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AgeCommit message (Expand)Author
2010-02-08Warning fixes, one actual bug found in sequencer sound wave drawing. AlsoBrecht Van Lommel
2010-02-08Armature selection operators now all use context iterators where applicable, ...Joshua Leung
2010-02-08Bugfix: Toggle Select All behaviour in PoseMode was not correctly taking the ...Joshua Leung
2010-02-08Durian Bugreport - Animation channel visiblity (upwards) flushingJoshua Leung
2010-02-08Small assorted harmless code cleanup tweaks before a round of cleanups aimed ...Joshua Leung
2010-02-08[#21018] Lasso select fails [26694]Campbell Barton
2010-02-08RNA - Added reset to defaults support for Strings tooJoshua Leung
2010-02-08Adding support for the FFmpeg video codec #1 as requested on the mailing list.Joerg Mueller
2010-02-08Hid some debug prints for clicking on animation channels.Joshua Leung
2010-02-082.5 Audio:Joerg Mueller
2010-02-08Operator Execution Contexts Bugfix:Joshua Leung
2010-02-07BGE: add audio/video synchronization capability to VideoTextureBenoit Bolsee
2010-02-07Partial fix for [#20567] SEQUENCER: Image Preview completely unusableAndrea Weikert
2010-02-07while info wont sho in the menu, use this.Campbell Barton
2010-02-07Patch by matd (on irc).Martin Poirier
2010-02-07Adjust priorities so game engine will link (VideoTex after Ketsji)Martin Poirier
2010-02-07get GE compilingTom Musgrove
2010-02-07Fix for not being able to click on icons in Fileselect.Ton Roosendaal
2010-02-07BGE: Fix typo in SConscript preventing to import VideoTexture module.Benoit Bolsee
2010-02-07Fun stuff: conflict detection in argument parsing library (could have been us...Martin Poirier
2010-02-07Fix #20914: non-normalized AO baking was not working anymore.Brecht Van Lommel
2010-02-07Wrong argument name for sconsMartin Poirier
2010-02-07Smoke: Patch #20955 / fix by Damien Plisson (damien78)Daniel Genrich
2010-02-07BGE: VideoTexture was not included, missing WITH_FFMEG defined. Fixed in all ...Benoit Bolsee
2010-02-07sunsky presetsCampbell Barton
2010-02-07Fix #21008: text editor scrollbar overlapping text, code here was notBrecht Van Lommel
2010-02-07Fix #20887: multires sculpt normals not updated correct in solidBrecht Van Lommel
2010-02-07Fix #20398: smooth brush + multires could still give problems at innerBrecht Van Lommel
2010-02-07mat/lamp/world.textures -> texture_slotsCampbell Barton
2010-02-07group objects were used uninitialized. (copy paste error?)Campbell Barton
2010-02-07DopeSheet and Graph Editors: Select More/Less OperatorsJoshua Leung
2010-02-07Fix #20147: AO + onlyshadow wasn't being done right, also updated thisBrecht Van Lommel
2010-02-07Fix #20488: fields render was crashing.Brecht Van Lommel
2010-02-07Fix #21006: ring select in face mode does loop select again, on secondBrecht Van Lommel
2010-02-07Fix #20928: difference boolean modifier is not applied during rendering,Brecht Van Lommel
2010-02-07Outliner:Thomas Dinges
2010-02-07Depsgraph: fix for old problem where dependencies would not get executedBrecht Van Lommel
2010-02-07Fix for stamp marker name lookup, was returning wrong incorrect pointer.Brecht Van Lommel
2010-02-07Fixed display of IK DOF limits for bones. The old rotations were using M_PI/3...Joshua Leung
2010-02-07Patch + Bugfix #20999: Node Header icons drawn wrongJoshua Leung
2010-02-07Fix jumping panels when opening a new properties area or area containingBrecht Van Lommel
2010-02-07Fix #21000: normal size button increment too small to see, also fixedBrecht Van Lommel
2010-02-07Fix #20220: edge ring select confusingBrecht Van Lommel
2010-02-07Fix #20922: image window draw z-buffer wasn't drawing the z-bufferBrecht Van Lommel
2010-02-06Fix #20350: particles are offset from emittor in dupli-objects.Brecht Van Lommel
2010-02-06Fix compiling when GameEngine is disabled.Joshua Leung
2010-02-06Fix #20452: motion blur buttons were missing. Motion blur samplesBrecht Van Lommel
2010-02-06Fix game engine crashing with subsurf modifier, only allow cachingBrecht Van Lommel
2010-02-06Game engine: show popup with error rather than printing in console whenBrecht Van Lommel
2010-02-06Fix part of #20468: material changes when switch to sculpt mode.Brecht Van Lommel