From 0795d8237d95d1846b09f293d321af58ecb9dd4c Mon Sep 17 00:00:00 2001 From: Benoit Bolsee Date: Mon, 31 Aug 2009 15:28:43 +0000 Subject: BGE bug #18963: obj.sendMessage() with 4 arguments crashes Blender. --- source/gameengine/Ketsji/KX_GameObject.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp index ba8905973d5..bfafce1dd40 100644 --- a/source/gameengine/Ketsji/KX_GameObject.cpp +++ b/source/gameengine/Ketsji/KX_GameObject.cpp @@ -2793,7 +2793,7 @@ KX_PYMETHODDEF_DOC_VARARGS(KX_GameObject, sendMessage, char* to = (char *)""; const STR_String& from = GetName(); - if (!PyArg_ParseTuple(args, "s|sss:sendMessage", &subject, &body, &to)) + if (!PyArg_ParseTuple(args, "s|ss:sendMessage", &subject, &body, &to)) return NULL; scene->GetNetworkScene()->SendMessage(to, from, subject, body); -- cgit v1.2.3