Age | Commit message (Expand) | Author |
2006-11-23 | Bugfix: test_index_face got wrong number of vertices when converting NMesh | Brecht Van Lommel |
2006-11-23 | softbodies | Jens Ole Wund |
2006-11-23 | Fix for bug #5296: Mesh.update destroys vertex groups. Code wasn't | Brecht Van Lommel |
2006-11-23 | Bugfix: added ORIGINDEX layer in CDDM_calc_edges, this could crash some | Brecht Van Lommel |
2006-11-23 | Bugfix #5295 | Ton Roosendaal |
2006-11-23 | VenomGFX report: | Ton Roosendaal |
2006-11-23 | * free socket names | Nathan Letwory |
2006-11-23 | * add two files for development of pynodes - note that the module in this is ... | Nathan Letwory |
2006-11-23 | make compiler happy | Erwin Coumans |
2006-11-23 | * Fix for alignment in last commit | Matt Ebb |
2006-11-23 | pass right friction/restitution/damping values to btRigidBody | Erwin Coumans |
2006-11-23 | * Upgraded the User Prefs OpenGL lights section to use nice modern vector and | Matt Ebb |
2006-11-23 | Bugfix #5289: "Shape Wizard Widget" script was using non-existant key: | Ken Hughes |
2006-11-23 | Fix for bug #5288: | Brecht Van Lommel |
2006-11-23 | Fix for bug #5285: remove last vertex group in edit mode crashed, this | Brecht Van Lommel |
2006-11-23 | (Partial) fix for bug #5289: | Brecht Van Lommel |
2006-11-23 | Make "Snap to frame" (SHIFT-S) in action editor not crash and not display | Alexander Ewering |
2006-11-22 | Very rare error in file reading, sequence pointer magic could fail. | Ton Roosendaal |
2006-11-22 | Makefile support for bullet2 ... please test | Chris Want |
2006-11-22 | Render Baking candy: while baking, the UV Image window shows the progress | Ton Roosendaal |
2006-11-22 | - eve->tmp.l is used for storing temporary indexes (not prev pointer) | Jiri Hnidek |
2006-11-22 | =Texture Plugins= | Chris Want |
2006-11-22 | Upgrades to the UVProject modifier: | Ben Batt |
2006-11-22 | Crash in sequencer caused by incorrect checking for 'last seq'. This fix | Ton Roosendaal |
2006-11-22 | Bugfix #5282 | Ton Roosendaal |
2006-11-22 | Bugfixes: | Ton Roosendaal |
2006-11-22 | Fix for bug #5280: | Brecht Van Lommel |
2006-11-22 | Python API | Ken Hughes |
2006-11-21 | Python API | Ken Hughes |
2006-11-21 | Python API | Ken Hughes |
2006-11-21 | Bugfix #5277 | Ton Roosendaal |
2006-11-21 | Fix for loading UVs in linked meshes. | Brecht Van Lommel |
2006-11-21 | Bugfix, own collection: | Ton Roosendaal |
2006-11-21 | This adds temporary upward compatibility for TFaces, until the 2.43 release, | Brecht Van Lommel |
2006-11-21 | Fix for joining meshes with tfaces. | Brecht Van Lommel |
2006-11-21 | Bugfix #5258 | Ton Roosendaal |
2006-11-21 | Bugfix #5270 | Ton Roosendaal |
2006-11-21 | Bugfix #5265 | Ton Roosendaal |
2006-11-21 | more Bullet 2.x upgrading. fair amount of functionality is now restored, not ... | Erwin Coumans |
2006-11-21 | Fix for commit from Brecht: | Ton Roosendaal |
2006-11-21 | RESCUE COMMIT! | Ton Roosendaal |
2006-11-21 | updated CMake files for game engine for Bullet 2.x upgrade | Erwin Coumans |
2006-11-21 | Changed the sculptmode undo system slightly to make it easier to improve/exte... | Nicholas Bishop |
2006-11-21 | * Show renderability toggle for all objects, since they might be used | Matt Ebb |
2006-11-21 | * Dupli objects (dupliverts, dupligroup, etc) now get invisibility based on t... | Matt Ebb |
2006-11-21 | == Action Editor == | Joshua Leung |
2006-11-21 | * Modified version of patch #5109 by Onur Yalazi, 'view camera selector'. | Matt Ebb |
2006-11-21 | * Tweak to show invisible objects if they are being edited in edit mode | Matt Ebb |
2006-11-21 | Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x | Erwin Coumans |
2006-11-21 | Step 1 of Bullet 2.x upgrade: | Erwin Coumans |