From 06e3cadd8f48348f80a39dc71f2e4e85af94d0cd Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 6 Oct 2011 05:01:24 +0000 Subject: fix for weight paint with face mask enabled drawing with lights. --- source/blender/editors/space_view3d/drawmesh.c | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c index 546e5ccba5d..3cb55c0c10a 100644 --- a/source/blender/editors/space_view3d/drawmesh.c +++ b/source/blender/editors/space_view3d/drawmesh.c @@ -309,16 +309,24 @@ static int set_draw_settings_cached(int clearcache, MTFace *texface, Material *m static void draw_textured_begin(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob) { unsigned char obcol[4]; - int istex, solidtex= 0; + int istex, solidtex; // XXX scene->obedit warning - if(v3d->drawtype==OB_SOLID || ((ob->mode & OB_MODE_EDIT) && v3d->drawtype!=OB_TEXTURE)) { + + /* texture draw is abused for mask selection mode, do this so wire draw + * with face selection in weight paint is not lit. */ + if((v3d->drawtype <= OB_WIRE) && (ob->mode & OB_MODE_WEIGHT_PAINT)) { + solidtex= FALSE; + Gtexdraw.islit= 0; + } + else if(v3d->drawtype==OB_SOLID || ((ob->mode & OB_MODE_EDIT) && v3d->drawtype!=OB_TEXTURE)) { /* draw with default lights in solid draw mode and edit mode */ - solidtex= 1; + solidtex= TRUE; Gtexdraw.islit= -1; } else { /* draw with lights in the scene otherwise */ + solidtex= FALSE; Gtexdraw.islit= GPU_scene_object_lights(scene, ob, v3d->lay, rv3d->viewmat, !rv3d->is_persp); } -- cgit v1.2.3