check for the option was moved inside the compositor modules' own
CMake file in preparation for the realtime compositor code.
Differential Revision: https://developer.blender.org/D15622
Reviewed By: Jeroen Bakker, Ray Molenkamp
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There was already a utility to retrieve the correct node group idname
from the context, `node_group_idname`, but often it's clearer to
use lower-level arguments, or the context isn't accessible.
Storing the group idname in the tree type makes it accessible
without rewriting it elsewhere.
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Use const pointers to ImageSaveOptions and ImageFormatData for API
parameters where appropriate.
Differential Revision: https://developer.blender.org/D15400
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The Difference Matte and RGB To BW nodes have a wrong output type. They
should be floats but are of type color.
This is a regression that was introduced during the migration to the
socket builder API in D13266.
Reviewed By: Blendify, fclem
Differential Revision: https://developer.blender.org/D15232
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Extends current functionality which was only filling in
the active movie clip. Now we also pre-fill tracking object
name, as well as (plane)track name.
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Pre-fills movie clip from the scene to the following nodes:
- Keying Screen
- Plane Track Deform
- Track Position
The rest of tracking related nodes were already doing so.
Differential Revision: https://developer.blender.org/D15377
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Move headers to node files which actually need those.
There is no need for all nodes to have all those headers
included indirectly.
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One case of copying image formats was not properly using BKE_image_format_copy.
To fix this for existing .blend file we need to do versioning, ensuring the curve
mapping is properly copied.
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Mistake from rB5ef5a9fc24668aa264fe0558db9c0fb1246aa37f
Fixes T98322
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Inspired by D12936 and D12929, this patch adds general purpose
"Combine Color" and "Separate Color" nodes to Geometry, Compositor,
Shader and Texture nodes.
- Within Geometry Nodes, it replaces the existing "Combine RGB" and
"Separate RGB" nodes.
- Within Compositor Nodes, it replaces the existing
"Combine RGBA/HSVA/YCbCrA/YUVA" and "Separate RGBA/HSVA/YCbCrA/YUVA"
nodes.
- Within Texture Nodes, it replaces the existing "Combine RGBA" and
"Separate RGBA" nodes.
- Within Shader Nodes, it replaces the existing "Combine RGB/HSV" and
"Separate RGB/HSV" nodes.
Python addons have not been updated to the new nodes yet.
**New shader code**
In node_color.h, color.h and gpu_shader_material_color_util.glsl,
missing methods hsl_to_rgb and rgb_to_hsl are added by directly
converting existing C code. They always produce the same result.
**Old code**
As requested by T96219, old nodes still exist but are not displayed in
the add menu. This means Python scripts can still create them as usual.
Otherwise, versioning replaces the old nodes with the new nodes when
opening .blend files.
Differential Revision: https://developer.blender.org/D14034
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Since cbf033c0551 the `matte_id` will be allocated in the node
storage for the forward compatibility purposes. However, this
field was never freed, leading to memory leak.
Causes annoying popup on macOS when running Cycles tests,
for example render_passes_cryptomatte_asset.blend
Differential Revision: https://developer.blender.org/D14728
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There were multiple issues at hand here:
- The default value has been changed to `{0, 0, 1}` see: rB25f1783673de636a6f0ca4457df8c05bc685981a
- The output needs the subtype set `PROP_DIRECTION`
- The noder properties were missing in `node_composit_set_butfunc`
Fixes T96860
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The Output Properties > Output panel now has a Color Management subpanel to
override scene settings. When set to Override instead of Follow Scene, there
are settings to:
* For OpenEXR, choose a (linear) colorspace for RGBA passes
* For other file formats, use different display/view/look/exposure/gamma
These settings affect animation render output, image save of renders and the
compositor file output node. Additionally, the image save operator and
compositor file output nodes also support overriding color management.
Includes some layout changes to the relevant panels to accomdate the new
settings and to improve consistency. Ideally subpanels would be used to better
organize these settings, however nodes and operators don't currently support
creating subpanels.
Differential Revision: https://developer.blender.org/D14402
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Make a copy of ImageFormatData that contains the effective color management
settings, and pass that along to the various functions. This will make it
possible to add more complex logic later.
For compositing nodes, passing along view and display settings through
many functions made it harder to add additional settings, so just get those
from the scene now.
Differential Revision: https://developer.blender.org/D14401
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Also fixes missing code to read/write/free/copy color management settings
in various places. This can't be set through the UI currently, but still
should be handled consistently.
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So far it was needed to declare a new RNA struct to `RNA_access.h` manually.
Since 9b298cf3dbec we generate a `RNA_prototypes.h` for RNA property
declarations. Now this also includes the RNA struct declarations, so they don't
have to be added manually anymore.
Differential Revision: https://developer.blender.org/D13862
Reviewed by: brecht, campbellbarton
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