Age | Commit message (Expand) | Author |
2013-04-30 | More image painting fixes: | Brecht Van Lommel |
2013-04-27 | BGE: Small fix to allow clip alpha to work with alpha shadows. | Mitchell Stokes |
2013-04-25 | game engine: Use bullet's default contact processing theshold | Sergej Reich |
2013-04-19 | BGE: Extend Framing Mode + Camera sensor | Dalai Felinto |
2013-04-18 | Fix #34997: when starting the game engine in one window and switching to a se... | Brecht Van Lommel |
2013-04-18 | style cleanup | Campbell Barton |
2013-04-14 | BGE: Cleaning up BL_ShapeDeformer's use of Blender's Key. This also fixes a b... | Mitchell Stokes |
2013-04-14 | BGE: Adding mipmapping control to bge.render via bge.render.setMipmapping() a... | Mitchell Stokes |
2013-04-14 | BGE: Adding a render.setFullScreen() and a render.getFullScreen() to allow fu... | Mitchell Stokes |
2013-04-12 | bge fix: framing mode "Expanded" not updated when resizing blenderplayer | Dalai Felinto |
2013-04-12 | code cleanup: warnings and style. | Campbell Barton |
2013-04-11 | code cleanup: unused vars, make other vars static. | Campbell Barton |
2013-04-08 | style cleanup | Campbell Barton |
2013-04-07 | Fix for [#34898] Typo in error message of mathutils.Vector | Thomas Dinges |
2013-04-07 | BGE: KX_Camera.getScreenVect() was using glReadPixels to get a depth value, w... | Mitchell Stokes |
2013-04-05 | BGE: Cleaning up the VBO code to use RAS_TexVert more directly instead of cop... | Mitchell Stokes |
2013-04-05 | correction to previous warning cleanup, also quiet shadow-warning for thumbna... | Campbell Barton |
2013-04-05 | code cleanup: bge warnings | Campbell Barton |
2013-04-04 | Fix #34863: bge.render.makeScreenshot from Blender was only saving PNG files, | Brecht Van Lommel |
2013-04-04 | Fix for [#34754] "Revision 55527 provokes glitchy GLSL shadow map rendering" ... | Mitchell Stokes |
2013-03-29 | style cleanup | Campbell Barton |
2013-03-28 | style cleanup: osl and NULL pointer use, also correct sequencer gap operator ... | Campbell Barton |
2013-03-26 | style cleanup: | Campbell Barton |
2013-03-25 | code cleanup: | Campbell Barton |
2013-03-24 | fix for struct definition building with msvc2008 and some style cleanup. | Campbell Barton |
2013-03-23 | BGE: getting rid of a few maybe-uninitialized warnings. | Mitchell Stokes |
2013-03-23 | fix for BGE crash replicating a navmesh. | Campbell Barton |
2013-03-22 | code cleanup: unused defines, shadowing and unintended enum-as-variable. | Campbell Barton |
2013-03-22 | code cleanup: use booleans and const's for operator vars. | Campbell Barton |
2013-03-22 | BGE bugfix for [#34505] Vertex Colors not working in the BGE (for custom GLSL... | Dalai Felinto |
2013-03-22 | code cleanup: conversion from blender to BGE was unnecessarily confusing in c... | Campbell Barton |
2013-03-22 | BGE bugfix: [#34550] getVertexArrayLength changed in 2.66 | Dalai Felinto |
2013-03-19 | BGE: Adding a getProfileInfo() function to bge.logic. This function returns a... | Mitchell Stokes |
2013-03-19 | bge bugfix: [#34677] Setting Boolean property on KX_GameObject creates Int type | Dalai Felinto |
2013-03-18 | style cleanup | Campbell Barton |
2013-03-17 | use const pointers for file loading and booleans for animation system return ... | Campbell Barton |
2013-03-17 | code cleanup: add 'const' to headers to quiet msvc warnings, also remove (cha... | Campbell Barton |
2013-03-15 | code cleanup: rename BKE_mesh_to_curve_ex --> BKE_mesh_to_curve_nurblist, | Campbell Barton |
2013-03-12 | Patch [#34373] Use i18n monospace font in Text editor and Python console | Irie Shinsuke |
2013-03-10 | patch [#34103] check_for_dupid.patch | Campbell Barton |
2013-03-08 | style cleanup | Campbell Barton |
2013-03-07 | bullet: Update to current svn, r2636 | Sergej Reich |
2013-03-05 | code cleanup: also change BKE_blender.h BLENDER_VERSION_CHAR to 'a' so as not... | Campbell Barton |
2013-03-05 | patch [#34103] | Campbell Barton |
2013-03-04 | bge bugfix: [#34517] 2D Filter causes mouselook script drifting effect (patch... | Dalai Felinto |
2013-03-04 | BGE bug-fix[#34523] 2dfilter produces render error (objects disappear) - like... | Dalai Felinto |
2013-03-04 | code cleanup: unused vars in collada, preprocessor formatting & warning in mi... | Campbell Barton |
2013-03-02 | BGE: Fix for bugs #34428, #20856, #20281. These were all multi-uv bugs caused... | Mitchell Stokes |
2013-03-02 | Fix #34483: game engine multi UV glsl materials not working correct after cha... | Brecht Van Lommel |
2013-02-27 | add PHY headers to cmake's ketsji (else some IDE's won't show) | Campbell Barton |