Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-11-06 | PyUnicode_From_STR_String utility function which passes STR_String to ↵ | Campbell Barton | |
PyUnicode_FromStringAndSize (saves a call to strlen). Also made CValue::ConvertKeysToPython use faster list creation and improved some of the macro formatting. | |||
2011-10-23 | remove $Id: tags after discussion on the mailign list: ↵ | Campbell Barton | |
http://markmail.org/message/fp7ozcywxum3ar7n | |||
2011-02-16 | synched with trunk at revision 34793 | Nick Samarin | |
2010-07-28 | - added operators for manual assigning navigation polygon idx to mesh faces ↵ | Nick Samarin | |
in edit mode - modified conversion process to take into account changes caused by mesh editing Note: conversion to dtStatNavMesh in KX_NavMeshObject hasn't worked correctly yet | |||
2010-07-21 | - added custom get function for navmesh property of steering actuator to ↵ | Nick Samarin | |
accept only objects with NavMesh physics type - fixed the access to KX_SteeringActuator attributes from scripts - added enum members for KX_SteeringActuator and KX_NavMeshObject to GameLogic dictionary | |||
2010-07-15 | - added options to enable visualization for obstacle simulation and steering ↵ | Nick Samarin | |
actuator - added python attributes for parameters of steering actuator | |||
2010-07-10 | Work on conversion of the navigation mesh: we build navmesh directly from ↵ | Nick Samarin | |
blender mesh using custom face data, when no custom data provided we use RAS_MeshObject interface | |||
2010-06-08 | Added segment obstacles, creation obstacles for walls of navigation mesh | Nick Samarin | |
2010-06-01 | Added new actuator type for following steering behaviors: seek, flee, path ↵ | Nick Samarin | |
following; renamed KX_Pathfinder to KX_NavMeshObject |