Age | Commit message (Collapse) | Author |
|
Uniform scale is superior to non-uniform scale in that it works with
parenting without causing shear. Thus it is a valid desire in some
cases to turn arbitrary scale into guaranteed uniform scale.
Implementing this in the Copy Scale constraint allows one for instance
to 'inherit scale as uniform' by disabling Inherit Scale, and using
Copy Scale from parent with Offset and Make Uniform.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D5614
|
|
Pointed out in rBM5719
|
|
Actual issue is with triangle beautify,
avoid precision error by scaling the epsilon
by the face area when it's over 1
The mesh in the report was very large (approx 2000 on each side),
causing precision issues with a fixed epsilon.
|
|
We do not want to touch to other ID pointers in that case, those might
have already been freed...
|
|
Now, when it's selected the stroke select mode, the points are not displayed and the stroke is fully selected automatically extending the selection.
Differential Revision: https://developer.blender.org/D5622
|
|
|
|
|
|
Tag for a complete sync when loading a file with load UI disabled.
|
|
|
|
|
|
|
|
|
|
|
|
NodeTree structures of materials and some other data blocks are
effectively node group datablock objects that are contained inside
the parent block. Thus, direct references to them are only valid
while blender is running, and are lost on save.
Fix Copy As New Driver to create a reference that goes through
the owner datablock, by adding a new ID flag to mark private
pseudo-datablocks.
Also fix functions that return full paths to structures and
properties, e.g. used in python tooltips. Functions for paths
from ID to struct or property can't be changed because of
Animation Data related code.
Reviewers: mont29
Differential Revision: https://developer.blender.org/D5559
|
|
Supports parent/child chains with mixed selections.
Currently accessible from the pivot popover
(may be moved along with the other options here).
|
|
We did not properly sanitize image data block name when using it to init
file name...
|
|
|
|
This fits better with intended flag usage.
|
|
Move logic into EDBM_automerge since this is meant to run after
transform and isn't a generic editing operation.
|
|
This isn't closely related to selection & this file was over 5k lines.
|
|
|
|
Object not referenced in any scene would not be deletable with previous
code... that was fine in 2.7x since it was not supposed to happen, but
now we can just use the nuclear `BKE_id_delete` for objects as well,
will take care of properly unlinking everything as needed.
|
|
This reduce memory usage by about 25% in object mode for multires meshes.
|
|
|
|
|
|
|
|
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D5609
|
|
Allow area joining even if the areas are not quite perfectly aligned.
Differential Revision: https://developer.blender.org/D5595
Reviewed by Brecht Van Lommel
|
|
Scale Graph Editor keyframe dots and handles based on Resolution Scale rather than Line Width.
Differential Revision: https://developer.blender.org/D5600
Reviewed by Brecht Van Lommel
|
|
Hook modifier uses same kind of parent inverse matrix as regular object
parenting, so we need to bypass that matrix re-computation when setting
the overridding object here as well.
Also cleanup some minor glitches in object parents' override_apply func.
|
|
This commit changes the functionality of the Poly build tool to make it more suitable for retopology tasks:
- Click and drag from a boundary edge extrudes a new quad
- Click and drag on vertices tweaks the position
- Ctrl + click adds geometry. There is a geometry preview in the gizmo. It also can automatically convert triangles to quads.
- Shift + click deletes mesh elements (faces or vertices)
- Updated preselection code. Different mesh elements take priority depending on the selected action.
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D5573
|
|
`BLI_cpu_support_sse41` needs BLI_System.h.
Reviewers: brecht
|
|
The evaluated data must not copy the material if it's NULL.
Still the stroke exists in the file, so maybe need some thinking in how resolve this, but anyway this is a different topic not related to bug.
|
|
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5585
|
|
New brush option to calculate the distance to generate a new brush step using the cursor position over the mesh instead of the screen coordinates. This avoids artifacts when sculpting across curved surfaces.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5432
|
|
|
|
Since OpenImageDenoise requires a CPU with SSE 4.1 or newer,
let the node act as passthrough on unsupported CPUs and display
a message in the node itself.
|
|
Order of arguments matters here.
|
|
Differential Revision: https://developer.blender.org/D5576
|
|
Differential Revision: https://developer.blender.org/D5589
|
|
Differential Revision: https://developer.blender.org/D5593
|
|
Differential Revision: https://developer.blender.org/D5581
|
|
Differential Revision: https://developer.blender.org/D5581
|
|
|
|
Obvious fix suggested by @lichtwerk.
|
|
|
|
This error was introduced in commit https://developer.blender.org/rB66700196074ad168f3322f2766846a0a07f7a00f
|
|
Running multiple instances of OIDN simultaneously can use dozens
of GBs of memory. Since OIDN is multithreaded internally, we can run
only one instance at a time and should not lose much performance.
Fixing T69006
|
|
With Blender 2.80 we introduced a more flexible matcap system. One
change we did was to multiply the matcap with the base color that was
shaded. As matcaps contains diffuse and specular lighting in a single
texture this lead to rendering artifacts. Artists were complaining that
everything looked to metalic.
We now support a separate `diffuse` and `specular` pass for matcaps.
`shaded_color = diffuse_light * base_color + specular_light`
For matcaps to support this feature they need to be multilayer openexr
files with 2 renderpasses (named `diffuse` and `specular`). In the future
we can change this to first pass/second pass in stead of this naming
convention.
Reviewed By: fclem, brecht
Differential Revision: https://developer.blender.org/D5335
|
|
Show Edges option in the UV editor does not do anything. Only RNA/DNA
code could be found, so it is save to be removed.
Differential Revision: https://developer.blender.org/D5446
|