From 0865b4f48e911b1565334ea7df5c55d85708e938 Mon Sep 17 00:00:00 2001 From: Mitchell Stokes Date: Tue, 20 May 2014 15:04:25 -0700 Subject: BGE LibNew: Only warn about meshes with users in debug builds. This information only really seems to be for helping developers track down bugs, and isn't really something the user needs. So, lets not spam their console. --- source/gameengine/Converter/KX_BlenderSceneConverter.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp index 88fd10b4547..a20ebb3a081 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp @@ -1522,7 +1522,9 @@ RAS_MeshObject *KX_BlenderSceneConverter::ConvertMeshSpecial(KX_Scene* kx_scene, /* Watch this!, if its used in the original scene can cause big troubles */ if (me->us > 0) { +#ifdef DEBUG printf("Mesh has a user \"%s\"\n", name); +#endif me = (ID*)BKE_mesh_copy_ex(from_maggie, (Mesh*)me); me->us--; } -- cgit v1.2.3