Age | Commit message (Collapse) | Author |
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Correct misspellings in code comments of "vertex" and "vertices".
See D13932 for more details.
Differential Revision: https://developer.blender.org/D13932
Reviewed by Harley Acheson
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Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
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Also ensure space at end of comment.
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API added in rBa3ad5abf2fe85d623f9e78fefc34e27bdc14632e
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Update vertex weights between simulation steps if they have changed.
This allows for animated vertex weights in the cloth sim.
Reviewed By: Sebastian Parborg
Differential Revision: http://developer.blender.org/D11640
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Replace `NULL` with `nullptr` in C++ code.
No functional changes.
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Was missed in rB9b6088cb9da4df1a893361997fc1a22986bf6f2e
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Follow our code style guide by using C-comments for text descriptions.
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Cleanup old tracker task format to the new. e.g: [#34039] to T34039
Ref D8718
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In a previous commit the `physics` folder has been renamed to `simulation`.
This commit updates the function/file prefix accordingly.
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