Age | Commit message (Collapse) | Author |
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declaration and definition
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Some brushes do not require location always. Made a list here, there may
be others but I think this pretty much covers this.
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also avoid feedback loop when checking topology giving nondeterministic results.
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(BM_vert_edge_count(v) == 2)
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The issue was introduced by 0f95149 and it only worked before
because default game material alpha blending was set to alpha.
Now it'll check whether material has transparency enabled and
will use alpha blending by default in this case.
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facing.
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Some tools used view vector while others used the area normal.
Area Normal -is- useful and it will have to be incorporated to the
system better, but I'd like to do it in a way that is well
collaborating with sculpt plane calculation too, because it will have
to be slightly more expensive, i.e normal calculated before the plane,
never together, so only front to the area normal influence can be kept.
Currently sculpt plane takes into consideration view vector, but that
can produce an unwanted normal/plane at glancing angles on mesh edges.
Another issue that arises here is whether we do an actual calculation of
sculpt normal for each symmetry pass or we just flip the initial (former
is more expensive but more correct)
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objects.
Flush edits for all objects, not just the active one. Here we might want
to disallow leaving an object on sculpt mode when selecting another, but
this works, no need to enforce it.
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Reviewed in #blendercoders by ideasman42
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This way it's not needed to include BLI_threads.h from the
BKE_main.h which helps avoiding adding PThreads includes to
each library which uses Main on Windows.
From the API point of view it's now MainLock* and to lock or
unlock the main you're to use BKE_main_(un)lock().
This solves compilation error on Windows with SCons.
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This is a misnomer: the operator copies data (mostly pointers) of
various types from the active to selected objects. "Make Link" implies
creating a permanent connection between these objects ...
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Keying Sets
Most of the default builtin Keying Sets (e.g. Loc, Rot, Available, etc.) depend
on the currently selected objects, making them unsuitable for use with this feature.
As a result, this feature would silently fail. This commit adds some error messages
which at least let users know what's going on so that they can make other plans
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Disclaimer: The author of this patch is Geoffrey Gollmer (gomer). I only updated the patch to the current git master status, reworked several parts to fit well with current coding style and applied several fixes.
This actuator allows users to show/hide the mouse cursor using logic bricks, as well as control object rotation with a mouse in the BGE.
The mouse rotation is flexible enough to allow any type of mouse look, as well as banking for flight controls.
{F94520}
{F91859}
Blend file for testing Mouse actuator (with default parameters and crosshair): {F94920}
Reviewers: moguri
Reviewed By: moguri
CC: gomer, lordodin
Differential Revision: https://developer.blender.org/D559
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cancel.
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it's actually a followup for 04f81c8, no need to apply offset for video files.
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it was caused by ee5f432. Not sure why exactly blender runs into
threading conflicts here since material preview works.
Let's keep it simple for now and disable material nodes preview,
because it's not supported by the interface anyway.
This is to be included to the final release.
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When building on gnu-libc don't use our own implementation.
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Added a lock to the Main which is getting acquired and released
when modifying it's lists.
Should not be any functional changes now, it just means Main is
now considered safe without worrying about locks in the callee.
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Patch contribution by flokkievids (Folkert de Vries). Thanks!
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Patch contribution by flokkievids (Folkert de Vries). Thanks!
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use for DM_to_mesh to avoid clobbering the ListBase
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relying on coders to do the right thing
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- left aligned
- higher contrast between tip text and py-text
- use monospace for py-text
D611 by Severin, design by Plyczkowski, with own minor changes.
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Need to do the same for render exec() because it doesn't
use the job system.
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This is needed because render threads would do some allocations like
part buffer allocation and so. This is likely harmless with the lock
free allocator (not on Windows tho), but when using guarded allocator
we need to be sure access to the list of MemHead is safe.
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Sigh, why can't all unix have same includes? :/
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