Age | Commit message (Expand) | Author |
2009-04-29 | fix so that torque can be applied to DYNAMIC game objects, this fixes the ska... | Erwin Coumans |
2009-04-28 | BGE soft body: change welding option to disable welding check by default: spe... | Benoit Bolsee |
2009-04-25 | BGE mesh modifiers: fix view frustrum culling for mesh with modifiers. Update... | Benoit Bolsee |
2009-04-24 | BGE bug #17863: Shaky game camera. | Benoit Bolsee |
2009-04-19 | BGE Python API | Campbell Barton |
2009-04-17 | Fixing SND_Scene.h missing include problems with cmake + bullet | Daniel Genrich |
2009-04-15 | Fix for own recent reference count error. | Campbell Barton |
2009-04-14 | BGE: Keep Sumo and ODE in sync with Bullet at API level, fix a compilation pr... | Benoit Bolsee |
2009-04-14 | BGE Physics | Campbell Barton |
2009-04-14 | BGE: Occlusion culling and other performance improvements. | Benoit Bolsee |
2009-04-13 | Bullet integration uninitialised values. | Campbell Barton |
2009-04-08 | Fixed scons and cmake after BGE scenegraph and culling improvements. | Benoit Bolsee |
2009-04-08 | BGE Scenegraph and View frustrum culling improvement. | Benoit Bolsee |
2009-03-30 | r19455 to Re-enable vertex welding for soft-bodies failed even on simple case... | Campbell Barton |
2009-03-29 | Applied patch #18446, to do versions on damping | Erwin Coumans |
2009-03-23 | Speedup for bullet physics mesh conversion | Campbell Barton |
2009-03-23 | Speedup for bullet creating convex hull meshes | Campbell Barton |
2009-03-09 | Fix: The debug lines of Physics Debug Visualization were drawn incorrectly wh... | Erwin Coumans |
2009-03-09 | upgrade to latest Bullet trunk, fix related to vehicle anti-roll, added const... | Erwin Coumans |
2009-03-03 | Upgraded to Bullet 2.74. The upgrade introduced a few bugs, which need to be ... | Erwin Coumans |
2009-03-02 | minor update to be compatible with Bullet 2.74 physics: | Erwin Coumans |
2009-02-25 | remove warnings for the BGE | Campbell Barton |
2009-02-21 | * removed typedefs that were not used (from anonymous enums and structs) | Campbell Barton |
2009-02-16 | SCons: | Nathan Letwory |
2009-01-15 | BGE patch 18065: gameobj mass writeable + setmass actuator. This patch allows... | Benoit Bolsee |
2009-01-14 | BGE patch: dynamically update the coumpound parent shape when parenting to a ... | Benoit Bolsee |
2008-10-31 | * Minimum SCons version is now 1.0.0 | Nathan Letwory |
2008-10-12 | Last (hopefully) soft body fixes: | Erwin Coumans |
2008-10-10 | fix: leave default behaviour the same to be backward compatible with previous... | Erwin Coumans |
2008-10-10 | Fix bug in rigid body constraint buttons drawing, and while we are at it, add... | Erwin Coumans |
2008-10-01 | BGE bug #17688 fixed: Near Sensor Reset not working (for Gamekit) | Benoit Bolsee |
2008-10-01 | + hook up a few more parameters, that can be useful for Bullet soft bodies | Erwin Coumans |
2008-10-01 | add support for Bullet soft body constraints against a Bullet rigid body, as ... | Erwin Coumans |
2008-09-29 | BGE patch: fix force application on soft body. Force is applied on each node,... | Benoit Bolsee |
2008-09-29 | don't crash when trying to make a soft body 'fh' object | Erwin Coumans |
2008-09-29 | Add Fh/Rot Fh to Bullet. | Erwin Coumans |
2008-09-29 | added anisotropic friction support for Bullet. Both for static and dynamic ob... | Erwin Coumans |
2008-09-28 | enable -noaudio option, so it actually works (and doesn't get overwritten by ... | Erwin Coumans |
2008-09-26 | BGE patch: local/global flag to distance contraint actuator. | Benoit Bolsee |
2008-09-26 | support concave soft bodies, preliminary. could be used for cloth too. need v... | Erwin Coumans |
2008-09-26 | Allow Bullet soft bodies to be created using a AddObject actuator. Added a fa... | Erwin Coumans |
2008-09-26 | don't apply vertex transformation for deformable game soft bodies. | Erwin Coumans |
2008-09-25 | avoid crash and apply force for soft bodies. | Erwin Coumans |
2008-09-25 | re-use some Blender soft body settings for Bullet game soft bodies | Erwin Coumans |
2008-09-25 | improved game soft bodies, works for objects that are using 'set smooth' | Erwin Coumans |
2008-09-24 | Created a KX_SoftBodyDeformer for real-time soft bodies. | Erwin Coumans |
2008-09-21 | BGE real-time soft bodies, step 2 / 3: create a btSoftBody. Next step is hook... | Erwin Coumans |
2008-09-21 | BGE patch: allow Bullet mesh shape sharing for objects copied with ALT-D. | Benoit Bolsee |
2008-09-18 | This file did not compile, but is also not part of the build target... | Ton Roosendaal |
2008-09-17 | Preparation for real-time soft bodies for the game engine, step 1 out of 3. T... | Erwin Coumans |