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2018-08-20Workspaces: remove separate workspaces.blend config file.Brecht Van Lommel
This is quite confusing in the current UI, with both startup.blend and workspaces.blend containing a list of workspaces. In practice you'd usually want to save workspaces to both files. The downside of having a single file may be that you then can't disable certain workspaces by default, but we could add a setting for that.
2018-08-20Workspaces: add new default workspaces in startup.blend.Brecht Van Lommel
2018-08-20Workspaces: replace bundled workspace.blend with embedded startup.blend.Brecht Van Lommel
We want these to have the same workspaces in both, so there is no reason to have two files that are identical.
2018-08-20Fix outliner crash loading some .blend files without treestore.Brecht Van Lommel
2018-08-20Fix system workspaces.blend not being found on some systems.Brecht Van Lommel
2018-08-20Wrokbench: Add support for maximum drawtype OB_TEXTUREClément Foucault
2018-08-20Bone Display: fix flickering issue with BBones in ortho viewClément Foucault
2018-08-20Object Mode: Add back support for the object "Maximum draw type" optionClément Foucault
2018-08-20Overlay: Add support for per object wirefram optionsClément Foucault
This patch has a known bug on AMD + mesa because of the drivers. I will send a bug report to mesa.
2018-08-20Merge branch 'master' into blender2.8Campbell Barton
2018-08-20Motion Paths UI: "Update from Scene Range" operatorJoshua Leung
Make it easier to update the frame range for motion paths from the Scene's current frame range (render or preview range)
2018-08-20Fix BMesh edge_bisect, edge_percent being ignoredAndrew Hale
Also fix float/int/bool access methods
2018-08-20Cleanup: unused warningCampbell Barton
2018-08-20Merge branch 'master' into blender2.8Campbell Barton
2018-08-20RNA: Spline.calc_length() utility functionCampbell Barton
D1810 by @Matpi w/ edits
2018-08-19Fix T56450: Crash with bevel modifier.Bastien Montagne
POinters shall always be explicitely handled in modifier copying code, as well as reading code! Runtime ones shall just be NULL-ed.
2018-08-19UI: rename 'Apron' to 'Click Anywhere'Campbell Barton
2018-08-18GP: Reduce updates of material previewsAntonioya
If there is a update in progress, don't update again.
2018-08-18DRW: Fix crash in defered compilationClément Foucault
2018-08-18Merge branch 'master' into blender2.8Campbell Barton
2018-08-18Arrrg, fix for previous commit :/Bastien Montagne
2018-08-18Fix T56439: Crash removing Rigid Body World.Bastien Montagne
Need to rebuild the graph when we add or remove rigidbody world!
2018-08-18Static Override: make hidden & co flags of object overridable.Bastien Montagne
2018-08-18Static Override: link newly overridden collection to scene.Bastien Montagne
This avoids getting all overridden objects from said collection instantiated in master collection, totally untidy! Note that there is still an issue when 'active' object (i.e. the armature usually) is in hidden sub-collection, since you have to make that whole hidden collection visible again to see it. We'll need to support moving objects into overridden collections am afraid, arg. :(
2018-08-18Warn when app-template isn't foundCampbell Barton
2018-08-18WM: app-template command line overrideCampbell Barton
Without this, there was no simple way to have launchers for different app-templates. Also allows force-disabling the app-template stored in the preferences.
2018-08-17UI: save statusbar/topbar collapsed state per screen.Brecht Van Lommel
This can now also be set from the Window menu in addition to dragging.
2018-08-17Fix GPU_viewport size asserts in some cases.Brecht Van Lommel
Now always tag for redraw when region size is changed instead of relying on a redraw tag having been done elsewhere.
2018-08-17Fix missing shader compilation progress bar.Brecht Van Lommel
2018-08-17GP: Increase stats file sizeAntonioya
For big files, the size of the field for number of points was not enough
2018-08-17Workbench: Fix buggy shadowClément Foucault
Was caused by shadow bbox not being updated.
2018-08-17Object Mode: Add back the extra object axes drawing optionClément Foucault
2018-08-17Object Mode: Use same empty (arrow) drawing as the bone axes displayClément Foucault
2018-08-17Merge branch 'master' into blender2.8Brecht Van Lommel
2018-08-17Cleanup: fix harmless compiler warnings.Brecht Van Lommel
2018-08-17Fix engine.camera_model_matrix() not working in the Python API.Brecht Van Lommel
2018-08-17GP: Fix fast drawing errorAntonioya
During the modifications of the drawing engine, this was changed by error.
2018-08-17Multires: Fix wrong creation of multires meshSergey Sharybin
Should use evaluated object to query deformed mesh from.
2018-08-17Armature: Add ghosting support (old x-ray)Clément Foucault
2018-08-17Non-Meshes: Add ghosting support (old x-ray)Clément Foucault
2018-08-17Fix T56418: Changing to Solid View crashes BlenderClément Foucault
Everything seems to behave like it should when drawdata is alloced on instances.
2018-08-17Overlay: Fix crash when ghosting is enabled without wireframeClément Foucault
2018-08-17Cleanup: Remove unused uniform and UBO.Clément Foucault
2018-08-17Fix T55722 : Blender 2.8 crashes on startup on old Nvidia cardsClément Foucault
2018-08-17Overlays: Support for wireframes and edit mode overlay on xray objectsClément Foucault
2018-08-17GPUFramebuffer: Fix wrong stencil clearingClément Foucault
2018-08-16Correct error in docstringCampbell Barton
2018-08-16Merge branch 'master' into blender2.8Bastien Montagne
2018-08-16Fix T56404: Shape keys of the curves with multiple splines go haywire in ↵Bastien Montagne
edit mode. Very dummy mistake (someone forgot to increment one of the variables in one of the loops in that spaghetti nightmare that is nurbs shapekey code), took half an age to spot it... :/
2018-08-16Cleanup: Use dedicated function to copy mesh during evaluation processSergey Sharybin
It is rather fully annoying to have same sets of obscure flags all over.