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2008-10-17BGE bug fix (continuation of previous bug fix): Benoit Bolsee
- Forgot to make SCA_ISensor::UnregisterToManager() virtual to intercept active-inactive transition on collision sensor to clear colliders reference. - Don't record collision on inactive sensor. This situation occurs when an object with an inactive collision sensor collides with an object with an active collision sensor: the collision handler triggers both sensors. The result of this bug was pending references that eventually cause temporary memory leak (until the sensor is reactivated).
2008-10-17BGE showstopper bug fix: Benoit Bolsee
- Reset hit object pointer at end of frame of touch sensor to avoid returning invalid pointer to getHitObject(). - Clear all references in KX_TouchSensor::m_colliders when the sensor is disabled to avoid loose references. - Test GetSGNode() systematically for all KX_GameObject functions that can be called from python in case a python controller keeps a reference in GameLogic (bad practice anyway).
2008-10-17[#17845] View Snapping causes background grid confusionMartin Poirier
view needs to be reset while moving to take care of view snapping properly.
2008-10-15cleanup epydoc errorsCampbell Barton
2008-10-14resaved in the gimp, now loads with libpng 1.2.30Campbell Barton
2008-10-14Bugfix #17832Ton Roosendaal
Particle system crashed in convertblender, missing NULL check. This fixes crash, render survives, but I doubt it was meant so... Will leave it Janne to evaluate later.
2008-10-14Collisions: CollisionModifier needs to be resetted for every loopDaniel Genrich
2008-10-14Bugfix for regression from 2.46 on cloth collisions reported by Daniel ↵Daniel Genrich
Salazar via IRC
2008-10-14Bugfix on IRC report. Luckily Daniel Salazar *does* carefully check ourTon Roosendaal
regression files, it showed small dark outline errors on envmap. This commit rewinds bugfix #8437, which actually had to be fixed on another location in code, which was done a few weeks ago. :)
2008-10-14Bugreport in IRC: Area lamp, "Constant jitterred" had wrong alignmentTon Roosendaal
code, causing the "SamplesY" button to overlap others.
2008-10-14Bugfix #17830Ton Roosendaal
Index OB pass didn't support FSA for Ztransp. Also made buttons to set black/white for non-RGBA images hide in Image Window, the Curves color code only supports 4 channels atm.
2008-10-14Action Editor - Grease Pencil Bugfix:Joshua Leung
When Action Editor was maximised, Grease Pencil data disappeared. This was due to the screen-swapping that went on. Now, it uses the old-screen that was stored in the maximised Action Editor's screen (should be safe...)
2008-10-14Grease Pencil Bugfixes:Joshua Leung
* Onion-skinning with GStep > 0 was not showing enough of a noticable difference between ghosts. Improved method of calculating this. * Clicking in a Grease-Pencil datablock channel in the Action Editor would crash
2008-10-13Part two of the 2.48 release preparation!Ton Roosendaal
(After this svn tag)
2008-10-13missing calls to countall() on switching scenes in the outliner.Campbell Barton
2008-10-12Added a -noglsl option to disable GLSL from the command line.Brecht Van Lommel
2008-10-12hard limit in for bpy material was wrongCampbell Barton
2008-10-12correction to epydocCampbell Barton
2008-10-12- Fix for bug #17825: baking SSS is not supported, but it didn't giveBrecht Van Lommel
proper results, should bake as if SSS was disabled. - Fix for GLSL to handle failing shadow buffer creation better. - Fix for sky/atmosphere version patch, was not doing files from 2.46 and newer.
2008-10-12Bugfix, studio report by Pablo VenomgfxTon Roosendaal
- insert key crashed when object ipo was in action, but action got unlinked from object
2008-10-12== Sequencer ==Peter Schlaile
This fixes (works around): [#13598] LOAD / SAVE: Segfault after attempting to load surround encoded file
2008-10-12in rare cases the screen cant be found for BPy's file/image selectorCampbell Barton
2008-10-12Small fix, ancient issue: Ton Roosendaal
drawing object names in 3d window, zbuffered mode, didn't show up.
2008-10-12* Patch #17729 from Dalai FelintoMatt Ebb
Additional sculpt mode hotkeys to toggle Smooth stroke (Shift S) and Anchored brush (Shift A) . Menus are updated with hotkeys too. This is a real last minute one, but it was given the ok previously, and I've just had time to commit this for him.
2008-10-12Bugfix:Joshua Leung
Grease Pencil panel in Sequencer and Nodes were not able to be minimised.
2008-10-12Fix for opengl errors being thrown when creating textures, it wasBrecht Van Lommel
setting the magnification to GL_LINEAR_MIPMAP_NEAREST but that is only valid for minifaction, should be GL_LINEAR instead. OpenGL driver should refuse setting this so should be harmless, but better to fix it anyway.
2008-10-12Grease Pencil Bugfixs:Joshua Leung
- Eraser now works in Sequence Editor. Cleaned up the code that handles Sequencer coordinate-conversions so that it should be a bit faster (doesn't need to recalculate offsets+scaling for every point that is made). - Fixed mistake made in previous commit that made the pressure value (for tablets) an integer instead or a float. This should solve some of the reports of bits of strokes being missed on tablets.
2008-10-12Fix for two more game engine issues:Brecht Van Lommel
* Debug text drawing didn't disable textures correct leaving texture state invalid, quite old issue. * Multitexture materials didn't get enabled correct, recent bug. Both pointed out by José Ignacio Romero, thanks!
2008-10-12Fix crash in game engine IPO code, got out of sync after IPO cleanup, ↵Brecht Van Lommel
removed the duplicated function declarations.
2008-10-12Actual fix for bug #17819, that doesn't disable the functionality, crash ↵Brecht Van Lommel
with tiled image textures in the game engine.
2008-10-12prevent crash in gpu_draw.c, so tilemode might not have GLSL/GPU featuresErwin Coumans
/* for tiles, copy only part of image into buffer */ if (GTS.tilemode) { return 0; //disabled for now, it causes crashes See tracker issue here: http://projects.blender.org/tracker/index.php?func=detail&aid=17819&group_id=9&atid=125
2008-10-12Last (hopefully) soft body fixes: Erwin Coumans
Enable soft body collision clusters by default. Add option to 'disable collision' button between soft body and rigid body connected by constraint (option was already available between two rigid bodies)
2008-10-11Fix for bug #17794: GLSL didn't take into account normal mapsBrecht Van Lommel
for Nor texture inputs.
2008-10-11Fix for recent commit, should only do glFinish() on Windows.Brecht Van Lommel
2008-10-11Fix for bug #17809: crash with glsl materials and nodes refresh,Brecht Van Lommel
didn't attach to the right materials to the lamp.
2008-10-11Fix for bug #17793: the glFinish() call in ghost that was disabled in a ↵Brecht Van Lommel
previous commit, because it was causing performance issues for the game engine, apparently still is needed to solved issues with FSAA. Now instead it will still call this for blender but not anymore for blenderplayer.
2008-10-11Bugfix #17810: Blender crashes when constraint-keys are moved in NLAJoshua Leung
Copy and paste error. Was using ob-ipo instead of conchan->ipo
2008-10-11Quick PyAPI patch:Joshua Leung
Now it is possible to clean IPO-curves using the call: icu.clean() There's an optional value to specify the threshold to use for cleaning. This just wraps the internal clean_ipo_curve() function.
2008-10-11Grease Pencil Bugfixes:Joshua Leung
* Fix for #17808: Can't compile using SunCC - gpencil.c uses DOS line endings. Added some svn-properties on gpencil files and also keyframing ones that I added, so that this shouldn't be a problem anymore. * In Node Editor, it is now possible to close an open Grease Pencil panel when there is no node-tree being shown (i.e. after switching between node editing modes)
2008-10-11removed warning in fluidsim.cCampbell Barton
fixed tooltip for delay sensor - delay is in tics not frames
2008-10-11Fix for a relative paths issue in the game engine. G.sce was beingBrecht Van Lommel
kept as the original file, but that can't work correct for solving relative paths once a .blend in another directory is loaded. The reason it went OK with the apricot tech demo is that the images there were lib linked into the level file, which still worked. Now it sets G.sce to the current loaded .blend file. Note that the python config file path still uses the first loaded .blend file so it looks in the same location each time. Also added some NULL pointer checks in the joystick code because it was crashing there on Mac, there's similar checks in related functions so I'm assuming this was just a missed case.
2008-10-11Bugfix #17802: Grease Pencil still draws when not shown in Image EditorJoshua Leung
Added missing check for this case.
2008-10-10This commit fixes bug: [#17770] Texture Plugins do not work. (on windows)Kent Mein
Thanks to Lguillaume for helping with this one. Had to go back to bug: [#17631] PIL_dynlib_get_error_as_string() returns NULL, causes crash and revert the fix and make some new updates. function needs to return NULL so fix the functions that were assuming it always returns a string. Kent
2008-10-10Missing include, apparently only scons+mingw suffers this, strange.Ton Roosendaal
2008-10-10BGE bug #17789 fixed: Lock Active Camera and Layer to Scene doesn't work in ↵Benoit Bolsee
BGE. This bug fix applies only to games started from the 3D view. Now the BGE will use the layer and camera selected in the 3d viewport under the mouse when the user presses P. Note that there is still a problem with the restart game actuator but that's another bug.
2008-10-10fix: leave default behaviour the same to be backward compatible with ↵Erwin Coumans
previous rigid body constraints: No Collision between linked objects if button is pressed.
2008-10-10use BLI_strcasecmp instead of strcasecmp so it actually links under WindowsErwin Coumans
2008-10-10Fix bug in rigid body constraint buttons drawing, and while we are at it, ↵Erwin Coumans
add 'Collision' button to disable collisions between bodies, linked between constraint.
2008-10-10fix for [#12255] Rename the File at File Window,the file is deletedCampbell Barton
renaming a file on win32 would delete it because it didnt test if the 2 filenames were the same (case insensitive), and remove the 'to' file to make way for the 'from' file.
2008-10-10== Python ==Willian Padovani Germano
Bug: [#17734] Loading a python script's help dosn't work reported by Rian Tut (thanks). Actual problem: scripts with spaces in their filenames were not supported by the code that registers scripts in menus and runs them. Added support w/o breaking eventual, rare scripts that parse the Bpymenus file. They will still need an update to support filenames with spaces, like done here for these scripts: Scripts Help Browser and Scripts Config Editor. PS: tested on Linux. Please test on other platforms: just make sure scripts still appear in menus (the File->Export, for example), even after re-registering them (Scripts window -> Scripts Menu -> Update Menus) and that the Scripts Help Browser still works.