Age | Commit message (Expand) | Author |
---|---|---|
2009-04-29 | BGE: speed up mesh conversion by avoiding allocation/deallocation of material... | Benoit Bolsee |
2009-04-21 | BGE: Support mesh modifiers in the game engine. | Benoit Bolsee |
2008-07-10 | Sync with Apricot Game Engine | Brecht Van Lommel |
2008-06-17 | Merge of apricot branch game engine changes into trunk, excluding GLSL. | Brecht Van Lommel |
2007-01-21 | Klockwork (http://www.klocwork.com) report; game engine fixes, related to 'Us... | Charlie Carley |
2007-01-07 | patch by Charlie, related to recent changes of multi-uv/lightmap generation. ... | Erwin Coumans |
2006-02-13 | Improved OpenGL Shader Language support for game engine. The python interface... | Erwin Coumans |
2006-01-10 | applied patch from snailrose, related to multi-platform OpenGL extensions. | Erwin Coumans |
2006-01-08 | more linux game engine work. hopefully works now! | Erwin Coumans |