Age | Commit message (Expand) | Author |
2009-04-29 | ifdef's for future py3 support, after this adding py3 can mostly be done with... | Campbell Barton |
2009-04-23 | Fix for part of bug #18496: issue with light state switching | Brecht Van Lommel |
2009-04-10 | BGE Bugfix | Campbell Barton |
2009-04-08 | Patch #18462: Fisheye (Dome) and Spherical Panoramic mode in BGE. | Benoit Bolsee |
2009-04-07 | BGE Py API | Campbell Barton |
2009-04-06 | Python ref-counting fixes | Campbell Barton |
2009-04-05 | BGE PyAPI can now import text (within the blend-file) | Campbell Barton |
2009-03-24 | Fix for bug #18423: BGE lights in overlay scene also affected | Brecht Van Lommel |
2009-03-05 | VideoTexture: reactivate VideoTexture for scons/cmake/makefile compilation sy... | Benoit Bolsee |
2009-02-25 | Building the game engine with Solid/Sumo is now optional for scons using WITH... | Campbell Barton |
2009-02-25 | remove warnings for the BGE | Campbell Barton |
2009-02-16 | SCons: | Nathan Letwory |
2009-02-06 | Fix for bug #18228: OpenGL specular did not get the correct view | Brecht Van Lommel |
2009-01-26 | let the game engine compile, if WITH_FFPEG is not defined (so we don't have v... | Erwin Coumans |
2008-12-29 | First batch of GE API cleanup. | Benoit Bolsee |
2008-11-24 | patch #8583: Add support for gcc on irix | Stefan Gartner |
2008-11-11 | VideoTexture: support VideoTexture in blenderplayer | Benoit Bolsee |
2008-11-01 | VideoTexture module. | Benoit Bolsee |
2008-11-01 | Preparation to VideoTexture: everything but the VideoTexture module itself. | Benoit Bolsee |
2008-10-12 | Fix for two more game engine issues: | Brecht Van Lommel |
2008-10-11 | Fix for a relative paths issue in the game engine. G.sce was being | Brecht Van Lommel |
2008-10-10 | BGE bug #17789 fixed: Lock Active Camera and Layer to Scene doesn't work in B... | Benoit Bolsee |
2008-10-04 | Bugfix: modified game material settings in blender didn't get | Brecht Van Lommel |
2008-09-28 | enable -noaudio option, so it actually works (and doesn't get overwritten by ... | Erwin Coumans |
2008-09-25 | [#17679] BGE print statement when start and when finish | Campbell Barton |
2008-09-23 | Make GameLogic work for python autocomplete (after running the BGE once at le... | Campbell Barton |
2008-09-15 | Fix zoom level and clipping to be consistent with the viewport | Brecht Van Lommel |
2008-09-13 | Game engine: added Rasterizer.get/setMaterialMode to set texface, | Brecht Van Lommel |
2008-09-05 | Merge of first part of changes from the apricot branch, especially | Brecht Van Lommel |
2008-08-28 | patch for compilation problem around KX_RayCast::Callback template with gcc | Benoit Bolsee |
2008-08-27 | BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return... | Benoit Bolsee |
2008-08-19 | Added GameLogic.globalDict, this is a place where data can be stored even whe... | Campbell Barton |
2008-08-19 | BGE Blend file loading was using BLO_read_from_memory which meant relative li... | Campbell Barton |
2008-08-06 | Made Mathutils its own module rather then GanmeLogic.Mathutils | Campbell Barton |
2008-07-29 | Game Engine: alpha blending and sorting | Brecht Van Lommel |
2008-07-21 | BGE Bug Fix:#17349, fixes some problems about 2d-filters | Hamed Zaghaghi |
2008-07-14 | importing the GameLogic module was being done by adding the text "import Game... | Campbell Barton |
2008-07-12 | improvement of 2d-filter custom shader, | Hamed Zaghaghi |
2008-07-10 | Sync with Apricot Game Engine | Brecht Van Lommel |
2008-06-30 | Fix for bug #7753: after game engine drawing with vertex arrays, | Brecht Van Lommel |
2008-06-28 | BGE 2d-filter, custom shaders now can have depth texture and luminance texture | Hamed Zaghaghi |
2008-06-17 | Merge of apricot branch game engine changes into trunk, excluding GLSL. | Brecht Van Lommel |
2008-06-17 | Use the scenes framerate for ipo and action framerate in the game engine, was... | Campbell Barton |
2008-06-16 | Material color was always overriding OBCOL for blender text. | Campbell Barton |
2008-05-25 | Apply BGE patch 11137: Render objects with negative scaling correctly (as in ... | Benoit Bolsee |
2008-05-06 | Fixes Makefiles for mac_compat_glext.h by updating some include paths. | Kent Mein |
2008-05-04 | More compiler fixes for BLI_convertstringcode calls | Joshua Leung |
2008-04-30 | fix BGE bug #8869: Added objects are not lit correctly | Benoit Bolsee |
2008-04-29 | getting ARB shaders working again in GE. | Jean-Luc Peurière |
2008-04-17 | Patch from GSR that a) fixes a whole bunch of GPL/BL license | Chris Want |