Age | Commit message (Expand) | Author |
2008-12-25 | 2.5 / SCons / BGE | Nathan Letwory |
2008-12-14 | 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r17... | Brecht Van Lommel |
2008-11-13 | Merge of trunk into blender 2.5: | Brecht Van Lommel |
2008-11-01 | Patch 17909: 2D Filter texture coordinates changes, by Dalai Felinto: | Brecht Van Lommel |
2008-09-26 | Allow Bullet soft bodies to be created using a AddObject actuator. Added a fa... | Erwin Coumans |
2008-09-26 | don't apply vertex transformation for deformable game soft bodies. | Erwin Coumans |
2008-09-25 | improved game soft bodies, works for objects that are using 'set smooth' | Erwin Coumans |
2008-09-20 | [#17600] char* -> const char* | Campbell Barton |
2008-09-16 | Fix bug that broke editing vertices through python in the game engine. | Brecht Van Lommel |
2008-09-15 | Fix for bug #17620: the motion blur actuator did not work correct | Brecht Van Lommel |
2008-09-15 | Fix for bug #17617: GLSL shaders change vertex color unexpectedly. | Brecht Van Lommel |
2008-09-14 | Various game engine fixes: | Brecht Van Lommel |
2008-09-06 | Bugfix: game engine could crash with empty display arrays on | Brecht Van Lommel |
2008-09-05 | Merge of first part of changes from the apricot branch, especially | Brecht Van Lommel |
2008-08-27 | BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return... | Benoit Bolsee |
2008-07-31 | * another commit adding std:: to the sort call (older msvc [<9] choked?) | Nathan Letwory |
2008-07-30 | * making sure BGE compiles after brecht's big commit (r15867). Needed <algori... | Nathan Letwory |
2008-07-30 | Am teaching a GE course this week, and am finding some small issues that I'm ... | Mal Duffin |
2008-07-29 | Game Engine: alpha blending and sorting | Brecht Van Lommel |
2008-07-25 | BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE. | Benoit Bolsee |
2008-07-21 | BGE 2dFilters some extra fixes | Hamed Zaghaghi |
2008-07-21 | BGE Bug Fix:#17349, fixes some problems about 2d-filters | Hamed Zaghaghi |
2008-07-15 | Updated so things compile. (Missing includes needed) | Kent Mein |
2008-07-12 | improvement of 2d-filter custom shader, | Hamed Zaghaghi |
2008-07-10 | Sync with Apricot Game Engine | Brecht Van Lommel |
2008-06-30 | Fix for bug #7753: after game engine drawing with vertex arrays, | Brecht Van Lommel |
2008-06-29 | adding explicit cast to get things compiling | Jean-Luc Peurière |
2008-06-28 | BGE 2d-filter, custom shaders now can have depth texture and luminance texture | Hamed Zaghaghi |
2008-06-18 | * Fix for a crash in game engine vertex array drawing with texfaces. | Brecht Van Lommel |
2008-06-18 | BGE Patch: Add Shape Action support and update MSCV_7 project file for glew. | Benoit Bolsee |
2008-06-17 | Merge of apricot branch game engine changes into trunk, excluding GLSL. | Brecht Van Lommel |
2008-06-06 | fix 2dfilter problem on AMD64, Patches item #13626 | Hamed Zaghaghi |
2008-06-04 | Issue jms was having with # else on msvc. Seems odd but easy to fix. | Kent Mein |
2008-06-04 | bugfix #13618 - 2d filters + GLSL python scripts | Hamed Zaghaghi |
2008-05-25 | Apply BGE patch 11137: Render objects with negative scaling correctly (as in ... | Benoit Bolsee |
2008-05-24 | fix BGE bug #8646: unusable anaglyph settings | Benoit Bolsee |
2008-05-06 | Fixes Makefiles for mac_compat_glext.h by updating some include paths. | Kent Mein |
2008-05-01 | Complement to bug fix #8869: crash with alpha mesh | Benoit Bolsee |
2008-04-30 | fix BGE bug #8869: Added objects are not lit correctly | Benoit Bolsee |
2008-04-29 | getting ARB shaders working again in GE. | Jean-Luc Peurière |
2008-04-21 | second attempt to fix compilation problem with 2D shaders on systems without ... | Benoit Bolsee |
2008-04-19 | BGE: fix compilation error with 2D filters on System without GL extenstion: a... | Benoit Bolsee |
2008-04-17 | Patch from GSR that a) fixes a whole bunch of GPL/BL license | Chris Want |
2008-04-16 | This patch spawns from this game engine issue: | Kent Mein |
2008-03-24 | Commit patch #8724: | Benoit Bolsee |
2008-03-10 | BGE memleak fix: OpenGL Display Lists not deleted when switching scene | Benoit Bolsee |
2008-02-10 | * remove constness. | Nathan Letwory |
2008-02-10 | * make some explicit casts to make some compilers happy | Nathan Letwory |
2008-02-04 | merging game_engine branch changes into trunk, 2d-filters and opengl speedup | Hamed Zaghaghi |
2008-01-08 | * tweak linking priorities - should help for GCC users | Nathan Letwory |