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2010-02-06[#20994] seem that -F flags is not honored any more on linux ubuntu 9.10Martin Poirier
Case Insensitive flag was reversed, making -F act like -f.
2010-02-06Wrong text for missing format with -FMartin Poirier
2010-02-06Fix #20953: vertex and weight paint mode still had 500k verts limit.Brecht Van Lommel
2010-02-06Fix #20951: move to layer popup hotkeys shift 1..9 were not working correct.Brecht Van Lommel
2010-02-06bugfix [#20990] maker name don't show in render stampCampbell Barton
2010-02-06bugfix [#20989] DupliVert of DupliGroup crashCampbell Barton
2010-02-06commit from joe 26206, removed timer from zoom. this is needed for ↵Campbell Barton
continuous zoom.
2010-02-06Constraints Loading:Joshua Leung
Refactored the constraints reading code to take advantage of the new ID loopers. Now, adding a new constraint type will not require much effort with the file loading code, unless the constraint uses any special direct data which needs to be handled differently.
2010-02-06Constraints API: ID-LoopersJoshua Leung
Added a system for running a callback on all the ID-blocks referenced by constraints (like for modifiers). Also, added an API function which calls these on the constraints present in the given list. These could be used for: - the proxies + action/pyconstraint fix that campbell committed - simplification of file loading code
2010-02-06BGE: rna update for Logic BricksDalai Felinto
New Actuators done: * SCENE * RANDOM * MESSAGE * GAME * VISIBILITY * TWODFILTER * PARENT Actuators to be done: * OBJECT (aka MOTION) * SOUND * PROPERTY * CONSTRAINT * EDIT_OBJECT * ACTION * SHAPE_ACTION * STATE * ARMATURE Actuators done already: * IPO * CAMERA once again: feedback is appreciated.
2010-02-06BGE: rna update for Logic BricksDalai Felinto
Sensor and Controllers: small fixes and suggestion (comments) for future improvement - mainly to replace text properties to material, text or object datablocks. Actuators done: * IPO * CAMERA Actuators to be done: All the others (their structure is in the file) Adding NC_LOGIC ** If someone want to help on that: Files used for actuator RNA: - logic_window.c - DNA_actuator_types.h *** my first big RNA operation. critics/suggestions are welcome **** padded some DNA variables that were not been used.
2010-02-06Bugfix #20971: IK Joints Inexplicably Stiff In Recent Blender 2.5 BuildsJoshua Leung
- IK-Solver interfaces were still converting units from degrees to radians. Made these all use radians now. - Tried to fix the DOF limits drawing. This is still not totally functional again yet, but at least there are visible lines now.
2010-02-06Disabled ability to animate FPS setting, since this was producing weird and ↵Joshua Leung
crazy effects for when viewing timecodes. See http://www.pasteall.org/blend/1769 and switch to timecode displays in the timeline (Ctrl T) to see the effects of this (in an old build).
2010-02-05Merge -c 26630 from COLLADA branch into trunk.Arystanbek Dyussenov
2010-02-05changes to 'view selected' operator.Campbell Barton
- near clipping is not used to clamp minimum zoom level in ortho mode. - view selected applied to a single point (no bound-box volume) just moves the view rather then zooming in. for sintels face view selected didnt work well for eg: selecting a face at the mouth and zooming in.
2010-02-05active face was incorrectly set on entering editmode.Campbell Barton
2010-02-05VBO's face index was incorrect, didnt see this break anything but was giving ↵Campbell Barton
the triangulated index (always wrong for quads).
2010-02-05[#20462] Weight painting subsurf mesh doesn't work with VBOCampbell Barton
- backbuf colors were ignored with VBO's, disable since to make this work with VBO's it would need to re-bind a color array, then restore the previous one after.
2010-02-05Bugfix for "Show Only Selected" option and Bones (in Animation Editors):Joshua Leung
If you have some bones selected, and then hide their layer, they would stay selected + visible even when you make another selection. Now, they are hidden and are no longer visible when they aren't on visible layers. Currently, this is only done if the channels are being filtered by visibility, but this could easily be changed to do without this check. Will see how this goes after some production testing. :)
2010-02-05Armature Drawing - Active Bone:Joshua Leung
Active bones are now only highlighted if they are also selected. This reduces confusion over when something will get moved/edited.
2010-02-05bugfix for proxying linked objects & action constraints, reference to linked ↵Campbell Barton
actions were being lost.
2010-02-05bugfix [#20936] Making lasso-selection of verts in weightpaint-mode "misses ↵Campbell Barton
target" xray objects can overwrite the view's obmat.
2010-02-05Fly Mode Bugfix: Animation recording works againJoshua Leung
2010-02-05Bugfix #20975: Deleting a constraint causes segfaultJoshua Leung
Missing null checks in API functions.
2010-02-05BGE: Sound Actuator APIDalai Felinto
act.time can set the sound position (float in seconds) act.is3D RO gives you the dimension of the audio act.minGain3D, maxGain3D ... set the 3D parameters of the sound ** PyDoc to be done. Jörg Müller (NeXyon) do you want to document them? The file is here: //source/gameengine/PyDoc/GameTypes.py + adding a missing \n to KX_Scene.cpp. (kind of typo)
2010-02-05BGE fix: KX_Lamp using strcmp wrongly + typo in rna_defineDalai Felinto
2010-02-05fixing blenderplay compilingTom Musgrove
2010-02-05use the camera's lens angle as radians.Campbell Barton
2010-02-04access spot size in radians from python.Campbell Barton
2010-02-04reading in hair with dynamics wasnt working but mostly crashed when ↵Campbell Barton
duplicating the object. from reading all places dynamic hair is used I think these changes are correct (cloth seems to share pointcache with the psys) but its not obvious. jahka: please check this is ok.
2010-02-04when autodepth is enabled use the z-depth for placing the cursor.Campbell Barton
2010-02-04sync the custom transform option for proxiesCampbell Barton
2010-02-04fix for crash when deleting duplictaed objects with particle systemsCampbell Barton
cloth modifier was copied but not assigned to the new psys.
2010-02-04ghash tweak to not do so much preallocationJoseph Eagar
2010-02-04BGE: Optimize Soft body conversion: don't create BVH structure.Benoit Bolsee
A btBvhTriangleMeshShape object is created when converting a mesh to physics, also in case of Soft body although the soft body will not use it (it only uses the mesh interface). This patch keeps this system for compatibility with the KX converter but avoids the creation of the BVH structure, which consumes a lots of CPU. This should speed up significantly the conversion of large mesh to softbody. A secondary optimization is that the sharing of shapeInfo is extended to rigid body using gImpact. Before it was only active between static body and soft body.
2010-02-04[#20681] Text beveling works incosistently when not justifying text leftCampbell Barton
as changed in 2.4x
2010-02-04Small tweaks to Knife CutJoshua Leung
- Number of multicuts can now be set (only usable for multicut mode) - Midpoint cutting is now done using shift-k + drag hotkey mapping These were just minor properties changes, which shouldn't be too much of a hassle for BMesh merging.
2010-02-04New Transform 3D view recalculate scheme.Martin Poirier
Only recalculate changes when absolutely necessary (mouse move triggers a soft recalc that will only happen before the next redraw other events trigger hard recalcs). The problem was that mouse moves are reported as lots of events (with small dx,dy) between each redraw which would trigger often heavy recalculations every time while only the last one was really important (the one before the redraw). This makes snap project (retopo) much more manageable but induces a very small lag equal to one refresh cycle. Confirming transform does a hard refresh, so the final result is always consistent with mouse position.
2010-02-03Wrong argument for internal snap call.Martin Poirier
2010-02-03Pre Draw callback for 3D view.Martin Poirier
2010-02-03[#20957] Python API: unlink an object while in edit mode may crash BlenderCampbell Barton
disallow unlinking objects if there not in object mode.
2010-02-03avoid nan tangents which happen with cubes that have generated UVsCampbell Barton
2010-02-03-fpe command line argument. Tying it to -d is just hell.Martin Poirier
2010-02-03use fpe_handler on linux when running with -d, this runs a function rarther ↵Campbell Barton
then quitting, use for setting breakpoints to find where nan/inf occur.
2010-02-03bugfix [#20709] Strange rendering artifacts in raytraced refractionCampbell Barton
2010-02-03bugfix [#20943] Solidify Modifier working incorrectlyCampbell Barton
old code was merged chich use the angle degrees.
2010-02-03Bugfix #20586: Selecting "Straight Line" from Grease Pencil crashes in UV ↵Joshua Leung
image editor This commit adds a check that should prevent crashes of the kind that were occurring in the report description from happening. However, I couldn't verify yet whether this really works, since it appears the bug has temporarily disappeared in recent svn. Just in case, I've committed this fix, and we can revert/improve if the bug returns.
2010-02-03Missed a few places in previous constraints commitJoshua Leung
2010-02-03Bugfix #20902: In PoseMode, ObjectMode constraints can't be deleted or moved ↵Joshua Leung
up/down
2010-02-03Spline IK: Small tweak improving (but not completely solving) the situation ↵Joshua Leung
for bug #20708 The best workaround for problems with SplineIK applied to a chain of BBones so far is to disable 'Chain Offset'. Hopefully this workaround will soon become irrelevant.