Age | Commit message (Expand) | Author |
2008-07-04 | small changes to py funcs that can run 100s of times a second, so python wont... | Campbell Barton |
2008-07-04 | non user visible changes and small optimizations to the game engine pyapi as ... | Campbell Barton |
2008-07-03 | Adding GameObject setLinearVelocity(), without this interacting with objects ... | Campbell Barton |
2008-07-01 | Checked all cases where PyArg_ParseTuple is used in blenders game engine and ... | Campbell Barton |
2008-07-01 | bugfix, ActionActuator was missing many checks for PyArg_ParseTuple failing. | Campbell Barton |
2008-07-01 | track to would crash (with a C++ assert) if the source and target are in the ... | Campbell Barton |
2008-06-30 | BGE python api addition, GameObject get/setState and Controller.getState() | Campbell Barton |
2008-06-30 | Fix for bug #7753: after game engine drawing with vertex arrays, | Brecht Van Lommel |
2008-06-29 | adding explicit cast to get things compiling | Jean-Luc Peurière |
2008-06-28 | BGE , fix an compile error | Hamed Zaghaghi |
2008-06-28 | BGE 2d-filter, custom shaders now can have depth texture and luminance texture | Hamed Zaghaghi |
2008-06-27 | patch [#15865] BGE API call to delete objects | Campbell Barton |
2008-06-26 | Python API/Game engine fixes, dosn't affect 2.47 | Campbell Barton |
2008-06-25 | Commented out face transp changing when switching images, this is more annoyi... | Campbell Barton |
2008-06-25 | BGE patch 15044 approved: Edit Object Dynamics Actuator. | Benoit Bolsee |
2008-06-25 | BGE patch: Add automatic support for armature driven shape keys. | Benoit Bolsee |
2008-06-25 | BGE patch: remove Shape key driver code from previous commit | Benoit Bolsee |
2008-06-24 | BGE patch: Add damping and clamping option to motion actuator. | Benoit Bolsee |
2008-06-24 | BGE patch: Add NAND, NOR, XOR, XNOR controllers. | Benoit Bolsee |
2008-06-24 | BGE patch: Add level option on sensor and fix sensor reset. | Benoit Bolsee |
2008-06-23 | BGE patch #14386: Action Actuator Current Frame Prop. This patch is very use... | Benoit Bolsee |
2008-06-22 | BGE patch: add state engine support in the logic bricks. | Benoit Bolsee |
2008-06-21 | * Documented that get/setOrientation use an inverted rotation matrix | Campbell Barton |
2008-06-19 | BGE bug fix for new shape action: mesh with multiple materials did not deform... | Benoit Bolsee |
2008-06-19 | BGE patch #13625: getLinearVelocity() rewrite to use only vector and matrix o... | Benoit Bolsee |
2008-06-18 | * Fix for a crash in game engine vertex array drawing with texfaces. | Brecht Van Lommel |
2008-06-18 | Small fix to be able to compile Blender. | Jiri Hnidek |
2008-06-18 | bugfix, BGE, use vec.safe_normalized() rather then vec.normalized() because i... | Campbell Barton |
2008-06-18 | Forgot to set Id property on new shape action files | Benoit Bolsee |
2008-06-18 | BGE Patch: Add Shape Action support and update MSCV_7 project file for glew. | Benoit Bolsee |
2008-06-17 | Merge of apricot branch game engine changes into trunk, excluding GLSL. | Brecht Van Lommel |
2008-06-17 | Use the scenes framerate for ipo and action framerate in the game engine, was... | Campbell Barton |
2008-06-16 | Material color was always overriding OBCOL for blender text. | Campbell Barton |
2008-06-15 | bugfix, clip alpha wasn't working in the GE, not happy with these functions, ... | Campbell Barton |
2008-06-15 | BGE patch: support Set Scene in BGE. Linked Set Scene should have no name con... | Benoit Bolsee |
2008-06-14 | Added access for adjusting timeOffset value at runtime, used for apricot (Fra... | Campbell Barton |
2008-06-13 | Some pose action ipo corruptions when using BGE, added some debug printf's wh... | Campbell Barton |
2008-06-10 | error in variable name, not sure how this even compiled | Campbell Barton |
2008-06-09 | adding clip alpha (binary alpha) to the 3D view and game engine. | Campbell Barton |
2008-06-08 | Bugfix #13666: | Joshua Leung |
2008-06-06 | fix 2dfilter problem on AMD64, Patches item #13626 | Hamed Zaghaghi |
2008-06-04 | Issue jms was having with # else on msvc. Seems odd but easy to fix. | Kent Mein |
2008-06-04 | bugfix #13618 - 2d filters + GLSL python scripts | Hamed Zaghaghi |
2008-06-04 | Fix BGE bug #13605: GameEngine corrupts Pose data | Benoit Bolsee |
2008-06-02 | Patch #11000 approved: [new function] KX_GameObject::alignAxisToVect() Align ... | Benoit Bolsee |
2008-05-25 | Apply BGE patch 11137: Render objects with negative scaling correctly (as in ... | Benoit Bolsee |
2008-05-25 | BGE patch: rename rayCastToEx() to rayCast() - better name | Benoit Bolsee |
2008-05-24 | BGE patch: add rayCastToEx(), an extended version of rayCastTo() for use in g... | Benoit Bolsee |
2008-05-24 | fix BGE bug #8646: unusable anaglyph settings | Benoit Bolsee |
2008-05-20 | replacing epydoc generation script with one copied from bpy docs | Campbell Barton |