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2022-02-15Fix ambiguous definitionsHans Goudey
2022-02-15BLI: Implement templated math functions for basic typesHans Goudey
This is meant to complement the `blender::math` functions recently added by D13791. It's sometimes desired to template an operation to work on vector types, but also basic types like `float` and `int`. This patch adds that ability with a new `BLI_math_base.hh` header. Particularly useful examples are `midpoint` and `interpolate`, but I'm sure others will be added in the future. Implementing the functions separately, rather than as `if constexpr` branches in the existing header is meant to be more scalable, for the possibility of even more math types in the future.
2022-02-15BLI: Change dependencies in vector math filesHans Goudey
This patch reverses the dependency between `BLI_math_vec_types.hh` and `BLI_math_vector.hh`. Now the higher level `blender::math` functions depend on the header that defines the types they work with, rather than the other way around. This required changing the includes some files used from the type header to the math implementation header. I took that change a bit further removing the C vector math header from the C++ header; I think that helps to make the transition between the two systems clearer.
2022-02-15Cleanup: Use C++ math functionsHans Goudey
Use functions from the `math` and `std` namespaces instead of from `BLI_math_vector.h`.
2022-02-14Cleanup: Pass const Scene to mesh evaluationHans Goudey
2022-02-14Merge branch 'blender-v3.1-release'Sergey Sharybin
2022-02-14Fix T95756: Crash inserting geometry node after linking modifierSergey Sharybin
The root issue was caused by a mistake in modifier copy data which was wrongly re-generating source modifier data identifier. The c8cca8885181 simply exposed a bug in code which always was there since the modifiers session UUID was introduced. Shows an importance of const qualifier :)
2022-02-14Merge branch 'blender-v3.1-release'Thomas Dinges
2022-02-14Cleaunp: Modify commentAntonio Vazquez
2022-02-14Fix T94479: GPU Subdivision surface modifier does not apply to Cycles rendersKévin Dietrich
Since now we delegate the evaluation of the last subsurf modifier in the stack to the draw code, Cycles does not get a subdivided mesh anymore. This is because the subdivision wrapper for generating a CPU side subdivision is never created as it is only ever created via `BKE_object_get_evaluated_mesh` which Cycles does not call (rather, it accesses the Mesh either via `object.data()`, or via `object.to_mesh()`). This ensures that a subdivision wrapper is created when accessing the object data or converting an Object to a Mesh via the RNA/Python API. Reviewed by: brecht Differential Revision: https://developer.blender.org/D14048
2022-02-14GPencil: Fill Dilate using negative values contract the fill areaAntonio Vazquez
This is requested by artist for some animation styles where is necessary to fill the area, but create a gap between fill and stroke. Also some code cleanup and fix a bug in dilate for top area. Reviewed By: pepeland, mendio Differential Revision: https://developer.blender.org/D14082
2022-02-14Fix T95320: CacheFile templates crash when used through PythonKévin Dietrich
The crash is caused as we did not check that the RNA pointer is null before trying to use it. This moves the existing checks from the modifier panels into the template functions so the logic is a bit centralized.
2022-02-14Merge remote-tracking branch 'origin/blender-v3.1-release'Kévin Dietrich
2022-02-14Fix T95177: GPU subdiv crashes mirror modifier in edit-modeKévin Dietrich
The issue has two causes: on one hand origin indices were not handled properly, on the other hand the extraction type (Mesh, BMesh, or mapped) was not detected correctly. For the second case reuse the MeshRenderData creation from the coarse code path so that we make the same decisions. Loose geometry extraction had to be updated to properly handle the BMesh cases. For the origin indices, in some cases (for edges and faces), the arrays used by the subdivision code already have the origin indices baked into them, so mapping them a second time through the origin index layer is wrong, and could cause out of bounds accesses. For vertices especially, we would use two arrays: one for mapping subdivision vertices to coarse vertices, and another one to map coarse vertices to subdivision loops used for the selection index buffer. The second one is now removed (which saves a bit of memory) as it is did not have the proper data setup for use with the origin indices and we can easily compute it using the first array anyway.
2022-02-14Fix (studio reported) crash in new resync code.Bastien Montagne
We do not always resync/replace the root ID of a hierarchy now that we do partial resync.
2022-02-14Merge branch 'blender-v3.1-release'Bastien Montagne
2022-02-14Fix T95601: Missing handling of keyingsets ID pointers in ↵Bastien Montagne
lib_query/foreach_id code. This will have to be backported to 2.93 and possibly 2.83 if possible.
2022-02-14Merge remote-tracking branch 'origin/blender-v3.1-release'Sybren A. Stüvel
2022-02-14Fix segfault calling `id_properties_ui("prop").update()`Sybren A. Stüvel
Fix segfault when calling `some_id.id_properties_ui("propname").update()`, i.e. call the `update()` function without any keyword arguments. In such a case, Python passes `kwargs = NULL`, but `PyDict_Contains()` is not `NULL`-safe.
2022-02-14Merge branch 'blender-v3.1-release'Jeroen Bakker
2022-02-14Cleanup use c style comments.Jeroen Bakker
2022-02-14Fix T95725: Changing render slot doesn't update displayed image.Jeroen Bakker
Fixed by checking the requested pass, layer and view against the previous used one.
2022-02-14Phase out IMA_GPU_REFRESH.Jeroen Bakker
IMA_GPU_REFRESH is replaced by BKE_image_partial_update_mark_full_update and should not be used anymore.
2022-02-14Merge branch 'blender-v3.1-release'Jeroen Bakker
2022-02-14Fix T95699: Compostior backdrop not updated.Jeroen Bakker
The Viewer marked the gpu texture to be out of date. But it should have used the mark_full_update as the gpu textures are only used by the render/draw engines. The image/node editor uses the image engine that have its own GPU textures.
2022-02-14Image Engine: Remove region_uv_bounds.Jeroen Bakker
They have been replaced by clipping_uv_bounds. Using region_uv_bounds could lead to problems when drawing the compositor backdrop.
2022-02-14Image Engine: Limit the number of interal textures.Jeroen Bakker
Currently one a single texture slot is used to update the screen. Current design is implemented to use multiple textures. for now limit the number of texture slots to 1.
2022-02-14Merge branch 'blender-v3.1-release'Jacques Lucke
2022-02-14Fix T95749: missing update when normal node changesJacques Lucke
This node is a bit of a weird case, because it uses the value stored in an output socket as an input. So when we want to determine if the Dot changed, we also have to check if the Normal output changed. A cleaner solution would be to refactor this by either storing the normal on the node directly (instead of in an output socket), or by exposing it by a separate input. This refactor should be done separately though.
2022-02-13Cleanup: Clang tidyHans Goudey
Use using instead of typedef, remove redundant string init, use "empty", address qualified auto, use nullptr.
2022-02-13Cleanup: Optimize gl query code pathJesse Yurkovich
Currently whenever gl queries are performed for the viewport, a large 1024 byte array is allocated to store the query results (256 of them). Unfortunately, if any gizmo using a `draw_select` callback is active (e.g. the transform gizmos), these queries (and allocations) will occur during every mouse move event. Change the vector to allow for up to 16 query results before making an allocation. This provides enough space for every built-in gizmo except Scale Cage (which needs 27 queries). It also removes unnecessary allocations from two other related vectors used during query processing. Differential Revision: https://developer.blender.org/D13784
2022-02-12Fix (unreported): Issues with 'SNAP_NOT_SELECTED' for pose and edit modesGermano Cavalcante
This is a regression partially introduced in rB0a6f428be7f0. Bones being transformed into edit mode were snapping to themselves. And the bones of the pose mode weren't even snapping. (Curious that this was not reported).
2022-02-12Fix T94860: GPencil - Avoid drift in Sculpt when mouse/pen is not movedAntonio Vazquez
This fix avoid the drif checking if the previous position is equals to new one, in this case, the pen has not moved and can be canceled. Differential Revision: https://developer.blender.org/D13870
2022-02-11UI: Improve node drop shadowLeon Schittek
Improve the nodes' drop shadow by making it scale with the view and replace the loop for the alpha calculation with something more explicit. The amount of drop shadow softness was scaled with the zoom level and therefore had a fixed screen space size. DPI and UI scale weren't taken into account either. This patch fixes both issues by basing the shadow softness on the `widget_unit` that scales correctly in zoomable views and takes UI scale etc. into account. Differential Revision: https://developer.blender.org/D13356
2022-02-11Fix (studio-reported) liboverrides potential infinite loop in hierarchy root ↵Bastien Montagne
doversion. Drivers make it way too easy to create dependenciy loops between IDs, so need to use the same trick as in other dependency-following code in this file to prevent those infinite loops. hard to predict for sure how bad of a hierarchy root this can end up producing, but in general cases think this should be OK.
2022-02-11LibOverride: Add partial resync.Bastien Montagne
Reduce compute effort of liboverrides resync process by only re-syncing the parts of the override hierarchy that actually need it. The main change compared to existing code (which was systematically resyncing a whole override hierarchy), is that resyncing now operates over several sub-hierarchies at once, each defined by their own 'resync root' ID. This ensures that we do not get several new overrides for the same data inside of the same hierarchy. Implements T95682. Differential Revision: https://developer.blender.org/D14079
2022-02-11Remap multiple items in referenced data.Jeroen Bakker
This patch increases the performance when remapping data. {D13615} introduced a mechanism to remap multiple items in a single go. This patch uses the same mechanism when remapping data inside ID datablocks. Benchmark results when loading the village scene of sprite fright on AMD Ryzen 7 3800X 8-Core Processor Before this patch 115 seconds When patch applied less than 43 seconds There is still some room for improvement by porting relink code. Reviewed By: mont29 Maniphest Tasks: T95279 Differential Revision: https://developer.blender.org/D14043
2022-02-11Helper functions for IDRemapper.Jeroen Bakker
Adds helper functions to debug IDRemapper data structure. `BKE_id_remapper_result_string` converst a given IDRemapperApplyResult to a readable form for logging purposes. `BKE_id_remapper_print` prints out the rules inside a IDRemapper struct.
2022-02-11Merge remote-tracking branch 'origin/blender-v3.1-release'Kévin Dietrich
2022-02-11Fix T95698: deadlock with GPU subdivisionKévin Dietrich
Multithreaded tasks have to be isolated when holding a mutex, which was missing for the generation of the subdivision wrapper.
2022-02-11Cleanup: add descriptions to the IDRemapperApplyOptions.Jeroen Bakker
2022-02-11Merge branch 'blender-v3.1-release'Peter Kim
2022-02-11Fix excessive re-creation of VR viewport texturesPeter Kim
Due to the freeing and re-creation of textures performed when binding offscreen viewports, VR viewport textures would be needlessly re-created every drawing iteration, leading to a negative impact on VR frame rate. This was brought to light by 6738ecb64e8b, which introduced an additional texture clear operation on initialization and was prohibitively costly on some systems when performed every frame. Now, the textures for VR viewports will not be always re-created during offscreen binding, but only when necessary using a pre-drawing step (`wm_xr_session_surface_offscreen_ensure()`). Reviewed By: jbakker, fclem Differential Revision: https://developer.blender.org/D14059
2022-02-11Merge branch 'blender-v3.1-release'Jacques Lucke
2022-02-11Geometry Nodes: show indicator when realize instances node is in legacy modeJacques Lucke
For the majority of node groups created in Blender 3.0 the behavior does not change. So far we only found a single file where this setting has an effect. Differential Revision: https://developer.blender.org/D14078
2022-02-11Fix compile warnings.Jeroen Bakker
We should change the API of ntree so we can check with a const. I added this as a todo for now and used a const cast.
2022-02-11Refactoring of `BKE_library_id_can_use_idtype` to use filter_id.Jeroen Bakker
For an upcoming project we would want to match multiple id types in a single go. To not replicate the implementation using other types we introduce `BKE_library_id_can_use_filter_id` that returns all supported types as a filter. Not all ID types have a filter_id (ID_LI, ID_KE, ID_SCR) These exceptions are not available in the filter_id function. Reviewed By: mont29 Maniphest Tasks: T95279 Differential Revision: https://developer.blender.org/D14061
2022-02-11File headers: manually convert files to use SPDX headersCampbell Barton
Also add BSD-2-Clause to SPDX license list.
2022-02-11File headers: add missing copyright, add MIT to SPDX licensesCampbell Barton
2022-02-11File headers: add license to Python scriptsCampbell Barton