Age | Commit message (Expand) | Author |
2009-04-29 | BGE alternative run mode for python controllers. | Campbell Barton |
2009-04-29 | BGE: speed up mesh conversion by avoiding allocation/deallocation of material... | Benoit Bolsee |
2009-04-28 | BGE soft body: change welding option to disable welding check by default: spe... | Benoit Bolsee |
2009-04-27 | BGE: Add soft body welding parameter to the Advanced Settings panel. The valu... | Benoit Bolsee |
2009-04-27 | Lower the vertex welding threshold, for removing duplicate/nearby vertices fo... | Erwin Coumans |
2009-04-26 | BGE: Fix Orthographic mode and viewport scaling | Benoit Bolsee |
2009-04-25 | BGE mesh modifiers: fix view frustrum culling for mesh with modifiers. Update... | Benoit Bolsee |
2009-04-24 | BGE: removed support for time dependent modifiers, they don't make sense in t... | Benoit Bolsee |
2009-04-24 | BGE bug #17950: crash when GE softbody is parented to a rigid body/soft body/... | Benoit Bolsee |
2009-04-23 | patch from Mitchell Stokes, comments only - KX_PYATTRIBUTE_TODO for missing ... | Campbell Barton |
2009-04-22 | BGE: some more cleanup in GetReplica/ProcessReplica of deformers: make them c... | Benoit Bolsee |
2009-04-22 | BGE C++ API | Campbell Barton |
2009-04-22 | BGE C++ API | Campbell Barton |
2009-04-21 | BGE: Support mesh modifiers in the game engine. | Benoit Bolsee |
2009-04-21 | BGE Python API | Campbell Barton |
2009-04-20 | BGE Python API | Campbell Barton |
2009-04-19 | BGE Python API | Campbell Barton |
2009-04-19 | BGE Python API cleanup - no functionality changes | Campbell Barton |
2009-04-19 | BGE Python API | Campbell Barton |
2009-04-19 | Hidden faces were not rendering displayed in the game engine, only the invisi... | Campbell Barton |
2009-04-15 | BGE MouseFocusSensor | Campbell Barton |
2009-04-14 | BGE Physics | Campbell Barton |
2009-04-14 | BGE: Occlusion culling and other performance improvements. | Benoit Bolsee |
2009-04-10 | Added function name to many of the PyArg_ParseTuple calls in gameengine | Andre Susano Pinto |
2009-04-08 | small bge edits | Campbell Barton |
2009-04-08 | BGE Scenegraph and View frustrum culling improvement. | Benoit Bolsee |
2009-04-07 | BGE Python API | Campbell Barton |
2009-04-07 | BGE Joystick Sensor | Campbell Barton |
2009-04-05 | BGE Python API | Campbell Barton |
2009-04-04 | BGE Py API, mistake when redoing set action as a static function. | Campbell Barton |
2009-04-04 | moved more attributes from getattr into PyAttributeDef's | Campbell Barton |
2009-04-03 | Python BGE API | Campbell Barton |
2009-04-03 | BGE Python api | Campbell Barton |
2009-03-28 | game engine compile fix for MSVC, game engine team might want to check. | Andrea Weikert |
2009-03-09 | Add support to lock individual axis during rigid body simulation, for transla... | Erwin Coumans |
2009-03-09 | upgrade to latest Bullet trunk, fix related to vehicle anti-roll, added const... | Erwin Coumans |
2009-02-25 | New Pulse option for the collision sensor (off by default wont change existin... | Campbell Barton |
2009-02-25 | Building the game engine with Solid/Sumo is now optional for scons using WITH... | Campbell Barton |
2009-02-25 | Minor speedups for the BGE | Campbell Barton |
2009-02-25 | remove warnings for the BGE | Campbell Barton |
2009-02-24 | compile scripts when converting controllers to give more predictable performa... | Campbell Barton |
2009-02-21 | * removed typedefs that were not used (from anonymous enums and structs) | Campbell Barton |
2009-02-19 | BGE Python API | Campbell Barton |
2009-02-19 | "object" and "objectLastCreated" attribute for actuators, deprecates getObjec... | Campbell Barton |
2009-01-22 | BGE API cleanup: shape action actuator. | Benoit Bolsee |
2009-01-21 | BGE API cleanup: action actuator. | Benoit Bolsee |
2009-01-15 | BGE patch 18065: gameobj mass writeable + setmass actuator. This patch allows... | Benoit Bolsee |
2008-10-12 | Fix crash in game engine IPO code, got out of sync after IPO cleanup, removed... | Brecht Van Lommel |
2008-10-10 | Fix bug in rigid body constraint buttons drawing, and while we are at it, add... | Erwin Coumans |
2008-10-08 | * Joystick sensor is now only triggered from events of the selected type. | Campbell Barton |