Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/source
AgeCommit message (Collapse)Author
2010-05-23Fixed invalid use of PyUnicode_FromFormat() where PyUnicode_FromString()Tamito Kajiyama
should have been used.
2010-05-23Fix for a compilation issue with GCC.Tamito Kajiyama
2010-05-23Docstring update for Nature::MATERIAL_BOUNDARY (cf. revision 28919).Tamito Kajiyama
2010-05-23Changed the factory settings of some Freestyle parameters as follows:Tamito Kajiyama
FreestyleSettings.crease_angle = 134.43 FreestyleSettings.sphere_radius = 1.0 FreestyleSettings.dkr_epsilon = 0.001
2010-05-23New option to specify the angular threshold for detecting crease edges.Tamito Kajiyama
An entry "Crease Angle" has been added to the Layers tab of the Render buttons, to allow users to specify an angle (between 0 and 180) used for crease edge detection. An edge is considered a crease edge if the angle between two faces sharing the edge is smaller than the threshold. The default value is 134.43 degrees (for backward compatibility). Be aware that a larger threshold leads to a larger number of feature edges and thus a larger memory consumption.
2010-05-23New option for detecting feature edges at material boundaries.Tamito Kajiyama
A checkbox "Material Boundaries" has been added to the Freestyle options in the Layers tab of the Render buttons. By enabling the option, any edge between two faces with different materials is detected as a feature edge. In style modules, edges at material boundaries can be tested with pyNatureUP1D(Nature.MATERIAL_BOUNDARY).
2010-05-22Merged changes in the trunk up to revision 28911.Tamito Kajiyama
2010-05-22* Fix for a crash in StrokeVertexIterator::getObject().Tamito Kajiyama
* Minor docstring fixes.
2010-05-22Makefiles: make sure syntax is correct...Stefan Gartner
2010-05-22Makefiles: statically link tiff libs when WITH_TIFF is set to true, which is ↵Stefan Gartner
the default for all platforms
2010-05-21Removed unused argument mmd from multires reshape functions.Sergey Sharybin
2010-05-21Bugfix: #22385: Shift-click in NLA does not do 'extend' selectJoshua Leung
Caused by typo in selection flags code.
2010-05-21Motion Paths: Experimental optimisations from joeedh for speeding up the ↵Joshua Leung
calculation process This works by tricking the depsgraph into giving us a smaller list of objects to evaluate, with all the necessary objects + their dependencies at the start of the list. On any complicated setup where non-object parameters need to be referred to (i.e. by drivers) to affect an object's transform, these optimisations will fail and the old (slower) method is still the best way (modify the ifdef and comment out the optimise depsgraph call to do so). However, we'll assume that these aren't too common in real productions, so things should be fine with these fixes. If there really is a need for both, then global options to control these things could follow.
2010-05-21-->Fix for bake with faces that have alphaGeoffrey Bantle
Baking for faces with alpha only worked if 'clear' was turned off in bake options.
2010-05-21libtiff working on linux & cmake again.Campbell Barton
2010-05-21Blender TIFF supportMatt Ebb
* Removed dynamic linking libTIFF code and change it to static linking (built into the blender executable). Dynamic linking made things a fair bit more complicated and wasn't working at all before on OS X - the dylib didn't exist and wasn't being copied. Since TIFF is more heavily depended upon now in Blender, it makes sense to make it less 'optional' and more in line with other libraries. I've updated both CMake and scons, and CMake on OS X/64bit works fine. It's now up to other platform/build system maintainers to enable this for their respective platforms (Campbell will check it for linux). For windows, and non-64bit osx, we need static libtiff libraries in /lib. I've added options WITH_TIFF for CMake and WITH_BF_TIFF for scons, so if blender won't build because of this, you should be able to disable these options until your build system has been updated. * Bonus feature: while doing this, I added support for loading 16bit and 32bit per channel TIFFs - they get converted to Blender's float buffers. Handy for zbrush displacement maps!
2010-05-20opengl render was freeing all images from the graphics card each update.Campbell Barton
with some 4x4k and 4x8k textures this becomes very slow. only free animated textures (movies and sequences)
2010-05-20merged 28885 frame update fix to trunk, slightly updatedJoseph Eagar
2010-05-20missed some boundbox's drawing when they shouldntCampbell Barton
2010-05-20Quicky untested fix for MotionPath baking bug - heads/tails doesn't work (as ↵Joshua Leung
reported by William). Hopefully this improves/fixes the problem.
2010-05-20Motion Path Tweaks:Joshua Leung
- #22155: keyframe dots not shown on path for bone keyframes that aren't in a group with a matching name. Since this situation is going to become more common in 2.5, I've added an option which will alternatively just search the entire action to find all F-Curves associated with bones. The old option is still the default though for the general cases. - When keyframe drawing is enabled, the current frame will also be indicated on the path now as a (bigger) green dot, as requested by William. This makes it easier to see the position on the path on the current frame.
2010-05-20Durian Request: Panel for editing Keyframe values numericallyJoshua Leung
This panel allows editing of the coordinates of the 'first selected keyframe' on the Active F-Curve. That is, if you've got keyframes A (5), B (7), and C (12), and B & C are both selected, then the 'active keyframe' will be B. While I still think it's more efficient to use the cursor for batch-setting a bunch of keyframes, there are currently problems using that for sub-frame placement on the x-axis. Notes: - There is none of the averaging crap from before, where no accurate value could ever be set. - Take care when setting the values of the handles, since getting correct F-Curve recalc flushing working via the RNA stuff is VERY TRICKY, and has been left out for now to get something workable. I recommend setting the values numerically, then grabbing these keyframes and immediately cancelling, to get these updates done.
2010-05-20Bugfix #22374: index=-1 not work for keyingset.paths.add() functionJoshua Leung
Simple typo which meant that paths with 'Entire array' set could not be reimported properly.
2010-05-20Properly restored shift-up/down arrow as alternative hotkeys for jumping ↵Joshua Leung
between start/end frames, as mentioned by venomgfx a while ago.
2010-05-20only-render option now wont draw wire or boundbox unless in wire or boundbox ↵Campbell Barton
draw modes. note: Im not all that happy with where this feature is going in terms of readability, however preview renders are very distracting when physics meshes and bounding boxes are animating over the top of characters.
2010-05-20some rna numbers were signed when they shouldnt be (simplify could have its ↵Campbell Barton
subdivisions set negative)
2010-05-20Bugfix #22204: curve modifier onto lamp energy with more than one user of ↵Joshua Leung
lamp settings creates two modifiers This was caused by the multi-user data appearing multiple times in the channel list. Now most editing functions filter out duplicates before doing anything to prevent these problems. Hopefully the additional cost of filtering the entire list an extra time won't be too much of a speed/mem hit...
2010-05-20FCurve.evaluate() and bounds() patch from Dan EicherCampbell Barton
2010-05-20access to 3d viewport location, distance and rotation.Campbell Barton
- rotation must stay normalized (not enforced since it could break calculations) - view_location is flipped internally.
2010-05-19possible un-initialized valueCampbell Barton
2010-05-19revert 28807, fix for [#21385] Multilayer OpenEXR files import into other ↵Campbell Barton
compositors upside down looks like a threading problem: Easy to redo, 1024x436, FSA, 4 threads. With 1 thread it runs ok, need to look into this further but no time now so reverting.
2010-05-19Compile fix. Thomas Dinges
2010-05-19previous commit undid DingTo's re-arrangement.Campbell Barton
2010-05-19Logic UI and Operators: adjusts on Layout + copy properties operator + fix ↵Dalai Felinto
on copy logic bricks operator (and moved to OBJECT_OT) * adjusts on Layout: - in order to avoid much changes when copying Logics, it's nice to have the logic s/c/a always displaying even though it's not valid (e.g. edit mesh used from a camera object). Now a message shows in the s/c/a alerting to the problem. * logic operators under OBJECT_OT - copy properties and logics Matt, is it possible to have the object game properties listed as a submenu from "Copy Properties" ? So from the "Copy Game Property" menu we would have three options: "Copy a property" -> (submenu) prop1, prop2, prop3 "Replace all Properties" "Merge all Properties" For the current task list in Logic Editor: http://www.pasteall.org/13245
2010-05-19AnimViz UI Tweak - Made Motion Paths and Onion Skinning UI's more consistent ↵Joshua Leung
in terms of how they deal with the current 'mode'
2010-05-19fix for possible un-initialized variableCampbell Barton
2010-05-19render_ -> use_ prefix, copied from render branch.Campbell Barton
2010-05-19remove function to check for correct rv3d->perps, could crash in some cases ↵Campbell Barton
and blender checks that its correct in the view3d code.
2010-05-19rna property RegionView3d.perspective - ORTHO/PERSP/CAMERACampbell Barton
useful for setting the camera view from python
2010-05-18fix for opengl render when called from pythonCampbell Barton
2010-05-18temp workaround for report/print conflict causing loaded libs to print twice ↵Campbell Barton
in some cases.
2010-05-18bpy.app.background - so a python script can check if blender is running ↵Campbell Barton
without a UI
2010-05-18dont use a thread for baking in background mode, its not really any ↵Campbell Barton
advantage since it starts a single thread that runs a loop.
2010-05-18make pack all not back library data, dont attempt to pack image viewers or ↵Campbell Barton
generated images.
2010-05-18fix for crash baking in background mode.Campbell Barton
2010-05-18Fix [#22303] bpy.ops.image.reload(); texture-button is always inactiveMatt Ebb
2010-05-18context.PointCache --> context.point_cache (not to confuse type with ↵Campbell Barton
property name)
2010-05-18Fix [#22304] Tiff 16bit gives darker imagesMatt Ebb
Also fixed similar issue for jpeg2000
2010-05-18Fix : Preview render wasn't updating when switching pinned materials (and ↵Matt Ebb
other types)
2010-05-18include game engine docs in sphinx doc generation:Campbell Barton
bge.events, logic, render & types (others still need work) Updated http://www.blender.org/documentation/250PythonDoc