Age | Commit message (Expand) | Author |
2010-12-16 | Patch:[#25163] BGE support for Blender Font objects - unicode support | Dalai Felinto |
2010-03-03 | BGE 2D Filters: filters run per scene now (fix for [#18152]) - it (slightly) ... | Dalai Felinto |
2010-02-12 | correct fsf address | Campbell Barton |
2009-09-02 | text display (debug info) in the game engine working again & other minor chan... | Campbell Barton |
2009-06-18 | Fix for bug: [#18619] Shadow face flag ignores object's scale | Dalai Felinto |
2009-06-09 | Fix for bug #18900: game engine lights in non-glsl mode did move | Brecht Van Lommel |
2009-05-11 | BGE performance, 4th round: logic | Benoit Bolsee |
2009-04-29 | was testing this, didnt mean to commit. | Campbell Barton |
2009-04-29 | ifdef's for future py3 support, after this adding py3 can mostly be done with... | Campbell Barton |
2009-04-23 | Fix for part of bug #18496: issue with light state switching | Brecht Van Lommel |
2009-03-24 | Fix for bug #18423: BGE lights in overlay scene also affected | Brecht Van Lommel |
2009-02-06 | Fix for bug #18228: OpenGL specular did not get the correct view | Brecht Van Lommel |
2008-09-05 | Merge of first part of changes from the apricot branch, especially | Brecht Van Lommel |
2008-08-28 | patch for compilation problem around KX_RayCast::Callback template with gcc | Benoit Bolsee |
2008-08-27 | BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return... | Benoit Bolsee |
2008-07-29 | Game Engine: alpha blending and sorting | Brecht Van Lommel |
2008-07-12 | improvement of 2d-filter custom shader, | Hamed Zaghaghi |
2008-06-28 | BGE 2d-filter, custom shaders now can have depth texture and luminance texture | Hamed Zaghaghi |
2008-06-17 | Merge of apricot branch game engine changes into trunk, excluding GLSL. | Brecht Van Lommel |
2008-05-25 | Apply BGE patch 11137: Render objects with negative scaling correctly (as in ... | Benoit Bolsee |
2008-04-30 | fix BGE bug #8869: Added objects are not lit correctly | Benoit Bolsee |
2008-04-17 | Patch from GSR that a) fixes a whole bunch of GPL/BL license | Chris Want |
2007-11-06 | 2d Filters updated, now you can use custom filter and write your own GLSL sha... | Hamed Zaghaghi |
2007-10-23 | 2d-Filters feature and actuators. | Hamed Zaghaghi |
2007-09-29 | GE Patch by Hamed Zaghaghi - Adding Motion Blur to the Game Engine. | Mal Duffin |
2006-11-20 | Added custom vertex/edge/face data for meshes: | Brecht Van Lommel |
2006-04-03 | applied Charlies patch for game engine graphics. display list support, and bu... | Erwin Coumans |
2006-01-17 | after much suffering, got GE build and work almost cleanly on Os X | Jean-Luc Peurière |
2006-01-06 | Sorry to break the cvs-closed status, so if you really need to make a new 2.4... | Erwin Coumans |
2005-03-25 | Big patches: | Kester Maddock |
2005-03-09 | big warning hunt commit | Jean-Luc Peurière |
2005-01-19 | Jacques patch to get things compiling on windows. | Kent Mein |
2005-01-16 | Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial. | Kester Maddock |
2004-06-23 | Fix for reflection mapping unlit faces: normals were not being sent, hence r... | Kester Maddock |
2004-06-07 | Lighting updates: | Kester Maddock |
2004-05-26 | Fix Bug #1309 Disabling Actor leaves Ghost, Dynamic and Rigid Body etc enabled. | Kester Maddock |
2004-05-21 | Query GL for max number of lights to use. | Kester Maddock |
2004-05-16 | Use safe_normalized instead of normalized in shadow cast. | Kester Maddock |
2004-03-23 | [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.... | Nathan Letwory |
2003-08-14 | A little more cleanup, removed a bunch of unused vars in the code. | Kent Mein |
2003-01-07 | added a buch of | Stefan Gartner |
2002-11-25 | Last of the config.h mods... | Kent Mein |
2002-10-12 | Initial revisionv2.25 | Hans Lambermont |