From 0b2d1badecc48b5cbff5ec088b29c6e9acc5e1d0 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 8 Sep 2019 00:12:26 +1000 Subject: Cleanup: use post increment/decrement When the result isn't used, prefer post increment/decrement (already used nearly everywhere in Blender). --- source/blender/alembic/intern/abc_curves.cc | 26 ++-- source/blender/alembic/intern/abc_customdata.cc | 34 ++--- source/blender/alembic/intern/abc_exporter.cc | 16 +-- source/blender/alembic/intern/abc_hair.cc | 14 +- source/blender/alembic/intern/abc_mesh.cc | 50 +++---- source/blender/alembic/intern/abc_nurbs.cc | 18 +-- source/blender/alembic/intern/abc_object.cc | 16 +-- source/blender/alembic/intern/abc_transform.cc | 2 +- source/blender/alembic/intern/abc_util.cc | 8 +- source/blender/alembic/intern/alembic_capi.cc | 18 +-- .../blenkernel/intern/CCGSubSurf_opensubdiv.c | 4 +- .../intern/CCGSubSurf_opensubdiv_converter.c | 14 +- source/blender/blenkernel/intern/brush.c | 8 +- source/blender/blenkernel/intern/collision.c | 2 +- source/blender/blenkernel/intern/curve.c | 10 +- source/blender/blenkernel/intern/customdata.c | 148 ++++++++++----------- source/blender/blenkernel/intern/icons.c | 10 +- source/blender/blenkernel/intern/multires.c | 98 +++++++------- .../blender/blenkernel/intern/multires_reshape.c | 2 +- source/blender/blenkernel/intern/node.c | 12 +- source/blender/blenkernel/intern/ocean.c | 58 ++++---- source/blender/blenkernel/intern/paint.c | 2 +- source/blender/blenkernel/intern/particle.c | 10 +- source/blender/blenkernel/intern/particle_child.c | 2 +- .../blenkernel/intern/particle_distribute.c | 12 +- source/blender/blenkernel/intern/particle_system.c | 2 +- source/blender/blenkernel/intern/pbvh.c | 72 +++++----- source/blender/blenkernel/intern/scene.c | 4 +- source/blender/blenkernel/intern/seqeffects.c | 24 ++-- source/blender/blenkernel/intern/studiolight.c | 10 +- .../blenkernel/intern/subdiv_converter_mesh.c | 2 +- source/blender/blenkernel/intern/subdiv_eval.c | 2 +- source/blender/blenkernel/intern/subdiv_mesh.c | 6 +- source/blender/blenkernel/intern/subsurf_ccg.c | 12 +- source/blender/blenkernel/intern/tracking.c | 6 +- source/blender/blenkernel/intern/tracking_auto.c | 20 +-- .../blender/blenkernel/intern/tracking_stabilize.c | 14 +- source/blender/blenkernel/intern/tracking_util.c | 6 +- source/blender/blenlib/intern/BLI_filelist.c | 4 +- source/blender/blenlib/intern/fileops.c | 2 +- source/blender/blenlib/intern/hash_md5.c | 4 +- source/blender/blenlib/intern/list_sort_impl.h | 4 +- source/blender/blenlib/intern/math_interp.c | 4 +- source/blender/blenlib/intern/path_util.c | 8 +- source/blender/blenlib/intern/string.c | 2 +- source/blender/blenlib/intern/string_utf8.c | 10 +- source/blender/blenlib/intern/task.c | 16 +-- source/blender/blenloader/intern/readfile.c | 8 +- source/blender/blenloader/intern/versioning_260.c | 4 +- source/blender/blenloader/intern/versioning_280.c | 2 +- source/blender/blenloader/intern/writefile.c | 6 +- source/blender/collada/AnimationExporter.cpp | 8 +- source/blender/collada/BCAnimationCurve.cpp | 4 +- source/blender/collada/BCAnimationSampler.cpp | 28 ++-- source/blender/collada/BCAnimationSampler.h | 4 +- source/blender/collada/BCSampleData.cpp | 4 +- source/blender/collada/ControllerExporter.cpp | 6 +- source/blender/collada/DocumentImporter.cpp | 12 +- source/blender/collada/SceneExporter.cpp | 2 +- source/blender/collada/collada_utils.cpp | 4 +- source/blender/compositor/intern/COM_Debug.cpp | 14 +- source/blender/compositor/intern/COM_NodeGraph.cpp | 6 +- .../compositor/intern/COM_NodeOperation.cpp | 2 +- .../compositor/intern/COM_NodeOperationBuilder.cpp | 54 ++++---- .../blender/compositor/nodes/COM_CornerPinNode.cpp | 2 +- .../compositor/nodes/COM_CryptomatteNode.cpp | 2 +- source/blender/compositor/nodes/COM_ImageNode.cpp | 2 +- .../compositor/nodes/COM_OutputFileNode.cpp | 4 +- .../operations/COM_BlurBaseOperation.cpp | 2 +- .../compositor/operations/COM_DenoiseOperation.cpp | 2 +- .../operations/COM_DilateErodeOperation.cpp | 4 +- .../operations/COM_DirectionalBlurOperation.cpp | 2 +- .../operations/COM_DisplaceOperation.cpp | 8 +- .../operations/COM_FastGaussianBlurOperation.cpp | 18 +-- .../operations/COM_GlareFogGlowOperation.cpp | 16 +-- .../operations/COM_GlareStreaksOperation.cpp | 6 +- .../operations/COM_KeyingBlurOperation.cpp | 4 +- .../operations/COM_KeyingClipOperation.cpp | 4 +- .../compositor/operations/COM_MapUVOperation.cpp | 8 +- .../COM_OutputFileMultiViewOperation.cpp | 8 +- .../operations/COM_OutputFileOperation.cpp | 10 +- .../operations/COM_PlaneCornerPinOperation.cpp | 4 +- .../operations/COM_PlaneDistortCommonOperation.cpp | 8 +- .../operations/COM_PlaneTrackOperation.cpp | 4 +- .../COM_ScreenLensDistortionOperation.cpp | 2 +- .../depsgraph/intern/builder/deg_builder_cycle.cc | 2 +- .../depsgraph/intern/builder/deg_builder_nodes.cc | 4 +- .../intern/builder/deg_builder_nodes_view_layer.cc | 2 +- .../intern/builder/deg_builder_relations.cc | 4 +- .../intern/builder/deg_builder_transitive.cc | 6 +- .../intern/debug/deg_debug_relations_graphviz.cc | 4 +- .../intern/debug/deg_debug_stats_gnuplot.cc | 2 +- source/blender/depsgraph/intern/depsgraph_debug.cc | 10 +- source/blender/draw/engines/eevee/eevee_bloom.c | 12 +- .../draw/engines/eevee/eevee_depth_of_field.c | 2 +- source/blender/draw/engines/eevee/eevee_effects.c | 2 +- .../blender/draw/engines/eevee/eevee_lightcache.c | 26 ++-- .../blender/draw/engines/eevee/eevee_lightprobes.c | 12 +- .../blender/draw/engines/eevee/eevee_materials.c | 12 +- source/blender/draw/engines/eevee/eevee_render.c | 2 +- .../draw/engines/eevee/eevee_screen_raytrace.c | 2 +- source/blender/draw/engines/eevee/eevee_shadows.c | 6 +- .../draw/engines/eevee/eevee_shadows_cascade.c | 16 +-- .../draw/engines/eevee/eevee_temporal_sampling.c | 6 +- .../engines/eevee/shaders/effect_ssr_frag.glsl | 4 +- .../eevee/shaders/effect_translucency_frag.glsl | 2 +- .../shaders/lightprobe_filter_diffuse_frag.glsl | 2 +- .../engines/eevee/shaders/lightprobe_geom.glsl | 2 +- .../draw/engines/eevee/shaders/lightprobe_lib.glsl | 4 +- .../engines/eevee/shaders/lit_surface_frag.glsl | 8 +- .../eevee/shaders/volumetric_integration_frag.glsl | 2 +- .../eevee/shaders/volumetric_scatter_frag.glsl | 2 +- .../shaders/workbench_effect_dof_frag.glsl | 6 +- .../workbench/shaders/workbench_volume_frag.glsl | 2 +- .../draw/engines/workbench/workbench_deferred.c | 6 +- .../draw/engines/workbench/workbench_effect_dof.c | 6 +- .../draw/engines/workbench/workbench_forward.c | 4 +- .../draw/engines/workbench/workbench_studiolight.c | 16 +-- .../draw/engines/workbench/workbench_volume.c | 2 +- source/blender/draw/intern/draw_cache.c | 80 +++++------ .../blender/draw/intern/draw_cache_extract_mesh.c | 2 +- source/blender/draw/intern/draw_cache_impl_curve.c | 22 +-- .../blender/draw/intern/draw_cache_impl_lattice.c | 4 +- source/blender/draw/intern/draw_cache_impl_mesh.c | 30 ++--- .../blender/draw/intern/draw_cache_impl_metaball.c | 2 +- .../draw/intern/draw_cache_impl_particles.c | 8 +- source/blender/draw/intern/draw_common.c | 4 +- source/blender/draw/intern/draw_debug.c | 4 +- source/blender/draw/intern/draw_hair.c | 10 +- source/blender/draw/intern/draw_instance_data.c | 8 +- source/blender/draw/intern/draw_manager_data.c | 4 +- source/blender/draw/intern/draw_manager_exec.c | 6 +- .../blender/draw/intern/draw_manager_profiling.c | 6 +- source/blender/draw/modes/edit_armature_mode.c | 2 +- source/blender/draw/modes/object_mode.c | 6 +- source/blender/draw/modes/pose_mode.c | 2 +- source/blender/editors/animation/anim_draw.c | 2 +- .../blender/editors/armature/armature_skinning.c | 4 +- source/blender/editors/curve/editcurve.c | 2 +- .../editors/gizmo_library/gizmo_draw_utils.c | 2 +- source/blender/editors/interface/interface_draw.c | 4 +- .../editors/interface/interface_templates.c | 2 +- .../blender/editors/interface/interface_widgets.c | 4 +- source/blender/editors/interface/view2d.c | 6 +- source/blender/editors/io/io_alembic.c | 2 +- source/blender/editors/mask/mask_add.c | 2 +- source/blender/editors/mask/mask_draw.c | 2 +- source/blender/editors/object/object_transform.c | 8 +- source/blender/editors/physics/particle_edit.c | 2 +- source/blender/editors/physics/particle_object.c | 4 +- source/blender/editors/render/render_preview.c | 2 +- source/blender/editors/screen/screen_draw.c | 4 +- source/blender/editors/sculpt_paint/paint_cursor.c | 4 +- source/blender/editors/sculpt_paint/paint_mask.c | 4 +- source/blender/editors/sculpt_paint/paint_utils.c | 6 +- source/blender/editors/sculpt_paint/sculpt.c | 18 +-- source/blender/editors/space_file/file_ops.c | 4 +- source/blender/editors/space_file/filelist.c | 2 +- source/blender/editors/space_file/filesel.c | 4 +- source/blender/editors/space_file/fsmenu.c | 2 +- source/blender/editors/space_node/drawnode.c | 10 +- source/blender/editors/space_node/node_draw.c | 12 +- source/blender/editors/space_node/node_group.c | 6 +- .../editors/space_node/node_relationships.c | 12 +- source/blender/editors/space_node/node_templates.c | 12 +- source/blender/editors/space_node/space_node.c | 8 +- source/blender/editors/space_view3d/drawobject.c | 2 +- source/blender/editors/space_view3d/view3d_draw.c | 2 +- source/blender/editors/undo/ed_undo.c | 2 +- .../blender/editors/uvedit/uvedit_smart_stitch.c | 2 +- .../gpencil_modifiers/intern/MOD_gpencilmirror.c | 4 +- source/blender/gpu/intern/gpu_attr_binding.c | 4 +- source/blender/gpu/intern/gpu_batch.c | 36 ++--- source/blender/gpu/intern/gpu_buffers.c | 14 +- source/blender/gpu/intern/gpu_codegen.c | 2 +- source/blender/gpu/intern/gpu_draw.c | 2 +- source/blender/gpu/intern/gpu_element.c | 6 +- source/blender/gpu/intern/gpu_framebuffer.c | 8 +- source/blender/gpu/intern/gpu_immediate.c | 6 +- source/blender/gpu/intern/gpu_immediate_util.c | 20 +-- source/blender/gpu/intern/gpu_material.c | 6 +- source/blender/gpu/intern/gpu_shader_interface.c | 16 +-- source/blender/gpu/intern/gpu_texture.c | 12 +- source/blender/gpu/intern/gpu_vertex_buffer.c | 2 +- source/blender/gpu/intern/gpu_vertex_format.c | 8 +- source/blender/gpu/intern/gpu_viewport.c | 4 +- .../blender/gpu/shaders/gpu_shader_geometry.glsl | 2 +- source/blender/ikplugin/intern/itasc_plugin.cpp | 24 ++-- source/blender/imbuf/intern/dds/FlipDXT.cpp | 8 +- source/blender/imbuf/intern/indexer.c | 6 +- .../blender/imbuf/intern/openexr/openexr_api.cpp | 16 +-- source/blender/imbuf/intern/targa.c | 4 +- source/blender/makesrna/intern/rna_nodetree.c | 38 +++--- source/blender/modifiers/intern/MOD_skin.c | 6 +- source/blender/modifiers/intern/MOD_util.c | 4 +- source/blender/modifiers/intern/MOD_uvproject.c | 18 +-- .../blender/modifiers/intern/MOD_weightvg_util.c | 4 +- .../composite/nodes/node_composite_colorbalance.c | 4 +- .../composite/nodes/node_composite_cryptomatte.c | 4 +- source/blender/nodes/intern/node_exec.c | 10 +- source/blender/nodes/intern/node_util.c | 10 +- source/blender/nodes/shader/node_shader_tree.c | 4 +- source/blender/nodes/shader/node_shader_util.c | 2 +- .../nodes/shader/nodes/node_shader_common.c | 8 +- .../nodes/shader/nodes/node_shader_curves.c | 2 +- .../nodes/texture/nodes/node_texture_common.c | 4 +- source/blender/physics/intern/BPH_mass_spring.cpp | 8 +- .../physics/intern/ConstrainedConjugateGradient.h | 2 +- source/blender/physics/intern/eigen_utils.h | 26 ++-- source/blender/physics/intern/hair_volume.cpp | 84 ++++++------ source/blender/physics/intern/implicit_blender.c | 24 ++-- source/blender/physics/intern/implicit_eigen.cpp | 44 +++--- source/blender/python/intern/bpy_props.c | 12 +- source/blender/python/mathutils/mathutils_noise.c | 4 +- source/blender/render/intern/source/imagetexture.c | 4 +- source/blender/render/intern/source/pipeline.c | 4 +- source/blender/render/intern/source/pointdensity.c | 8 +- 217 files changed, 1114 insertions(+), 1114 deletions(-) diff --git a/source/blender/alembic/intern/abc_curves.cc b/source/blender/alembic/intern/abc_curves.cc index 13872618d74..50aa13bea4f 100644 --- a/source/blender/alembic/intern/abc_curves.cc +++ b/source/blender/alembic/intern/abc_curves.cc @@ -111,7 +111,7 @@ void AbcCurveWriter::do_write() const BPoint *point = nurbs->bp; - for (int i = 0; i < totpoint; ++i, ++point) { + for (int i = 0; i < totpoint; i++, point++) { copy_yup_from_zup(temp_vert.getValue(), point->vec); verts.push_back(temp_vert); weights.push_back(point->vec[3]); @@ -127,7 +127,7 @@ void AbcCurveWriter::do_write() const BezTriple *bezier = nurbs->bezt; /* TODO(kevin): store info about handles, Alembic doesn't have this. */ - for (int i = 0; i < totpoint; ++i, ++bezier) { + for (int i = 0; i < totpoint; i++, bezier++) { copy_yup_from_zup(temp_vert.getValue(), bezier->vec[1]); verts.push_back(temp_vert); widths.push_back(bezier->radius); @@ -144,7 +144,7 @@ void AbcCurveWriter::do_write() * cyclic since other software need those. */ - for (int i = 0; i < nurbs->orderu; ++i) { + for (int i = 0; i < nurbs->orderu; i++) { verts.push_back(verts[i]); } } @@ -156,7 +156,7 @@ void AbcCurveWriter::do_write() * require/expect them. */ knots.resize(num_knots + 2); - for (int i = 0; i < num_knots; ++i) { + for (int i = 0; i < num_knots; i++) { knots[i + 1] = nurbs->knotsu[i]; } @@ -316,7 +316,7 @@ void AbcCurveReader::read_curve_sample(Curve *cu, int knot_offset = 0; size_t idx = 0; - for (size_t i = 0; i < num_vertices->size(); ++i) { + for (size_t i = 0; i < num_vertices->size(); i++) { const int num_verts = (*num_vertices)[i]; Nurb *nu = static_cast(MEM_callocN(sizeof(Nurb), "abc_getnurb")); @@ -357,7 +357,7 @@ void AbcCurveReader::read_curve_sample(Curve *cu, const int end = idx + num_verts; int overlap = 0; - for (int j = start, k = end - nu->orderu; j < nu->orderu; ++j, ++k) { + for (int j = start, k = end - nu->orderu; j < nu->orderu; j++, k++) { const Imath::V3f &p1 = (*positions)[j]; const Imath::V3f &p2 = (*positions)[k]; @@ -365,7 +365,7 @@ void AbcCurveReader::read_curve_sample(Curve *cu, break; } - ++overlap; + overlap++; } /* TODO: Special case, need to figure out how it coincides with knots. */ @@ -393,7 +393,7 @@ void AbcCurveReader::read_curve_sample(Curve *cu, nu->bp = static_cast(MEM_callocN(sizeof(BPoint) * nu->pntsu, "abc_getnurb")); BPoint *bp = nu->bp; - for (int j = 0; j < nu->pntsu; ++j, ++bp, ++idx) { + for (int j = 0; j < nu->pntsu; j++, bp++, idx++) { const Imath::V3f &pos = (*positions)[idx]; if (do_radius) { @@ -418,7 +418,7 @@ void AbcCurveReader::read_curve_sample(Curve *cu, /* TODO: second check is temporary, for until the check for cycles is rock solid. */ if (periodicity == Alembic::AbcGeom::kPeriodic && (KNOTSU(nu) == knots->size() - 2)) { /* Skip first and last knots. */ - for (size_t i = 1; i < knots->size() - 1; ++i) { + for (size_t i = 1; i < knots->size() - 1; i++) { nu->knotsu[i - 1] = (*knots)[knot_offset + i]; } } @@ -476,7 +476,7 @@ Mesh *AbcCurveReader::read_mesh(Mesh *existing_mesh, if (same_topology) { Nurb *nurbs = static_cast(curve->nurb.first); - for (curve_idx = 0; nurbs; nurbs = nurbs->next, ++curve_idx) { + for (curve_idx = 0; nurbs; nurbs = nurbs->next, curve_idx++) { const int num_in_alembic = (*num_vertices)[curve_idx]; const int num_in_blender = nurbs->pntsu; @@ -493,13 +493,13 @@ Mesh *AbcCurveReader::read_mesh(Mesh *existing_mesh, } else { Nurb *nurbs = static_cast(curve->nurb.first); - for (curve_idx = 0; nurbs; nurbs = nurbs->next, ++curve_idx) { + for (curve_idx = 0; nurbs; nurbs = nurbs->next, curve_idx++) { const int totpoint = (*num_vertices)[curve_idx]; if (nurbs->bp) { BPoint *point = nurbs->bp; - for (int i = 0; i < totpoint; ++i, ++point, ++vertex_idx) { + for (int i = 0; i < totpoint; i++, point++, vertex_idx++) { const Imath::V3f &pos = (*positions)[vertex_idx]; copy_zup_from_yup(point->vec, pos.getValue()); } @@ -507,7 +507,7 @@ Mesh *AbcCurveReader::read_mesh(Mesh *existing_mesh, else if (nurbs->bezt) { BezTriple *bezier = nurbs->bezt; - for (int i = 0; i < totpoint; ++i, ++bezier, ++vertex_idx) { + for (int i = 0; i < totpoint; i++, bezier++, vertex_idx++) { const Imath::V3f &pos = (*positions)[vertex_idx]; copy_zup_from_yup(bezier->vec[1], pos.getValue()); } diff --git a/source/blender/alembic/intern/abc_customdata.cc b/source/blender/alembic/intern/abc_customdata.cc index 63887d36381..7f04bb77052 100644 --- a/source/blender/alembic/intern/abc_customdata.cc +++ b/source/blender/alembic/intern/abc_customdata.cc @@ -72,12 +72,12 @@ static void get_uvs(const CDStreamConfig &config, uvs.resize(config.totloop); /* Iterate in reverse order to match exported polygons. */ - for (int i = 0; i < num_poly; ++i) { + for (int i = 0; i < num_poly; i++) { MPoly ¤t_poly = polygons[i]; MLoopUV *loopuv = mloopuv_array + current_poly.loopstart + current_poly.totloop; - for (int j = 0; j < current_poly.totloop; ++j, ++cnt) { - --loopuv; + for (int j = 0; j < current_poly.totloop; j++, cnt++) { + loopuv--; uvidx[cnt] = cnt; uvs[cnt][0] = loopuv->uv[0]; @@ -90,14 +90,14 @@ static void get_uvs(const CDStreamConfig &config, std::vector> idx_map(config.totvert); int idx_count = 0; - for (int i = 0; i < num_poly; ++i) { + for (int i = 0; i < num_poly; i++) { MPoly ¤t_poly = polygons[i]; MLoop *looppoly = mloop + current_poly.loopstart + current_poly.totloop; MLoopUV *loopuv = mloopuv_array + current_poly.loopstart + current_poly.totloop; - for (int j = 0; j < current_poly.totloop; ++j) { - --looppoly; - --loopuv; + for (int j = 0; j < current_poly.totloop; j++) { + looppoly--; + loopuv--; Imath::V2f uv(loopuv->uv[0], loopuv->uv[1]); bool found_same = false; @@ -188,12 +188,12 @@ static void write_mcol(const OCompoundProperty &prop, Imath::C4f col; - for (int i = 0; i < config.totpoly; ++i) { + for (int i = 0; i < config.totpoly; i++) { MPoly *p = &polys[i]; MCol *cface = &cfaces[p->loopstart + p->totloop]; MLoop *mloop = &mloops[p->loopstart + p->totloop]; - for (int j = 0; j < p->totloop; ++j) { + for (int j = 0; j < p->totloop; j++) { cface--; mloop--; @@ -230,7 +230,7 @@ void write_custom_data(const OCompoundProperty &prop, const int active_layer = CustomData_get_active_layer(data, cd_data_type); const int tot_layers = CustomData_number_of_layers(data, cd_data_type); - for (int i = 0; i < tot_layers; ++i) { + for (int i = 0; i < tot_layers; i++) { void *cd_data = CustomData_get_layer_n(data, cd_data_type, i); const char *name = CustomData_get_layer_name(data, cd_data_type, i); @@ -268,11 +268,11 @@ static void read_uvs(const CDStreamConfig &config, unsigned int uv_index, loop_index, rev_loop_index; - for (int i = 0; i < config.totpoly; ++i) { + for (int i = 0; i < config.totpoly; i++) { MPoly &poly = mpolys[i]; unsigned int rev_loop_offset = poly.loopstart + poly.totloop - 1; - for (int f = 0; f < poly.totloop; ++f) { + for (int f = 0; f < poly.totloop; f++) { loop_index = poly.loopstart + f; rev_loop_index = rev_loop_offset - f; uv_index = (*indices)[loop_index]; @@ -368,14 +368,14 @@ static void read_custom_data_mcols(const std::string &iobject_full_name, * is why we have to check for indices->size() > 0 */ bool use_dual_indexing = is_facevarying && indices->size() > 0; - for (int i = 0; i < config.totpoly; ++i) { + for (int i = 0; i < config.totpoly; i++) { MPoly *poly = &mpolys[i]; MCol *cface = &cfaces[poly->loopstart + poly->totloop]; MLoop *mloop = &mloops[poly->loopstart + poly->totloop]; - for (int j = 0; j < poly->totloop; ++j, ++face_index) { - --cface; - --mloop; + for (int j = 0; j < poly->totloop; j++, face_index++) { + cface--; + mloop--; color_index = is_facevarying ? face_index : mloop->v; if (use_dual_indexing) { @@ -456,7 +456,7 @@ void read_custom_data(const std::string &iobject_full_name, const size_t num_props = prop.getNumProperties(); - for (size_t i = 0; i < num_props; ++i) { + for (size_t i = 0; i < num_props; i++) { const Alembic::Abc::PropertyHeader &prop_header = prop.getPropertyHeader(i); /* Read UVs according to convention. */ diff --git a/source/blender/alembic/intern/abc_exporter.cc b/source/blender/alembic/intern/abc_exporter.cc index f19e0257b1b..9c1909b6022 100644 --- a/source/blender/alembic/intern/abc_exporter.cc +++ b/source/blender/alembic/intern/abc_exporter.cc @@ -197,12 +197,12 @@ AbcExporter::~AbcExporter() { /* Free xforms map */ m_xforms_type::iterator it_x, e_x; - for (it_x = m_xforms.begin(), e_x = m_xforms.end(); it_x != e_x; ++it_x) { + for (it_x = m_xforms.begin(), e_x = m_xforms.end(); it_x != e_x; it_x++) { delete it_x->second; } /* Free shapes vector */ - for (int i = 0, e = m_shapes.size(); i != e; ++i) { + for (int i = 0, e = m_shapes.size(); i != e; i++) { delete m_shapes[i]; } @@ -223,7 +223,7 @@ void AbcExporter::getShutterSamples(unsigned int nr_of_samples, double time_inc = (shutter_close - shutter_open) / nr_of_samples; /* sample between shutter open & close */ - for (int sample = 0; sample < nr_of_samples; ++sample) { + for (int sample = 0; sample < nr_of_samples; sample++) { double sample_time = shutter_open + time_inc * sample; double time = (frame_offset + sample_time) / time_factor; @@ -257,7 +257,7 @@ void AbcExporter::getFrameSet(unsigned int nr_of_samples, std::set &fram getShutterSamples(nr_of_samples, false, shutter_samples); for (double frame = m_settings.frame_start; frame <= m_settings.frame_end; frame += 1.0) { - for (size_t j = 0; j < nr_of_samples; ++j) { + for (size_t j = 0; j < nr_of_samples; j++) { frames.insert(frame + shutter_samples[j]); } } @@ -331,7 +331,7 @@ void AbcExporter::operator()(float &progress, bool &was_canceled) const float size = static_cast(frames.size()); size_t i = 0; - for (; begin != end; ++begin) { + for (; begin != end; begin++) { progress = (++i / size); if (G.is_break) { @@ -345,7 +345,7 @@ void AbcExporter::operator()(float &progress, bool &was_canceled) setCurrentFrame(m_bmain, frame); if (shape_frames.count(frame) != 0) { - for (int i = 0, e = m_shapes.size(); i != e; ++i) { + for (int i = 0, e = m_shapes.size(); i != e; i++) { m_shapes[i]->write(); } } @@ -355,14 +355,14 @@ void AbcExporter::operator()(float &progress, bool &was_canceled) } m_xforms_type::iterator xit, xe; - for (xit = m_xforms.begin(), xe = m_xforms.end(); xit != xe; ++xit) { + for (xit = m_xforms.begin(), xe = m_xforms.end(); xit != xe; xit++) { xit->second->write(); } /* Save the archive 's bounding box. */ Imath::Box3d bounds; - for (xit = m_xforms.begin(), xe = m_xforms.end(); xit != xe; ++xit) { + for (xit = m_xforms.begin(), xe = m_xforms.end(); xit != xe; xit++) { Imath::Box3d box = xit->second->bounds(); bounds.extendBy(box); } diff --git a/source/blender/alembic/intern/abc_hair.cc b/source/blender/alembic/intern/abc_hair.cc index b2489169856..38042bc7286 100644 --- a/source/blender/alembic/intern/abc_hair.cc +++ b/source/blender/alembic/intern/abc_hair.cc @@ -139,7 +139,7 @@ void AbcHairWriter::write_hair_sample(Mesh *mesh, float normal[3]; Imath::V3f tmp_nor; - for (int p = 0; p < m_psys->totpart; ++p, ++pa) { + for (int p = 0; p < m_psys->totpart; p++, pa++) { /* underlying info for faces-only emission */ path = cache[p]; @@ -173,7 +173,7 @@ void AbcHairWriter::write_hair_sample(Mesh *mesh, const int num = (pa->num_dmcache >= 0) ? pa->num_dmcache : pa->num; /* iterate over all faces to find a corresponding underlying UV */ - for (int n = 0; n < mesh->totface; ++n) { + for (int n = 0; n < mesh->totface; n++) { MFace *face = &mface[n]; MTFace *tface = mtface + n; unsigned int vtx[4]; @@ -183,7 +183,7 @@ void AbcHairWriter::write_hair_sample(Mesh *mesh, vtx[3] = face->v4; bool found = false; - for (int o = 0; o < 4; ++o) { + for (int o = 0; o < 4; o++) { if (o > 2 && vtx[o] == 0) { break; } @@ -210,7 +210,7 @@ void AbcHairWriter::write_hair_sample(Mesh *mesh, int steps = path->segments + 1; hvertices.push_back(steps); - for (k = 0; k < steps; ++k, ++path) { + for (k = 0; k < steps; k++, path++) { float vert[3]; copy_v3_v3(vert, path->co); mul_m4_v3(inv_mat, vert); @@ -240,7 +240,7 @@ void AbcHairWriter::write_hair_child_sample(Mesh *mesh, ChildParticle *pc = m_psys->child; - for (int p = 0; p < m_psys->totchild; ++p, ++pc) { + for (int p = 0; p < m_psys->totchild; p++, pc++) { path = cache[p]; if (part->from == PART_FROM_FACE && part->childtype != PART_CHILD_PARTICLES && mtface) { @@ -278,7 +278,7 @@ void AbcHairWriter::write_hair_child_sample(Mesh *mesh, int steps = path->segments + 1; hvertices.push_back(steps); - for (int k = 0; k < steps; ++k) { + for (int k = 0; k < steps; k++) { float vert[3]; copy_v3_v3(vert, path->co); mul_m4_v3(inv_mat, vert); @@ -286,7 +286,7 @@ void AbcHairWriter::write_hair_child_sample(Mesh *mesh, /* Convert Z-up to Y-up. */ verts.push_back(Imath::V3f(vert[0], vert[2], -vert[1])); - ++path; + path++; } } } diff --git a/source/blender/alembic/intern/abc_mesh.cc b/source/blender/alembic/intern/abc_mesh.cc index 8728303923a..92de3547fd2 100644 --- a/source/blender/alembic/intern/abc_mesh.cc +++ b/source/blender/alembic/intern/abc_mesh.cc @@ -116,7 +116,7 @@ static void get_vertices(struct Mesh *mesh, std::vector &points) MVert *verts = mesh->mvert; - for (int i = 0, e = mesh->totvert; i < e; ++i) { + for (int i = 0, e = mesh->totvert; i < e; i++) { copy_yup_from_zup(points[i].getValue(), verts[i].co); } } @@ -137,7 +137,7 @@ static void get_topology(struct Mesh *mesh, loop_counts.reserve(num_poly); /* NOTE: data needs to be written in the reverse order. */ - for (int i = 0; i < num_poly; ++i) { + for (int i = 0; i < num_poly; i++) { MPoly &poly = mpoly[i]; loop_counts.push_back(poly.totloop); @@ -145,7 +145,7 @@ static void get_topology(struct Mesh *mesh, MLoop *loop = mloop + poly.loopstart + (poly.totloop - 1); - for (int j = 0; j < poly.totloop; ++j, --loop) { + for (int j = 0; j < poly.totloop; j++, loop--) { poly_verts.push_back(loop->v); } } @@ -164,7 +164,7 @@ static void get_creases(struct Mesh *mesh, MEdge *edge = mesh->medge; - for (int i = 0, e = mesh->totedge; i < e; ++i) { + for (int i = 0, e = mesh->totedge; i < e; i++) { const float sharpness = static_cast(edge[i].crease) * factor; if (sharpness != 0.0f) { @@ -185,7 +185,7 @@ static void get_vertex_normals(struct Mesh *mesh, std::vector &norma MVert *verts = mesh->mvert; float no[3]; - for (int i = 0, e = mesh->totvert; i < e; ++i) { + for (int i = 0, e = mesh->totvert; i < e; i++) { normal_short_to_float_v3(no, verts[i].no); copy_yup_from_zup(normals[i].getValue(), no); } @@ -209,8 +209,8 @@ static void get_loop_normals(struct Mesh *mesh, std::vector &normals int abc_index = 0; if (lnors) { - for (int i = 0, e = mesh->totpoly; i < e; ++i, ++mp) { - for (int j = mp->totloop - 1; j >= 0; --j, ++abc_index) { + for (int i = 0, e = mesh->totpoly; i < e; i++, mp++) { + for (int j = mp->totloop - 1; j >= 0; j--, abc_index++) { int blender_index = mp->loopstart + j; copy_yup_from_zup(normals[abc_index].getValue(), lnors[blender_index]); } @@ -219,20 +219,20 @@ static void get_loop_normals(struct Mesh *mesh, std::vector &normals else { float no[3]; - for (int i = 0, e = mesh->totpoly; i < e; ++i, ++mp) { + for (int i = 0, e = mesh->totpoly; i < e; i++, mp++) { ml = mloop + mp->loopstart + (mp->totloop - 1); /* Flat shaded, use common normal for all verts. */ if ((mp->flag & ME_SMOOTH) == 0) { BKE_mesh_calc_poly_normal(mp, ml - (mp->totloop - 1), verts, no); - for (int j = 0; j < mp->totloop; --ml, ++j, ++abc_index) { + for (int j = 0; j < mp->totloop; ml--, j++, abc_index++) { copy_yup_from_zup(normals[abc_index].getValue(), no); } } else { /* Smooth shaded, use individual vert normals. */ - for (int j = 0; j < mp->totloop; --ml, ++j, ++abc_index) { + for (int j = 0; j < mp->totloop; ml--, j++, abc_index++) { normal_short_to_float_v3(no, verts[ml->v].no); copy_yup_from_zup(normals[abc_index].getValue(), no); } @@ -525,7 +525,7 @@ template void AbcGenericMeshWriter::writeFaceSets(struct Mesh * getGeoGroups(me, geo_groups); std::map>::iterator it; - for (it = geo_groups.begin(); it != geo_groups.end(); ++it) { + for (it = geo_groups.begin(); it != geo_groups.end(); it++) { OFaceSet face_set = schema.createFaceSet(it->first); OFaceSetSchema::Sample samp; samp.setFaces(Int32ArraySample(it->second)); @@ -615,7 +615,7 @@ void AbcGenericMeshWriter::getVelocities(struct Mesh *mesh, std::vectormeshVelocities) { float *mesh_vels = reinterpret_cast(fss->meshVelocities); - for (int i = 0; i < totverts; ++i) { + for (int i = 0; i < totverts; i++) { copy_yup_from_zup(vels[i].getValue(), mesh_vels); mesh_vels += 3; } @@ -631,7 +631,7 @@ void AbcGenericMeshWriter::getGeoGroups(struct Mesh *mesh, const int num_poly = mesh->totpoly; MPoly *polygons = mesh->mpoly; - for (int i = 0; i < num_poly; ++i) { + for (int i = 0; i < num_poly; i++) { MPoly ¤t_poly = polygons[i]; short mnr = current_poly.mat_nr; @@ -658,7 +658,7 @@ void AbcGenericMeshWriter::getGeoGroups(struct Mesh *mesh, std::vector faceArray; - for (int i = 0, e = mesh->totface; i < e; ++i) { + for (int i = 0, e = mesh->totface; i < e; i++) { faceArray.push_back(i); } @@ -707,7 +707,7 @@ static void assign_materials(Main *bmain, std::map::const_iterator it = mat_index_map.begin(); int matcount = 0; - for (; it != mat_index_map.end(); ++it, ++matcount) { + for (; it != mat_index_map.end(); it++, matcount++) { if (!BKE_object_material_slot_add(bmain, ob)) { can_assign = false; break; @@ -723,7 +723,7 @@ static void assign_materials(Main *bmain, if (can_assign) { it = mat_index_map.begin(); - for (; it != mat_index_map.end(); ++it) { + for (; it != mat_index_map.end(); it++) { std::string mat_name = it->first; mat_iter = mat_map.find(mat_name.c_str()); @@ -770,7 +770,7 @@ static void read_mverts_interp(MVert *mverts, const float weight) { float tmp[3]; - for (int i = 0; i < positions->size(); ++i) { + for (int i = 0; i < positions->size(); i++) { MVert &mvert = mverts[i]; const Imath::V3f &floor_pos = (*positions)[i]; const Imath::V3f &ceil_pos = (*ceil_positions)[i]; @@ -801,7 +801,7 @@ void read_mverts(MVert *mverts, const P3fArraySamplePtr &positions, const N3fArraySamplePtr &normals) { - for (int i = 0; i < positions->size(); ++i) { + for (int i = 0; i < positions->size(); i++) { MVert &mvert = mverts[i]; Imath::V3f pos_in = (*positions)[i]; @@ -839,7 +839,7 @@ static void read_mpolys(CDStreamConfig &config, const AbcMeshData &mesh_data) unsigned int rev_loop_index = 0; unsigned int uv_index = 0; - for (int i = 0; i < face_counts->size(); ++i) { + for (int i = 0; i < face_counts->size(); i++) { const int face_size = (*face_counts)[i]; MPoly &poly = mpolys[i]; @@ -856,7 +856,7 @@ static void read_mpolys(CDStreamConfig &config, const AbcMeshData &mesh_data) /* NOTE: Alembic data is stored in the reverse order. */ rev_loop_index = loop_index + (face_size - 1); - for (int f = 0; f < face_size; ++f, ++loop_index, --rev_loop_index) { + for (int f = 0; f < face_size; f++, loop_index++, rev_loop_index--) { MLoop &loop = mloops[rev_loop_index]; loop.v = (*face_indices)[loop_index]; @@ -899,9 +899,9 @@ static void process_normals(CDStreamConfig &config, const AbcMeshData &mesh_data MPoly *mpoly = mesh->mpoly; int abc_index = 0; - for (int i = 0, e = mesh->totpoly; i < e; ++i, ++mpoly) { + for (int i = 0, e = mesh->totpoly; i < e; i++, mpoly++) { /* As usual, ABC orders the loops in reverse. */ - for (int j = mpoly->totloop - 1; j >= 0; --j, ++abc_index) { + for (int j = mpoly->totloop - 1; j >= 0; j--, abc_index++) { int blender_index = mpoly->loopstart + j; copy_zup_from_yup(lnors[blender_index], loop_normals[abc_index].getValue()); } @@ -1246,7 +1246,7 @@ void AbcMeshReader::assign_facesets_to_mpoly(const ISampleSelector &sample_sel, int current_mat = 0; - for (int i = 0; i < face_sets.size(); ++i) { + for (int i = 0; i < face_sets.size(); i++) { const std::string &grp_name = face_sets[i]; if (r_mat_map.find(grp_name) == r_mat_map.end()) { @@ -1292,7 +1292,7 @@ void AbcMeshReader::readFaceSetsSample(Main *bmain, Mesh *mesh, const ISampleSel ABC_INLINE MEdge *find_edge(MEdge *edges, int totedge, int v1, int v2) { - for (int i = 0, e = totedge; i < e; ++i) { + for (int i = 0, e = totedge; i < e; i++) { MEdge &edge = edges[i]; if (edge.v1 == v1 && edge.v2 == v2) { @@ -1419,7 +1419,7 @@ void AbcSubDReader::readObjectData(Main *bmain, const Alembic::Abc::ISampleSelec MEdge *edges = mesh->medge; if (indices && sharpnesses) { - for (int i = 0, s = 0, e = indices->size(); i < e; i += 2, ++s) { + for (int i = 0, s = 0, e = indices->size(); i < e; i += 2, s++) { MEdge *edge = find_edge(edges, mesh->totedge, (*indices)[i], (*indices)[i + 1]); if (edge) { diff --git a/source/blender/alembic/intern/abc_nurbs.cc b/source/blender/alembic/intern/abc_nurbs.cc index c78cc4570c9..f2d0a9f1e16 100644 --- a/source/blender/alembic/intern/abc_nurbs.cc +++ b/source/blender/alembic/intern/abc_nurbs.cc @@ -74,7 +74,7 @@ AbcNurbsWriter::AbcNurbsWriter(Object *ob, Curve *curve = static_cast(m_object->data); size_t numNurbs = BLI_listbase_count(&curve->nurb); - for (size_t i = 0; i < numNurbs; ++i) { + for (size_t i = 0; i < numNurbs; i++) { std::stringstream str; str << m_name << '_' << i; @@ -106,7 +106,7 @@ static void get_knots(std::vector &knots, const int num_knots, float *nu_ knots.push_back(0.0f); - for (int i = 0; i < num_knots; ++i) { + for (int i = 0; i < num_knots; i++) { knots.push_back(nu_knots[i]); } @@ -136,7 +136,7 @@ void AbcNurbsWriter::do_write() } size_t count = 0; - for (Nurb *nu = static_cast(nulb->first); nu; nu = nu->next, ++count) { + for (Nurb *nu = static_cast(nulb->first); nu; nu = nu->next, count++) { std::vector knotsU; get_knots(knotsU, KNOTSU(nu), nu->knotsu); @@ -149,7 +149,7 @@ void AbcNurbsWriter::do_write() const BPoint *bp = nu->bp; - for (int i = 0; i < size; ++i, ++bp) { + for (int i = 0; i < size; i++, bp++) { copy_yup_from_zup(positions[i].getValue(), bp->vec); weights[i] = bp->vec[3]; } @@ -208,7 +208,7 @@ bool AbcNurbsReader::valid() const } std::vector>::const_iterator it; - for (it = m_schemas.begin(); it != m_schemas.end(); ++it) { + for (it = m_schemas.begin(); it != m_schemas.end(); it++) { const INuPatchSchema &schema = it->first; if (!schema.valid()) { @@ -229,7 +229,7 @@ static bool set_knots(const FloatArraySamplePtr &knots, float *&nu_knots) const size_t num_knots = knots->size() - 2; nu_knots = static_cast(MEM_callocN(num_knots * sizeof(float), "abc_setsplineknotsu")); - for (size_t i = 0; i < num_knots; ++i) { + for (size_t i = 0; i < num_knots; i++) { nu_knots[i] = (*knots)[i + 1]; } @@ -243,7 +243,7 @@ void AbcNurbsReader::readObjectData(Main *bmain, const Alembic::Abc::ISampleSele std::vector>::iterator it; - for (it = m_schemas.begin(); it != m_schemas.end(); ++it) { + for (it = m_schemas.begin(); it != m_schemas.end(); it++) { Nurb *nu = static_cast(MEM_callocN(sizeof(Nurb), "abc_getnurb")); nu->flag = CU_SMOOTH; nu->type = CU_NURBS; @@ -281,7 +281,7 @@ void AbcNurbsReader::readObjectData(Main *bmain, const Alembic::Abc::ISampleSele BPoint *bp = nu->bp; float posw_in = 1.0f; - for (int i = 0; i < num_points; ++i, ++bp) { + for (int i = 0; i < num_points; i++, bp++) { const Imath::V3f &pos_in = (*positions)[i]; if (weights) { @@ -349,7 +349,7 @@ void AbcNurbsReader::getNurbsPatches(const IObject &obj) return; } - for (int i = 0; i < num_children; ++i) { + for (int i = 0; i < num_children; i++) { bool ok = true; IObject child(obj, obj.getChildHeader(i).getName()); diff --git a/source/blender/alembic/intern/abc_object.cc b/source/blender/alembic/intern/abc_object.cc index ebebbc0da1e..b05246371fa 100644 --- a/source/blender/alembic/intern/abc_object.cc +++ b/source/blender/alembic/intern/abc_object.cc @@ -195,14 +195,14 @@ static Imath::M44d blend_matrices(const Imath::M44d &m0, const Imath::M44d &m1, * the matrices manually. */ - for (int i = 0; i < 4; ++i) { - for (int j = 0; j < 4; ++j) { + for (int i = 0; i < 4; i++) { + for (int j = 0; j < 4; j++) { mat0[i][j] = static_cast(m0[i][j]); } } - for (int i = 0; i < 4; ++i) { - for (int j = 0; j < 4; ++j) { + for (int i = 0; i < 4; i++) { + for (int j = 0; j < 4; j++) { mat1[i][j] = static_cast(m1[i][j]); } } @@ -211,8 +211,8 @@ static Imath::M44d blend_matrices(const Imath::M44d &m0, const Imath::M44d &m1, Imath::M44d m; - for (int i = 0; i < 4; ++i) { - for (int j = 0; j < 4; ++j) { + for (int i = 0; i < 4; i++) { + for (int j = 0; j < 4; j++) { m[i][j] = ret[i][j]; } } @@ -389,11 +389,11 @@ int AbcObjectReader::refcount() const void AbcObjectReader::incref() { - ++m_refcount; + m_refcount++; } void AbcObjectReader::decref() { - --m_refcount; + m_refcount--; BLI_assert(m_refcount >= 0); } diff --git a/source/blender/alembic/intern/abc_transform.cc b/source/blender/alembic/intern/abc_transform.cc index 08f8eb8bd8f..505acfc164a 100644 --- a/source/blender/alembic/intern/abc_transform.cc +++ b/source/blender/alembic/intern/abc_transform.cc @@ -122,7 +122,7 @@ Imath::Box3d AbcTransformWriter::bounds() { Imath::Box3d bounds; - for (int i = 0; i < m_children.size(); ++i) { + for (int i = 0; i < m_children.size(); i++) { Imath::Box3d box(m_children[i]->bounds()); bounds.extendBy(box); } diff --git a/source/blender/alembic/intern/abc_util.cc b/source/blender/alembic/intern/abc_util.cc index 2fc340f73ce..b6743c8b363 100644 --- a/source/blender/alembic/intern/abc_util.cc +++ b/source/blender/alembic/intern/abc_util.cc @@ -90,8 +90,8 @@ Imath::M44d convert_matrix(float mat[4][4]) { Imath::M44d m; - for (int i = 0; i < 4; ++i) { - for (int j = 0; j < 4; ++j) { + for (int i = 0; i < 4; i++) { + for (int j = 0; j < 4; j++) { m[i][j] = mat[i][j]; } } @@ -226,8 +226,8 @@ void copy_m44_axis_swap(float dst_mat[4][4], float src_mat[4][4], AbcAxisSwapMod void convert_matrix(const Imath::M44d &xform, Object *ob, float r_mat[4][4]) { - for (int i = 0; i < 4; ++i) { - for (int j = 0; j < 4; ++j) { + for (int i = 0; i < 4; i++) { + for (int j = 0; j < 4; j++) { r_mat[i][j] = static_cast(xform[i][j]); } } diff --git a/source/blender/alembic/intern/alembic_capi.cc b/source/blender/alembic/intern/alembic_capi.cc index dc525e0c46c..ffe58f7976f 100644 --- a/source/blender/alembic/intern/alembic_capi.cc +++ b/source/blender/alembic/intern/alembic_capi.cc @@ -129,7 +129,7 @@ static bool gather_objects_paths(const IObject &object, ListBase *object_paths) size_t children_claiming_this_object = 0; size_t num_children = object.getNumChildren(); - for (size_t i = 0; i < num_children; ++i) { + for (size_t i = 0; i < num_children; i++) { bool child_claims_this_object = gather_objects_paths(object.getChild(i), object_paths); children_claiming_this_object += child_claims_this_object ? 1 : 0; } @@ -211,7 +211,7 @@ static void find_iobject(const IObject &object, IObject &ret, const std::string IObject tmp = object; std::vector::iterator iter; - for (iter = tokens.begin(); iter != tokens.end(); ++iter) { + for (iter = tokens.begin(); iter != tokens.end(); iter++) { IObject child = tmp.getChild(*iter); tmp = child; } @@ -452,7 +452,7 @@ static std::pair visit_object( AbcObjectReader::ptr_vector claiming_child_readers; AbcObjectReader::ptr_vector nonclaiming_child_readers; AbcObjectReader::ptr_vector assign_as_parent; - for (size_t i = 0; i < num_children; ++i) { + for (size_t i = 0; i < num_children; i++) { const IObject ichild = object.getChild(i); /* TODO: When we only support C++11, use std::tie() instead. */ @@ -704,7 +704,7 @@ static void import_startjob(void *user_data, short *stop, short *do_update, floa ISampleSelector sample_sel(0.0f); std::vector::iterator iter; - for (iter = data->readers.begin(); iter != data->readers.end(); ++iter) { + for (iter = data->readers.begin(); iter != data->readers.end(); iter++) { AbcObjectReader *reader = *iter; if (reader->valid()) { @@ -743,7 +743,7 @@ static void import_startjob(void *user_data, short *stop, short *do_update, floa } /* Setup parenthood. */ - for (iter = data->readers.begin(); iter != data->readers.end(); ++iter) { + for (iter = data->readers.begin(); iter != data->readers.end(); iter++) { const AbcObjectReader *reader = *iter; const AbcObjectReader *parent_reader = reader->parent_reader; Object *ob = reader->object(); @@ -758,7 +758,7 @@ static void import_startjob(void *user_data, short *stop, short *do_update, floa /* Setup transformations and constraints. */ i = 0; - for (iter = data->readers.begin(); iter != data->readers.end(); ++iter) { + for (iter = data->readers.begin(); iter != data->readers.end(); iter++) { AbcObjectReader *reader = *iter; reader->setupObjectTransform(0.0f); @@ -782,7 +782,7 @@ static void import_endjob(void *user_data) /* Delete objects on cancellation. */ if (data->was_cancelled) { - for (iter = data->readers.begin(); iter != data->readers.end(); ++iter) { + for (iter = data->readers.begin(); iter != data->readers.end(); iter++) { Object *ob = (*iter)->object(); /* It's possible that cancellation occurred between the creation of @@ -804,7 +804,7 @@ static void import_endjob(void *user_data) lc = BKE_layer_collection_get_active(view_layer); - for (iter = data->readers.begin(); iter != data->readers.end(); ++iter) { + for (iter = data->readers.begin(); iter != data->readers.end(); iter++) { Object *ob = (*iter)->object(); BKE_collection_object_add(data->bmain, lc->collection, ob); @@ -824,7 +824,7 @@ static void import_endjob(void *user_data) DEG_relations_tag_update(data->bmain); } - for (iter = data->readers.begin(); iter != data->readers.end(); ++iter) { + for (iter = data->readers.begin(); iter != data->readers.end(); iter++) { AbcObjectReader *reader = *iter; reader->decref(); diff --git a/source/blender/blenkernel/intern/CCGSubSurf_opensubdiv.c b/source/blender/blenkernel/intern/CCGSubSurf_opensubdiv.c index 973d5415567..699075f6cff 100644 --- a/source/blender/blenkernel/intern/CCGSubSurf_opensubdiv.c +++ b/source/blender/blenkernel/intern/CCGSubSurf_opensubdiv.c @@ -697,7 +697,7 @@ static void opensubdiv_evaluateNGonFaceGrids(CCGSubSurf *ss, int x, S0 = 0, S1 = 0; bool flip; - for (x = 0; x < face->numVerts; ++x) { + for (x = 0; x < face->numVerts; x++) { if (all_verts[x] == edge->v0) { S0 = x; } @@ -806,7 +806,7 @@ void ccgSubSurf_prepareTopologyRefiner(CCGSubSurf *ss, DerivedMesh *dm) const MPoly *mpoly = dm->getPolyArray(dm); int poly; ss->numGrids = 0; - for (poly = 0; poly < num_polys; ++poly) { + for (poly = 0; poly < num_polys; poly++) { ss->numGrids += mpoly[poly].totloop; } } diff --git a/source/blender/blenkernel/intern/CCGSubSurf_opensubdiv_converter.c b/source/blender/blenkernel/intern/CCGSubSurf_opensubdiv_converter.c index eb04d13d4a0..e77b65eca25 100644 --- a/source/blender/blenkernel/intern/CCGSubSurf_opensubdiv_converter.c +++ b/source/blender/blenkernel/intern/CCGSubSurf_opensubdiv_converter.c @@ -172,7 +172,7 @@ static int conv_dm_get_num_edge_faces(const OpenSubdiv_Converter *converter, int for (loop = 0; loop < mpoly->totloop; loop++) { const MLoop *mloop = &storage->mloop[mpoly->loopstart + loop]; if (mloop->e == edge) { - ++num; + num++; break; } } @@ -226,7 +226,7 @@ static int conv_dm_get_num_vert_edges(const OpenSubdiv_Converter *converter, int for (edge = 0; edge < dm->getNumEdges(dm); edge++) { const MEdge *medge = &user_data->medge[edge]; if (medge->v1 == vert || medge->v2 == vert) { - ++num; + num++; } } return num; @@ -268,7 +268,7 @@ static int conv_dm_get_num_vert_faces(const OpenSubdiv_Converter *converter, int for (loop = 0; loop < mpoly->totloop; loop++) { const MLoop *mloop = &storage->mloop[mpoly->loopstart + loop]; if (mloop->v == vert) { - ++num; + num++; break; } } @@ -357,23 +357,23 @@ static void conv_dm_precalc_uv_layer(const OpenSubdiv_Converter *converter, int * The idea here is that we need to pass individual islands to OpenSubdiv. */ storage->num_uvs = 0; - for (int island = 0; island < storage->island_store.islands_num; ++island) { + for (int island = 0; island < storage->island_store.islands_num; island++) { MeshElemMap *island_poly_map = storage->island_store.islands[island]; - for (int poly = 0; poly < island_poly_map->count; ++poly) { + for (int poly = 0; poly < island_poly_map->count; poly++) { int poly_index = island_poly_map->indices[poly]; /* Within the same UV island we should share UV points across * loops. Otherwise each poly will be subdivided individually * which we don't really want. */ const MPoly *mpoly = &storage->mpoly[poly_index]; - for (int loop = 0; loop < mpoly->totloop; ++loop) { + for (int loop = 0; loop < mpoly->totloop; loop++) { const MLoopUV *luv = &mloopuv[mpoly->loopstart + loop]; bool found = false; /* TODO(sergey): Quite bad loop, which gives us O(N^2) * complexity here. But how can we do it smarter, hopefully * without requiring lots of additional memory. */ - for (int i = 0; i < storage->num_uvs; ++i) { + for (int i = 0; i < storage->num_uvs; i++) { if (equals_v2v2(luv->uv, &storage->uvs[2 * i])) { storage->face_uvs[mpoly->loopstart + loop] = i; found = true; diff --git a/source/blender/blenkernel/intern/brush.c b/source/blender/blenkernel/intern/brush.c index 83e4a582ff1..126dff393ba 100644 --- a/source/blender/blenkernel/intern/brush.c +++ b/source/blender/blenkernel/intern/brush.c @@ -1504,8 +1504,8 @@ struct ImBuf *BKE_brush_gen_radial_control_imbuf(Brush *br, bool secondary) im->rect_float = MEM_callocN(sizeof(float) * side * side, "radial control rect"); im->x = im->y = side; - for (i = 0; i < side; ++i) { - for (j = 0; j < side; ++j) { + for (i = 0; i < side; i++) { + for (j = 0; j < side; j++) { float magn = sqrtf(pow2f(i - half) + pow2f(j - half)); im->rect_float[i * side + j] = BKE_brush_curve_strength_clamped(br, magn, half); } @@ -1513,8 +1513,8 @@ struct ImBuf *BKE_brush_gen_radial_control_imbuf(Brush *br, bool secondary) /* Modulate curve with texture */ if (texcache) { - for (i = 0; i < side; ++i) { - for (j = 0; j < side; ++j) { + for (i = 0; i < side; i++) { + for (j = 0; j < side; j++) { const int col = texcache[i * side + j]; im->rect_float[i * side + j] *= (((char *)&col)[0] + ((char *)&col)[1] + ((char *)&col)[2]) / diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c index 69afda9997a..2c3b933af69 100644 --- a/source/blender/blenkernel/intern/collision.c +++ b/source/blender/blenkernel/intern/collision.c @@ -1742,7 +1742,7 @@ void cloth_free_contacts(ColliderContacts *collider_contacts, int totcolliders) { if (collider_contacts) { int i; - for (i = 0; i < totcolliders; ++i) { + for (i = 0; i < totcolliders; i++) { ColliderContacts *ct = collider_contacts + i; if (ct->collisions) { MEM_freeN(ct->collisions); diff --git a/source/blender/blenkernel/intern/curve.c b/source/blender/blenkernel/intern/curve.c index 3112e1b5ed1..861663fdd6b 100644 --- a/source/blender/blenkernel/intern/curve.c +++ b/source/blender/blenkernel/intern/curve.c @@ -697,7 +697,7 @@ float BKE_nurb_calc_length(const Nurb *nu, int resolution) a = nu->pntsu - 1; bp = nu->bp; if (nu->flagu & CU_NURB_CYCLIC) { - ++a; + a++; prevbp = nu->bp + (nu->pntsu - 1); } else { @@ -708,7 +708,7 @@ float BKE_nurb_calc_length(const Nurb *nu, int resolution) while (a--) { length += len_v3v3(prevbp->vec, bp->vec); prevbp = bp; - ++bp; + bp++; } } else if (nu->type == CU_BEZIER) { @@ -716,12 +716,12 @@ float BKE_nurb_calc_length(const Nurb *nu, int resolution) a = nu->pntsu - 1; bezt = nu->bezt; if (nu->flagu & CU_NURB_CYCLIC) { - ++a; + a++; prevbezt = nu->bezt + (nu->pntsu - 1); } else { prevbezt = bezt; - ++bezt; + bezt++; } while (a--) { @@ -748,7 +748,7 @@ float BKE_nurb_calc_length(const Nurb *nu, int resolution) } } prevbezt = bezt; - ++bezt; + bezt++; } MEM_freeN(points); diff --git a/source/blender/blenkernel/intern/customdata.c b/source/blender/blenkernel/intern/customdata.c index 59dbfc293dd..8ac0f71cd7e 100644 --- a/source/blender/blenkernel/intern/customdata.c +++ b/source/blender/blenkernel/intern/customdata.c @@ -173,7 +173,7 @@ static void layerCopy_mdeformvert(const void *source, void *dest, int count) memcpy(dest, source, count * size); - for (i = 0; i < count; ++i) { + for (i = 0; i < count; i++) { MDeformVert *dvert = POINTER_OFFSET(dest, i * size); if (dvert->totweight) { @@ -193,7 +193,7 @@ static void layerFree_mdeformvert(void *data, int count, int size) { int i; - for (i = 0; i < count; ++i) { + for (i = 0; i < count; i++) { MDeformVert *dvert = POINTER_OFFSET(data, i * size); if (dvert->dw) { @@ -209,7 +209,7 @@ static void layerCopy_bmesh_elem_py_ptr(const void *UNUSED(source), void *dest, { int i, size = sizeof(void *); - for (i = 0; i < count; ++i) { + for (i = 0; i < count; i++) { void **ptr = POINTER_OFFSET(dest, i * size); *ptr = NULL; } @@ -226,7 +226,7 @@ static void layerFree_bmesh_elem_py_ptr(void *data, int count, int size) { int i; - for (i = 0; i < count; ++i) { + for (i = 0; i < count; i++) { void **ptr = POINTER_OFFSET(data, i * size); if (*ptr) { bpy_bm_generic_invalidate(*ptr); @@ -258,11 +258,11 @@ static void layerInterp_mdeformvert(const void **sources, /* build a list of unique def_nrs for dest */ totweight = 0; - for (i = 0; i < count; ++i) { + for (i = 0; i < count; i++) { const MDeformVert *source = sources[i]; float interp_weight = weights ? weights[i] : 1.0f; - for (j = 0; j < source->totweight; ++j) { + for (j = 0; j < source->totweight; j++) { MDeformWeight *dw = &source->dw[j]; float weight = dw->weight * interp_weight; @@ -407,7 +407,7 @@ static void layerCopy_tface(const void *source, void *dest, int count) MTFace *dest_tf = (MTFace *)dest; int i; - for (i = 0; i < count; ++i) { + for (i = 0; i < count; i++) { dest_tf[i] = source_tf[i]; } } @@ -425,13 +425,13 @@ static void layerInterp_tface( } sub_weight = sub_weights; - for (i = 0; i < count; ++i) { + for (i = 0; i < count; i++) { float weight = weights ? weights[i] : 1; const MTFace *src = sources[i]; - for (j = 0; j < 4; ++j) { + for (j = 0; j < 4; j++) { if (sub_weights) { - for (k = 0; k < 4; ++k, ++sub_weight) { + for (k = 0; k < 4; k++, sub_weight++) { madd_v2_v2fl(uv[j], src->uv[k], (*sub_weight) * weight); } } @@ -452,7 +452,7 @@ static void layerSwap_tface(void *data, const int *corner_indices) float uv[4][2]; int j; - for (j = 0; j < 4; ++j) { + for (j = 0; j < 4; j++) { const int source_index = corner_indices[j]; copy_v2_v2(uv[j], tf->uv[source_index]); } @@ -514,7 +514,7 @@ static void layerCopy_origspace_face(const void *source, void *dest, int count) OrigSpaceFace *dest_tf = (OrigSpaceFace *)dest; int i; - for (i = 0; i < count; ++i) { + for (i = 0; i < count; i++) { dest_tf[i] = source_tf[i]; } } @@ -532,13 +532,13 @@ static void layerInterp_origspace_face( } sub_weight = sub_weights; - for (i = 0; i < count; ++i) { + for (i = 0; i < count; i++) { float weight = weights ? weights[i] : 1; const OrigSpaceFace *src = sources[i]; - for (j = 0; j < 4; ++j) { + for (j = 0; j < 4; j++) { if (sub_weights) { - for (k = 0; k < 4; ++k, ++sub_weight) { + for (k = 0; k < 4; k++, sub_weight++) { madd_v2_v2fl(uv[j], src->uv[k], (*sub_weight) * weight); } } @@ -558,7 +558,7 @@ static void layerSwap_origspace_face(void *data, const int *corner_indices) float uv[4][2]; int j; - for (j = 0; j < 4; ++j) { + for (j = 0; j < 4; j++) { copy_v2_v2(uv[j], osf->uv[corner_indices[j]]); } memcpy(osf->uv, uv, sizeof(osf->uv)); @@ -613,7 +613,7 @@ static void layerCopy_mdisps(const void *source, void *dest, int count) const MDisps *s = source; MDisps *d = dest; - for (i = 0; i < count; ++i) { + for (i = 0; i < count; i++) { if (s[i].disps) { d[i].disps = MEM_dupallocN(s[i].disps); d[i].hidden = MEM_dupallocN(s[i].hidden); @@ -634,7 +634,7 @@ static void layerFree_mdisps(void *data, int count, int UNUSED(size)) int i; MDisps *d = data; - for (i = 0; i < count; ++i) { + for (i = 0; i < count; i++) { if (d[i].disps) { MEM_freeN(d[i].disps); } @@ -653,7 +653,7 @@ static int layerRead_mdisps(CDataFile *cdf, void *data, int count) MDisps *d = data; int i; - for (i = 0; i < count; ++i) { + for (i = 0; i < count; i++) { if (!d[i].disps) { d[i].disps = MEM_calloc_arrayN(d[i].totdisp, 3 * sizeof(float), "mdisps read"); } @@ -672,7 +672,7 @@ static int layerWrite_mdisps(CDataFile *cdf, const void *data, int count) const MDisps *d = data; int i; - for (i = 0; i < count; ++i) { + for (i = 0; i < count; i++) { if (!cdf_write_data(cdf, d[i].totdisp * 3 * sizeof(float), d[i].disps)) { CLOG_ERROR(&LOG, "failed to write multires displacement %d/%d %d", i, count, d[i].totdisp); return 0; @@ -688,7 +688,7 @@ static size_t layerFilesize_mdisps(CDataFile *UNUSED(cdf), const void *data, int size_t size = 0; int i; - for (i = 0; i < count; ++i) { + for (i = 0; i < count; i++) { size += d[i].totdisp * 3 * sizeof(float); } @@ -701,7 +701,7 @@ static void layerCopy_grid_paint_mask(const void *source, void *dest, int count) const GridPaintMask *s = source; GridPaintMask *d = dest; - for (i = 0; i < count; ++i) { + for (i = 0; i < count; i++) { if (s[i].data) { d[i].data = MEM_dupallocN(s[i].data); d[i].level = s[i].level; @@ -718,7 +718,7 @@ static void layerFree_grid_paint_mask(void *data, int count, int UNUSED(size)) int i; GridPaintMask *gpm = data; - for (i = 0; i < count; ++i) { + for (i = 0; i < count; i++) { if (gpm[i].data) { MEM_freeN(gpm[i].data); } @@ -887,7 +887,7 @@ static void layerInterp_mloopcol( } col = {0}; const float *sub_weight = sub_weights; - for (int i = 0; i < count; ++i) { + for (int i = 0; i < count; i++) { float weight = weights ? weights[i] : 1; const MLoopCol *src = sources[i]; if (sub_weights) { @@ -1128,13 +1128,13 @@ static void layerInterp_mcol( } sub_weight = sub_weights; - for (i = 0; i < count; ++i) { + for (i = 0; i < count; i++) { float weight = weights ? weights[i] : 1; - for (j = 0; j < 4; ++j) { + for (j = 0; j < 4; j++) { if (sub_weights) { const MCol *src = sources[i]; - for (k = 0; k < 4; ++k, ++sub_weight, ++src) { + for (k = 0; k < 4; k++, sub_weight++, src++) { const float w = (*sub_weight) * weight; col[j].a += src->a * w; col[j].r += src->r * w; @@ -1153,7 +1153,7 @@ static void layerInterp_mcol( } /* Delay writing to the destination in case dest is in sources. */ - for (j = 0; j < 4; ++j) { + for (j = 0; j < 4; j++) { /* Subdivide smooth or fractal can cause problems without clamping * although weights should also not cause this situation */ @@ -1170,7 +1170,7 @@ static void layerSwap_mcol(void *data, const int *corner_indices) MCol col[4]; int j; - for (j = 0; j < 4; ++j) { + for (j = 0; j < 4; j++) { col[j] = mcol[corner_indices[j]]; } @@ -1210,12 +1210,12 @@ static void layerInterp_bweight(const void **sources, f = 0.0f; if (weights) { - for (i = 0; i < count; ++i) { + for (i = 0; i < count; i++) { f += *in[i] * weights[i]; } } else { - for (i = 0; i < count; ++i) { + for (i = 0; i < count; i++) { f += *in[i]; } } @@ -1241,12 +1241,12 @@ static void layerInterp_shapekey(const void **sources, zero_v3(co); if (weights) { - for (i = 0; i < count; ++i) { + for (i = 0; i < count; i++) { madd_v3_v3fl(co, in[i], weights[i]); } } else { - for (i = 0; i < count; ++i) { + for (i = 0; i < count; i++) { add_v3_v3(co, in[i]); } } @@ -1862,7 +1862,7 @@ bool CustomData_merge(const struct CustomData *source, int number = 0, maxnumber = -1; bool changed = false; - for (i = 0; i < source->totlayer; ++i) { + for (i = 0; i < source->totlayer; i++) { layer = &source->layers[i]; /*typeInfo = layerType_getInfo(layer->type);*/ /*UNUSED*/ @@ -1934,7 +1934,7 @@ bool CustomData_merge(const struct CustomData *source, void CustomData_realloc(CustomData *data, int totelem) { int i; - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { CustomDataLayer *layer = &data->layers[i]; const LayerTypeInfo *typeInfo; if (layer->flag & CD_FLAG_NOFREE) { @@ -1995,7 +1995,7 @@ void CustomData_free(CustomData *data, int totelem) { int i; - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { customData_free_layer__internal(&data->layers[i], totelem); } @@ -2011,7 +2011,7 @@ void CustomData_free_typemask(struct CustomData *data, int totelem, CustomDataMa { int i; - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { CustomDataLayer *layer = &data->layers[i]; if (!(mask & CD_TYPE_AS_MASK(layer->type))) { continue; @@ -2032,7 +2032,7 @@ static void customData_update_offsets(CustomData *data) const LayerTypeInfo *typeInfo; int i, offset = 0; - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { typeInfo = layerType_getInfo(data->layers[i].type); data->layers[i].offset = offset; @@ -2048,7 +2048,7 @@ static int CustomData_get_layer_index__notypemap(const CustomData *data, int typ { int i; - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { if (data->layers[i].type == type) { return i; } @@ -2082,7 +2082,7 @@ int CustomData_get_named_layer_index(const CustomData *data, int type, const cha { int i; - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { if (data->layers[i].type == type) { if (STREQ(data->layers[i].name, name)) { return i; @@ -2164,7 +2164,7 @@ void CustomData_set_layer_active(CustomData *data, int type, int n) { int i; - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { if (data->layers[i].type == type) { data->layers[i].active = n; } @@ -2175,7 +2175,7 @@ void CustomData_set_layer_render(CustomData *data, int type, int n) { int i; - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { if (data->layers[i].type == type) { data->layers[i].active_rnd = n; } @@ -2186,7 +2186,7 @@ void CustomData_set_layer_clone(CustomData *data, int type, int n) { int i; - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { if (data->layers[i].type == type) { data->layers[i].active_clone = n; } @@ -2197,7 +2197,7 @@ void CustomData_set_layer_stencil(CustomData *data, int type, int n) { int i; - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { if (data->layers[i].type == type) { data->layers[i].active_mask = n; } @@ -2210,7 +2210,7 @@ void CustomData_set_layer_active_index(CustomData *data, int type, int n) { int i; - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { if (data->layers[i].type == type) { data->layers[i].active = n - i; } @@ -2221,7 +2221,7 @@ void CustomData_set_layer_render_index(CustomData *data, int type, int n) { int i; - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { if (data->layers[i].type == type) { data->layers[i].active_rnd = n - i; } @@ -2232,7 +2232,7 @@ void CustomData_set_layer_clone_index(CustomData *data, int type, int n) { int i; - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { if (data->layers[i].type == type) { data->layers[i].active_clone = n - i; } @@ -2243,7 +2243,7 @@ void CustomData_set_layer_stencil_index(CustomData *data, int type, int n) { int i; - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { if (data->layers[i].type == type) { data->layers[i].active_mask = n - i; } @@ -2254,7 +2254,7 @@ void CustomData_set_layer_flag(struct CustomData *data, int type, int flag) { int i; - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { if (data->layers[i].type == type) { data->layers[i].flag |= flag; } @@ -2265,7 +2265,7 @@ void CustomData_clear_layer_flag(struct CustomData *data, int type, int flag) { const int nflag = ~flag; - for (int i = 0; i < data->totlayer; ++i) { + for (int i = 0; i < data->totlayer; i++) { if (data->layers[i].type == type) { data->layers[i].flag &= nflag; } @@ -2355,7 +2355,7 @@ static CustomDataLayer *customData_add_layer__internal(CustomData *data, data->totlayer++; /* keep layers ordered by type */ - for (; index > 0 && data->layers[index - 1].type > type; --index) { + for (; index > 0 && data->layers[index - 1].type > type; index--) { data->layers[index] = data->layers[index - 1]; } @@ -2447,7 +2447,7 @@ bool CustomData_free_layer(CustomData *data, int type, int totelem, int index) customData_free_layer__internal(&data->layers[index], totelem); - for (i = index + 1; i < data->totlayer; ++i) { + for (i = index + 1; i < data->totlayer; i++) { data->layers[i - 1] = data->layers[i]; } @@ -2628,7 +2628,7 @@ void CustomData_free_temporary(CustomData *data, int totelem) int i, j; bool changed = false; - for (i = 0, j = 0; i < data->totlayer; ++i) { + for (i = 0, j = 0; i < data->totlayer; i++) { layer = &data->layers[i]; if (i != j) { @@ -2660,7 +2660,7 @@ void CustomData_set_only_copy(const struct CustomData *data, CustomDataMask mask { int i; - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { if (!(mask & CD_TYPE_AS_MASK(data->layers[i].type))) { data->layers[i].flag |= CD_FLAG_NOCOPY; } @@ -2725,7 +2725,7 @@ void CustomData_copy_data_named( int src_i, dest_i; /* copies a layer at a time */ - for (src_i = 0; src_i < source->totlayer; ++src_i) { + for (src_i = 0; src_i < source->totlayer; src_i++) { dest_i = CustomData_get_named_layer_index( dest, source->layers[src_i].type, source->layers[src_i].name); @@ -2744,7 +2744,7 @@ void CustomData_copy_data( /* copies a layer at a time */ dest_i = 0; - for (src_i = 0; src_i < source->totlayer; ++src_i) { + for (src_i = 0; src_i < source->totlayer; src_i++) { /* find the first dest layer with type >= the source type * (this should work because layers are ordered by type) @@ -2800,7 +2800,7 @@ void CustomData_free_elem(CustomData *data, int index, int count) int i; const LayerTypeInfo *typeInfo; - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { if (!(data->layers[i].flag & CD_FLAG_NOFREE)) { typeInfo = layerType_getInfo(data->layers[i].type); @@ -2835,7 +2835,7 @@ void CustomData_interp(const CustomData *source, /* interpolates a layer at a time */ dest_i = 0; - for (src_i = 0; src_i < source->totlayer; ++src_i) { + for (src_i = 0; src_i < source->totlayer; src_i++) { const LayerTypeInfo *typeInfo = layerType_getInfo(source->layers[src_i].type); if (!typeInfo->interp) { continue; @@ -2857,7 +2857,7 @@ void CustomData_interp(const CustomData *source, if (dest->layers[dest_i].type == source->layers[src_i].type) { void *src_data = source->layers[src_i].data; - for (j = 0; j < count; ++j) { + for (j = 0; j < count; j++) { sources[j] = POINTER_OFFSET(src_data, (size_t)src_indices[j] * typeInfo->size); } @@ -2893,7 +2893,7 @@ void CustomData_swap_corners(struct CustomData *data, int index, const int *corn const LayerTypeInfo *typeInfo; int i; - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { typeInfo = layerType_getInfo(data->layers[i].type); if (typeInfo->swap) { @@ -2916,7 +2916,7 @@ void CustomData_swap(struct CustomData *data, const int index_a, const int index return; } - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { const LayerTypeInfo *typeInfo = layerType_getInfo(data->layers[i].type); const size_t size = typeInfo->size; const size_t offset_a = size * index_a; @@ -3392,7 +3392,7 @@ void CustomData_bmesh_free_block(CustomData *data, void **block) return; } - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { if (!(data->layers[i].flag & CD_FLAG_NOFREE)) { typeInfo = layerType_getInfo(data->layers[i].type); @@ -3422,7 +3422,7 @@ void CustomData_bmesh_free_block_data(CustomData *data, void *block) return; } - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { if (!(data->layers[i].flag & CD_FLAG_NOFREE)) { typeInfo = layerType_getInfo(data->layers[i].type); @@ -3476,7 +3476,7 @@ void CustomData_bmesh_set_default(CustomData *data, void **block) CustomData_bmesh_alloc_block(data, block); } - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { CustomData_bmesh_set_default_n(data, block, i); } } @@ -3498,7 +3498,7 @@ void CustomData_bmesh_copy_data(const CustomData *source, /* copies a layer at a time */ dest_i = 0; - for (src_i = 0; src_i < source->totlayer; ++src_i) { + for (src_i = 0; src_i < source->totlayer; src_i++) { /* find the first dest layer with type >= the source type * (this should work because layers are ordered by type) @@ -3609,7 +3609,7 @@ bool CustomData_has_math(const struct CustomData *data) int i; /* interpolates a layer at a time */ - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { if (CustomData_layer_has_math(data, i)) { return true; } @@ -3624,7 +3624,7 @@ bool CustomData_bmesh_has_free(const struct CustomData *data) const LayerTypeInfo *typeInfo; int i; - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { if (!(data->layers[i].flag & CD_FLAG_NOFREE)) { typeInfo = layerType_getInfo(data->layers[i].type); if (typeInfo->free) { @@ -3640,7 +3640,7 @@ bool CustomData_has_interp(const struct CustomData *data) int i; /* interpolates a layer at a time */ - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { if (CustomData_layer_has_interp(data, i)) { return true; } @@ -3652,7 +3652,7 @@ bool CustomData_has_interp(const struct CustomData *data) bool CustomData_has_referenced(const struct CustomData *data) { int i; - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { if (data->layers[i].flag & CD_FLAG_NOFREE) { return true; } @@ -3832,11 +3832,11 @@ void CustomData_bmesh_interp(CustomData *data, } /* interpolates a layer at a time */ - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { CustomDataLayer *layer = &data->layers[i]; const LayerTypeInfo *typeInfo = layerType_getInfo(layer->type); if (typeInfo->interp) { - for (j = 0; j < count; ++j) { + for (j = 0; j < count; j++) { sources[j] = POINTER_OFFSET(src_blocks[j], layer->offset); } CustomData_bmesh_interp_n( @@ -3869,7 +3869,7 @@ void CustomData_to_bmesh_block(const CustomData *source, /* copies a layer at a time */ dest_i = 0; - for (src_i = 0; src_i < source->totlayer; ++src_i) { + for (src_i = 0; src_i < source->totlayer; src_i++) { /* find the first dest layer with type >= the source type * (this should work because layers are ordered by type) @@ -3927,7 +3927,7 @@ void CustomData_from_bmesh_block(const CustomData *source, /* copies a layer at a time */ dest_i = 0; - for (src_i = 0; src_i < source->totlayer; ++src_i) { + for (src_i = 0; src_i < source->totlayer; src_i++) { /* find the first dest layer with type >= the source type * (this should work because layers are ordered by type) @@ -4198,7 +4198,7 @@ bool CustomData_verify_versions(struct CustomData *data, int index) } if (!keeplayer) { - for (i = index + 1; i < data->totlayer; ++i) { + for (i = index + 1; i < data->totlayer; i++) { data->layers[i - 1] = data->layers[i]; } data->totlayer--; diff --git a/source/blender/blenkernel/intern/icons.c b/source/blender/blenkernel/intern/icons.c index 8a5a36481cf..90dba4bc737 100644 --- a/source/blender/blenkernel/intern/icons.c +++ b/source/blender/blenkernel/intern/icons.c @@ -224,7 +224,7 @@ static PreviewImage *previewimg_create_ex(size_t deferred_data_size) prv_img->tag |= PRV_TAG_DEFFERED; } - for (i = 0; i < NUM_ICON_SIZES; ++i) { + for (i = 0; i < NUM_ICON_SIZES; i++) { prv_img->flag[i] |= PRV_CHANGED; prv_img->changed_timestamp[i] = 0; } @@ -242,7 +242,7 @@ void BKE_previewimg_freefunc(void *link) if (prv) { int i; - for (i = 0; i < NUM_ICON_SIZES; ++i) { + for (i = 0; i < NUM_ICON_SIZES; i++) { if (prv->rect[i]) { MEM_freeN(prv->rect[i]); } @@ -278,7 +278,7 @@ void BKE_previewimg_clear_single(struct PreviewImage *prv, enum eIconSizes size) void BKE_previewimg_clear(struct PreviewImage *prv) { int i; - for (i = 0; i < NUM_ICON_SIZES; ++i) { + for (i = 0; i < NUM_ICON_SIZES; i++) { BKE_previewimg_clear_single(prv, i); } } @@ -290,7 +290,7 @@ PreviewImage *BKE_previewimg_copy(const PreviewImage *prv) if (prv) { prv_img = MEM_dupallocN(prv); - for (i = 0; i < NUM_ICON_SIZES; ++i) { + for (i = 0; i < NUM_ICON_SIZES; i++) { if (prv->rect[i]) { prv_img->rect[i] = MEM_dupallocN(prv->rect[i]); } @@ -545,7 +545,7 @@ void BKE_icon_changed(const int icon_id) /* If we have previews, they all are now invalid changed. */ if (p_prv && *p_prv) { int i; - for (i = 0; i < NUM_ICON_SIZES; ++i) { + for (i = 0; i < NUM_ICON_SIZES; i++) { (*p_prv)->flag[i] |= PRV_CHANGED; (*p_prv)->changed_timestamp[i]++; } diff --git a/source/blender/blenkernel/intern/multires.c b/source/blender/blenkernel/intern/multires.c index bbae1f4d3bc..43bc05ffdc0 100644 --- a/source/blender/blenkernel/intern/multires.c +++ b/source/blender/blenkernel/intern/multires.c @@ -452,7 +452,7 @@ static int get_levels_from_disps(Object *ob) mdisp = CustomData_get_layer(&me->ldata, CD_MDISPS); - for (i = 0; i < me->totpoly; ++i) { + for (i = 0; i < me->totpoly; i++) { md = mdisp + me->mpoly[i].loopstart; for (j = 0; j < me->mpoly[i].totloop; j++, md++) { @@ -520,7 +520,7 @@ static void multires_reallocate_mdisps(int totloop, MDisps *mdisps, int lvl) int i; /* reallocate displacements to be filled in */ - for (i = 0; i < totloop; ++i) { + for (i = 0; i < totloop; i++) { int totdisp = multires_grid_tot[lvl]; float(*disps)[3] = MEM_calloc_arrayN(totdisp, 3 * sizeof(float), "multires disps"); @@ -633,7 +633,7 @@ static void multires_del_higher(MultiresModifierData *mmd, Object *ob, int lvl) int hsize = multires_side_tot[mmd->totlvl]; int i, j; - for (i = 0; i < me->totpoly; ++i) { + for (i = 0; i < me->totpoly; i++) { for (j = 0; j < me->mpoly[i].totloop; j++) { int g = me->mpoly[i].loopstart + j; MDisps *mdisp = &mdisps[g]; @@ -802,7 +802,7 @@ void multiresModifier_base_apply(MultiresModifierData *mmd, Scene *scene, Object /* copy the new locations of the base verts into the mesh */ offset = dispdm->getNumVerts(dispdm) - me->totvert; - for (i = 0; i < me->totvert; ++i) { + for (i = 0; i < me->totvert; i++) { dispdm->getVertCo(dispdm, offset + i, me->mvert[i].co); } @@ -811,11 +811,11 @@ void multiresModifier_base_apply(MultiresModifierData *mmd, Scene *scene, Object cddm = CDDM_from_mesh(me); pmap = cddm->getPolyMap(ob, cddm); origco = MEM_calloc_arrayN(me->totvert, 3 * sizeof(float), "multires apply base origco"); - for (i = 0; i < me->totvert; ++i) { + for (i = 0; i < me->totvert; i++) { copy_v3_v3(origco[i], me->mvert[i].co); } - for (i = 0; i < me->totvert; ++i) { + for (i = 0; i < me->totvert; i++) { float avg_no[3] = {0, 0, 0}, center[3] = {0, 0, 0}, push[3]; float dist; int tot = 0; @@ -830,7 +830,7 @@ void multiresModifier_base_apply(MultiresModifierData *mmd, Scene *scene, Object const MPoly *p = &me->mpoly[pmap[i].indices[j]]; /* this double counts, not sure if that's bad or good */ - for (k = 0; k < p->totloop; ++k) { + for (k = 0; k < p->totloop; k++) { int vndx = me->mloop[p->loopstart + k].v; if (vndx != i) { add_v3_v3(center, origco[vndx]); @@ -855,7 +855,7 @@ void multiresModifier_base_apply(MultiresModifierData *mmd, Scene *scene, Object fake_loops = MEM_malloc_arrayN(p->totloop, sizeof(MLoop), "fake_loops"); fake_co = MEM_malloc_arrayN(p->totloop, 3 * sizeof(float), "fake_co"); - for (k = 0; k < p->totloop; ++k) { + for (k = 0; k < p->totloop; k++) { int vndx = me->mloop[p->loopstart + k].v; fake_loops[k].v = k; @@ -975,7 +975,7 @@ static void multires_subdivide( subGridData = MEM_calloc_arrayN(numGrids, sizeof(float *), "subGridData*"); - for (i = 0; i < numGrids; ++i) { + for (i = 0; i < numGrids; i++) { /* backup subsurf grids */ subGridData[i] = MEM_calloc_arrayN( highGridKey.elem_size, highGridSize * highGridSize, "subGridData"); @@ -1000,7 +1000,7 @@ static void multires_subdivide( /* free */ highdm->release(highdm); - for (i = 0; i < numGrids; ++i) { + for (i = 0; i < numGrids; i++) { MEM_freeN(subGridData[i]); } MEM_freeN(subGridData); @@ -1097,7 +1097,7 @@ static void multires_disp_run_cb(void *__restrict userdata, const int numVerts = mpoly[pidx].totloop; int S, x, y, gIndex = gridOffset[pidx]; - for (S = 0; S < numVerts; ++S, ++gIndex) { + for (S = 0; S < numVerts; S++, gIndex++) { GridPaintMask *gpm = grid_paint_mask ? &grid_paint_mask[gIndex] : NULL; MDisps *mdisp = &mdisps[mpoly[pidx].loopstart + S]; CCGElem *grid = gridData[gIndex]; @@ -1223,7 +1223,7 @@ static void multiresModifier_disp_run( } /* when adding new faces in edit mode, need to allocate disps */ - for (i = 0; i < totloop; ++i) { + for (i = 0; i < totloop; i++) { if (mdisps[i].disps == NULL) { multires_reallocate_mdisps(totloop, mdisps, totlvl); break; @@ -1324,7 +1324,7 @@ void multires_modifier_update_mdisps(struct DerivedMesh *dm, Scene *scene) subGridData = MEM_calloc_arrayN(numGrids, sizeof(CCGElem *), "subGridData*"); diffGrid = MEM_calloc_arrayN(lowGridKey.elem_size, lowGridSize * lowGridSize, "diff"); - for (i = 0; i < numGrids; ++i) { + for (i = 0; i < numGrids; i++) { /* backup subsurf grids */ subGridData[i] = MEM_calloc_arrayN( highGridKey.elem_size, highGridSize * highGridSize, "subGridData"); @@ -1332,7 +1332,7 @@ void multires_modifier_update_mdisps(struct DerivedMesh *dm, Scene *scene) subGridData[i], highGridData[i], highGridKey.elem_size * highGridSize * highGridSize); /* write difference of subsurf and displaced low level into high subsurf */ - for (j = 0; j < lowGridSize * lowGridSize; ++j) { + for (j = 0; j < lowGridSize * lowGridSize; j++) { sub_v4_v4v4(CCG_elem_offset_co(&lowGridKey, diffGrid, j), CCG_elem_offset_co(&lowGridKey, gridData[i], j), CCG_elem_offset_co(&lowGridKey, lowGridData[i], j)); @@ -1354,7 +1354,7 @@ void multires_modifier_update_mdisps(struct DerivedMesh *dm, Scene *scene) /* free */ highdm->release(highdm); - for (i = 0; i < numGrids; ++i) { + for (i = 0; i < numGrids; i++) { MEM_freeN(subGridData[i]); } MEM_freeN(subGridData); @@ -1617,8 +1617,8 @@ static void old_mdisps_convert(MFace *mface, MDisps *mdisp) out = disps; for (S = 0; S < nvert; S++) { - for (y = 0; y < newside; ++y) { - for (x = 0; x < newside; ++x, ++out) { + for (y = 0; y < newside; y++) { + for (x = 0; x < newside; x++, out++) { old_mdisps_rotate(S, newside, oldside, x, y, &u, &v); old_mdisps_bilinear(*out, mdisp->disps, oldside, u, v); @@ -1749,8 +1749,8 @@ static void create_old_vert_face_map(ListBase **map, node = *mem; /* Find the users */ - for (i = 0; i < totface; ++i) { - for (j = 0; j < (mface[i].v[3] ? 4 : 3); ++j, ++node) { + for (i = 0; i < totface; i++) { + for (j = 0; j < (mface[i].v[3] ? 4 : 3); j++, node++) { node->index = i; BLI_addtail(&(*map)[mface[i].v[j]], node); } @@ -1771,8 +1771,8 @@ static void create_old_vert_edge_map(ListBase **map, node = *mem; /* Find the users */ - for (i = 0; i < totedge; ++i) { - for (j = 0; j < 2; ++j, ++node) { + for (i = 0; i < totedge; i++) { + for (j = 0; j < 2; j++, node++) { node->index = i; BLI_addtail(&(*map)[medge[i].v[j]], node); } @@ -1793,8 +1793,8 @@ static MultiresFace *find_old_face( for (n1 = map[v1].first; n1; n1 = n1->next) { int fnd[4] = {0, 0, 0, 0}; - for (i = 0; i < 4; ++i) { - for (j = 0; j < 4; ++j) { + for (i = 0; i < 4; i++) { + for (j = 0; j < 4; j++) { if (v[i] == faces[n1->index].v[j]) { fnd[i] = 1; } @@ -2006,24 +2006,24 @@ static void multires_load_old_dm(DerivedMesh *dm, Mesh *me, int totlvl) lvl1 = mr->levels.first; /* Load base verts */ - for (i = 0; i < lvl1->totvert; ++i) { + for (i = 0; i < lvl1->totvert; i++) { vvmap[totvert - lvl1->totvert + i] = src; src++; } /* Original edges */ dst = totvert - lvl1->totvert - extedgelen * lvl1->totedge; - for (i = 0; i < lvl1->totedge; ++i) { + for (i = 0; i < lvl1->totedge; i++) { int ldst = dst + extedgelen * i; int lsrc = src; lvl = lvl1->next; - for (j = 2; j <= mr->level_count; ++j) { + for (j = 2; j <= mr->level_count; j++) { int base = multires_side_tot[totlvl - j + 1] - 2; int skip = multires_side_tot[totlvl - j + 2] - 1; int st = multires_side_tot[j - 1] - 1; - for (x = 0; x < st; ++x) { + for (x = 0; x < st; x++) { vvmap[ldst + base + x * skip] = lsrc + st * i + x; } @@ -2034,7 +2034,7 @@ static void multires_load_old_dm(DerivedMesh *dm, Mesh *me, int totlvl) /* Center points */ dst = 0; - for (i = 0; i < lvl1->totface; ++i) { + for (i = 0; i < lvl1->totface; i++) { int sides = lvl1->faces[i].v[3] ? 4 : 3; vvmap[dst] = src + lvl1->totedge + i; @@ -2050,13 +2050,13 @@ static void multires_load_old_dm(DerivedMesh *dm, Mesh *me, int totlvl) tottri = totquad = 0; crossedgelen = multires_side_tot[totlvl - 1] - 2; dst = 0; - for (i = 0; i < lvl1->totface; ++i) { + for (i = 0; i < lvl1->totface; i++) { int sides = lvl1->faces[i].v[3] ? 4 : 3; lvl = lvl1->next->next; dst++; - for (j = 3; j <= mr->level_count; ++j) { + for (j = 3; j <= mr->level_count; j++) { int base = multires_side_tot[totlvl - j + 1] - 2; int skip = multires_side_tot[totlvl - j + 2] - 1; int st = pow(2, j - 2); @@ -2069,8 +2069,8 @@ static void multires_load_old_dm(DerivedMesh *dm, Mesh *me, int totlvl) /* Skip earlier face edge crosses */ lsrc += st2 * (tottri * 3 + totquad * 4); - for (s = 0; s < sides; ++s) { - for (x = 0; x < st2; ++x) { + for (s = 0; s < sides; s++) { + for (x = 0; x < st2; x++) { vvmap[dst + crossedgelen * (s + 1) - base - x * skip - 1] = lsrc; lsrc++; } @@ -2082,10 +2082,10 @@ static void multires_load_old_dm(DerivedMesh *dm, Mesh *me, int totlvl) dst += sides * (st_last - 1) * st_last; if (sides == 4) { - ++totquad; + totquad++; } else { - ++tottri; + tottri++; } } @@ -2095,7 +2095,7 @@ static void multires_load_old_dm(DerivedMesh *dm, Mesh *me, int totlvl) fmem = MEM_calloc_arrayN((mr->level_count - 1), sizeof(IndexNode *), "multires fmem"); emem = MEM_calloc_arrayN((mr->level_count - 1), sizeof(IndexNode *), "multires emem"); lvl = lvl1; - for (i = 0; i < (unsigned int)mr->level_count - 1; ++i) { + for (i = 0; i < (unsigned int)mr->level_count - 1; i++) { create_old_vert_face_map(fmap + i, fmem + i, lvl->faces, lvl->totvert, lvl->totface); create_old_vert_edge_map(emap + i, emem + i, lvl->edges, lvl->totvert, lvl->totedge); lvl = lvl->next; @@ -2104,11 +2104,11 @@ static void multires_load_old_dm(DerivedMesh *dm, Mesh *me, int totlvl) /* Interior face verts */ /* lvl = lvl1->next->next; */ /* UNUSED */ dst = 0; - for (j = 0; j < lvl1->totface; ++j) { + for (j = 0; j < lvl1->totface; j++) { int sides = lvl1->faces[j].v[3] ? 4 : 3; int ldst = dst + 1 + sides * (st_last - 1); - for (s = 0; s < sides; ++s) { + for (s = 0; s < sides; s++) { int st2 = multires_side_tot[totlvl - 1] - 2; int st3 = multires_side_tot[totlvl - 2] - 2; int st4 = st3 == 0 ? 1 : (st3 + 1) / 2; @@ -2137,7 +2137,7 @@ static void multires_load_old_dm(DerivedMesh *dm, Mesh *me, int totlvl) /*lvl = lvl->next;*/ /*UNUSED*/ - for (i = 0; i < (unsigned int)(mr->level_count - 1); ++i) { + for (i = 0; i < (unsigned int)(mr->level_count - 1); i++) { MEM_freeN(fmap[i]); MEM_freeN(fmem[i]); MEM_freeN(emap[i]); @@ -2151,7 +2151,7 @@ static void multires_load_old_dm(DerivedMesh *dm, Mesh *me, int totlvl) } /* Transfer verts */ - for (i = 0; i < totvert; ++i) { + for (i = 0; i < totvert; i++) { copy_v3_v3(vdst[i].co, vsrc[vvmap[i]].co); } @@ -2183,8 +2183,8 @@ static void multires_load_old_vcols(Mesh *me) return; } - for (i = 0; i < me->totface; ++i) { - for (j = 0; j < 4; ++j) { + for (i = 0; i < me->totface; i++) { + for (j = 0; j < 4; j++) { mcol[i * 4 + j].a = colface[i].col[j].a; mcol[i * 4 + j].r = colface[i].col[j].r; mcol[i * 4 + j].g = colface[i].col[j].g; @@ -2208,7 +2208,7 @@ static void multires_load_old_face_flags(Mesh *me) return; } - for (i = 0; i < me->totface; ++i) { + for (i = 0; i < me->totface; i++) { me->mface[i].flag = faces[i].flag; } } @@ -2234,11 +2234,11 @@ void multires_load_old(Object *ob, Mesh *me) me->medge = CustomData_add_layer(&me->edata, CD_MEDGE, CD_CALLOC, NULL, me->totedge); me->mface = CustomData_add_layer(&me->fdata, CD_MFACE, CD_CALLOC, NULL, me->totface); memcpy(me->mvert, me->mr->verts, sizeof(MVert) * me->totvert); - for (i = 0; i < me->totedge; ++i) { + for (i = 0; i < me->totedge; i++) { me->medge[i].v1 = lvl->edges[i].v[0]; me->medge[i].v2 = lvl->edges[i].v[1]; } - for (i = 0; i < me->totface; ++i) { + for (i = 0; i < me->totface; i++) { me->mface[i].v1 = lvl->faces[i].v[0]; me->mface[i].v2 = lvl->faces[i].v[1]; me->mface[i].v3 = lvl->faces[i].v[2]; @@ -2248,10 +2248,10 @@ void multires_load_old(Object *ob, Mesh *me) /* Copy the first-level data to the mesh */ /* XXX We must do this before converting tessfaces to polys/lopps! */ - for (i = 0, l = me->mr->vdata.layers; i < me->mr->vdata.totlayer; ++i, ++l) { + for (i = 0, l = me->mr->vdata.layers; i < me->mr->vdata.totlayer; i++, l++) { CustomData_add_layer(&me->vdata, l->type, CD_REFERENCE, l->data, me->totvert); } - for (i = 0, l = me->mr->fdata.layers; i < me->mr->fdata.totlayer; ++i, ++l) { + for (i = 0, l = me->mr->fdata.layers; i < me->mr->fdata.totlayer; i++, l++) { CustomData_add_layer(&me->fdata, l->type, CD_REFERENCE, l->data, me->totface); } CustomData_reset(&me->mr->vdata); @@ -2271,7 +2271,7 @@ void multires_load_old(Object *ob, Mesh *me) mmd = (MultiresModifierData *)modifier_new(eModifierType_Multires); BLI_insertlinkbefore(&ob->modifiers, md, mmd); - for (i = 0; i < me->mr->level_count - 1; ++i) { + for (i = 0; i < me->mr->level_count - 1; i++) { multiresModifier_subdivide(mmd, NULL, ob, 1, 0); } @@ -2337,9 +2337,9 @@ static void multires_apply_uniform_scale(Object *object, const float scale) { Mesh *mesh = (Mesh *)object->data; MDisps *mdisps = CustomData_get_layer(&mesh->ldata, CD_MDISPS); - for (int i = 0; i < mesh->totloop; ++i) { + for (int i = 0; i < mesh->totloop; i++) { MDisps *grid = &mdisps[i]; - for (int j = 0; j < grid->totdisp; ++j) { + for (int j = 0; j < grid->totdisp; j++) { mul_v3_fl(grid->disps[j], scale); } } diff --git a/source/blender/blenkernel/intern/multires_reshape.c b/source/blender/blenkernel/intern/multires_reshape.c index 9947b96105d..3257bc1b193 100644 --- a/source/blender/blenkernel/intern/multires_reshape.c +++ b/source/blender/blenkernel/intern/multires_reshape.c @@ -650,7 +650,7 @@ static void multires_reshape_neighour_boundary_vertices(MultiresReshapeContext * const int start_ptex_face_index = ctx->face_ptex_offset[coarse_poly_index]; const bool is_quad = (coarse_poly->totloop == 4); if (corner_u == 1.0f && corner_v == 1.0f) { - for (int current_corner = 0; current_corner < num_corners; ++current_corner) { + for (int current_corner = 0; current_corner < num_corners; current_corner++) { if (current_corner == coarse_corner) { continue; } diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c index 2eba71fa6bd..c5e16b2d3cd 100644 --- a/source/blender/blenkernel/intern/node.c +++ b/source/blender/blenkernel/intern/node.c @@ -3146,7 +3146,7 @@ void BKE_node_instance_hash_remove_untagged(bNodeInstanceHash *hash, } } - for (i = 0; i < num_untagged; ++i) { + for (i = 0; i < num_untagged; i++) { BKE_node_instance_hash_remove(hash, untagged[i], valfreefp); } @@ -3571,7 +3571,7 @@ static bool unique_socket_template_identifier_check(void *arg, const char *name) bNodeSocketTemplate *ntemp; } *data = arg; - for (ntemp = data->list; ntemp->type >= 0; ++ntemp) { + for (ntemp = data->list; ntemp->type >= 0; ntemp++) { if (ntemp != data->ntemp) { if (STREQ(ntemp->identifier, name)) { return true; @@ -3614,22 +3614,22 @@ void node_type_socket_templates(struct bNodeType *ntype, /* automatically generate unique identifiers */ if (inputs) { /* clear identifier strings (uninitialized memory) */ - for (ntemp = inputs; ntemp->type >= 0; ++ntemp) { + for (ntemp = inputs; ntemp->type >= 0; ntemp++) { ntemp->identifier[0] = '\0'; } - for (ntemp = inputs; ntemp->type >= 0; ++ntemp) { + for (ntemp = inputs; ntemp->type >= 0; ntemp++) { BLI_strncpy(ntemp->identifier, ntemp->name, sizeof(ntemp->identifier)); unique_socket_template_identifier(inputs, ntemp, ntemp->identifier, '_'); } } if (outputs) { /* clear identifier strings (uninitialized memory) */ - for (ntemp = outputs; ntemp->type >= 0; ++ntemp) { + for (ntemp = outputs; ntemp->type >= 0; ntemp++) { ntemp->identifier[0] = '\0'; } - for (ntemp = outputs; ntemp->type >= 0; ++ntemp) { + for (ntemp = outputs; ntemp->type >= 0; ntemp++) { BLI_strncpy(ntemp->identifier, ntemp->name, sizeof(ntemp->identifier)); unique_socket_template_identifier(outputs, ntemp, ntemp->identifier, '_'); } diff --git a/source/blender/blenkernel/intern/ocean.c b/source/blender/blenkernel/intern/ocean.c index fcceebc3913..9faa61f986d 100644 --- a/source/blender/blenkernel/intern/ocean.c +++ b/source/blender/blenkernel/intern/ocean.c @@ -521,7 +521,7 @@ static void ocean_compute_htilda(void *__restrict userdata, /* Note the <= _N/2 here, see the FFTW documentation * about the mechanics of the complex->real fft storage. */ - for (j = 0; j <= o->_N / 2; ++j) { + for (j = 0; j <= o->_N / 2; j++) { fftw_complex exp_param1; fftw_complex exp_param2; fftw_complex conj_param; @@ -560,8 +560,8 @@ static void ocean_compute_displacement_x(TaskPool *__restrict pool, const float chop_amount = osd->chop_amount; int i, j; - for (i = 0; i < o->_M; ++i) { - for (j = 0; j <= o->_N / 2; ++j) { + for (i = 0; i < o->_M; i++) { + for (j = 0; j <= o->_N / 2; j++) { fftw_complex mul_param; fftw_complex minus_i; @@ -591,8 +591,8 @@ static void ocean_compute_displacement_z(TaskPool *__restrict pool, const float chop_amount = osd->chop_amount; int i, j; - for (i = 0; i < o->_M; ++i) { - for (j = 0; j <= o->_N / 2; ++j) { + for (i = 0; i < o->_M; i++) { + for (j = 0; j <= o->_N / 2; j++) { fftw_complex mul_param; fftw_complex minus_i; @@ -621,8 +621,8 @@ static void ocean_compute_jacobian_jxx(TaskPool *__restrict pool, const float chop_amount = osd->chop_amount; int i, j; - for (i = 0; i < o->_M; ++i) { - for (j = 0; j <= o->_N / 2; ++j) { + for (i = 0; i < o->_M; i++) { + for (j = 0; j <= o->_N / 2; j++) { fftw_complex mul_param; /* init_complex(mul_param, -scale, 0); */ @@ -640,8 +640,8 @@ static void ocean_compute_jacobian_jxx(TaskPool *__restrict pool, } fftw_execute(o->_Jxx_plan); - for (i = 0; i < o->_M; ++i) { - for (j = 0; j < o->_N; ++j) { + for (i = 0; i < o->_M; i++) { + for (j = 0; j < o->_N; j++) { o->_Jxx[i * o->_N + j] += 1.0; } } @@ -656,8 +656,8 @@ static void ocean_compute_jacobian_jzz(TaskPool *__restrict pool, const float chop_amount = osd->chop_amount; int i, j; - for (i = 0; i < o->_M; ++i) { - for (j = 0; j <= o->_N / 2; ++j) { + for (i = 0; i < o->_M; i++) { + for (j = 0; j <= o->_N / 2; j++) { fftw_complex mul_param; /* init_complex(mul_param, -scale, 0); */ @@ -675,8 +675,8 @@ static void ocean_compute_jacobian_jzz(TaskPool *__restrict pool, } fftw_execute(o->_Jzz_plan); - for (i = 0; i < o->_M; ++i) { - for (j = 0; j < o->_N; ++j) { + for (i = 0; i < o->_M; i++) { + for (j = 0; j < o->_N; j++) { o->_Jzz[i * o->_N + j] += 1.0; } } @@ -691,8 +691,8 @@ static void ocean_compute_jacobian_jxz(TaskPool *__restrict pool, const float chop_amount = osd->chop_amount; int i, j; - for (i = 0; i < o->_M; ++i) { - for (j = 0; j <= o->_N / 2; ++j) { + for (i = 0; i < o->_M; i++) { + for (j = 0; j <= o->_N / 2; j++) { fftw_complex mul_param; /* init_complex(mul_param, -scale, 0); */ @@ -719,8 +719,8 @@ static void ocean_compute_normal_x(TaskPool *__restrict pool, const Ocean *o = osd->o; int i, j; - for (i = 0; i < o->_M; ++i) { - for (j = 0; j <= o->_N / 2; ++j) { + for (i = 0; i < o->_M; i++) { + for (j = 0; j <= o->_N / 2; j++) { fftw_complex mul_param; init_complex(mul_param, 0.0, -1.0); @@ -740,8 +740,8 @@ static void ocean_compute_normal_z(TaskPool *__restrict pool, const Ocean *o = osd->o; int i, j; - for (i = 0; i < o->_M; ++i) { - for (j = 0; j <= o->_N / 2; ++j) { + for (i = 0; i < o->_M; i++) { + for (j = 0; j <= o->_N / 2; j++) { fftw_complex mul_param; init_complex(mul_param, 0.0, -1.0); @@ -829,8 +829,8 @@ static void set_height_normalize_factor(struct Ocean *oc) BLI_rw_mutex_lock(&oc->oceanmutex, THREAD_LOCK_READ); - for (i = 0; i < oc->_M; ++i) { - for (j = 0; j < oc->_N; ++j) { + for (i = 0; i < oc->_M; i++) { + for (j = 0; j < oc->_N; j++) { if (max_h < fabs(oc->_disp_y[i * oc->_N + j])) { max_h = fabs(oc->_disp_y[i * oc->_N + j]); } @@ -959,28 +959,28 @@ void BKE_ocean_init(struct Ocean *o, } /* the +ve components and DC */ - for (i = 0; i <= o->_M / 2; ++i) { + for (i = 0; i <= o->_M / 2; i++) { o->_kx[i] = 2.0f * (float)M_PI * i / o->_Lx; } /* the -ve components */ - for (i = o->_M - 1, ii = 0; i > o->_M / 2; --i, ++ii) { + for (i = o->_M - 1, ii = 0; i > o->_M / 2; i--, ii++) { o->_kx[i] = -2.0f * (float)M_PI * ii / o->_Lx; } /* the +ve components and DC */ - for (i = 0; i <= o->_N / 2; ++i) { + for (i = 0; i <= o->_N / 2; i++) { o->_kz[i] = 2.0f * (float)M_PI * i / o->_Lz; } /* the -ve components */ - for (i = o->_N - 1, ii = 0; i > o->_N / 2; --i, ++ii) { + for (i = o->_N - 1, ii = 0; i > o->_N / 2; i--, ii++) { o->_kz[i] = -2.0f * (float)M_PI * ii / o->_Lz; } /* pre-calculate the k matrix */ - for (i = 0; i < o->_M; ++i) { - for (j = 0; j <= o->_N / 2; ++j) { + for (i = 0; i < o->_M; i++) { + for (j = 0; j <= o->_N / 2; j++) { o->_k[i * (1 + o->_N / 2) + j] = sqrt(o->_kx[i] * o->_kx[i] + o->_kz[j] * o->_kz[j]); } } @@ -988,8 +988,8 @@ void BKE_ocean_init(struct Ocean *o, /*srand(seed);*/ rng = BLI_rng_new(seed); - for (i = 0; i < o->_M; ++i) { - for (j = 0; j < o->_N; ++j) { + for (i = 0; i < o->_M; i++) { + for (j = 0; j < o->_N; j++) { float r1 = gaussRand(rng); float r2 = gaussRand(rng); diff --git a/source/blender/blenkernel/intern/paint.c b/source/blender/blenkernel/intern/paint.c index a46bb36c883..86b3e347513 100644 --- a/source/blender/blenkernel/intern/paint.c +++ b/source/blender/blenkernel/intern/paint.c @@ -1227,7 +1227,7 @@ static void sculpt_update_object( BKE_crazyspace_build_sculpt(depsgraph, scene, ob, &ss->deform_imats, &ss->deform_cos); BKE_pbvh_vert_coords_apply(ss->pbvh, ss->deform_cos, me->totvert); - for (a = 0; a < me->totvert; ++a) { + for (a = 0; a < me->totvert; a++) { invert_m3(ss->deform_imats[a]); } } diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c index 2de8d4a643a..312b8f883df 100644 --- a/source/blender/blenkernel/intern/particle.c +++ b/source/blender/blenkernel/intern/particle.c @@ -88,7 +88,7 @@ float PSYS_FRAND_BASE[PSYS_FRAND_COUNT]; void psys_init_rng(void) { RNG *rng = BLI_rng_new_srandom(5831); /* arbitrary */ - for (int i = 0; i < PSYS_FRAND_COUNT; ++i) { + for (int i = 0; i < PSYS_FRAND_COUNT; i++) { PSYS_FRAND_BASE[i] = BLI_rng_get_float(rng); PSYS_FRAND_SEED_OFFSET[i] = (unsigned int)BLI_rng_get_int(rng); PSYS_FRAND_SEED_MULTIPLIER[i] = (unsigned int)BLI_rng_get_int(rng); @@ -2747,7 +2747,7 @@ static void exec_child_path_cache(TaskPool *__restrict UNUSED(pool), int i; cpa = psys->child + task->begin; - for (i = task->begin; i < task->end; ++i, ++cpa) { + for (i = task->begin; i < task->end; i++, cpa++) { BLI_assert(i < psys->totchildcache); psys_thread_create_path(task, cpa, cache[i], i); } @@ -2794,7 +2794,7 @@ void psys_cache_child_paths(ParticleSimulationData *sim, /* cache parent paths */ ctx.parent_pass = 1; psys_tasks_create(&ctx, 0, totparent, &tasks_parent, &numtasks_parent); - for (i = 0; i < numtasks_parent; ++i) { + for (i = 0; i < numtasks_parent; i++) { ParticleTask *task = &tasks_parent[i]; psys_task_init_path(task, sim); @@ -2805,7 +2805,7 @@ void psys_cache_child_paths(ParticleSimulationData *sim, /* cache child paths */ ctx.parent_pass = 0; psys_tasks_create(&ctx, totparent, totchild, &tasks_child, &numtasks_child); - for (i = 0; i < numtasks_child; ++i) { + for (i = 0; i < numtasks_child; i++) { ParticleTask *task = &tasks_child[i]; psys_task_init_path(task, sim); @@ -3011,7 +3011,7 @@ void psys_cache_paths(ParticleSimulationData *sim, float cfra, const bool use_re if (part->type == PART_HAIR) { HairKey *hkey; - for (k = 0, hkey = pa->hair; k < pa->totkey; ++k, ++hkey) { + for (k = 0, hkey = pa->hair; k < pa->totkey; k++, hkey++) { mul_v3_m4v3(hkey->world_co, hairmat, hkey->co); } } diff --git a/source/blender/blenkernel/intern/particle_child.c b/source/blender/blenkernel/intern/particle_child.c index 3b02e010e7f..888ec753c54 100644 --- a/source/blender/blenkernel/intern/particle_child.c +++ b/source/blender/blenkernel/intern/particle_child.c @@ -381,7 +381,7 @@ void psys_apply_child_modifiers(ParticleThreadContext *ctx, } /* we have to correct velocity because of kink & clump */ - for (k = 0, key = keys; k < totkeys; ++k, ++key) { + for (k = 0, key = keys; k < totkeys; k++, key++) { if (k >= 2) { sub_v3_v3v3((key - 1)->vel, key->co, (key - 2)->co); mul_v3_fl((key - 1)->vel, 0.5); diff --git a/source/blender/blenkernel/intern/particle_distribute.c b/source/blender/blenkernel/intern/particle_distribute.c index 27d85b91ba4..1189785ce0f 100644 --- a/source/blender/blenkernel/intern/particle_distribute.c +++ b/source/blender/blenkernel/intern/particle_distribute.c @@ -787,17 +787,17 @@ static void exec_distribute_parent(TaskPool *__restrict UNUSED(pool), pa = psys->particles + task->begin; switch (psys->part->from) { case PART_FROM_FACE: - for (p = task->begin; p < task->end; ++p, ++pa) { + for (p = task->begin; p < task->end; p++, pa++) { distribute_from_faces_exec(task, pa, p); } break; case PART_FROM_VOLUME: - for (p = task->begin; p < task->end; ++p, ++pa) { + for (p = task->begin; p < task->end; p++, pa++) { distribute_from_volume_exec(task, pa, p); } break; case PART_FROM_VERT: - for (p = task->begin; p < task->end; ++p, ++pa) { + for (p = task->begin; p < task->end; p++, pa++) { distribute_from_verts_exec(task, pa, p); } break; @@ -815,11 +815,11 @@ static void exec_distribute_child(TaskPool *__restrict UNUSED(pool), /* RNG skipping at the beginning */ cpa = psys->child; - for (p = 0; p < task->begin; ++p, ++cpa) { + for (p = 0; p < task->begin; p++, cpa++) { BLI_rng_skip(task->rng, PSYS_RND_DIST_SKIP); } - for (; p < task->end; ++p, ++cpa) { + for (; p < task->end; p++, cpa++) { distribute_children_exec(task, cpa, p); } } @@ -1341,7 +1341,7 @@ static void distribute_particles_on_dm(ParticleSimulationData *sim, int from) totpart = (from == PART_FROM_CHILD ? sim->psys->totchild : sim->psys->totpart); psys_tasks_create(&ctx, 0, totpart, &tasks, &numtasks); - for (i = 0; i < numtasks; ++i) { + for (i = 0; i < numtasks; i++) { ParticleTask *task = &tasks[i]; psys_task_init_distribute(task, sim); diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c index e328ae8952e..2655382021a 100644 --- a/source/blender/blenkernel/intern/particle_system.c +++ b/source/blender/blenkernel/intern/particle_system.c @@ -501,7 +501,7 @@ void psys_tasks_free(ParticleTask *tasks, int numtasks) int i; /* threads */ - for (i = 0; i < numtasks; ++i) { + for (i = 0; i < numtasks; i++) { if (tasks[i].rng) { BLI_rng_free(tasks[i].rng); } diff --git a/source/blender/blenkernel/intern/pbvh.c b/source/blender/blenkernel/intern/pbvh.c index 7a8c082842e..980d067c90f 100644 --- a/source/blender/blenkernel/intern/pbvh.c +++ b/source/blender/blenkernel/intern/pbvh.c @@ -80,7 +80,7 @@ void BB_reset(BB *bb) /* Expand the bounding box to include a new coordinate */ void BB_expand(BB *bb, const float co[3]) { - for (int i = 0; i < 3; ++i) { + for (int i = 0; i < 3; i++) { bb->bmin[i] = min_ff(bb->bmin[i], co[i]); bb->bmax[i] = max_ff(bb->bmax[i], co[i]); } @@ -89,7 +89,7 @@ void BB_expand(BB *bb, const float co[3]) /* Expand the bounding box to include another bounding box */ void BB_expand_with_bb(BB *bb, BB *bb2) { - for (int i = 0; i < 3; ++i) { + for (int i = 0; i < 3; i++) { bb->bmin[i] = min_ff(bb->bmin[i], bb2->bmin[i]); bb->bmax[i] = max_ff(bb->bmax[i], bb2->bmax[i]); } @@ -100,7 +100,7 @@ int BB_widest_axis(const BB *bb) { float dim[3]; - for (int i = 0; i < 3; ++i) { + for (int i = 0; i < 3; i++) { dim[i] = bb->bmax[i] - bb->bmin[i]; } @@ -124,7 +124,7 @@ int BB_widest_axis(const BB *bb) void BBC_update_centroid(BBC *bbc) { - for (int i = 0; i < 3; ++i) { + for (int i = 0; i < 3; i++) { bbc->bcentroid[i] = (bbc->bmin[i] + bbc->bmax[i]) * 0.5f; } } @@ -294,9 +294,9 @@ static void build_mesh_leaf_node(PBVH *bvh, PBVHNode *node) node->face_vert_indices = (const int(*)[3])face_vert_indices; - for (int i = 0; i < totface; ++i) { + for (int i = 0; i < totface; i++) { const MLoopTri *lt = &bvh->looptri[node->prim_indices[i]]; - for (int j = 0; j < 3; ++j) { + for (int j = 0; j < 3; j++) { face_vert_indices[i][j] = map_insert_vert( bvh, map, &node->face_verts, &node->uniq_verts, bvh->mloop[lt->tri[j]].v); } @@ -323,10 +323,10 @@ static void build_mesh_leaf_node(PBVH *bvh, PBVHNode *node) vert_indices[ndx] = POINTER_AS_INT(BLI_ghashIterator_getKey(&gh_iter)); } - for (int i = 0; i < totface; ++i) { + for (int i = 0; i < totface; i++) { const int sides = 3; - for (int j = 0; j < sides; ++j) { + for (int j = 0; j < sides; j++) { if (face_vert_indices[i][j] < 0) { face_vert_indices[i][j] = -face_vert_indices[i][j] + node->uniq_verts - 1; } @@ -343,7 +343,7 @@ static void build_mesh_leaf_node(PBVH *bvh, PBVHNode *node) static void update_vb(PBVH *bvh, PBVHNode *node, BBC *prim_bbc, int offset, int count) { BB_reset(&node->vb); - for (int i = offset + count - 1; i >= offset; --i) { + for (int i = offset + count - 1; i >= offset; i--) { BB_expand_with_bb(&node->vb, (BB *)(&prim_bbc[bvh->prim_indices[i]])); } node->orig_vb = node->vb; @@ -420,7 +420,7 @@ static bool leaf_needs_material_split(PBVH *bvh, int offset, int count) const MLoopTri *first = &bvh->looptri[bvh->prim_indices[offset]]; const MPoly *mp = &bvh->mpoly[first->poly]; - for (int i = offset + count - 1; i > offset; --i) { + for (int i = offset + count - 1; i > offset; i--) { int prim = bvh->prim_indices[i]; const MPoly *mp_other = &bvh->mpoly[bvh->looptri[prim].poly]; if (!face_materials_match(mp, mp_other)) { @@ -431,7 +431,7 @@ static bool leaf_needs_material_split(PBVH *bvh, int offset, int count) else { const DMFlagMat *first = &bvh->grid_flag_mats[bvh->prim_indices[offset]]; - for (int i = offset + count - 1; i > offset; --i) { + for (int i = offset + count - 1; i > offset; i--) { int prim = bvh->prim_indices[i]; if (!grid_materials_match(first, &bvh->grid_flag_mats[prim])) { return true; @@ -479,7 +479,7 @@ static void build_sub(PBVH *bvh, int node_index, BB *cb, BBC *prim_bbc, int offs if (!cb) { cb = &cb_backing; BB_reset(cb); - for (int i = offset + count - 1; i >= offset; --i) { + for (int i = offset + count - 1; i >= offset; i--) { BB_expand(cb, prim_bbc[bvh->prim_indices[i]].bcentroid); } } @@ -515,7 +515,7 @@ static void pbvh_build(PBVH *bvh, BB *cb, BBC *prim_bbc, int totprim) MEM_freeN(bvh->prim_indices); } bvh->prim_indices = MEM_mallocN(sizeof(int) * totprim, "bvh prim indices"); - for (int i = 0; i < totprim; ++i) { + for (int i = 0; i < totprim; i++) { bvh->prim_indices[i] = i; } bvh->totnode = 0; @@ -564,14 +564,14 @@ void BKE_pbvh_build_mesh(PBVH *bvh, /* For each face, store the AABB and the AABB centroid */ prim_bbc = MEM_mallocN(sizeof(BBC) * looptri_num, "prim_bbc"); - for (int i = 0; i < looptri_num; ++i) { + for (int i = 0; i < looptri_num; i++) { const MLoopTri *lt = &looptri[i]; const int sides = 3; BBC *bbc = prim_bbc + i; BB_reset((BB *)bbc); - for (int j = 0; j < sides; ++j) { + for (int j = 0; j < sides; j++) { BB_expand((BB *)bbc, verts[bvh->mloop[lt->tri[j]].v].co); } @@ -614,13 +614,13 @@ void BKE_pbvh_build_grids(PBVH *bvh, /* For each grid, store the AABB and the AABB centroid */ BBC *prim_bbc = MEM_mallocN(sizeof(BBC) * totgrid, "prim_bbc"); - for (int i = 0; i < totgrid; ++i) { + for (int i = 0; i < totgrid; i++) { CCGElem *grid = grids[i]; BBC *bbc = prim_bbc + i; BB_reset((BB *)bbc); - for (int j = 0; j < gridsize * gridsize; ++j) { + for (int j = 0; j < gridsize * gridsize; j++) { BB_expand((BB *)bbc, CCG_elem_offset_co(key, grid, j)); } @@ -645,7 +645,7 @@ PBVH *BKE_pbvh_new(void) void BKE_pbvh_free(PBVH *bvh) { - for (int i = 0; i < bvh->totnode; ++i) { + for (int i = 0; i < bvh->totnode; i++) { PBVHNode *node = &bvh->nodes[i]; if (node->flag & PBVH_Leaf) { @@ -697,7 +697,7 @@ void BKE_pbvh_free(PBVH *bvh) void BKE_pbvh_free_layer_disp(PBVH *bvh) { - for (int i = 0; i < bvh->totnode; ++i) { + for (int i = 0; i < bvh->totnode; i++) { BKE_pbvh_node_layer_disp_free(&bvh->nodes[i]); } } @@ -1010,7 +1010,7 @@ static void pbvh_update_normals_accum_task_cb(void *__restrict userdata, const int *faces = node->prim_indices; const int totface = node->totprim; - for (int i = 0; i < totface; ++i) { + for (int i = 0; i < totface; i++) { const MLoopTri *lt = &bvh->looptri[faces[i]]; const unsigned int vtri[3] = { bvh->mloop[lt->tri[0]].v, @@ -1056,7 +1056,7 @@ static void pbvh_update_normals_store_task_cb(void *__restrict userdata, const int *verts = node->vert_indices; const int totvert = node->uniq_verts; - for (int i = 0; i < totvert; ++i) { + for (int i = 0; i < totvert; i++) { const int v = verts[i]; MVert *mvert = &bvh->verts[v]; @@ -1308,7 +1308,7 @@ void BKE_pbvh_get_grid_updates(PBVH *bvh, bool clear, void ***r_gridfaces, int * while ((node = pbvh_iter_next(&iter))) { if (node->flag & PBVH_UpdateNormals) { - for (unsigned i = 0; i < node->totprim; ++i) { + for (unsigned i = 0; i < node->totprim; i++) { void *face = bvh->gridfaces[node->prim_indices[i]]; BLI_gset_add(face_set, face); } @@ -1581,7 +1581,7 @@ bool BKE_pbvh_node_vert_update_check_any(PBVH *bvh, PBVHNode *node) const int *verts = node->vert_indices; const int totvert = node->uniq_verts + node->face_verts; - for (int i = 0; i < totvert; ++i) { + for (int i = 0; i < totvert; i++) { const int v = verts[i]; const MVert *mvert = &bvh->verts[v]; @@ -1769,7 +1769,7 @@ static bool pbvh_faces_node_raycast(PBVH *bvh, float nearest_vertex_co[3]; copy_v3_fl(nearest_vertex_co, 0.0f); - for (i = 0; i < totface; ++i) { + for (i = 0; i < totface; i++) { const MLoopTri *lt = &bvh->looptri[faces[i]]; const int *face_verts = node->face_vert_indices[i]; @@ -1827,7 +1827,7 @@ static bool pbvh_grids_node_raycast(PBVH *bvh, const int gridsize = bvh->gridkey.grid_size; bool hit = false; - for (int i = 0; i < totgrid; ++i) { + for (int i = 0; i < totgrid; i++) { CCGElem *grid = bvh->grids[node->prim_indices[i]]; BLI_bitmap *gh; @@ -1837,8 +1837,8 @@ static bool pbvh_grids_node_raycast(PBVH *bvh, gh = bvh->grid_hidden[node->prim_indices[i]]; - for (int y = 0; y < gridsize - 1; ++y) { - for (int x = 0; x < gridsize - 1; ++x) { + for (int y = 0; y < gridsize - 1; y++) { + for (int x = 0; x < gridsize - 1; x++) { /* check if grid face is hidden */ if (gh) { if (paint_is_grid_face_hidden(gh, gridsize, x, y)) { @@ -2029,7 +2029,7 @@ static bool pbvh_faces_node_nearest_to_ray(PBVH *bvh, int i, totface = node->totprim; bool hit = false; - for (i = 0; i < totface; ++i) { + for (i = 0; i < totface; i++) { const MLoopTri *lt = &bvh->looptri[faces[i]]; const int *face_verts = node->face_vert_indices[i]; @@ -2074,7 +2074,7 @@ static bool pbvh_grids_node_nearest_to_ray(PBVH *bvh, const int gridsize = bvh->gridkey.grid_size; bool hit = false; - for (int i = 0; i < totgrid; ++i) { + for (int i = 0; i < totgrid; i++) { CCGElem *grid = bvh->grids[node->prim_indices[i]]; BLI_bitmap *gh; @@ -2084,8 +2084,8 @@ static bool pbvh_grids_node_nearest_to_ray(PBVH *bvh, gh = bvh->grid_hidden[node->prim_indices[i]]; - for (int y = 0; y < gridsize - 1; ++y) { - for (int x = 0; x < gridsize - 1; ++x) { + for (int y = 0; y < gridsize - 1; y++) { + for (int x = 0; x < gridsize - 1; x++) { /* check if grid face is hidden */ if (gh) { if (paint_is_grid_face_hidden(gh, gridsize, x, y)) { @@ -2175,8 +2175,8 @@ static PlaneAABBIsect test_planes_aabb(const float bb_min[3], float vmin[3], vmax[3]; PlaneAABBIsect ret = ISECT_INSIDE; - for (int i = 0; i < 4; ++i) { - for (int axis = 0; axis < 3; ++axis) { + for (int i = 0; i < 4; i++) { + for (int axis = 0; axis < 3; axis++) { if (planes[i][axis] > 0) { vmin[axis] = bb_min[axis]; vmax[axis] = bb_max[axis]; @@ -2322,7 +2322,7 @@ void BKE_pbvh_grids_update( bvh->grid_flag_mats = flagmats; bvh->grid_hidden = grid_hidden; - for (int a = 0; a < bvh->totnode; ++a) { + for (int a = 0; a < bvh->totnode; a++) { BKE_pbvh_node_mark_rebuild_draw(&bvh->nodes[a]); } } @@ -2390,7 +2390,7 @@ void BKE_pbvh_vert_coords_apply(PBVH *pbvh, const float (*vertCos)[3], const int if (pbvh->verts) { MVert *mvert = pbvh->verts; /* copy new verts coords */ - for (int a = 0; a < pbvh->totvert; ++a, ++mvert) { + for (int a = 0; a < pbvh->totvert; a++, mvert++) { /* no need for float comparison here (memory is exactly equal or not) */ if (memcmp(mvert->co, vertCos[a], sizeof(float[3])) != 0) { copy_v3_v3(mvert->co, vertCos[a]); @@ -2402,7 +2402,7 @@ void BKE_pbvh_vert_coords_apply(PBVH *pbvh, const float (*vertCos)[3], const int BKE_mesh_calc_normals_looptri( pbvh->verts, pbvh->totvert, pbvh->mloop, pbvh->looptri, pbvh->totprim, NULL); - for (int a = 0; a < pbvh->totnode; ++a) { + for (int a = 0; a < pbvh->totnode; a++) { BKE_pbvh_node_mark_update(&pbvh->nodes[a]); } diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c index 605f9b5b39e..b0e0f9f1efc 100644 --- a/source/blender/blenkernel/intern/scene.c +++ b/source/blender/blenkernel/intern/scene.c @@ -1557,7 +1557,7 @@ static void scene_graph_update_tagged(Depsgraph *depsgraph, Main *bmain, bool on BLI_callback_exec(bmain, &scene->id, BLI_CB_EVT_DEPSGRAPH_UPDATE_PRE); } - for (int pass = 0; pass < 2; ++pass) { + for (int pass = 0; pass < 2; pass++) { /* (Re-)build dependency graph if needed. */ DEG_graph_relations_update(depsgraph, bmain, scene, view_layer); /* Uncomment this to check if graph was properly tagged for update. */ @@ -1609,7 +1609,7 @@ void BKE_scene_graph_update_for_newframe(Depsgraph *depsgraph, Main *bmain) /* Keep this first. */ BLI_callback_exec(bmain, &scene->id, BLI_CB_EVT_FRAME_CHANGE_PRE); - for (int pass = 0; pass < 2; ++pass) { + for (int pass = 0; pass < 2; pass++) { /* Update animated image textures for particles, modifiers, gpu, etc, * call this at the start so modifiers with textures don't lag 1 frame. */ diff --git a/source/blender/blenkernel/intern/seqeffects.c b/source/blender/blenkernel/intern/seqeffects.c index 89f3f9ef9fd..dbdaaaa5fc3 100644 --- a/source/blender/blenkernel/intern/seqeffects.c +++ b/source/blender/blenkernel/intern/seqeffects.c @@ -3434,13 +3434,13 @@ static void do_gaussian_blur_effect_byte_x(Sequence *seq, float *gausstab_x; gausstab_x = make_gaussian_blur_kernel(data->size_x, size_x); - for (i = 0; i < y; ++i) { - for (j = 0; j < x; ++j) { + for (i = 0; i < y; i++) { + for (j = 0; j < x; j++) { int out_index = INDEX(j, i); float accum[4] = {0.0f, 0.0f, 0.0f, 0.0f}; float accum_weight = 0.0f; - for (int current_x = j - size_x; current_x <= j + size_x; ++current_x) { + for (int current_x = j - size_x; current_x <= j + size_x; current_x++) { if (current_x < 0 || current_x >= frame_width) { /* Out of bounds. */ continue; @@ -3484,12 +3484,12 @@ static void do_gaussian_blur_effect_byte_y(Sequence *seq, float *gausstab_y; gausstab_y = make_gaussian_blur_kernel(data->size_y, size_y); - for (i = 0; i < y; ++i) { - for (j = 0; j < x; ++j) { + for (i = 0; i < y; i++) { + for (j = 0; j < x; j++) { int out_index = INDEX(j, i); float accum[4] = {0.0f, 0.0f, 0.0f, 0.0f}; float accum_weight = 0.0f; - for (int current_y = i - size_y; current_y <= i + size_y; ++current_y) { + for (int current_y = i - size_y; current_y <= i + size_y; current_y++) { if (current_y < -start_line || current_y + start_line >= frame_height) { /* Out of bounds. */ continue; @@ -3532,12 +3532,12 @@ static void do_gaussian_blur_effect_float_x(Sequence *seq, float *gausstab_x; gausstab_x = make_gaussian_blur_kernel(data->size_x, size_x); - for (i = 0; i < y; ++i) { - for (j = 0; j < x; ++j) { + for (i = 0; i < y; i++) { + for (j = 0; j < x; j++) { int out_index = INDEX(j, i); float accum[4] = {0.0f, 0.0f, 0.0f, 0.0f}; float accum_weight = 0.0f; - for (int current_x = j - size_x; current_x <= j + size_x; ++current_x) { + for (int current_x = j - size_x; current_x <= j + size_x; current_x++) { if (current_x < 0 || current_x >= frame_width) { /* Out of bounds. */ continue; @@ -3573,12 +3573,12 @@ static void do_gaussian_blur_effect_float_y(Sequence *seq, float *gausstab_y; gausstab_y = make_gaussian_blur_kernel(data->size_y, size_y); - for (i = 0; i < y; ++i) { - for (j = 0; j < x; ++j) { + for (i = 0; i < y; i++) { + for (j = 0; j < x; j++) { int out_index = INDEX(j, i); float accum[4] = {0.0f, 0.0f, 0.0f, 0.0f}; float accum_weight = 0.0f; - for (int current_y = i - size_y; current_y <= i + size_y; ++current_y) { + for (int current_y = i - size_y; current_y <= i + size_y; current_y++) { if (current_y < -start_line || current_y + start_line >= frame_height) { /* Out of bounds. */ continue; diff --git a/source/blender/blenkernel/intern/studiolight.c b/source/blender/blenkernel/intern/studiolight.c index b3f2a624ebe..9f45826d59e 100644 --- a/source/blender/blenkernel/intern/studiolight.c +++ b/source/blender/blenkernel/intern/studiolight.c @@ -762,7 +762,7 @@ static void studiolight_spherical_harmonics_calculate_coefficients(StudioLight * /* The sum of solid angle should be equal to the solid angle of the sphere (4 PI), * so normalize in order to make our weightAccum exactly match 4 PI. */ - for (int i = 0; i < STUDIOLIGHT_SH_COEFS_LEN; ++i) { + for (int i = 0; i < STUDIOLIGHT_SH_COEFS_LEN; i++) { mul_v3_fl(sh[i], M_PI * 4.0f / weight_accum); } } @@ -801,11 +801,11 @@ static float studiolight_spherical_harmonics_lambda_get(float *sh, float max_lap } const int no_iterations = 10000000; - for (int i = 0; i < no_iterations; ++i) { + for (int i = 0; i < no_iterations; i++) { float f = 0.0f; float fd = 0.0f; - for (int level = 1; level < STUDIOLIGHT_SH_BANDS; ++level) { + for (int level = 1; level < STUDIOLIGHT_SH_BANDS; level++) { f += table_l[level] * table_b[level] / SQUARE(1.0f + lambda * table_l[level]); fd += (2.0f * SQUARE(table_l[level]) * table_b[level]) / CUBE(1.0f + lambda * table_l[level]); @@ -882,7 +882,7 @@ BLI_INLINE void studiolight_spherical_harmonics_eval(StudioLight *sl, { #if STUDIOLIGHT_SH_BANDS == 2 float(*sh)[3] = (float(*)[3])sl->spherical_harmonics_coefs; - for (int i = 0; i < 3; ++i) { + for (int i = 0; i < 3; i++) { color[i] = studiolight_spherical_harmonics_geomerics_eval( normal, sh[0][i], sh[1][i], sh[2][i], sh[3][i]); } @@ -1118,7 +1118,7 @@ static void studiolight_lights_eval(StudioLight *sl, float color[3], const float copy_v3_v3(spec_light, sl->light_ambient); reflect_v3_v3v3(R, I, N); - for (int i = 0; i < 3; ++i) { + for (int i = 0; i < 3; i++) { SolidLight *light = &sl->light[i]; if (light->flag) { /* Diffuse lighting */ diff --git a/source/blender/blenkernel/intern/subdiv_converter_mesh.c b/source/blender/blenkernel/intern/subdiv_converter_mesh.c index 37ca6d0e485..60f80628f5a 100644 --- a/source/blender/blenkernel/intern/subdiv_converter_mesh.c +++ b/source/blender/blenkernel/intern/subdiv_converter_mesh.c @@ -221,7 +221,7 @@ static void precalc_uv_layer(const OpenSubdiv_Converter *converter, const int la mpoly, mloop, mloopuv, num_poly, num_vert, limit, false, true); /* NOTE: First UV vertex is supposed to be always marked as separate. */ storage->num_uv_coordinates = -1; - for (int vertex_index = 0; vertex_index < num_vert; ++vertex_index) { + for (int vertex_index = 0; vertex_index < num_vert; vertex_index++) { const UvMapVert *uv_vert = BKE_mesh_uv_vert_map_get_vert(uv_vert_map, vertex_index); while (uv_vert != NULL) { if (uv_vert->separate) { diff --git a/source/blender/blenkernel/intern/subdiv_eval.c b/source/blender/blenkernel/intern/subdiv_eval.c index cb042e087d5..419371c7a4b 100644 --- a/source/blender/blenkernel/intern/subdiv_eval.c +++ b/source/blender/blenkernel/intern/subdiv_eval.c @@ -101,7 +101,7 @@ static void set_face_varying_data_from_uv(Subdiv *subdiv, /* TODO(sergey): OpenSubdiv's C-API converter can change winding of * loops of a face, need to watch for that, to prevent wrong UVs assigned. */ - for (int face_index = 0; face_index < num_faces; ++face_index) { + for (int face_index = 0; face_index < num_faces; face_index++) { const int num_face_vertices = topology_refiner->getNumFaceVertices(topology_refiner, face_index); const int *uv_indices = topology_refiner->getFaceFVarValueIndices( diff --git a/source/blender/blenkernel/intern/subdiv_mesh.c b/source/blender/blenkernel/intern/subdiv_mesh.c index 9d713d1937d..1604c2560ff 100644 --- a/source/blender/blenkernel/intern/subdiv_mesh.c +++ b/source/blender/blenkernel/intern/subdiv_mesh.c @@ -82,7 +82,7 @@ static void subdiv_mesh_ctx_cache_uv_layers(SubdivMeshContext *ctx) { Mesh *subdiv_mesh = ctx->subdiv_mesh; ctx->num_uv_layers = CustomData_number_of_layers(&subdiv_mesh->ldata, CD_MLOOPUV); - for (int layer_index = 0; layer_index < ctx->num_uv_layers; ++layer_index) { + for (int layer_index = 0; layer_index < ctx->num_uv_layers; layer_index++) { ctx->uv_layers[layer_index] = CustomData_get_layer_n( &subdiv_mesh->ldata, CD_MLOOPUV, layer_index); } @@ -220,7 +220,7 @@ static void vertex_interpolation_init(const SubdivMeshContext *ctx, const float weight = 1.0f / (float)coarse_poly->totloop; float *weights = BLI_array_alloca(weights, coarse_poly->totloop); int *indices = BLI_array_alloca(indices, coarse_poly->totloop); - for (int i = 0; i < coarse_poly->totloop; ++i) { + for (int i = 0; i < coarse_poly->totloop; i++) { weights[i] = weight; indices[i] = coarse_mloop[coarse_poly->loopstart + i].v; } @@ -352,7 +352,7 @@ static void loop_interpolation_init(const SubdivMeshContext *ctx, const float weight = 1.0f / (float)coarse_poly->totloop; float *weights = BLI_array_alloca(weights, coarse_poly->totloop); int *indices = BLI_array_alloca(indices, coarse_poly->totloop); - for (int i = 0; i < coarse_poly->totloop; ++i) { + for (int i = 0; i < coarse_poly->totloop; i++) { weights[i] = weight; indices[i] = coarse_poly->loopstart + i; } diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c index 77dc438cd04..11d2314ace3 100644 --- a/source/blender/blenkernel/intern/subsurf_ccg.c +++ b/source/blender/blenkernel/intern/subsurf_ccg.c @@ -1784,7 +1784,7 @@ static void *ccgDM_get_tessface_data_layer(DerivedMesh *dm, int type) /* With ccgdm, we have a simple one to one mapping between loops * and tessellated face corners. */ - for (i = 0; i < numLoops; ++i, ++tlnors_it, ++lnors) { + for (i = 0; i < numLoops; i++, tlnors_it++, lnors++) { normal_float_to_short_v3(*tlnors_it, *lnors); } } @@ -2263,7 +2263,7 @@ static void set_ccgdm_all_geometry(CCGDerivedMesh *ccgdm, } if (edgeOrigIndex) { - for (i = 0; i < numFinalEdges; ++i) { + for (i = 0; i < numFinalEdges; i++) { edgeOrigIndex[edgeNum + i] = ORIGINDEX_NONE; } } @@ -2321,7 +2321,7 @@ static void set_ccgdm_all_geometry(CCGDerivedMesh *ccgdm, edgeNum += numFinalEdges; } - for (index = 0; index < totedge; ++index) { + for (index = 0; index < totedge; index++) { CCGEdge *e = ccgdm->edgeMap[index].edge; int numFinalEdges = edgeSize - 1; int mapIndex = ccgDM_getEdgeMapIndex(ss, e); @@ -2359,13 +2359,13 @@ static void set_ccgdm_all_geometry(CCGDerivedMesh *ccgdm, if (has_edge_cd) { BLI_assert(edgeIdx >= 0 && edgeIdx < dm->getNumEdges(dm)); - for (i = 0; i < numFinalEdges; ++i) { + for (i = 0; i < numFinalEdges; i++) { CustomData_copy_data(&dm->edgeData, &ccgdm->dm.edgeData, edgeIdx, edgeNum + i, 1); } } if (edgeOrigIndex) { - for (i = 0; i < numFinalEdges; ++i) { + for (i = 0; i < numFinalEdges; i++) { edgeOrigIndex[edgeNum + i] = mapIndex; } } @@ -2384,7 +2384,7 @@ static void set_ccgdm_all_geometry(CCGDerivedMesh *ccgdm, } } - for (index = 0; index < totvert; ++index) { + for (index = 0; index < totvert; index++) { CCGVert *v = ccgdm->vertMap[index].vert; int mapIndex = ccgDM_getVertMapIndex(ccgdm->ss, v); int vertIdx; diff --git a/source/blender/blenkernel/intern/tracking.c b/source/blender/blenkernel/intern/tracking.c index a5445be7ce5..1e7b3af53d5 100644 --- a/source/blender/blenkernel/intern/tracking.c +++ b/source/blender/blenkernel/intern/tracking.c @@ -1843,18 +1843,18 @@ void BKE_tracking_plane_marker_get_subframe_corners(MovieTrackingPlaneTrack *pla MovieTrackingPlaneMarker *marker_next = marker + 1; if (marker_next->framenr == marker->framenr + 1) { float fac = (framenr - (int)framenr) / (marker_next->framenr - marker->framenr); - for (i = 0; i < 4; ++i) { + for (i = 0; i < 4; i++) { interp_v2_v2v2(corners[i], marker->corners[i], marker_next->corners[i], fac); } } else { - for (i = 0; i < 4; ++i) { + for (i = 0; i < 4; i++) { copy_v2_v2(corners[i], marker->corners[i]); } } } else { - for (i = 0; i < 4; ++i) { + for (i = 0; i < 4; i++) { copy_v2_v2(corners[i], marker->corners[i]); } } diff --git a/source/blender/blenkernel/intern/tracking_auto.c b/source/blender/blenkernel/intern/tracking_auto.c index 47c12b329dc..fad928c12fe 100644 --- a/source/blender/blenkernel/intern/tracking_auto.c +++ b/source/blender/blenkernel/intern/tracking_auto.c @@ -133,7 +133,7 @@ static void dna_marker_to_libmv_marker(/*const*/ MovieTrackingTrack *track, libmv_marker->track = track_index; normalized_to_libmv_frame(marker->pos, frame_dimensions, libmv_marker->center); - for (i = 0; i < 4; ++i) { + for (i = 0; i < 4; i++) { normalized_relative_to_libmv_frame( marker->pattern_corners[i], marker->pos, frame_dimensions, libmv_marker->patch[i]); } @@ -187,7 +187,7 @@ static void libmv_marker_to_dna_marker(libmv_Marker *libmv_marker, marker->framenr = libmv_marker->frame; libmv_frame_to_normalized(libmv_marker->center, frame_dimensions, marker->pos); - for (i = 0; i < 4; ++i) { + for (i = 0; i < 4; i++) { libmv_frame_to_normalized_relative(libmv_marker->patch[i], libmv_marker->center, frame_dimensions, @@ -261,7 +261,7 @@ static void fill_autotrack_tracks(const int frame_width, /* Count number of markers to be put to a context. */ size_t num_trackable_markers = 0; for (MovieTrackingTrack *track = tracksbase->first; track != NULL; track = track->next) { - for (int i = 0; i < track->markersnr; ++i) { + for (int i = 0; i < track->markersnr; i++) { const MovieTrackingMarker *marker = track->markers + i; if ((marker->flag & MARKER_DISABLED) == 0) { num_trackable_markers++; @@ -278,7 +278,7 @@ static void fill_autotrack_tracks(const int frame_width, /* Fill in markers array. */ int track_index = 0, num_filled_libmv_markers = 0; for (MovieTrackingTrack *track = tracksbase->first; track != NULL; track = track->next) { - for (int i = 0; i < track->markersnr; ++i) { + for (int i = 0; i < track->markersnr; i++) { MovieTrackingMarker *marker = track->markers + i; if ((marker->flag & MARKER_DISABLED) != 0) { continue; @@ -319,7 +319,7 @@ static void create_per_track_tracking_options(const MovieClip *clip, int i = 0, track_index = 0; for (MovieTrackingTrack *track = tracksbase->first; track != NULL; track = track->next) { if (!check_track_trackable(clip, track, user)) { - ++track_index; + track_index++; continue; } AutoTrackOptions *options = &context->options[i++]; @@ -330,7 +330,7 @@ static void create_per_track_tracking_options(const MovieClip *clip, tracking_configure_tracker(track, NULL, &options->track_region_options); options->use_keyframe_match = track->pattern_match == TRACK_MATCH_KEYFRAME; context->tracks[track_index] = track; - ++track_index; + track_index++; } } @@ -471,7 +471,7 @@ void BKE_autotrack_context_sync(AutoTrackContext *context) libmv_Marker libmv_marker; int clip = 0; int track; - for (track = 0; track < context->num_tracks; ++track) { + for (track = 0; track < context->num_tracks; track++) { AutoTrackOptions *options = &context->options[track]; int track_frame = BKE_movieclip_remap_scene_to_clip_frame( context->clips[options->clip_index], frame); @@ -506,7 +506,7 @@ void BKE_autotrack_context_sync(AutoTrackContext *context) } BLI_spin_unlock(&context->spin_lock); - for (int clip = 0; clip < context->num_clips; ++clip) { + for (int clip = 0; clip < context->num_clips; clip++) { MovieTracking *tracking = &context->clips[clip]->tracking; BKE_tracking_dopesheet_tag_update(tracking); } @@ -524,7 +524,7 @@ void BKE_autotrack_context_finish(AutoTrackContext *context) { int clip_index; - for (clip_index = 0; clip_index < context->num_clips; ++clip_index) { + for (clip_index = 0; clip_index < context->num_clips; clip_index++) { MovieClip *clip = context->clips[clip_index]; ListBase *plane_tracks_base = BKE_tracking_get_active_plane_tracks(&clip->tracking); MovieTrackingPlaneTrack *plane_track; @@ -532,7 +532,7 @@ void BKE_autotrack_context_finish(AutoTrackContext *context) for (plane_track = plane_tracks_base->first; plane_track; plane_track = plane_track->next) { if ((plane_track->flag & PLANE_TRACK_AUTOKEY) == 0) { int track; - for (track = 0; track < context->num_tracks; ++track) { + for (track = 0; track < context->num_tracks; track++) { if (BKE_tracking_plane_track_has_point_track(plane_track, context->options[track].track)) { BKE_tracking_track_plane_from_existing_motion(plane_track, context->first_frame); diff --git a/source/blender/blenkernel/intern/tracking_stabilize.c b/source/blender/blenkernel/intern/tracking_stabilize.c index 7da36ba9af9..2c270f10908 100644 --- a/source/blender/blenkernel/intern/tracking_stabilize.c +++ b/source/blender/blenkernel/intern/tracking_stabilize.c @@ -274,10 +274,10 @@ static int search_closest_marker_index(MovieTrackingTrack *track, int ref_frame) i = MAX2(0, i); i = MIN2(i, end - 1); - for (; i < end - 1 && markers[i].framenr <= ref_frame; ++i) { + for (; i < end - 1 && markers[i].framenr <= ref_frame; i++) { /* pass */ } - for (; 0 < i && markers[i].framenr > ref_frame; --i) { + for (; 0 < i && markers[i].framenr > ref_frame; i--) { /* pass */ } @@ -294,7 +294,7 @@ static void retrieve_next_higher_usable_frame( while (i < end && (markers[i].framenr < ref_frame || is_effectively_disabled(ctx, track, &markers[i]))) { - ++i; + i++; } if (i < end && markers[i].framenr < *next_higher) { BLI_assert(markers[i].framenr >= ref_frame); @@ -309,7 +309,7 @@ static void retrieve_next_lower_usable_frame( BLI_assert(0 <= i && i < track->markersnr); while (i >= 0 && (markers[i].framenr > ref_frame || is_effectively_disabled(ctx, track, &markers[i]))) { - --i; + i--; } if (0 <= i && markers[i].framenr > *next_lower) { BLI_assert(markers[i].framenr <= ref_frame); @@ -782,7 +782,7 @@ static int establish_track_initialization_order(StabContext *ctx, TrackInitOrder if (marker != NULL && (track->flag & (TRACK_USE_2D_STAB | TRACK_USE_2D_STAB_ROT))) { order[tracknr].sort_value = abs(marker->framenr - anchor_frame); order[tracknr].reference_frame = marker->framenr; - ++tracknr; + tracknr++; } } if (tracknr) { @@ -907,7 +907,7 @@ static void initialize_all_tracks(StabContext *ctx, float aspect) local_data->track_weight_curve = retrieve_track_weight_animation(clip, track); local_data->is_init_for_stabilization = false; - ++track_len; + track_len++; } if (!track_len) { return; @@ -927,7 +927,7 @@ static void initialize_all_tracks(StabContext *ctx, float aspect) average_marker_positions(ctx, reference_frame, average_pos); setup_pivot(average_pos, pivot); - for (i = 0; i < track_len; ++i) { + for (i = 0; i < track_len; i++) { track = order[i].data; if (reference_frame != order[i].reference_frame) { reference_frame = order[i].reference_frame; diff --git a/source/blender/blenkernel/intern/tracking_util.c b/source/blender/blenkernel/intern/tracking_util.c index 358d8fa0a3e..ed582dc5b94 100644 --- a/source/blender/blenkernel/intern/tracking_util.c +++ b/source/blender/blenkernel/intern/tracking_util.c @@ -688,7 +688,7 @@ static ImBuf *make_grayscale_ibuf_copy(ImBuf *ibuf) grayscale->mall |= IB_rectfloat; grayscale->flags |= IB_rectfloat; - for (i = 0; i < grayscale->x * grayscale->y; ++i) { + for (i = 0; i < grayscale->x * grayscale->y; i++) { const float *pixel = ibuf->rect_float + ibuf->channels * i; grayscale->rect_float[i] = 0.2126f * pixel[0] + 0.7152f * pixel[1] + 0.0722f * pixel[2]; @@ -790,9 +790,9 @@ static ImBuf *accessor_get_ibuf(TrackingImageAccessor *accessor, * here. Probably Libmv is better to work in the linear space, * but keep sRGB space here for compatibility for now. */ - for (y = 0; y < clamped_height; ++y) { + for (y = 0; y < clamped_height; y++) { int x; - for (x = 0; x < clamped_width; ++x) { + for (x = 0; x < clamped_width; x++) { int src_x = x + clamped_origin_x, src_y = y + clamped_origin_y; int dst_x = x + dst_offset_x, dst_y = y + dst_offset_y; int dst_index = (dst_y * width + dst_x) * 4, diff --git a/source/blender/blenlib/intern/BLI_filelist.c b/source/blender/blenlib/intern/BLI_filelist.c index c92505acb54..3c53d1eee1b 100644 --- a/source/blender/blenlib/intern/BLI_filelist.c +++ b/source/blender/blenlib/intern/BLI_filelist.c @@ -437,7 +437,7 @@ void BLI_filelist_duplicate(struct direntry **dest_filelist, unsigned int i; *dest_filelist = MEM_mallocN(sizeof(**dest_filelist) * (size_t)(nrentries), __func__); - for (i = 0; i < nrentries; ++i) { + for (i = 0; i < nrentries; i++) { struct direntry *const src = &src_filelist[i]; struct direntry *dst = &(*dest_filelist)[i]; BLI_filelist_entry_duplicate(dst, src); @@ -463,7 +463,7 @@ void BLI_filelist_entry_free(struct direntry *entry) void BLI_filelist_free(struct direntry *filelist, const unsigned int nrentries) { unsigned int i; - for (i = 0; i < nrentries; ++i) { + for (i = 0; i < nrentries; i++) { BLI_filelist_entry_free(&filelist[i]); } diff --git a/source/blender/blenlib/intern/fileops.c b/source/blender/blenlib/intern/fileops.c index 0e3987eefc9..c203c45bb93 100644 --- a/source/blender/blenlib/intern/fileops.c +++ b/source/blender/blenlib/intern/fileops.c @@ -343,7 +343,7 @@ static bool delete_recursive(const char *dir) err = true; } } - ++fl; + fl++; } if (!err && delete_unique(dir, true)) { diff --git a/source/blender/blenlib/intern/hash_md5.c b/source/blender/blenlib/intern/hash_md5.c index 44a9348c5d3..f9e9b3bfbf9 100644 --- a/source/blender/blenlib/intern/hash_md5.c +++ b/source/blender/blenlib/intern/hash_md5.c @@ -151,7 +151,7 @@ static void md5_process_block(const void *buffer, size_t len, struct md5_ctx *ct */ #define OP(a, b, c, d, s, T) \ a += FF(b, c, d) + (*cwp++ = SWAP(*words)) + T; \ - ++words; \ + words++; \ CYCLIC(a, s); \ a += b; \ (void)0 @@ -408,7 +408,7 @@ char *BLI_hash_md5_to_hexdigest(void *resblock, char r_hex_digest[33]) char *q; short len; - for (q = r_hex_digest, p = (const unsigned char *)resblock, len = 0; len < 16; ++p, ++len) { + for (q = r_hex_digest, p = (const unsigned char *)resblock, len = 0; len < 16; p++, len++) { const unsigned char c = *p; *q++ = hex_map[c >> 4]; *q++ = hex_map[c & 15]; diff --git a/source/blender/blenlib/intern/list_sort_impl.h b/source/blender/blenlib/intern/list_sort_impl.h index fac1ca8e983..458ace3a712 100644 --- a/source/blender/blenlib/intern/list_sort_impl.h +++ b/source/blender/blenlib/intern/list_sort_impl.h @@ -240,7 +240,7 @@ BLI_INLINE void insert_list(struct SortInfo *si, list_node *list, unsigned int r rank = MAX_RANKS; } list = merge_lists(sweep_up(si, NULL, si->n_ranks), list, THUNK_APPEND1(si->func, si->thunk)); - for (i = si->n_ranks; i < rank; ++i) { + for (i = si->n_ranks; i < rank; i++) { si->ranks[i] = NULL; } } @@ -248,7 +248,7 @@ BLI_INLINE void insert_list(struct SortInfo *si, list_node *list, unsigned int r if (rank) { list = merge_lists(sweep_up(si, NULL, rank), list, THUNK_APPEND1(si->func, si->thunk)); } - for (i = rank; i < si->n_ranks && si->ranks[i]; ++i) { + for (i = rank; i < si->n_ranks && si->ranks[i]; i++) { list = merge_lists(si->ranks[i], list, THUNK_APPEND1(si->func, si->thunk)); si->ranks[i] = NULL; } diff --git a/source/blender/blenlib/intern/math_interp.c b/source/blender/blenlib/intern/math_interp.c index 14fde18aa52..6277b1cd9dc 100644 --- a/source/blender/blenlib/intern/math_interp.c +++ b/source/blender/blenlib/intern/math_interp.c @@ -687,11 +687,11 @@ void BLI_ewa_filter(const int width, d = 0.0f; zero_v4(result); - for (v = v1; v <= v2; ++v) { + for (v = v1; v <= v2; v++) { const float V = (float)v - V0; float DQ = ac1 + B * V; float Q = (C * V + BU) * V + ac2; - for (u = u1; u <= u2; ++u) { + for (u = u1; u <= u2; u++) { if (Q < (float)(EWA_MAXIDX + 1)) { float tc[4]; const float wt = EWA_WTS[(Q < 0.0f) ? 0 : (unsigned int)Q]; diff --git a/source/blender/blenlib/intern/path_util.c b/source/blender/blenlib/intern/path_util.c index 18acbca00a1..725b6f8937a 100644 --- a/source/blender/blenlib/intern/path_util.c +++ b/source/blender/blenlib/intern/path_util.c @@ -618,14 +618,14 @@ void BLI_path_rel(char *file, const char *relfile) */ if (*q != '/') { while ((q >= file) && (*q != '/')) { - --q; - --p; + q--; + p--; } } else if (*p != '/') { while ((p >= temp) && (*p != '/')) { - --p; - --q; + p--; + q--; } } diff --git a/source/blender/blenlib/intern/string.c b/source/blender/blenlib/intern/string.c index 4059e0401c0..0b8ec44cbcd 100644 --- a/source/blender/blenlib/intern/string.c +++ b/source/blender/blenlib/intern/string.c @@ -978,7 +978,7 @@ size_t BLI_str_partition_ex(const char *str, *sep = *suf = NULL; - for (d = delim; *d != '\0'; ++d) { + for (d = delim; *d != '\0'; d++) { const char *tmp; if (end) { diff --git a/source/blender/blenlib/intern/string_utf8.c b/source/blender/blenlib/intern/string_utf8.c index 22c23727d76..92c4ec73768 100644 --- a/source/blender/blenlib/intern/string_utf8.c +++ b/source/blender/blenlib/intern/string_utf8.c @@ -716,7 +716,7 @@ size_t BLI_str_utf8_from_unicode(uint c, char *outbuf) } if (outbuf) { - for (i = len - 1; i > 0; --i) { + for (i = len - 1; i > 0; i--) { outbuf[i] = (c & 0x3f) | 0x80; c >>= 6; } @@ -744,7 +744,7 @@ size_t BLI_str_utf8_from_unicode(uint c, char *outbuf) */ char *BLI_str_find_prev_char_utf8(const char *str, const char *p) { - for (--p; p >= str; --p) { + for (--p; p >= str; p--) { if ((*p & 0xc0) != 0x80) { return (char *)p; } @@ -771,12 +771,12 @@ char *BLI_str_find_next_char_utf8(const char *p, const char *end) { if (*p) { if (end) { - for (++p; p < end && (*p & 0xc0) == 0x80; ++p) { + for (++p; p < end && (*p & 0xc0) == 0x80; p++) { /* do nothing */ } } else { - for (++p; (*p & 0xc0) == 0x80; ++p) { + for (++p; (*p & 0xc0) == 0x80; p++) { /* do nothing */ } } @@ -852,7 +852,7 @@ size_t BLI_str_partition_ex_utf8(const char *str, break; } - for (d = delim; *d != '\0'; ++d) { + for (d = delim; *d != '\0'; d++) { if (*d == c) { /* *suf is already correct in case from_right is true. */ if (!from_right) { diff --git a/source/blender/blenlib/intern/task.c b/source/blender/blenlib/intern/task.c index 7c5ccd7aeb6..2f6c88c128a 100644 --- a/source/blender/blenlib/intern/task.c +++ b/source/blender/blenlib/intern/task.c @@ -266,7 +266,7 @@ BLI_INLINE TaskThreadLocalStorage *get_task_tls(TaskPool *pool, const int thread BLI_INLINE void free_task_tls(TaskThreadLocalStorage *tls) { TaskMemPool *task_mempool = &tls->task_mempool; - for (int i = 0; i < task_mempool->num_tasks; ++i) { + for (int i = 0; i < task_mempool->num_tasks; i++) { MEM_freeN(task_mempool->tasks[i]); } } @@ -561,7 +561,7 @@ void BLI_task_scheduler_free(TaskScheduler *scheduler) /* Delete task thread data */ if (scheduler->task_threads) { - for (int i = 0; i < scheduler->num_threads + 1; ++i) { + for (int i = 0; i < scheduler->num_threads + 1; i++) { TaskThreadLocalStorage *tls = &scheduler->task_threads[i].tls; free_task_tls(tls); } @@ -777,7 +777,7 @@ void BLI_task_pool_free(TaskPool *pool) #ifdef DEBUG_STATS printf("Thread ID Allocated Reused Discarded\n"); - for (int i = 0; i < pool->scheduler->num_threads + 1; ++i) { + for (int i = 0; i < pool->scheduler->num_threads + 1; i++) { printf("%02d %05d %05d %05d\n", i, pool->mempool_stats[i].num_alloc, @@ -1116,7 +1116,7 @@ static void parallel_range_func(TaskPool *__restrict pool, void *userdata_chunk, }; int iter, count; while (parallel_range_next_iter_get(state, &iter, &count)) { - for (int i = 0; i < count; ++i) { + for (int i = 0; i < count; i++) { state->func(state->userdata, iter + i, &tls); } } @@ -1140,7 +1140,7 @@ static void parallel_range_single_thread(const int start, .thread_id = 0, .userdata_chunk = userdata_chunk_local, }; - for (int i = start; i < stop; ++i) { + for (int i = start; i < stop; i++) { func(userdata, i, &tls); } if (settings->func_finalize != NULL) { @@ -1273,7 +1273,7 @@ BLI_INLINE Link *parallel_listbase_next_iter_get(ParallelListState *__restrict s if (LIKELY(result != NULL)) { *index = state->index; while (state->link != NULL && task_count < state->chunk_size) { - ++task_count; + task_count++; state->link = state->link->next; } state->index += task_count; @@ -1292,7 +1292,7 @@ static void parallel_listbase_func(TaskPool *__restrict pool, int index, count; while ((link = parallel_listbase_next_iter_get(state, &index, &count)) != NULL) { - for (int i = 0; i < count; ++i) { + for (int i = 0; i < count; i++) { state->func(state->userdata, link, index + i); link = link->next; } @@ -1304,7 +1304,7 @@ static void task_parallel_listbase_no_threads(struct ListBase *listbase, TaskParallelListbaseFunc func) { int i = 0; - for (Link *link = listbase->first; link != NULL; link = link->next, ++i) { + for (Link *link = listbase->first; link != NULL; link = link->next, i++) { func(userdata, link, i); } } diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c index a133dd30c9b..bd2580dba74 100644 --- a/source/blender/blenloader/intern/readfile.c +++ b/source/blender/blenloader/intern/readfile.c @@ -2597,7 +2597,7 @@ static PreviewImage *direct_link_preview_image(FileData *fd, PreviewImage *old_p if (prv) { int i; - for (i = 0; i < NUM_ICON_SIZES; ++i) { + for (i = 0; i < NUM_ICON_SIZES; i++) { if (prv->rect[i]) { prv->rect[i] = newdataadr(fd, prv->rect[i]); } @@ -4938,7 +4938,7 @@ static void direct_link_mdisps(FileData *fd, int count, MDisps *mdisps, int exte if (mdisps) { int i; - for (i = 0; i < count; ++i) { + for (i = 0; i < count; i++) { mdisps[i].disps = newdataadr(fd, mdisps[i].disps); mdisps[i].hidden = newdataadr(fd, mdisps[i].hidden); @@ -4968,7 +4968,7 @@ static void direct_link_grid_paint_mask(FileData *fd, int count, GridPaintMask * if (grid_paint_mask) { int i; - for (i = 0; i < count; ++i) { + for (i = 0; i < count; i++) { GridPaintMask *gpm = &grid_paint_mask[i]; if (gpm->data) { gpm->data = newdataadr(fd, gpm->data); @@ -6344,7 +6344,7 @@ static void direct_link_lightcache(FileData *fd, LightCache *cache) if (cache->cube_mips) { cache->cube_mips = newdataadr(fd, cache->cube_mips); - for (int i = 0; i < cache->mips_len; ++i) { + for (int i = 0; i < cache->mips_len; i++) { direct_link_lightcache_texture(fd, &cache->cube_mips[i]); } } diff --git a/source/blender/blenloader/intern/versioning_260.c b/source/blender/blenloader/intern/versioning_260.c index 31f6f93e856..07900dee0d0 100644 --- a/source/blender/blenloader/intern/versioning_260.c +++ b/source/blender/blenloader/intern/versioning_260.c @@ -2608,7 +2608,7 @@ void do_versions_after_linking_260(Main *bmain) if (input_node) { link->fromnode = input_node; link->fromsock = node_group_input_find_socket(input_node, link->fromsock->identifier); - ++num_inputs; + num_inputs++; if (link->tonode) { if (input_locx > link->tonode->locx - offsetx) { @@ -2626,7 +2626,7 @@ void do_versions_after_linking_260(Main *bmain) if (output_node) { link->tonode = output_node; link->tosock = node_group_output_find_socket(output_node, link->tosock->identifier); - ++num_outputs; + num_outputs++; if (link->fromnode) { if (output_locx < link->fromnode->locx + offsetx) { diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c index ddab3972106..1784cd0ab95 100644 --- a/source/blender/blenloader/intern/versioning_280.c +++ b/source/blender/blenloader/intern/versioning_280.c @@ -1454,7 +1454,7 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain) ToolSettings *ts = scene->toolsettings; /* sculpt brushes */ GP_Sculpt_Settings *gset = &ts->gp_sculpt; - for (int i = 0; i < GP_SCULPT_TYPE_MAX; ++i) { + for (int i = 0; i < GP_SCULPT_TYPE_MAX; i++) { gp_brush = &gset->brush[i]; gp_brush->flag |= GP_SCULPT_FLAG_ENABLE_CURSOR; copy_v3_v3(gp_brush->curcolor_add, curcolor_add); diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c index 0ff7ba0034f..c9c3a96fb32 100644 --- a/source/blender/blenloader/intern/writefile.c +++ b/source/blender/blenloader/intern/writefile.c @@ -2014,7 +2014,7 @@ static void write_mdisps(WriteData *wd, int count, MDisps *mdlist, int external) int i; writestruct(wd, DATA, MDisps, count, mdlist); - for (i = 0; i < count; ++i) { + for (i = 0; i < count; i++) { MDisps *md = &mdlist[i]; if (md->disps) { if (!external) { @@ -2035,7 +2035,7 @@ static void write_grid_paint_mask(WriteData *wd, int count, GridPaintMask *grid_ int i; writestruct(wd, DATA, GridPaintMask, count, grid_paint_mask); - for (i = 0; i < count; ++i) { + for (i = 0; i < count; i++) { GridPaintMask *gpm = &grid_paint_mask[i]; if (gpm->data) { const int gridsize = BKE_ccg_gridsize(gpm->level); @@ -2471,7 +2471,7 @@ static void write_lightcache(WriteData *wd, LightCache *cache) if (cache->cube_mips) { writestruct(wd, DATA, LightCacheTexture, cache->mips_len, cache->cube_mips); - for (int i = 0; i < cache->mips_len; ++i) { + for (int i = 0; i < cache->mips_len; i++) { write_lightcache_texture(wd, &cache->cube_mips[i]); } } diff --git a/source/blender/collada/AnimationExporter.cpp b/source/blender/collada/AnimationExporter.cpp index a15c215d2e2..c2ba397131c 100644 --- a/source/blender/collada/AnimationExporter.cpp +++ b/source/blender/collada/AnimationExporter.cpp @@ -100,7 +100,7 @@ bool AnimationExporter::exportAnimations() openLibrary(); BCObjectSet::iterator it; - for (it = animated_subset.begin(); it != animated_subset.end(); ++it) { + for (it = animated_subset.begin(); it != animated_subset.end(); it++) { Object *ob = *it; exportAnimation(ob, animation_sampler); } @@ -183,7 +183,7 @@ void AnimationExporter::export_curve_animation_set(Object *ob, bool keep_flat_curves = this->export_settings.get_keep_flat_curves(); BCAnimationCurveMap::iterator it; - for (it = curves->begin(); it != curves->end(); ++it) { + for (it = curves->begin(); it != curves->end(); it++) { BCAnimationCurve &curve = *it->second; std::string channel_type = curve.get_channel_type(); if (channel_type == "rotation_quaternion") { @@ -310,7 +310,7 @@ BCAnimationCurve *AnimationExporter::get_modified_export_curve(Object *ob, } BCValueMap::const_iterator vit; - for (vit = lens_values.begin(); vit != lens_values.end(); ++vit) { + for (vit = lens_values.begin(); vit != lens_values.end(); vit++) { int frame = vit->first; float lens_value = vit->second; @@ -594,7 +594,7 @@ std::string AnimationExporter::collada_tangent_from_curve( const FCurve *fcu = curve.get_fcurve(); int tangent = (semantic == COLLADASW::InputSemantic::IN_TANGENT) ? 0 : 2; - for (int i = 0; i < fcu->totvert; ++i) { + for (int i = 0; i < fcu->totvert; i++) { BezTriple &bezt = fcu->bezt[i]; float sampled_time = bezt.vec[tangent][0]; diff --git a/source/blender/collada/BCAnimationCurve.cpp b/source/blender/collada/BCAnimationCurve.cpp index b494c749fe3..bf32ec9148c 100644 --- a/source/blender/collada/BCAnimationCurve.cpp +++ b/source/blender/collada/BCAnimationCurve.cpp @@ -249,7 +249,7 @@ const int BCAnimationCurve::closest_index_below(const float sample_frame) const int lower_index = 0; int upper_index = 0; - for (int fcu_index = 0; fcu_index < fcurve->totvert; ++fcu_index) { + for (int fcu_index = 0; fcu_index < fcurve->totvert; fcu_index++) { upper_index = fcu_index; const int cframe = fcurve->bezt[fcu_index].vec[1][0]; // inacurate! @@ -537,7 +537,7 @@ bool BCAnimationCurve::is_keyframe(int frame) return false; } - for (int i = 0; i < fcurve->totvert; ++i) { + for (int i = 0; i < fcurve->totvert; i++) { const int cframe = nearbyint(fcurve->bezt[i].vec[1][0]); if (cframe == frame) { return true; diff --git a/source/blender/collada/BCAnimationSampler.cpp b/source/blender/collada/BCAnimationSampler.cpp index 49d87f92fda..d1f59125790 100644 --- a/source/blender/collada/BCAnimationSampler.cpp +++ b/source/blender/collada/BCAnimationSampler.cpp @@ -49,7 +49,7 @@ BCAnimationSampler::BCAnimationSampler(BCExportSettings &export_settings, BCObje : export_settings(export_settings) { BCObjectSet::iterator it; - for (it = object_set.begin(); it != object_set.end(); ++it) { + for (it = object_set.begin(); it != object_set.end(); it++) { Object *ob = *it; add_object(ob); } @@ -58,7 +58,7 @@ BCAnimationSampler::BCAnimationSampler(BCExportSettings &export_settings, BCObje BCAnimationSampler::~BCAnimationSampler() { BCAnimationObjectMap::iterator it; - for (it = objects.begin(); it != objects.end(); ++it) { + for (it = objects.begin(); it != objects.end(); it++) { BCAnimation *animation = it->second; delete animation; } @@ -129,7 +129,7 @@ static void add_keyframes_from(bAction *action, BCFrameSet &frameset) void BCAnimationSampler::check_property_is_animated( BCAnimation &animation, float *ref, float *val, std::string data_path, int length) { - for (int array_index = 0; array_index < length; ++array_index) { + for (int array_index = 0; array_index < length; array_index++) { if (!bc_in_range(ref[length], val[length], 0.00001)) { BCCurveKey key(BC_ANIMATION_TYPE_OBJECT, data_path, array_index); BCAnimationCurveMap::iterator it = animation.curve_map.find(key); @@ -146,7 +146,7 @@ void BCAnimationSampler::update_animation_curves(BCAnimation &animation, int frame) { BCAnimationCurveMap::iterator it; - for (it = animation.curve_map.begin(); it != animation.curve_map.end(); ++it) { + for (it = animation.curve_map.begin(); it != animation.curve_map.end(); it++) { BCAnimationCurve *curve = it->second; if (curve->is_transform_curve()) { curve->add_value_from_matrix(sample, frame); @@ -195,7 +195,7 @@ void BCAnimationSampler::sample_scene(BCExportSettings &export_settings, bool ke int startframe = scene->r.sfra; int endframe = scene->r.efra; - for (int frame_index = startframe; frame_index <= endframe; ++frame_index) { + for (int frame_index = startframe; frame_index <= endframe; frame_index++) { /* Loop over all frames and decide for each frame if sampling is necessary */ bool is_scene_sample_frame = false; bool needs_update = true; @@ -212,7 +212,7 @@ void BCAnimationSampler::sample_scene(BCExportSettings &export_settings, bool ke } BCAnimationObjectMap::iterator obit; - for (obit = objects.begin(); obit != objects.end(); ++obit) { + for (obit = objects.begin(); obit != objects.end(); obit++) { Object *ob = obit->first; BCAnimation *animation = obit->second; BCFrameSet &object_keyframes = animation->frame_set; @@ -268,7 +268,7 @@ void BCAnimationSampler::find_depending_animated(std::set &animated_ob do { found_more = false; std::set::iterator it; - for (it = candidates.begin(); it != candidates.end(); ++it) { + for (it = candidates.begin(); it != candidates.end(); it++) { Object *cob = *it; ListBase *conlist = get_active_constraints(cob); if (is_animated_by_constraint(cob, conlist, animated_objects)) { @@ -353,7 +353,7 @@ void BCAnimationSampler::add_value_set(BCAnimationCurve &curve, const BC_animation_transform_type tm_type = curve.get_transform_type(); BCFrameSampleMap::iterator it; - for (it = samples.begin(); it != samples.end(); ++it) { + for (it = samples.begin(); it != samples.end(); it++) { const int frame_index = nearbyint(it->first); if (animation_type == BC_ANIMATION_EXPORT_SAMPLES || curve.is_keyframe(frame_index)) { @@ -585,7 +585,7 @@ const int BCSampleFrameContainer::get_frames(std::vector &frames) const { frames.clear(); // safety; BCSampleFrameMap::const_iterator it; - for (it = sample_frames.begin(); it != sample_frames.end(); ++it) { + for (it = sample_frames.begin(); it != sample_frames.end(); it++) { frames.push_back(it->first); } return frames.size(); @@ -595,7 +595,7 @@ const int BCSampleFrameContainer::get_frames(Object *ob, BCFrames &frames) const { frames.clear(); // safety; BCSampleFrameMap::const_iterator it; - for (it = sample_frames.begin(); it != sample_frames.end(); ++it) { + for (it = sample_frames.begin(); it != sample_frames.end(); it++) { const BCSampleFrame &frame = it->second; if (frame.has_sample_for(ob)) { frames.push_back(it->first); @@ -608,7 +608,7 @@ const int BCSampleFrameContainer::get_frames(Object *ob, Bone *bone, BCFrames &f { frames.clear(); // safety; BCSampleFrameMap::const_iterator it; - for (it = sample_frames.begin(); it != sample_frames.end(); ++it) { + for (it = sample_frames.begin(); it != sample_frames.end(); it++) { const BCSampleFrame &frame = it->second; if (frame.has_sample_for(ob, bone)) { frames.push_back(it->first); @@ -621,7 +621,7 @@ const int BCSampleFrameContainer::get_samples(Object *ob, BCFrameSampleMap &samp { samples.clear(); // safety; BCSampleFrameMap::const_iterator it; - for (it = sample_frames.begin(); it != sample_frames.end(); ++it) { + for (it = sample_frames.begin(); it != sample_frames.end(); it++) { const BCSampleFrame &frame = it->second; const BCSample *sample = frame.get_sample(ob); if (sample) { @@ -635,7 +635,7 @@ const int BCSampleFrameContainer::get_matrices(Object *ob, BCMatrixSampleMap &sa { samples.clear(); // safety; BCSampleFrameMap::const_iterator it; - for (it = sample_frames.begin(); it != sample_frames.end(); ++it) { + for (it = sample_frames.begin(); it != sample_frames.end(); it++) { const BCSampleFrame &frame = it->second; const BCMatrix *matrix = frame.get_sample_matrix(ob); if (matrix) { @@ -651,7 +651,7 @@ const int BCSampleFrameContainer::get_matrices(Object *ob, { samples.clear(); // safety; BCSampleFrameMap::const_iterator it; - for (it = sample_frames.begin(); it != sample_frames.end(); ++it) { + for (it = sample_frames.begin(); it != sample_frames.end(); it++) { const BCSampleFrame &frame = it->second; const BCMatrix *sample = frame.get_sample_matrix(ob, bone); if (sample) { diff --git a/source/blender/collada/BCAnimationSampler.h b/source/blender/collada/BCAnimationSampler.h index e8d2ab56ae7..3d156134260 100644 --- a/source/blender/collada/BCAnimationSampler.h +++ b/source/blender/collada/BCAnimationSampler.h @@ -47,7 +47,7 @@ class BCAnimation { ~BCAnimation() { BCAnimationCurveMap::iterator it; - for (it = curve_map.begin(); it != curve_map.end(); ++it) { + for (it = curve_map.begin(); it != curve_map.end(); it++) { delete it->second; } @@ -79,7 +79,7 @@ class BCSampleFrame { ~BCSampleFrame() { BCSampleMap::iterator it; - for (it = sampleMap.begin(); it != sampleMap.end(); ++it) { + for (it = sampleMap.begin(); it != sampleMap.end(); it++) { BCSample *sample = it->second; delete sample; } diff --git a/source/blender/collada/BCSampleData.cpp b/source/blender/collada/BCSampleData.cpp index 7e23a2de00f..4ef13621c97 100644 --- a/source/blender/collada/BCSampleData.cpp +++ b/source/blender/collada/BCSampleData.cpp @@ -23,7 +23,7 @@ BCSample::~BCSample() { BCBoneMatrixMap::iterator it; - for (it = bonemats.begin(); it != bonemats.end(); ++it) { + for (it = bonemats.begin(); it != bonemats.end(); it++) { delete it->second; } } @@ -50,7 +50,7 @@ const bool BCSample::get_value(std::string channel_target, const int array_index bname = bname.substr(2); bname = bc_string_before(bname, "\""); BCBoneMatrixMap::const_iterator it; - for (it = bonemats.begin(); it != bonemats.end(); ++it) { + for (it = bonemats.begin(); it != bonemats.end(); it++) { Bone *bone = it->first; if (bname == bone->name) { matrix = it->second; diff --git a/source/blender/collada/ControllerExporter.cpp b/source/blender/collada/ControllerExporter.cpp index bfec387a199..61835f448ee 100644 --- a/source/blender/collada/ControllerExporter.cpp +++ b/source/blender/collada/ControllerExporter.cpp @@ -265,7 +265,7 @@ void ControllerExporter::export_skin_controller(Object *ob, Object *ob_arm) if (sumw > 0.0f) { float invsumw = 1.0f / sumw; vcounts.push_back(jw.size()); - for (std::map::iterator m = jw.begin(); m != jw.end(); ++m) { + for (std::map::iterator m = jw.begin(); m != jw.end(); m++) { joints.push_back((*m).first); weights.push_back(invsumw * (*m).second); } @@ -616,7 +616,7 @@ std::string ControllerExporter::add_weights_source(Mesh *me, source.prepareToAppendValues(); - for (std::list::const_iterator i = weights.begin(); i != weights.end(); ++i) { + for (std::list::const_iterator i = weights.begin(); i != weights.end(); i++) { source.appendValues(*i); } @@ -658,7 +658,7 @@ void ControllerExporter::add_vertex_weights_element(const std::string &weights_s /* write deformer index - weight index pairs */ int weight_index = 0; - for (std::list::const_iterator i = joints.begin(); i != joints.end(); ++i) { + for (std::list::const_iterator i = joints.begin(); i != joints.end(); i++) { weightselem.appendValues(*i, weight_index++); } diff --git a/source/blender/collada/DocumentImporter.cpp b/source/blender/collada/DocumentImporter.cpp index 98b166716c3..9d838406101 100644 --- a/source/blender/collada/DocumentImporter.cpp +++ b/source/blender/collada/DocumentImporter.cpp @@ -333,7 +333,7 @@ std::string DocumentImporter::get_import_version(const COLLADAFW::FileInfo *asse const char AUTORING_TOOL[] = "authoring_tool"; const std::string BLENDER("Blender "); const COLLADAFW::FileInfo::ValuePairPointerArray &valuePairs = asset->getValuePairArray(); - for (size_t i = 0, count = valuePairs.getCount(); i < count; ++i) { + for (size_t i = 0, count = valuePairs.getCount(); i < count; i++) { const COLLADAFW::FileInfo::ValuePair *valuePair = valuePairs[i]; const COLLADAFW::String &key = valuePair->first; const COLLADAFW::String &value = valuePair->second; @@ -567,7 +567,7 @@ std::vector *DocumentImporter::write_node(COLLADAFW::Node *node, root_objects->push_back(ob); } } - ++geom_done; + geom_done++; } while (camera_done < camera.getCount()) { ob = create_camera_object(camera[camera_done], sce); @@ -580,7 +580,7 @@ std::vector *DocumentImporter::write_node(COLLADAFW::Node *node, root_objects->push_back(ob); } } - ++camera_done; + camera_done++; } while (lamp_done < lamp.getCount()) { ob = create_light_object(lamp[lamp_done], sce); @@ -593,7 +593,7 @@ std::vector *DocumentImporter::write_node(COLLADAFW::Node *node, root_objects->push_back(ob); } } - ++lamp_done; + lamp_done++; } while (controller_done < controller.getCount()) { COLLADAFW::InstanceGeometry *geometry = (COLLADAFW::InstanceGeometry *) @@ -608,7 +608,7 @@ std::vector *DocumentImporter::write_node(COLLADAFW::Node *node, root_objects->push_back(ob); } } - ++controller_done; + controller_done++; } /* XXX instance_node is not supported yet */ while (inst_done < inst_node.getCount()) { @@ -635,7 +635,7 @@ std::vector *DocumentImporter::write_node(COLLADAFW::Node *node, } } } - ++inst_done; + inst_done++; read_transform = false; } diff --git a/source/blender/collada/SceneExporter.cpp b/source/blender/collada/SceneExporter.cpp index 01854bef328..24449de0ddd 100644 --- a/source/blender/collada/SceneExporter.cpp +++ b/source/blender/collada/SceneExporter.cpp @@ -88,7 +88,7 @@ void SceneExporter::writeNodeList(std::vector &child_objects, Object * * I really prefer to enforce the export of hidden * elements in an object hierarchy. When the children of * the hidden elements are exported as well. */ - for (int i = 0; i < child_objects.size(); ++i) { + for (int i = 0; i < child_objects.size(); i++) { Object *child = child_objects[i]; writeNode(child); if (bc_is_marked(child)) { diff --git a/source/blender/collada/collada_utils.cpp b/source/blender/collada/collada_utils.cpp index dd5611c4bef..f740fcee664 100644 --- a/source/blender/collada/collada_utils.cpp +++ b/source/blender/collada/collada_utils.cpp @@ -525,7 +525,7 @@ BoneExtensionMap &BoneExtensionManager::getExtensionMap(bArmature *armature) BoneExtensionManager::~BoneExtensionManager() { std::map::iterator map_it; - for (map_it = extended_bone_maps.begin(); map_it != extended_bone_maps.end(); ++map_it) { + for (map_it = extended_bone_maps.begin(); map_it != extended_bone_maps.end(); map_it++) { BoneExtensionMap *extended_bones = map_it->second; for (BoneExtensionMap::iterator ext_it = extended_bones->begin(); ext_it != extended_bones->end(); @@ -916,7 +916,7 @@ bool bc_is_animated(BCMatrixSampleMap &values) BCMatrixSampleMap::iterator it; const BCMatrix *refmat = NULL; - for (it = values.begin(); it != values.end(); ++it) { + for (it = values.begin(); it != values.end(); it++) { const BCMatrix *matrix = it->second; if (refmat == NULL) { diff --git a/source/blender/compositor/intern/COM_Debug.cpp b/source/blender/compositor/intern/COM_Debug.cpp index 72c1e0cf316..c2ef7d37a59 100644 --- a/source/blender/compositor/intern/COM_Debug.cpp +++ b/source/blender/compositor/intern/COM_Debug.cpp @@ -335,7 +335,7 @@ bool DebugInfo::graphviz_system(const ExecutionSystem *system, char *str, int ma int totops = system->m_operations.size(); int totgroups = system->m_groups.size(); std::map> op_groups; - for (int i = 0; i < totgroups; ++i) { + for (int i = 0; i < totgroups; i++) { const ExecutionGroup *group = system->m_groups[i]; len += snprintf(str + len, maxlen > len ? maxlen - len : 0, "// GROUP: %d\r\n", i); @@ -377,7 +377,7 @@ bool DebugInfo::graphviz_system(const ExecutionSystem *system, char *str, int ma } /* operations not included in any group */ - for (int j = 0; j < totops; ++j) { + for (int j = 0; j < totops; j++) { NodeOperation *operation = system->m_operations[j]; if (op_groups.find(operation) != op_groups.end()) { continue; @@ -397,8 +397,8 @@ bool DebugInfo::graphviz_system(const ExecutionSystem *system, char *str, int ma std::vector &read_groups = op_groups[read]; std::vector &write_groups = op_groups[write]; - for (int k = 0; k < write_groups.size(); ++k) { - for (int l = 0; l < read_groups.size(); ++l) { + for (int k = 0; k < write_groups.size(); k++) { + for (int l = 0; l < read_groups.size(); l++) { len += snprintf(str + len, maxlen > len ? maxlen - len : 0, "\"O_%p%s\" -> \"O_%p%s\" [style=dotted]\r\n", @@ -448,8 +448,8 @@ bool DebugInfo::graphviz_system(const ExecutionSystem *system, char *str, int ma from, to_op, to); - for (int k = 0; k < from_groups.size(); ++k) { - for (int l = 0; l < to_groups.size(); ++l) { + for (int k = 0; k < from_groups.size(); k++) { + for (int l = 0; l < to_groups.size(); l++) { len += snprintf(str + len, maxlen > len ? maxlen - len : 0, "\"O_%p%s\":\"OUT_%p\":e -> \"O_%p%s\":\"IN_%p\":w", @@ -483,7 +483,7 @@ void DebugInfo::graphviz(const ExecutionSystem *system) BLI_snprintf(basename, sizeof(basename), "compositor_%d.dot", m_file_index); BLI_join_dirfile(filename, sizeof(filename), BKE_tempdir_session(), basename); - ++m_file_index; + m_file_index++; FILE *fp = BLI_fopen(filename, "wb"); fputs(str, fp); diff --git a/source/blender/compositor/intern/COM_NodeGraph.cpp b/source/blender/compositor/intern/COM_NodeGraph.cpp index b4d6cc0ff60..ce54aef946b 100644 --- a/source/blender/compositor/intern/COM_NodeGraph.cpp +++ b/source/blender/compositor/intern/COM_NodeGraph.cpp @@ -160,7 +160,7 @@ void NodeGraph::add_bNode(const CompositorContext &context, NodeGraph::NodeInputs NodeGraph::find_inputs(const NodeRange &node_range, bNodeSocket *b_socket) { NodeInputs result; - for (NodeGraph::NodeIterator it = node_range.first; it != node_range.second; ++it) { + for (NodeGraph::NodeIterator it = node_range.first; it != node_range.second; it++) { Node *node = *it; for (int index = 0; index < node->getNumberOfInputSockets(); index++) { NodeInput *input = node->getInputSocket(index); @@ -174,7 +174,7 @@ NodeGraph::NodeInputs NodeGraph::find_inputs(const NodeRange &node_range, bNodeS NodeOutput *NodeGraph::find_output(const NodeRange &node_range, bNodeSocket *b_socket) { - for (NodeGraph::NodeIterator it = node_range.first; it != node_range.second; ++it) { + for (NodeGraph::NodeIterator it = node_range.first; it != node_range.second; it++) { Node *node = *it; for (int index = 0; index < node->getNumberOfOutputSockets(); index++) { NodeOutput *output = node->getOutputSocket(index); @@ -206,7 +206,7 @@ void NodeGraph::add_bNodeLink(const NodeRange &node_range, bNodeLink *b_nodelink } NodeInputs inputs = find_inputs(node_range, b_nodelink->tosock); - for (NodeInputs::const_iterator it = inputs.begin(); it != inputs.end(); ++it) { + for (NodeInputs::const_iterator it = inputs.begin(); it != inputs.end(); it++) { NodeInput *input = *it; if (input->isLinked()) { continue; diff --git a/source/blender/compositor/intern/COM_NodeOperation.cpp b/source/blender/compositor/intern/COM_NodeOperation.cpp index 80243c10760..61e18c93a61 100644 --- a/source/blender/compositor/intern/COM_NodeOperation.cpp +++ b/source/blender/compositor/intern/COM_NodeOperation.cpp @@ -152,7 +152,7 @@ NodeOperation *NodeOperation::getInputOperation(unsigned int inputSocketIndex) void NodeOperation::getConnectedInputSockets(Inputs *sockets) { - for (Inputs::const_iterator it = m_inputs.begin(); it != m_inputs.end(); ++it) { + for (Inputs::const_iterator it = m_inputs.begin(); it != m_inputs.end(); it++) { NodeOperationInput *input = *it; if (input->isConnected()) { sockets->push_back(input); diff --git a/source/blender/compositor/intern/COM_NodeOperationBuilder.cpp b/source/blender/compositor/intern/COM_NodeOperationBuilder.cpp index 198385649da..ae9949b9018 100644 --- a/source/blender/compositor/intern/COM_NodeOperationBuilder.cpp +++ b/source/blender/compositor/intern/COM_NodeOperationBuilder.cpp @@ -70,7 +70,7 @@ void NodeOperationBuilder::convertToOperations(ExecutionSystem *system) * so multiple operations can use the same node input. */ OpInputInverseMap inverse_input_map; - for (InputSocketMap::const_iterator it = m_input_map.begin(); it != m_input_map.end(); ++it) { + for (InputSocketMap::const_iterator it = m_input_map.begin(); it != m_input_map.end(); it++) { inverse_input_map[it->second].push_back(it->first); } @@ -92,7 +92,7 @@ void NodeOperationBuilder::convertToOperations(ExecutionSystem *system) continue; } - for (OpInputs::const_iterator it = op_to_list.begin(); it != op_to_list.end(); ++it) { + for (OpInputs::const_iterator it = op_to_list.begin(); it != op_to_list.end(); it++) { NodeOperationInput *op_to = *it; addLink(op_from, op_to); } @@ -166,7 +166,7 @@ void NodeOperationBuilder::addLink(NodeOperationOutput *from, NodeOperationInput void NodeOperationBuilder::removeInputLink(NodeOperationInput *to) { - for (Links::iterator it = m_links.begin(); it != m_links.end(); ++it) { + for (Links::iterator it = m_links.begin(); it != m_links.end(); it++) { Link &link = *it; if (link.to() == to) { /* unregister with the input */ @@ -274,7 +274,7 @@ void NodeOperationBuilder::registerViewer(ViewerOperation *viewer) void NodeOperationBuilder::add_datatype_conversions() { Links convert_links; - for (Links::const_iterator it = m_links.begin(); it != m_links.end(); ++it) { + for (Links::const_iterator it = m_links.begin(); it != m_links.end(); it++) { const Link &link = *it; /* proxy operations can skip data type conversion */ @@ -288,7 +288,7 @@ void NodeOperationBuilder::add_datatype_conversions() convert_links.push_back(link); } } - for (Links::const_iterator it = convert_links.begin(); it != convert_links.end(); ++it) { + for (Links::const_iterator it = convert_links.begin(); it != convert_links.end(); it++) { const Link &link = *it; NodeOperation *converter = Converter::convertDataType(link.from(), link.to()); if (converter) { @@ -308,16 +308,16 @@ void NodeOperationBuilder::add_operation_input_constants() */ typedef std::vector Inputs; Inputs pending_inputs; - for (Operations::const_iterator it = m_operations.begin(); it != m_operations.end(); ++it) { + for (Operations::const_iterator it = m_operations.begin(); it != m_operations.end(); it++) { NodeOperation *op = *it; - for (int k = 0; k < op->getNumberOfInputSockets(); ++k) { + for (int k = 0; k < op->getNumberOfInputSockets(); k++) { NodeOperationInput *input = op->getInputSocket(k); if (!input->isConnected()) { pending_inputs.push_back(input); } } } - for (Inputs::const_iterator it = pending_inputs.begin(); it != pending_inputs.end(); ++it) { + for (Inputs::const_iterator it = pending_inputs.begin(); it != pending_inputs.end(); it++) { NodeOperationInput *input = *it; add_input_constant_value(input, find_node_input(m_input_map, input)); } @@ -378,7 +378,7 @@ void NodeOperationBuilder::add_input_constant_value(NodeOperationInput *input, void NodeOperationBuilder::resolve_proxies() { Links proxy_links; - for (Links::const_iterator it = m_links.begin(); it != m_links.end(); ++it) { + for (Links::const_iterator it = m_links.begin(); it != m_links.end(); it++) { const Link &link = *it; /* don't replace links from proxy to proxy, since we may need them for replacing others! */ if (link.from()->getOperation().isProxyOperation() && @@ -387,7 +387,7 @@ void NodeOperationBuilder::resolve_proxies() } } - for (Links::const_iterator it = proxy_links.begin(); it != proxy_links.end(); ++it) { + for (Links::const_iterator it = proxy_links.begin(); it != proxy_links.end(); it++) { const Link &link = *it; NodeOperationInput *to = link.to(); @@ -410,7 +410,7 @@ void NodeOperationBuilder::resolve_proxies() void NodeOperationBuilder::determineResolutions() { /* determine all resolutions of the operations (Width/Height) */ - for (Operations::const_iterator it = m_operations.begin(); it != m_operations.end(); ++it) { + for (Operations::const_iterator it = m_operations.begin(); it != m_operations.end(); it++) { NodeOperation *op = *it; if (op->isOutputOperation(m_context->isRendering()) && !op->isPreviewOperation()) { @@ -421,7 +421,7 @@ void NodeOperationBuilder::determineResolutions() } } - for (Operations::const_iterator it = m_operations.begin(); it != m_operations.end(); ++it) { + for (Operations::const_iterator it = m_operations.begin(); it != m_operations.end(); it++) { NodeOperation *op = *it; if (op->isOutputOperation(m_context->isRendering()) && op->isPreviewOperation()) { @@ -435,7 +435,7 @@ void NodeOperationBuilder::determineResolutions() /* add convert resolution operations when needed */ { Links convert_links; - for (Links::const_iterator it = m_links.begin(); it != m_links.end(); ++it) { + for (Links::const_iterator it = m_links.begin(); it != m_links.end(); it++) { const Link &link = *it; if (link.to()->getResizeMode() != COM_SC_NO_RESIZE) { @@ -446,7 +446,7 @@ void NodeOperationBuilder::determineResolutions() } } } - for (Links::const_iterator it = convert_links.begin(); it != convert_links.end(); ++it) { + for (Links::const_iterator it = convert_links.begin(); it != convert_links.end(); it++) { const Link &link = *it; Converter::convertResolution(*this, link.from(), link.to()); } @@ -457,7 +457,7 @@ NodeOperationBuilder::OpInputs NodeOperationBuilder::cache_output_links( NodeOperationOutput *output) const { OpInputs inputs; - for (Links::const_iterator it = m_links.begin(); it != m_links.end(); ++it) { + for (Links::const_iterator it = m_links.begin(); it != m_links.end(); it++) { const Link &link = *it; if (link.from() == output) { inputs.push_back(link.to()); @@ -469,7 +469,7 @@ NodeOperationBuilder::OpInputs NodeOperationBuilder::cache_output_links( WriteBufferOperation *NodeOperationBuilder::find_attached_write_buffer_operation( NodeOperationOutput *output) const { - for (Links::const_iterator it = m_links.begin(); it != m_links.end(); ++it) { + for (Links::const_iterator it = m_links.begin(); it != m_links.end(); it++) { const Link &link = *it; if (link.from() == output) { NodeOperation &op = link.to()->getOperation(); @@ -529,7 +529,7 @@ void NodeOperationBuilder::add_output_buffers(NodeOperation *operation, } WriteBufferOperation *writeOperation = NULL; - for (OpInputs::const_iterator it = targets.begin(); it != targets.end(); ++it) { + for (OpInputs::const_iterator it = targets.begin(); it != targets.end(); it++) { NodeOperationInput *target = *it; /* try to find existing write buffer operation */ @@ -555,7 +555,7 @@ void NodeOperationBuilder::add_output_buffers(NodeOperation *operation, writeOperation->readResolutionFromInputSocket(); /* add readbuffer op for every former connected input */ - for (OpInputs::const_iterator it = targets.begin(); it != targets.end(); ++it) { + for (OpInputs::const_iterator it = targets.begin(); it != targets.end(); it++) { NodeOperationInput *target = *it; if (&target->getOperation() == writeOperation) { continue; /* skip existing write op links */ @@ -578,13 +578,13 @@ void NodeOperationBuilder::add_complex_operation_buffers() * will invalidate iterators over the main m_operations */ Operations complex_ops; - for (Operations::const_iterator it = m_operations.begin(); it != m_operations.end(); ++it) { + for (Operations::const_iterator it = m_operations.begin(); it != m_operations.end(); it++) { if ((*it)->isComplex()) { complex_ops.push_back(*it); } } - for (Operations::const_iterator it = complex_ops.begin(); it != complex_ops.end(); ++it) { + for (Operations::const_iterator it = complex_ops.begin(); it != complex_ops.end(); it++) { NodeOperation *op = *it; DebugInfo::operation_read_write_buffer(op); @@ -608,7 +608,7 @@ static void find_reachable_operations_recursive(Tags &reachable, NodeOperation * } reachable.insert(op); - for (int i = 0; i < op->getNumberOfInputSockets(); ++i) { + for (int i = 0; i < op->getNumberOfInputSockets(); i++) { NodeOperationInput *input = op->getInputSocket(i); if (input->isConnected()) { find_reachable_operations_recursive(reachable, &input->getLink()->getOperation()); @@ -626,7 +626,7 @@ static void find_reachable_operations_recursive(Tags &reachable, NodeOperation * void NodeOperationBuilder::prune_operations() { Tags reachable; - for (Operations::const_iterator it = m_operations.begin(); it != m_operations.end(); ++it) { + for (Operations::const_iterator it = m_operations.begin(); it != m_operations.end(); it++) { NodeOperation *op = *it; /* output operations are primary executed operations */ @@ -637,7 +637,7 @@ void NodeOperationBuilder::prune_operations() /* delete unreachable operations */ Operations reachable_ops; - for (Operations::const_iterator it = m_operations.begin(); it != m_operations.end(); ++it) { + for (Operations::const_iterator it = m_operations.begin(); it != m_operations.end(); it++) { NodeOperation *op = *it; if (reachable.find(op) != reachable.end()) { @@ -661,7 +661,7 @@ static void sort_operations_recursive(NodeOperationBuilder::Operations &sorted, } visited.insert(op); - for (int i = 0; i < op->getNumberOfInputSockets(); ++i) { + for (int i = 0; i < op->getNumberOfInputSockets(); i++) { NodeOperationInput *input = op->getInputSocket(i); if (input->isConnected()) { sort_operations_recursive(sorted, visited, &input->getLink()->getOperation()); @@ -677,7 +677,7 @@ void NodeOperationBuilder::sort_operations() sorted.reserve(m_operations.size()); Tags visited; - for (Operations::const_iterator it = m_operations.begin(); it != m_operations.end(); ++it) { + for (Operations::const_iterator it = m_operations.begin(); it != m_operations.end(); it++) { sort_operations_recursive(sorted, visited, *it); } @@ -696,7 +696,7 @@ static void add_group_operations_recursive(Tags &visited, NodeOperation *op, Exe } /* add all eligible input ops to the group */ - for (int i = 0; i < op->getNumberOfInputSockets(); ++i) { + for (int i = 0; i < op->getNumberOfInputSockets(); i++) { NodeOperationInput *input = op->getInputSocket(i); if (input->isConnected()) { add_group_operations_recursive(visited, &input->getLink()->getOperation(), group); @@ -717,7 +717,7 @@ ExecutionGroup *NodeOperationBuilder::make_group(NodeOperation *op) void NodeOperationBuilder::group_operations() { - for (Operations::const_iterator it = m_operations.begin(); it != m_operations.end(); ++it) { + for (Operations::const_iterator it = m_operations.begin(); it != m_operations.end(); it++) { NodeOperation *op = *it; if (op->isOutputOperation(m_context->isRendering())) { diff --git a/source/blender/compositor/nodes/COM_CornerPinNode.cpp b/source/blender/compositor/nodes/COM_CornerPinNode.cpp index 9a9ecb755af..efe847bbfbf 100644 --- a/source/blender/compositor/nodes/COM_CornerPinNode.cpp +++ b/source/blender/compositor/nodes/COM_CornerPinNode.cpp @@ -45,7 +45,7 @@ void CornerPinNode::convertToOperations(NodeConverter &converter, converter.addOperation(plane_mask_operation); converter.mapInputSocket(input_image, warp_image_operation->getInputSocket(0)); - for (int i = 0; i < 4; ++i) { + for (int i = 0; i < 4; i++) { NodeInput *corner_input = getInputSocket(node_corner_index[i]); converter.mapInputSocket(corner_input, warp_image_operation->getInputSocket(i + 1)); converter.mapInputSocket(corner_input, plane_mask_operation->getInputSocket(i)); diff --git a/source/blender/compositor/nodes/COM_CryptomatteNode.cpp b/source/blender/compositor/nodes/COM_CryptomatteNode.cpp index 4219fd49d44..da80ef697c1 100644 --- a/source/blender/compositor/nodes/COM_CryptomatteNode.cpp +++ b/source/blender/compositor/nodes/COM_CryptomatteNode.cpp @@ -90,7 +90,7 @@ void CryptomatteNode::convertToOperations(NodeConverter &converter, converter.addOperation(operation); - for (int i = 0; i < getNumberOfInputSockets() - 1; ++i) { + for (int i = 0; i < getNumberOfInputSockets() - 1; i++) { converter.mapInputSocket(this->getInputSocket(i + 1), operation->getInputSocket(i)); } diff --git a/source/blender/compositor/nodes/COM_ImageNode.cpp b/source/blender/compositor/nodes/COM_ImageNode.cpp index 6bce56ffd52..8e2590a9d92 100644 --- a/source/blender/compositor/nodes/COM_ImageNode.cpp +++ b/source/blender/compositor/nodes/COM_ImageNode.cpp @@ -206,7 +206,7 @@ void ImageNode::convertToOperations(NodeConverter &converter, /* without this, multilayer that fail to load will crash blender [#32490] */ if (is_multilayer_ok == false) { - for (int i = 0; i < getNumberOfOutputSockets(); ++i) { + for (int i = 0; i < getNumberOfOutputSockets(); i++) { converter.setInvalidOutput(getOutputSocket(i)); } } diff --git a/source/blender/compositor/nodes/COM_OutputFileNode.cpp b/source/blender/compositor/nodes/COM_OutputFileNode.cpp index 822359771f3..d40f822eb55 100644 --- a/source/blender/compositor/nodes/COM_OutputFileNode.cpp +++ b/source/blender/compositor/nodes/COM_OutputFileNode.cpp @@ -69,7 +69,7 @@ void OutputFileNode::convertToOperations(NodeConverter &converter, int num_inputs = getNumberOfInputSockets(); bool previewAdded = false; - for (int i = 0; i < num_inputs; ++i) { + for (int i = 0; i < num_inputs; i++) { NodeInput *input = getInputSocket(i); NodeImageMultiFileSocket *sockdata = (NodeImageMultiFileSocket *)input->getbNodeSocket()->storage; @@ -88,7 +88,7 @@ void OutputFileNode::convertToOperations(NodeConverter &converter, else { /* single layer format */ int num_inputs = getNumberOfInputSockets(); bool previewAdded = false; - for (int i = 0; i < num_inputs; ++i) { + for (int i = 0; i < num_inputs; i++) { NodeInput *input = getInputSocket(i); if (input->isLinked()) { NodeImageMultiFileSocket *sockdata = diff --git a/source/blender/compositor/operations/COM_BlurBaseOperation.cpp b/source/blender/compositor/operations/COM_BlurBaseOperation.cpp index 84c41134b89..1b2e3b2821e 100644 --- a/source/blender/compositor/operations/COM_BlurBaseOperation.cpp +++ b/source/blender/compositor/operations/COM_BlurBaseOperation.cpp @@ -93,7 +93,7 @@ __m128 *BlurBaseOperation::convert_gausstab_sse(const float *gausstab, int size) { int n = 2 * size + 1; __m128 *gausstab_sse = (__m128 *)MEM_mallocN_aligned(sizeof(__m128) * n, 16, "gausstab sse"); - for (int i = 0; i < n; ++i) { + for (int i = 0; i < n; i++) { gausstab_sse[i] = _mm_set1_ps(gausstab[i]); } return gausstab_sse; diff --git a/source/blender/compositor/operations/COM_DenoiseOperation.cpp b/source/blender/compositor/operations/COM_DenoiseOperation.cpp index 3aeaba539f9..8235c296c5a 100644 --- a/source/blender/compositor/operations/COM_DenoiseOperation.cpp +++ b/source/blender/compositor/operations/COM_DenoiseOperation.cpp @@ -152,7 +152,7 @@ void DenoiseOperation::generateDenoise(float *data, /* copy the alpha channel, OpenImageDenoise currently only supports RGB */ size_t numPixels = inputTileColor->getWidth() * inputTileColor->getHeight(); - for (size_t i = 0; i < numPixels; ++i) { + for (size_t i = 0; i < numPixels; i++) { data[i * 4 + 3] = inputBufferColor[i * 4 + 3]; } return; diff --git a/source/blender/compositor/operations/COM_DilateErodeOperation.cpp b/source/blender/compositor/operations/COM_DilateErodeOperation.cpp index 7cf1086dca1..52bc00e9b84 100644 --- a/source/blender/compositor/operations/COM_DilateErodeOperation.cpp +++ b/source/blender/compositor/operations/COM_DilateErodeOperation.cpp @@ -387,7 +387,7 @@ void *DilateStepOperation::initializeTileData(rcti *rect) for (x = 0; x < bwidth + 5 * half_window; x++) { buf[x] = -FLT_MAX; } - for (x = xmin; x < xmax; ++x) { + for (x = xmin; x < xmax; x++) { buf[x - rect->xmin + window - 1] = buffer[(y * width + x)]; } @@ -516,7 +516,7 @@ void *ErodeStepOperation::initializeTileData(rcti *rect) for (x = 0; x < bwidth + 5 * half_window; x++) { buf[x] = FLT_MAX; } - for (x = xmin; x < xmax; ++x) { + for (x = xmin; x < xmax; x++) { buf[x - rect->xmin + window - 1] = buffer[(y * width + x)]; } diff --git a/source/blender/compositor/operations/COM_DirectionalBlurOperation.cpp b/source/blender/compositor/operations/COM_DirectionalBlurOperation.cpp index 59a397ab32d..1b590c0c392 100644 --- a/source/blender/compositor/operations/COM_DirectionalBlurOperation.cpp +++ b/source/blender/compositor/operations/COM_DirectionalBlurOperation.cpp @@ -72,7 +72,7 @@ void DirectionalBlurOperation::executePixel(float output[4], int x, int y, void float lsc = this->m_sc; float lrot = this->m_rot; /* blur the image */ - for (int i = 0; i < iterations; ++i) { + for (int i = 0; i < iterations; i++) { const float cs = cosf(lrot), ss = sinf(lrot); const float isc = 1.0f / (1.0f + lsc); diff --git a/source/blender/compositor/operations/COM_DisplaceOperation.cpp b/source/blender/compositor/operations/COM_DisplaceOperation.cpp index 3efc566cb4e..b775bfdee4c 100644 --- a/source/blender/compositor/operations/COM_DisplaceOperation.cpp +++ b/source/blender/compositor/operations/COM_DisplaceOperation.cpp @@ -111,12 +111,12 @@ void DisplaceOperation::pixelTransform(const float xy[2], float r_uv[2], float r if (read_displacement(xy[0] + epsilon[0], xy[1], xs, ys, xy, uv[0], uv[1])) { r_deriv[0][0] += uv[0] - r_uv[0]; r_deriv[1][0] += uv[1] - r_uv[1]; - ++num; + num++; } if (read_displacement(xy[0] - epsilon[0], xy[1], xs, ys, xy, uv[0], uv[1])) { r_deriv[0][0] += r_uv[0] - uv[0]; r_deriv[1][0] += r_uv[1] - uv[1]; - ++num; + num++; } if (num > 0) { float numinv = 1.0f / (float)num; @@ -128,12 +128,12 @@ void DisplaceOperation::pixelTransform(const float xy[2], float r_uv[2], float r if (read_displacement(xy[0], xy[1] + epsilon[1], xs, ys, xy, uv[0], uv[1])) { r_deriv[0][1] += uv[0] - r_uv[0]; r_deriv[1][1] += uv[1] - r_uv[1]; - ++num; + num++; } if (read_displacement(xy[0], xy[1] - epsilon[1], xs, ys, xy, uv[0], uv[1])) { r_deriv[0][1] += r_uv[0] - uv[0]; r_deriv[1][1] += r_uv[1] - uv[1]; - ++num; + num++; } if (num > 0) { float numinv = 1.0f / (float)num; diff --git a/source/blender/compositor/operations/COM_FastGaussianBlurOperation.cpp b/source/blender/compositor/operations/COM_FastGaussianBlurOperation.cpp index 2c12091c458..3058a5990c6 100644 --- a/source/blender/compositor/operations/COM_FastGaussianBlurOperation.cpp +++ b/source/blender/compositor/operations/COM_FastGaussianBlurOperation.cpp @@ -89,18 +89,18 @@ void *FastGaussianBlurOperation::initializeTileData(rcti *rect) this->m_sy = this->m_data.sizey * this->m_size / 2.0f; if ((this->m_sx == this->m_sy) && (this->m_sx > 0.0f)) { - for (c = 0; c < COM_NUM_CHANNELS_COLOR; ++c) { + for (c = 0; c < COM_NUM_CHANNELS_COLOR; c++) { IIR_gauss(copy, this->m_sx, c, 3); } } else { if (this->m_sx > 0.0f) { - for (c = 0; c < COM_NUM_CHANNELS_COLOR; ++c) { + for (c = 0; c < COM_NUM_CHANNELS_COLOR; c++) { IIR_gauss(copy, this->m_sx, c, 1); } } if (this->m_sy > 0.0f) { - for (c = 0; c < COM_NUM_CHANNELS_COLOR; ++c) { + for (c = 0; c < COM_NUM_CHANNELS_COLOR; c++) { IIR_gauss(copy, this->m_sy, c, 2); } } @@ -216,16 +216,16 @@ void FastGaussianBlurOperation::IIR_gauss(MemoryBuffer *src, W = (double *)MEM_callocN(sz * sizeof(double), "IIR_gauss W buf"); if (xy & 1) { // H int offset; - for (y = 0; y < src_height; ++y) { + for (y = 0; y < src_height; y++) { const int yx = y * src_width; offset = yx * num_channels + chan; - for (x = 0; x < src_width; ++x) { + for (x = 0; x < src_width; x++) { X[x] = buffer[offset]; offset += num_channels; } YVV(src_width); offset = yx * num_channels + chan; - for (x = 0; x < src_width; ++x) { + for (x = 0; x < src_width; x++) { buffer[offset] = Y[x]; offset += num_channels; } @@ -235,15 +235,15 @@ void FastGaussianBlurOperation::IIR_gauss(MemoryBuffer *src, int offset; const int add = src_width * num_channels; - for (x = 0; x < src_width; ++x) { + for (x = 0; x < src_width; x++) { offset = x * num_channels + chan; - for (y = 0; y < src_height; ++y) { + for (y = 0; y < src_height; y++) { X[y] = buffer[offset]; offset += add; } YVV(src_height); offset = x * num_channels + chan; - for (y = 0; y < src_height; ++y) { + for (y = 0; y < src_height; y++) { buffer[offset] = Y[y]; offset += add; } diff --git a/source/blender/compositor/operations/COM_GlareFogGlowOperation.cpp b/source/blender/compositor/operations/COM_GlareFogGlowOperation.cpp index 30a6a05ed2c..b43b94af06a 100644 --- a/source/blender/compositor/operations/COM_GlareFogGlowOperation.cpp +++ b/source/blender/compositor/operations/COM_GlareFogGlowOperation.cpp @@ -61,7 +61,7 @@ static void FHT(fREAL *data, unsigned int M, unsigned int inverse) int i, j = 0; unsigned int Nh = len >> 1; - for (i = 1; i < (len - 1); ++i) { + for (i = 1; i < (len - 1); i++) { j = revbin_upd(j, Nh); if (j > i) { t1 = data[i]; @@ -117,7 +117,7 @@ static void FHT(fREAL *data, unsigned int M, unsigned int inverse) if (inverse) { fREAL sc = (fREAL)1 / (fREAL)len; - for (k = 0; k < len; ++k) { + for (k = 0; k < len; k++) { data[k] *= sc; } } @@ -136,14 +136,14 @@ static void FHT2D( // rows (forward transform skips 0 pad data) maxy = inverse ? Ny : nzp; - for (j = 0; j < maxy; ++j) { + for (j = 0; j < maxy; j++) { FHT(&data[Nx * j], Mx, inverse); } // transpose data if (Nx == Ny) { // square - for (j = 0; j < Ny; ++j) { - for (i = j + 1; i < Nx; ++i) { + for (j = 0; j < Ny; j++) { + for (i = j + 1; i < Nx; i++) { unsigned int op = i + (j << Mx), np = j + (i << My); SWAP(fREAL, data[op], data[np]); } @@ -171,7 +171,7 @@ static void FHT2D( SWAP(unsigned int, Mx, My); // now columns == transposed rows - for (j = 0; j < Ny; ++j) { + for (j = 0; j < Ny; j++) { FHT(&data[Nx * j], Mx, inverse); } @@ -421,9 +421,9 @@ void GlareFogGlowOperation::generateGlare(float *data, scale = 0.25f * sqrtf((float)(sz * sz)); - for (y = 0; y < sz; ++y) { + for (y = 0; y < sz; y++) { v = 2.0f * (y / (float)sz) - 1.0f; - for (x = 0; x < sz; ++x) { + for (x = 0; x < sz; x++) { u = 2.0f * (x / (float)sz) - 1.0f; r = (u * u + v * v) * scale; d = -sqrtf(sqrtf(sqrtf(r))) * 9.0f; diff --git a/source/blender/compositor/operations/COM_GlareStreaksOperation.cpp b/source/blender/compositor/operations/COM_GlareStreaksOperation.cpp index 951dec9281e..4fccb62e3df 100644 --- a/source/blender/compositor/operations/COM_GlareStreaksOperation.cpp +++ b/source/blender/compositor/operations/COM_GlareStreaksOperation.cpp @@ -41,7 +41,7 @@ void GlareStreaksOperation::generateGlare(float *data, for (a = 0.0f; a < DEG2RADF(360.0f) && (!breaked); a += ang) { const float an = a + settings->angle_ofs; const float vx = cos((double)an), vy = sin((double)an); - for (n = 0; n < settings->iter && (!breaked); ++n) { + for (n = 0; n < settings->iter && (!breaked); n++) { const float p4 = pow(4.0, (double)n); const float vxp = vx * p4, vyp = vy * p4; const float wt = pow((double)settings->fade, (double)p4); @@ -50,8 +50,8 @@ void GlareStreaksOperation::generateGlare(float *data, (double)n + 1); // colormodulation amount relative to current pass float *tdstcol = tdst->getBuffer(); - for (y = 0; y < tsrc->getHeight() && (!breaked); ++y) { - for (x = 0; x < tsrc->getWidth(); ++x, tdstcol += 4) { + for (y = 0; y < tsrc->getHeight() && (!breaked); y++) { + for (x = 0; x < tsrc->getWidth(); x++, tdstcol += 4) { // first pass no offset, always same for every pass, exact copy, // otherwise results in uneven brightness, only need once if (n == 0) { diff --git a/source/blender/compositor/operations/COM_KeyingBlurOperation.cpp b/source/blender/compositor/operations/COM_KeyingBlurOperation.cpp index 300d122589f..83dd90ef08b 100644 --- a/source/blender/compositor/operations/COM_KeyingBlurOperation.cpp +++ b/source/blender/compositor/operations/COM_KeyingBlurOperation.cpp @@ -51,7 +51,7 @@ void KeyingBlurOperation::executePixel(float output[4], int x, int y, void *data if (this->m_axis == 0) { const int start = max(0, x - this->m_size + 1), end = min(bufferWidth, x + this->m_size); - for (int cx = start; cx < end; ++cx) { + for (int cx = start; cx < end; cx++) { int bufferIndex = (y * bufferWidth + cx); average += buffer[bufferIndex]; count++; @@ -60,7 +60,7 @@ void KeyingBlurOperation::executePixel(float output[4], int x, int y, void *data else { const int start = max(0, y - this->m_size + 1), end = min(inputBuffer->getHeight(), y + this->m_size); - for (int cy = start; cy < end; ++cy) { + for (int cy = start; cy < end; cy++) { int bufferIndex = (cy * bufferWidth + x); average += buffer[bufferIndex]; count++; diff --git a/source/blender/compositor/operations/COM_KeyingClipOperation.cpp b/source/blender/compositor/operations/COM_KeyingClipOperation.cpp index b11bd54a190..eafd1e671f8 100644 --- a/source/blender/compositor/operations/COM_KeyingClipOperation.cpp +++ b/source/blender/compositor/operations/COM_KeyingClipOperation.cpp @@ -71,8 +71,8 @@ void KeyingClipOperation::executePixel(float output[4], int x, int y, void *data ok = true; } - for (int cx = start_x; ok == false && cx <= end_x; ++cx) { - for (int cy = start_y; ok == false && cy <= end_y; ++cy) { + for (int cx = start_x; ok == false && cx <= end_x; cx++) { + for (int cy = start_y; ok == false && cy <= end_y; cy++) { if (UNLIKELY(cx == x && cy == y)) { continue; } diff --git a/source/blender/compositor/operations/COM_MapUVOperation.cpp b/source/blender/compositor/operations/COM_MapUVOperation.cpp index 21d432b9222..de55c9fb4b8 100644 --- a/source/blender/compositor/operations/COM_MapUVOperation.cpp +++ b/source/blender/compositor/operations/COM_MapUVOperation.cpp @@ -117,12 +117,12 @@ void MapUVOperation::pixelTransform(const float xy[2], if (read_uv(xy[0] + epsilon[0], xy[1], uv[0], uv[1], alpha)) { r_deriv[0][0] += uv[0] - r_uv[0]; r_deriv[1][0] += uv[1] - r_uv[1]; - ++num; + num++; } if (read_uv(xy[0] - epsilon[0], xy[1], uv[0], uv[1], alpha)) { r_deriv[0][0] += r_uv[0] - uv[0]; r_deriv[1][0] += r_uv[1] - uv[1]; - ++num; + num++; } if (num > 0) { float numinv = 1.0f / (float)num; @@ -134,12 +134,12 @@ void MapUVOperation::pixelTransform(const float xy[2], if (read_uv(xy[0], xy[1] + epsilon[1], uv[0], uv[1], alpha)) { r_deriv[0][1] += uv[0] - r_uv[0]; r_deriv[1][1] += uv[1] - r_uv[1]; - ++num; + num++; } if (read_uv(xy[0], xy[1] - epsilon[1], uv[0], uv[1], alpha)) { r_deriv[0][1] += r_uv[0] - uv[0]; r_deriv[1][1] += r_uv[1] - uv[1]; - ++num; + num++; } if (num > 0) { float numinv = 1.0f / (float)num; diff --git a/source/blender/compositor/operations/COM_OutputFileMultiViewOperation.cpp b/source/blender/compositor/operations/COM_OutputFileMultiViewOperation.cpp index 9d1be09de0e..444af5c4cf7 100644 --- a/source/blender/compositor/operations/COM_OutputFileMultiViewOperation.cpp +++ b/source/blender/compositor/operations/COM_OutputFileMultiViewOperation.cpp @@ -183,7 +183,7 @@ void *OutputOpenExrMultiLayerMultiViewOperation::get_handle(const char *filename IMB_exr_add_view(exrhandle, srv->name); - for (unsigned int i = 0; i < this->m_layers.size(); ++i) { + for (unsigned int i = 0; i < this->m_layers.size(); i++) { add_exr_channels(exrhandle, this->m_layers[i].name, this->m_layers[i].datatype, @@ -229,7 +229,7 @@ void OutputOpenExrMultiLayerMultiViewOperation::deinitExecution() exrhandle = this->get_handle(filename); - for (unsigned int i = 0; i < this->m_layers.size(); ++i) { + for (unsigned int i = 0; i < this->m_layers.size(); i++) { add_exr_channels(exrhandle, this->m_layers[i].name, this->m_layers[i].datatype, @@ -239,7 +239,7 @@ void OutputOpenExrMultiLayerMultiViewOperation::deinitExecution() this->m_layers[i].outputBuffer); } - for (unsigned int i = 0; i < this->m_layers.size(); ++i) { + for (unsigned int i = 0; i < this->m_layers.size(); i++) { /* memory can only be freed after we write all views to the file */ this->m_layers[i].outputBuffer = NULL; this->m_layers[i].imageInput = NULL; @@ -250,7 +250,7 @@ void OutputOpenExrMultiLayerMultiViewOperation::deinitExecution() IMB_exr_write_channels(exrhandle); /* free buffer memory for all the views */ - for (unsigned int i = 0; i < this->m_layers.size(); ++i) { + for (unsigned int i = 0; i < this->m_layers.size(); i++) { free_exr_channels( exrhandle, this->m_rd, this->m_layers[i].name, this->m_layers[i].datatype); } diff --git a/source/blender/compositor/operations/COM_OutputFileOperation.cpp b/source/blender/compositor/operations/COM_OutputFileOperation.cpp index 79e3b2f1108..c06994d7cdb 100644 --- a/source/blender/compositor/operations/COM_OutputFileOperation.cpp +++ b/source/blender/compositor/operations/COM_OutputFileOperation.cpp @@ -162,7 +162,7 @@ static void write_buffer_rect(rcti *rect, for (x = x1; x < x2 && (!breaked); x++) { reader->readSampled(color, x, y, COM_PS_NEAREST); - for (i = 0; i < size; ++i) { + for (i = 0; i < size; i++) { buffer[offset + i] = color[i]; } offset += size; @@ -298,7 +298,7 @@ void OutputOpenExrMultiLayerOperation::add_layer(const char *name, void OutputOpenExrMultiLayerOperation::initExecution() { - for (unsigned int i = 0; i < this->m_layers.size(); ++i) { + for (unsigned int i = 0; i < this->m_layers.size(); i++) { if (this->m_layers[i].use_layer) { SocketReader *reader = getInputSocketReader(i); this->m_layers[i].imageInput = reader; @@ -310,7 +310,7 @@ void OutputOpenExrMultiLayerOperation::initExecution() void OutputOpenExrMultiLayerOperation::executeRegion(rcti *rect, unsigned int /*tileNumber*/) { - for (unsigned int i = 0; i < this->m_layers.size(); ++i) { + for (unsigned int i = 0; i < this->m_layers.size(); i++) { OutputOpenExrLayer &layer = this->m_layers[i]; if (layer.imageInput) { write_buffer_rect(rect, @@ -343,7 +343,7 @@ void OutputOpenExrMultiLayerOperation::deinitExecution() suffix); BLI_make_existing_file(filename); - for (unsigned int i = 0; i < this->m_layers.size(); ++i) { + for (unsigned int i = 0; i < this->m_layers.size(); i++) { OutputOpenExrLayer &layer = this->m_layers[i]; if (!layer.imageInput) { continue; /* skip unconnected sockets */ @@ -369,7 +369,7 @@ void OutputOpenExrMultiLayerOperation::deinitExecution() } IMB_exr_close(exrhandle); - for (unsigned int i = 0; i < this->m_layers.size(); ++i) { + for (unsigned int i = 0; i < this->m_layers.size(); i++) { if (this->m_layers[i].outputBuffer) { MEM_freeN(this->m_layers[i].outputBuffer); this->m_layers[i].outputBuffer = NULL; diff --git a/source/blender/compositor/operations/COM_PlaneCornerPinOperation.cpp b/source/blender/compositor/operations/COM_PlaneCornerPinOperation.cpp index 313be2f5ecf..676601d82da 100644 --- a/source/blender/compositor/operations/COM_PlaneCornerPinOperation.cpp +++ b/source/blender/compositor/operations/COM_PlaneCornerPinOperation.cpp @@ -60,7 +60,7 @@ static bool check_corners(float corners[4][2]) static void readCornersFromSockets(rcti *rect, SocketReader *readers[4], float corners[4][2]) { - for (int i = 0; i < 4; ++i) { + for (int i = 0; i < 4; i++) { float result[4] = {0.0f, 0.0f, 0.0f, 0.0f}; readers[i]->readSampled(result, rect->xmin, rect->ymin, COM_PS_NEAREST); corners[i][0] = result[0]; @@ -208,7 +208,7 @@ void *PlaneCornerPinWarpImageOperation::initializeTileData(rcti *rect) bool PlaneCornerPinWarpImageOperation::determineDependingAreaOfInterest( rcti *input, ReadBufferOperation *readOperation, rcti *output) { - for (int i = 0; i < 4; ++i) { + for (int i = 0; i < 4; i++) { if (getInputOperation(i + 1)->determineDependingAreaOfInterest(input, readOperation, output)) { return true; } diff --git a/source/blender/compositor/operations/COM_PlaneDistortCommonOperation.cpp b/source/blender/compositor/operations/COM_PlaneDistortCommonOperation.cpp index ef7dfbd4116..78a83391ed1 100644 --- a/source/blender/compositor/operations/COM_PlaneDistortCommonOperation.cpp +++ b/source/blender/compositor/operations/COM_PlaneDistortCommonOperation.cpp @@ -105,7 +105,7 @@ void PlaneDistortWarpImageOperation::executePixelSampled(float output[4], } else { zero_v4(output); - for (int sample = 0; sample < this->m_motion_blur_samples; ++sample) { + for (int sample = 0; sample < this->m_motion_blur_samples; sample++) { float color[4]; warpCoord(x, y, this->m_samples[sample].perspectiveMatrix, uv, deriv); m_pixelReader->readFiltered(color, uv[0], uv[1], deriv[0], deriv[1]); @@ -121,7 +121,7 @@ bool PlaneDistortWarpImageOperation::determineDependingAreaOfInterest( float min[2], max[2]; INIT_MINMAX2(min, max); - for (int sample = 0; sample < this->m_motion_blur_samples; ++sample) { + for (int sample = 0; sample < this->m_motion_blur_samples; sample++) { float UVs[4][2]; float deriv[2][2]; MotionSample *sample_data = &this->m_samples[sample]; @@ -208,9 +208,9 @@ void PlaneDistortMaskOperation::executePixelSampled(float output[4], output[0] = (float)inside_counter / this->m_osa; } else { - for (int motion_sample = 0; motion_sample < this->m_motion_blur_samples; ++motion_sample) { + for (int motion_sample = 0; motion_sample < this->m_motion_blur_samples; motion_sample++) { MotionSample *sample_data = &this->m_samples[motion_sample]; - for (int osa_sample = 0; osa_sample < this->m_osa; ++osa_sample) { + for (int osa_sample = 0; osa_sample < this->m_osa; osa_sample++) { point[0] = x + this->m_jitter[osa_sample][0]; point[1] = y + this->m_jitter[osa_sample][1]; if (isect_point_tri_v2(point, diff --git a/source/blender/compositor/operations/COM_PlaneTrackOperation.cpp b/source/blender/compositor/operations/COM_PlaneTrackOperation.cpp index c2fe41eea1d..cbf5a25fa31 100644 --- a/source/blender/compositor/operations/COM_PlaneTrackOperation.cpp +++ b/source/blender/compositor/operations/COM_PlaneTrackOperation.cpp @@ -93,7 +93,7 @@ void PlaneTrackMaskOperation::initExecution() const float frame = (float)this->m_framenumber - this->m_motion_blur_shutter; const float frame_step = (this->m_motion_blur_shutter * 2.0f) / this->m_motion_blur_samples; float frame_iter = frame; - for (int sample = 0; sample < this->m_motion_blur_samples; ++sample) { + for (int sample = 0; sample < this->m_motion_blur_samples; sample++) { readCornersFromTrack(corners, frame_iter); calculateCorners(corners, true, sample); frame_iter += frame_step; @@ -116,7 +116,7 @@ void PlaneTrackWarpImageOperation::initExecution() const float frame = (float)this->m_framenumber - this->m_motion_blur_shutter; const float frame_step = (this->m_motion_blur_shutter * 2.0f) / this->m_motion_blur_samples; float frame_iter = frame; - for (int sample = 0; sample < this->m_motion_blur_samples; ++sample) { + for (int sample = 0; sample < this->m_motion_blur_samples; sample++) { readCornersFromTrack(corners, frame_iter); calculateCorners(corners, true, sample); frame_iter += frame_step; diff --git a/source/blender/compositor/operations/COM_ScreenLensDistortionOperation.cpp b/source/blender/compositor/operations/COM_ScreenLensDistortionOperation.cpp index 738f7ed31ba..94224ac77a6 100644 --- a/source/blender/compositor/operations/COM_ScreenLensDistortionOperation.cpp +++ b/source/blender/compositor/operations/COM_ScreenLensDistortionOperation.cpp @@ -148,7 +148,7 @@ void ScreenLensDistortionOperation::accumulate(MemoryBuffer *buffer, float k4 = m_k4[a]; float dk4 = m_dk4[a]; - for (float z = 0; z < ds; ++z) { + for (float z = 0; z < ds; z++) { float tz = (z + (m_jitter ? BLI_rng_get_float(m_rng) : 0.5f)) * sd; float t = 1.0f - (k4 + tz * dk4) * r_sq; diff --git a/source/blender/depsgraph/intern/builder/deg_builder_cycle.cc b/source/blender/depsgraph/intern/builder/deg_builder_cycle.cc index bfb1a981c4d..bea59eceea2 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_cycle.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_cycle.cc @@ -176,7 +176,7 @@ void solve_cycles(CyclesSolverState *state) OperationNode *node = entry->node; bool all_child_traversed = true; const int num_visited = get_node_num_visited_children(node); - for (int i = num_visited; i < node->outlinks.size(); ++i) { + for (int i = num_visited; i < node->outlinks.size(); i++) { Relation *rel = node->outlinks[i]; if (rel->to->type == NodeType::OPERATION) { OperationNode *to = (OperationNode *)rel->to; diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc index fd4c1e251e4..88f2f041354 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc @@ -1155,7 +1155,7 @@ void DepsgraphNodeBuilder::build_particle_settings(ParticleSettings *particle_se &particle_settings->id, NodeType::PARTICLE_SETTINGS, OperationCode::PARTICLE_SETTINGS_EVAL); op_node->set_as_exit(); /* Texture slots. */ - for (int mtex_index = 0; mtex_index < MAX_MTEX; ++mtex_index) { + for (int mtex_index = 0; mtex_index < MAX_MTEX; mtex_index++) { MTex *mtex = particle_settings->mtex[mtex_index]; if (mtex == NULL || mtex->tex == NULL) { continue; @@ -1436,7 +1436,7 @@ void DepsgraphNodeBuilder::build_material(Material *material) void DepsgraphNodeBuilder::build_materials(Material **materials, int num_materials) { - for (int i = 0; i < num_materials; ++i) { + for (int i = 0; i < num_materials; i++) { if (materials[i] == NULL) { continue; } diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes_view_layer.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes_view_layer.cc index 2f6b8c0ba6b..88ebf1c9b50 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_nodes_view_layer.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes_view_layer.cc @@ -105,7 +105,7 @@ void DepsgraphNodeBuilder::build_view_layer(Scene *scene, * * TODO(sergey): Need to go more granular on visibility checks. */ build_object(base_index, base->object, linked_state, true); - ++base_index; + base_index++; } } build_layer_collections(&view_layer->layer_collections); diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc index c7b545e9feb..61e9b83273b 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc @@ -1809,7 +1809,7 @@ void DepsgraphRelationBuilder::build_particle_settings(ParticleSettings *part) particle_settings_init_key, particle_settings_eval_key, "Particle Settings Init Order"); add_relation(particle_settings_reset_key, particle_settings_eval_key, "Particle Settings Reset"); /* Texture slots. */ - for (int mtex_index = 0; mtex_index < MAX_MTEX; ++mtex_index) { + for (int mtex_index = 0; mtex_index < MAX_MTEX; mtex_index++) { MTex *mtex = part->mtex[mtex_index]; if (mtex == NULL || mtex->tex == NULL) { continue; @@ -2258,7 +2258,7 @@ void DepsgraphRelationBuilder::build_material(Material *material) void DepsgraphRelationBuilder::build_materials(Material **materials, int num_materials) { - for (int i = 0; i < num_materials; ++i) { + for (int i = 0; i < num_materials; i++) { if (materials[i] == NULL) { continue; } diff --git a/source/blender/depsgraph/intern/builder/deg_builder_transitive.cc b/source/blender/depsgraph/intern/builder/deg_builder_transitive.cc index 3e5e96d30ff..34d2afcfa66 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_transitive.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_transitive.cc @@ -92,15 +92,15 @@ void deg_graph_transitive_reduction(Depsgraph *graph) * set/cleared. */ /* TODO: there will be other types in future, so iterators above * need modifying. */ - ++it_rel; + it_rel++; } else if (rel->from->custom_flags & OP_REACHABLE) { rel->unlink(); OBJECT_GUARDED_DELETE(rel, Relation); - ++num_removed_relations; + num_removed_relations++; } else { - ++it_rel; + it_rel++; } } } diff --git a/source/blender/depsgraph/intern/debug/deg_debug_relations_graphviz.cc b/source/blender/depsgraph/intern/debug/deg_debug_relations_graphviz.cc index 9c4a672b805..ee3959a0861 100644 --- a/source/blender/depsgraph/intern/debug/deg_debug_relations_graphviz.cc +++ b/source/blender/depsgraph/intern/debug/deg_debug_relations_graphviz.cc @@ -144,7 +144,7 @@ static int deg_debug_node_color_index(const Node *node) #ifdef COLOR_SCHEME_NODE_TYPE const int(*pair)[2]; - for (pair = deg_debug_node_type_color_map; (*pair)[0] >= 0; ++pair) { + for (pair = deg_debug_node_type_color_map; (*pair)[0] >= 0; pair++) { if ((*pair)[0] == node->type) { return (*pair)[1]; } @@ -197,7 +197,7 @@ static void deg_debug_graphviz_legend(const DebugContext &ctx) #ifdef COLOR_SCHEME_NODE_TYPE const int(*pair)[2]; - for (pair = deg_debug_node_type_color_map; (*pair)[0] >= 0; ++pair) { + for (pair = deg_debug_node_type_color_map; (*pair)[0] >= 0; pair++) { DepsNodeFactory *nti = type_get_factory((NodeType)(*pair)[0]); deg_debug_graphviz_legend_color( ctx, nti->tname().c_str(), deg_debug_colors_light[(*pair)[1] % deg_debug_max_colors]); diff --git a/source/blender/depsgraph/intern/debug/deg_debug_stats_gnuplot.cc b/source/blender/depsgraph/intern/debug/deg_debug_stats_gnuplot.cc index b4cf30685a2..4a668e817fe 100644 --- a/source/blender/depsgraph/intern/debug/deg_debug_stats_gnuplot.cc +++ b/source/blender/depsgraph/intern/debug/deg_debug_stats_gnuplot.cc @@ -85,7 +85,7 @@ string gnuplotify_name(const string &name) { string result = ""; const int length = name.length(); - for (int i = 0; i < length; ++i) { + for (int i = 0; i < length; i++) { const char ch = name[i]; if (ch == '_') { result += "\\\\\\"; diff --git a/source/blender/depsgraph/intern/depsgraph_debug.cc b/source/blender/depsgraph/intern/depsgraph_debug.cc index 6253d31b8aa..c5a756102ca 100644 --- a/source/blender/depsgraph/intern/depsgraph_debug.cc +++ b/source/blender/depsgraph/intern/depsgraph_debug.cc @@ -112,13 +112,13 @@ bool DEG_debug_consistency_check(Depsgraph *graph) int counter1 = 0; for (DEG::Relation *tmp_rel : node->outlinks) { if (tmp_rel == rel) { - ++counter1; + counter1++; } } int counter2 = 0; for (DEG::Relation *tmp_rel : rel->to->inlinks) { if (tmp_rel == rel) { - ++counter2; + counter2++; } } if (counter1 != counter2) { @@ -137,13 +137,13 @@ bool DEG_debug_consistency_check(Depsgraph *graph) int counter1 = 0; for (DEG::Relation *tmp_rel : node->inlinks) { if (tmp_rel == rel) { - ++counter1; + counter1++; } } int counter2 = 0; for (DEG::Relation *tmp_rel : rel->from->outlinks) { if (tmp_rel == rel) { - ++counter2; + counter2++; } } if (counter1 != counter2) { @@ -179,7 +179,7 @@ bool DEG_debug_consistency_check(Depsgraph *graph) int num_links_pending = 0; for (DEG::Relation *rel : node->inlinks) { if (rel->from->type == DEG::NodeType::OPERATION) { - ++num_links_pending; + num_links_pending++; } } if (node->num_links_pending != num_links_pending) { diff --git a/source/blender/draw/engines/eevee/eevee_bloom.c b/source/blender/draw/engines/eevee/eevee_bloom.c index 14faa827be5..c6cc336db56 100644 --- a/source/blender/draw/engines/eevee/eevee_bloom.c +++ b/source/blender/draw/engines/eevee/eevee_bloom.c @@ -128,7 +128,7 @@ int EEVEE_bloom_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata) /* Downsample buffers */ copy_v2_v2_int(texsize, blitsize); - for (int i = 0; i < effects->bloom_iteration_len; ++i) { + for (int i = 0; i < effects->bloom_iteration_len; i++) { texsize[0] /= 2; texsize[1] /= 2; @@ -147,7 +147,7 @@ int EEVEE_bloom_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata) /* Upsample buffers */ copy_v2_v2_int(texsize, blitsize); - for (int i = 0; i < effects->bloom_iteration_len - 1; ++i) { + for (int i = 0; i < effects->bloom_iteration_len - 1; i++) { texsize[0] /= 2; texsize[1] /= 2; @@ -167,7 +167,7 @@ int EEVEE_bloom_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata) /* Cleanup to release memory */ GPU_FRAMEBUFFER_FREE_SAFE(fbl->bloom_blit_fb); - for (int i = 0; i < MAX_BLOOM_STEP - 1; ++i) { + for (int i = 0; i < MAX_BLOOM_STEP - 1; i++) { GPU_FRAMEBUFFER_FREE_SAFE(fbl->bloom_down_fb[i]); GPU_FRAMEBUFFER_FREE_SAFE(fbl->bloom_accum_fb[i]); } @@ -288,7 +288,7 @@ void EEVEE_bloom_draw(EEVEE_Data *vedata) last = effects->bloom_downsample[0]; - for (int i = 1; i < effects->bloom_iteration_len; ++i) { + for (int i = 1; i < effects->bloom_iteration_len; i++) { copy_v2_v2(effects->unf_source_texel_size, effects->downsamp_texel_size[i - 1]); effects->unf_source_buffer = last; @@ -300,7 +300,7 @@ void EEVEE_bloom_draw(EEVEE_Data *vedata) } /* Upsample and accumulate */ - for (int i = effects->bloom_iteration_len - 2; i >= 0; --i) { + for (int i = effects->bloom_iteration_len - 2; i >= 0; i--) { copy_v2_v2(effects->unf_source_texel_size, effects->downsamp_texel_size[i]); effects->unf_source_buffer = effects->bloom_downsample[i]; effects->unf_base_buffer = last; @@ -324,7 +324,7 @@ void EEVEE_bloom_draw(EEVEE_Data *vedata) void EEVEE_bloom_free(void) { - for (int i = 0; i < 2; ++i) { + for (int i = 0; i < 2; i++) { DRW_SHADER_FREE_SAFE(e_data.bloom_blit_sh[i]); DRW_SHADER_FREE_SAFE(e_data.bloom_downsample_sh[i]); DRW_SHADER_FREE_SAFE(e_data.bloom_upsample_sh[i]); diff --git a/source/blender/draw/engines/eevee/eevee_depth_of_field.c b/source/blender/draw/engines/eevee/eevee_depth_of_field.c index 12d70131031..572e38a9395 100644 --- a/source/blender/draw/engines/eevee/eevee_depth_of_field.c +++ b/source/blender/draw/engines/eevee/eevee_depth_of_field.c @@ -269,7 +269,7 @@ void EEVEE_depth_of_field_draw(EEVEE_Data *vedata) void EEVEE_depth_of_field_free(void) { - for (int i = 0; i < 2; ++i) { + for (int i = 0; i < 2; i++) { DRW_SHADER_FREE_SAFE(e_data.dof_downsample_sh[i]); DRW_SHADER_FREE_SAFE(e_data.dof_scatter_sh[i]); DRW_SHADER_FREE_SAFE(e_data.dof_resolve_sh[i]); diff --git a/source/blender/draw/engines/eevee/eevee_effects.c b/source/blender/draw/engines/eevee/eevee_effects.c index 0ca1e0b2858..7df1c299454 100644 --- a/source/blender/draw/engines/eevee/eevee_effects.c +++ b/source/blender/draw/engines/eevee/eevee_effects.c @@ -206,7 +206,7 @@ void EEVEE_effects_init(EEVEE_ViewLayerData *sldata, /** * Compute Mipmap texel alignment. */ - for (int i = 0; i < 10; ++i) { + for (int i = 0; i < 10; i++) { int mip_size[2]; GPU_texture_get_mipmap_size(txl->color, i, mip_size); common_data->mip_ratio[i][0] = viewport_size[0] / (mip_size[0] * powf(2.0f, i)); diff --git a/source/blender/draw/engines/eevee/eevee_lightcache.c b/source/blender/draw/engines/eevee/eevee_lightcache.c index e32194a11de..5b5bb82ef98 100644 --- a/source/blender/draw/engines/eevee/eevee_lightcache.c +++ b/source/blender/draw/engines/eevee/eevee_lightcache.c @@ -188,7 +188,7 @@ static uint eevee_lightcache_memsize_get(LightCache *lcache) } if (lcache->cube_tx.data) { size += MEM_allocN_len(lcache->cube_tx.data); - for (int mip = 0; mip < lcache->mips_len; ++mip) { + for (int mip = 0; mip < lcache->mips_len; mip++) { size += MEM_allocN_len(lcache->cube_mips[mip].data); } } @@ -199,7 +199,7 @@ static int eevee_lightcache_irradiance_sample_count(LightCache *lcache) { int total_irr_samples = 0; - for (int i = 1; i < lcache->grid_len; ++i) { + for (int i = 1; i < lcache->grid_len; i++) { EEVEE_LightGrid *egrid = lcache->grid_data + i; total_irr_samples += egrid->resolution[0] * egrid->resolution[1] * egrid->resolution[2]; } @@ -305,7 +305,7 @@ LightCache *EEVEE_lightcache_create(const int grid_len, light_cache->cube_mips = MEM_callocN(sizeof(LightCacheTexture) * light_cache->mips_len, "LightCacheTexture"); - for (int mip = 0; mip < light_cache->mips_len; ++mip) { + for (int mip = 0; mip < light_cache->mips_len; mip++) { GPU_texture_get_mipmap_size( light_cache->cube_tx.tex, mip + 1, light_cache->cube_mips[mip].tex_size); } @@ -346,7 +346,7 @@ void EEVEE_lightcache_load(LightCache *lcache) NULL); GPU_texture_bind(lcache->cube_tx.tex, 0); GPU_texture_mipmap_mode(lcache->cube_tx.tex, true, true); - for (int mip = 0; mip < lcache->mips_len; ++mip) { + for (int mip = 0; mip < lcache->mips_len; mip++) { GPU_texture_add_mipmap( lcache->cube_tx.tex, GPU_DATA_10_11_11_REV, mip + 1, lcache->cube_mips[mip].data); } @@ -369,7 +369,7 @@ static void eevee_lightbake_readback_reflections(LightCache *lcache) lcache->cube_tx.data_type = LIGHTCACHETEX_UINT; lcache->cube_tx.components = 1; - for (int mip = 0; mip < lcache->mips_len; ++mip) { + for (int mip = 0; mip < lcache->mips_len; mip++) { LightCacheTexture *cube_mip = lcache->cube_mips + mip; MEM_SAFE_FREE(cube_mip->data); GPU_texture_get_mipmap_size(lcache->cube_tx.tex, mip + 1, cube_mip->tex_size); @@ -388,7 +388,7 @@ void EEVEE_lightcache_free(LightCache *lcache) MEM_SAFE_FREE(lcache->grid_tx.data); if (lcache->cube_mips) { - for (int i = 0; i < lcache->mips_len; ++i) { + for (int i = 0; i < lcache->mips_len; i++) { MEM_SAFE_FREE(lcache->cube_mips[i].data); } MEM_SAFE_FREE(lcache->cube_mips); @@ -471,7 +471,7 @@ static void eevee_lightbake_create_render_target(EEVEE_LightBake *lbake, int rt_ lbake->rt_color = DRW_texture_create_cube( rt_res, GPU_RGBA16F, DRW_TEX_FILTER | DRW_TEX_MIPMAP, NULL); - for (int i = 0; i < 6; ++i) { + for (int i = 0; i < 6; i++) { GPU_framebuffer_ensure_config(&lbake->rt_fb[i], {GPU_ATTACHMENT_TEXTURE_CUBEFACE(lbake->rt_depth, i), GPU_ATTACHMENT_TEXTURE_CUBEFACE(lbake->rt_color, i)}); @@ -670,7 +670,7 @@ static void eevee_lightbake_delete_resources(EEVEE_LightBake *lbake) DRW_TEXTURE_FREE_SAFE(lbake->rt_color); DRW_TEXTURE_FREE_SAFE(lbake->grid_prev); GPU_FRAMEBUFFER_FREE_SAFE(lbake->store_fb); - for (int i = 0; i < 6; ++i) { + for (int i = 0; i < 6; i++) { GPU_FRAMEBUFFER_FREE_SAFE(lbake->rt_fb[i]); } @@ -875,10 +875,10 @@ static void compute_cell_id(EEVEE_LightGrid *egrid, *r_stride = 0; *r_final_idx = 0; r_local_cell[0] = r_local_cell[1] = r_local_cell[2] = 0; - for (int lvl = max_lvl; lvl >= 0; --lvl) { + for (int lvl = max_lvl; lvl >= 0; lvl--) { *r_stride = 1 << lvl; int prev_stride = *r_stride << 1; - for (int i = 0; i < cell_count; ++i) { + for (int i = 0; i < cell_count; i++) { *r_final_idx = i; cell_id_to_grid_loc(egrid, *r_final_idx, r_local_cell); if (((r_local_cell[0] % *r_stride) == 0) && ((r_local_cell[1] % *r_stride) == 0) && @@ -1210,12 +1210,12 @@ void EEVEE_lightbake_job(void *custom_data, short *stop, short *do_update, float /* Render irradiance grids */ if (lcache->flag & LIGHTCACHE_UPDATE_GRID) { - for (lbake->bounce_curr = 0; lbake->bounce_curr < lbake->bounce_len; ++lbake->bounce_curr) { + for (lbake->bounce_curr = 0; lbake->bounce_curr < lbake->bounce_len; lbake->bounce_curr++) { /* Bypass world, start at 1. */ lbake->probe = lbake->grid_prb + 1; lbake->grid = lcache->grid_data + 1; for (lbake->grid_curr = 1; lbake->grid_curr < lbake->grid_len; - ++lbake->grid_curr, ++lbake->probe, ++lbake->grid) { + lbake->grid_curr++, lbake->probe++, lbake->grid++) { LightProbe *prb = *lbake->probe; lbake->grid_sample_len = prb->grid_resolution_x * prb->grid_resolution_y * prb->grid_resolution_z; @@ -1233,7 +1233,7 @@ void EEVEE_lightbake_job(void *custom_data, short *stop, short *do_update, float lbake->probe = lbake->cube_prb + 1; lbake->cube = lcache->cube_data + 1; for (lbake->cube_offset = 1; lbake->cube_offset < lbake->cube_len; - ++lbake->cube_offset, ++lbake->probe, ++lbake->cube) { + lbake->cube_offset++, lbake->probe++, lbake->cube++) { lightbake_do_sample(lbake, eevee_lightbake_render_probe_sample); } } diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c index 2d23359a175..19f3983998e 100644 --- a/source/blender/draw/engines/eevee/eevee_lightprobes.c +++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c @@ -410,7 +410,7 @@ void EEVEE_lightprobes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedat /* Grid Display */ if (scene_eval->eevee.flag & SCE_EEVEE_SHOW_IRRADIANCE) { EEVEE_LightGrid *egrid = lcache->grid_data + 1; - for (int p = 1; p < lcache->grid_len; ++p, egrid++) { + for (int p = 1; p < lcache->grid_len; p++, egrid++) { DRWShadingGroup *shgrp = DRW_shgroup_create(EEVEE_shaders_probe_grid_display_sh_get(), psl->probe_display); @@ -471,7 +471,7 @@ static bool eevee_lightprobes_culling_test(Object *ob) normalize_v3(tmp[2]); mul_v3_fl(tmp[2], probe->distinf); - for (int v = 0; v < 8; ++v) { + for (int v = 0; v < 8; v++) { mul_m4_v3(tmp, bbox.vec[v]); } const DRWView *default_view = DRW_view_default_get(); @@ -845,7 +845,7 @@ static void render_cubemap(void (*callback)(int face, EEVEE_BakeRenderData *user } } - for (int i = 0; i < 6; ++i) { + for (int i = 0; i < 6; i++) { DRW_view_set_active(views[i]); callback(i, user_data); } @@ -860,11 +860,11 @@ static void render_reflections(void (*callback)(int face, EEVEE_BakeRenderData * DRWView *main_view = stl->effects->taa_view; DRWView **views = stl->g_data->planar_views; /* Prepare views at the same time for faster culling. */ - for (int i = 0; i < ref_count; ++i) { + for (int i = 0; i < ref_count; i++) { lightbake_planar_ensure_view(&planar_data[i], main_view, &views[i]); } - for (int i = 0; i < ref_count; ++i) { + for (int i = 0; i < ref_count; i++) { DRW_view_set_active(views[i]); callback(i, user_data); } @@ -1217,7 +1217,7 @@ static void downsample_planar(void *vedata, int level) const float *size = DRW_viewport_size_get(); copy_v2_v2(stl->g_data->planar_texel_size, size); - for (int i = 0; i < level - 1; ++i) { + for (int i = 0; i < level - 1; i++) { stl->g_data->planar_texel_size[0] /= 2.0f; stl->g_data->planar_texel_size[1] /= 2.0f; min_ff(floorf(stl->g_data->planar_texel_size[0]), 1.0f); diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c index 99bfba0d203..712bcc43f52 100644 --- a/source/blender/draw/engines/eevee/eevee_materials.c +++ b/source/blender/draw/engines/eevee/eevee_materials.c @@ -447,7 +447,7 @@ static void eevee_init_util_texture(void) texels_layer += 64 * 64; /* Copy Refraction GGX LUT in layer 5 - 21 */ - for (int j = 0; j < 16; ++j) { + for (int j = 0; j < 16; j++) { for (int i = 0; i < 64 * 64; i++) { texels_layer[i][0] = btdf_split_sum_ggx[j * 2][i]; texels_layer[i][1] = 0.0; /* UNUSED */ @@ -1457,7 +1457,7 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata, struct GPUMaterial **gpumat_depth_array = BLI_array_alloca(gpumat_array, materials_len); struct Material **ma_array = BLI_array_alloca(ma_array, materials_len); - for (int i = 0; i < materials_len; ++i) { + for (int i = 0; i < materials_len; i++) { ma_array[i] = eevee_object_material_get(ob, i); gpumat_array[i] = NULL; gpumat_depth_array[i] = NULL; @@ -1525,7 +1525,7 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata, /* TODO(fclem): Support shadows in sculpt mode. */ } else if (mat_geom) { - for (int i = 0; i < materials_len; ++i) { + for (int i = 0; i < materials_len; i++) { if (mat_geom[i] == NULL) { continue; } @@ -1551,7 +1551,7 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata, ADD_SHGROUP_CALL_SAFE(shgrp_depth_clip_array[i], ob, mat_geom[i], oedata); char *name = auto_layer_names; - for (int j = 0; j < auto_layer_count; ++j) { + for (int j = 0; j < auto_layer_count; j++) { /* TODO don't add these uniform when not needed (default pass shaders). */ /* FIXME: This is broken, as it overrides any autolayers srgb bool of the previous mesh * that shares the same material. */ @@ -1728,7 +1728,7 @@ void EEVEE_materials_cache_finish(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedat void EEVEE_materials_free(void) { - for (int i = 0; i < VAR_MAT_MAX; ++i) { + for (int i = 0; i < VAR_MAT_MAX; i++) { DRW_SHADER_FREE_SAFE(e_data.default_lit[i]); } MEM_SAFE_FREE(e_data.frag_shader_lib); @@ -1747,7 +1747,7 @@ void EEVEE_materials_free(void) void EEVEE_materials_draw_opaque(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_PassList *psl) { - for (int i = 0; i < VAR_MAT_MAX; ++i) { + for (int i = 0; i < VAR_MAT_MAX; i++) { if (psl->default_pass[i]) { DRW_draw_pass(psl->default_pass[i]); } diff --git a/source/blender/draw/engines/eevee/eevee_render.c b/source/blender/draw/engines/eevee/eevee_render.c index da957239f42..75e837f140b 100644 --- a/source/blender/draw/engines/eevee/eevee_render.c +++ b/source/blender/draw/engines/eevee/eevee_render.c @@ -369,7 +369,7 @@ static void eevee_render_result_z(RenderLayer *rl, DRW_view_winmat_get(NULL, winmat, false); /* Convert ogl depth [0..1] to view Z [near..far] */ - for (int i = 0; i < rp->rectx * rp->recty; ++i) { + for (int i = 0; i < rp->rectx * rp->recty; i++) { if (rp->rect[i] == 1.0f) { rp->rect[i] = 1e10f; /* Background */ } diff --git a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c index 3d1b64422a4..2daf2388d63 100644 --- a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c +++ b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c @@ -338,7 +338,7 @@ void EEVEE_reflection_compute(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *v void EEVEE_screen_raytrace_free(void) { - for (int i = 0; i < SSR_MAX_SHADER; ++i) { + for (int i = 0; i < SSR_MAX_SHADER; i++) { DRW_SHADER_FREE_SAFE(e_data.ssr_sh[i]); } } diff --git a/source/blender/draw/engines/eevee/eevee_shadows.c b/source/blender/draw/engines/eevee/eevee_shadows.c index a709e668f34..284742ae149 100644 --- a/source/blender/draw/engines/eevee/eevee_shadows.c +++ b/source/blender/draw/engines/eevee/eevee_shadows.c @@ -70,7 +70,7 @@ void EEVEE_shadows_init(EEVEE_ViewLayerData *sldata) sldata->light_ubo = DRW_uniformbuffer_create(sizeof(EEVEE_Light) * MAX_LIGHT, NULL); sldata->shadow_ubo = DRW_uniformbuffer_create(shadow_ubo_size, NULL); - for (int i = 0; i < 2; ++i) { + for (int i = 0; i < 2; i++) { sldata->shcasters_buffers[i].bbox = MEM_callocN( sizeof(EEVEE_BoundBox) * SH_CASTER_ALLOC_CHUNK, __func__); sldata->shcasters_buffers[i].update = BLI_BITMAP_NEW(SH_CASTER_ALLOC_CHUNK, __func__); @@ -221,7 +221,7 @@ void EEVEE_shadows_caster_register(EEVEE_ViewLayerData *sldata, Object *ob) BoundBox *bb = BKE_object_boundbox_get(ob); float min[3], max[3]; INIT_MINMAX(min, max); - for (int i = 0; i < 8; ++i) { + for (int i = 0; i < 8; i++) { float vec[3]; copy_v3_v3(vec, bb->vec[i]); mul_m4_v3(ob->obmat, vec); @@ -316,7 +316,7 @@ void EEVEE_shadows_update(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) EEVEE_BoundBox *bbox = backbuffer->bbox; BoundSphere *bsphere = linfo->shadow_bounds; /* Search for deleted shadow casters or if shcaster WAS in shadow radius. */ - for (int i = 0; i < backbuffer->count; ++i) { + for (int i = 0; i < backbuffer->count; i++) { /* If the shadowcaster has been deleted or updated. */ if (BLI_BITMAP_TEST(backbuffer->update, i)) { for (int j = 0; j < linfo->cube_len; j++) { diff --git a/source/blender/draw/engines/eevee/eevee_shadows_cascade.c b/source/blender/draw/engines/eevee/eevee_shadows_cascade.c index d5e038f716c..26f83a3e8e0 100644 --- a/source/blender/draw/engines/eevee/eevee_shadows_cascade.c +++ b/source/blender/draw/engines/eevee/eevee_shadows_cascade.c @@ -61,7 +61,7 @@ static void shadow_cascade_random_matrix_set(float mat[4][4], float radius, int #ifndef DEBUG_SHADOW_DISTRIBUTION EEVEE_sample_ellipse(sample_ofs, mat[0], mat[1], radius, radius, jitter); #else - for (int i = 0; i <= sample_ofs; ++i) { + for (int i = 0; i <= sample_ofs; i++) { EEVEE_sample_ellipse(i, mat[0], mat[1], radius, radius, jitter); float p[3]; add_v3_v3v3(p, jitter, mat[2]); @@ -87,7 +87,7 @@ static void frustum_min_bounding_sphere(const float corners[8][3], /* compute the bounding box */ INIT_MINMAX(minvec, maxvec); - for (int i = 0; i < 8; ++i) { + for (int i = 0; i < 8; i++) { minmax_v3v3_v3(minvec, maxvec, corners[i]); } @@ -98,14 +98,14 @@ static void frustum_min_bounding_sphere(const float corners[8][3], #else /* Find averaged center. */ zero_v3(r_center); - for (int i = 0; i < 8; ++i) { + for (int i = 0; i < 8; i++) { add_v3_v3(r_center, corners[i]); } mul_v3_fl(r_center, 1.0f / 8.0f); /* Search the largest distance from the sphere center. */ *r_radius = 0.0f; - for (int i = 0; i < 8; ++i) { + for (int i = 0; i < 8; i++) { float rad = len_squared_v3v3(corners[i], r_center); if (rad > *r_radius) { *r_radius = rad; @@ -218,7 +218,7 @@ static void eevee_shadow_cascade_setup(EEVEE_LightsInfo *linfo, } /* init near/far */ - for (int c = 0; c < MAX_CASCADE_NUM; ++c) { + for (int c = 0; c < MAX_CASCADE_NUM; c++) { csm_data->split_start[c] = csm_end; csm_data->split_end[c] = csm_end; } @@ -252,7 +252,7 @@ static void eevee_shadow_cascade_setup(EEVEE_LightsInfo *linfo, csm_data->split_start[0] = csm_start; csm_data->split_end[cascade_nbr - 1] = csm_end; - for (int c = 1; c < cascade_nbr; ++c) { + for (int c = 1; c < cascade_nbr; c++) { /* View Space */ float linear_split = lerp(((float)(c) / (float)cascade_nbr), csm_start, csm_end); float exp_split = csm_start * powf(csm_end / csm_start, (float)(c) / (float)cascade_nbr); @@ -301,7 +301,7 @@ static void eevee_shadow_cascade_setup(EEVEE_LightsInfo *linfo, csm_data->split_start[0] = lerp(cascade_fade, csm_data->split_end[cascade_nbr - 1], prev_split); /* For each cascade */ - for (int c = 0; c < cascade_nbr; ++c) { + for (int c = 0; c < cascade_nbr; c++) { float(*projmat)[4] = csm_render->projmat[c]; /* Given 8 frustum corners */ float corners[8][3] = { @@ -318,7 +318,7 @@ static void eevee_shadow_cascade_setup(EEVEE_LightsInfo *linfo, }; /* Transform them into world space */ - for (int i = 0; i < 8; ++i) { + for (int i = 0; i < 8; i++) { mul_project_m4_v3(persinv, corners[i]); } diff --git a/source/blender/draw/engines/eevee/eevee_temporal_sampling.c b/source/blender/draw/engines/eevee/eevee_temporal_sampling.c index 96924efa8bc..e5f89aab4d1 100644 --- a/source/blender/draw/engines/eevee/eevee_temporal_sampling.c +++ b/source/blender/draw/engines/eevee/eevee_temporal_sampling.c @@ -63,7 +63,7 @@ static void compute_cdf(float (*func)(float x), float cdf[FILTER_CDF_TABLE_SIZE] { cdf[0] = 0.0f; /* Actual CDF evaluation. */ - for (int u = 0; u < FILTER_CDF_TABLE_SIZE - 1; ++u) { + for (int u = 0; u < FILTER_CDF_TABLE_SIZE - 1; u++) { float x = (float)(u + 1) / (float)(FILTER_CDF_TABLE_SIZE - 1); cdf[u + 1] = cdf[u] + func(x - 0.5f); /* [-0.5..0.5]. We resize later. */ } @@ -80,7 +80,7 @@ static void invert_cdf(const float cdf[FILTER_CDF_TABLE_SIZE], { for (int u = 0; u < FILTER_CDF_TABLE_SIZE; u++) { float x = (float)u / (float)(FILTER_CDF_TABLE_SIZE - 1); - for (int i = 0; i < FILTER_CDF_TABLE_SIZE; ++i) { + for (int i = 0; i < FILTER_CDF_TABLE_SIZE; i++) { if (cdf[i] >= x) { if (i == FILTER_CDF_TABLE_SIZE - 1) { invert_cdf[u] = 1.0f; @@ -123,7 +123,7 @@ static void eevee_create_cdf_table_temporal_sampling(void) invert_cdf(cdf_table, e_data.inverted_cdf); /* Scale and offset table. */ - for (int i = 0; i < FILTER_CDF_TABLE_SIZE; ++i) { + for (int i = 0; i < FILTER_CDF_TABLE_SIZE; i++) { e_data.inverted_cdf[i] = (e_data.inverted_cdf[i] - 0.5f) * filter_width; } diff --git a/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl index 44f22848c2f..598cc3e5183 100644 --- a/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl @@ -147,7 +147,7 @@ void main() make_orthonormal_basis(N, T, B); /* Generate tangent space */ /* Planar Reflections */ - for (int i = 0; i < MAX_PLANAR && i < prbNumPlanar; ++i) { + for (int i = 0; i < MAX_PLANAR && i < prbNumPlanar; i++) { PlanarData pd = planars_data[i]; float fade = probe_attenuation_planar(pd, worldPosition, wN, 0.0); @@ -504,7 +504,7 @@ void main() /* Find Planar Reflections affecting this pixel */ PlanarData pd; float planar_index; - for (int i = 0; i < MAX_PLANAR && i < prbNumPlanar; ++i) { + for (int i = 0; i < MAX_PLANAR && i < prbNumPlanar; i++) { pd = planars_data[i]; float fade = probe_attenuation_planar(pd, worldPosition, N, 0.0); diff --git a/source/blender/draw/engines/eevee/shaders/effect_translucency_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_translucency_frag.glsl index 7edb0053da7..86f53522bc6 100644 --- a/source/blender/draw/engines/eevee/shaders/effect_translucency_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/effect_translucency_frag.glsl @@ -141,7 +141,7 @@ void main(void) rand.xy *= fast_sqrt(rand.z); vec3 accum = vec3(0.0); - for (int i = 0; i < MAX_LIGHT && i < laNumLight; ++i) { + for (int i = 0; i < MAX_LIGHT && i < laNumLight; i++) { LightData ld = lights_data[i]; /* Only shadowed light can produce translucency */ diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl index 37b02a2130f..296c1581545 100644 --- a/source/blender/draw/engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl @@ -64,7 +64,7 @@ void main() float weight_accum = 0.0; vec3 sh = vec3(0.0); - for (int face = 0; face < 6; ++face) { + for (int face = 0; face < 6; face++) { for (float x = halfpix; x < 1.0; x += pixstep) { for (float y = halfpix; y < 1.0; y += pixstep) { float weight, coef; diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_geom.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_geom.glsl index e10cb5f4999..f8bc1703c66 100644 --- a/source/blender/draw/engines/eevee/shaders/lightprobe_geom.glsl +++ b/source/blender/draw/engines/eevee/shaders/lightprobe_geom.glsl @@ -37,7 +37,7 @@ void main() fFace = face[0]; gl_Layer = Layer + fFace; - for (int v = 0; v < 3; ++v) { + for (int v = 0; v < 3; v++) { gl_Position = vPos[v]; worldPosition = x_axis[fFace] * vPos[v].x + y_axis[fFace] * vPos[v].y + maj_axes[fFace]; #ifdef USE_ATTR diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl index 56c05e3c036..ab205b78274 100644 --- a/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl @@ -233,7 +233,7 @@ void fallback_cubemap(vec3 N, #endif /* Starts at 1 because 0 is world probe */ - for (int i = 1; i < MAX_PROBE && i < prbNumRenderCube && spec_accum.a < 0.999; ++i) { + for (int i = 1; i < MAX_PROBE && i < prbNumRenderCube && spec_accum.a < 0.999; i++) { float fade = probe_attenuation_cube(i, W); if (fade > 0.0) { @@ -262,7 +262,7 @@ vec3 probe_evaluate_grid(GridData gd, vec3 W, vec3 N, vec3 localpos) vec3 irradiance_accum = vec3(0.0); /* For each neighbor cells */ - for (int i = 0; i < 8; ++i) { + for (int i = 0; i < 8; i++) { ivec3 offset = ivec3(i, i >> 1, i >> 2) & ivec3(1); vec3 cell_cos = clamp(localpos_floored + vec3(offset), vec3(0.0), vec3(gd.g_resolution) - 1.0); diff --git a/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl b/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl index f55b42eb148..3774054659d 100644 --- a/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl @@ -234,7 +234,7 @@ void CLOSURE_NAME(vec3 N vec3 true_normal = normalize(cross(dFdx(viewPosition), dFdy(viewPosition))); - for (int i = 0; i < MAX_LIGHT && i < laNumLight; ++i) { + for (int i = 0; i < MAX_LIGHT && i < laNumLight; i++) { LightData ld = lights_data[i]; vec4 l_vector; /* Non-Normalized Light Vector with length in last component. */ @@ -304,7 +304,7 @@ void CLOSURE_NAME(vec3 N /* Planar Reflections */ /* ---------------------------- */ - for (int i = 0; i < MAX_PLANAR && i < prbNumPlanar && spec_accum.a < 0.999; ++i) { + for (int i = 0; i < MAX_PLANAR && i < prbNumPlanar && spec_accum.a < 0.999; i++) { PlanarData pd = planars_data[i]; /* Fade on geometric normal. */ @@ -380,7 +380,7 @@ void CLOSURE_NAME(vec3 N # endif /* Starts at 1 because 0 is world probe */ - for (int i = 1; ACCUM < 0.999 && i < prbNumRenderCube && i < MAX_PROBE; ++i) { + for (int i = 1; ACCUM < 0.999 && i < prbNumRenderCube && i < MAX_PROBE; i++) { float fade = probe_attenuation_cube(i, worldPosition); if (fade > 0.0) { @@ -515,7 +515,7 @@ void CLOSURE_NAME(vec3 N /* Irradiance Grids */ /* ---------------------------- */ /* Start at 1 because 0 is world irradiance */ - for (int i = 1; i < MAX_GRID && i < prbNumRenderGrid && diff_accum.a < 0.999; ++i) { + for (int i = 1; i < MAX_GRID && i < prbNumRenderGrid && diff_accum.a < 0.999; i++) { GridData gd = grids_data[i]; vec3 localpos; diff --git a/source/blender/draw/engines/eevee/shaders/volumetric_integration_frag.glsl b/source/blender/draw/engines/eevee/shaders/volumetric_integration_frag.glsl index acd1e58ff97..1ae6a258d3d 100644 --- a/source/blender/draw/engines/eevee/shaders/volumetric_integration_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/volumetric_integration_frag.glsl @@ -39,7 +39,7 @@ void main() /* Without compute shader and arbitrary write we need to * accumulate from the beginning of the ray for each cell. */ float integration_end = float(slice); - for (int i = 0; i < slice; ++i) { + for (int i = 0; i < slice; i++) { ivec3 volume_cell = ivec3(gl_FragCoord.xy, i); vec3 Lscat = texelFetch(volumeScattering, volume_cell, 0).rgb; diff --git a/source/blender/draw/engines/eevee/shaders/volumetric_scatter_frag.glsl b/source/blender/draw/engines/eevee/shaders/volumetric_scatter_frag.glsl index d345cd5c808..9621fa1cc0d 100644 --- a/source/blender/draw/engines/eevee/shaders/volumetric_scatter_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/volumetric_scatter_frag.glsl @@ -38,7 +38,7 @@ void main() phase_function_isotropic(); #ifdef VOLUME_LIGHTING /* Lights */ - for (int i = 0; i < MAX_LIGHT && i < laNumLight; ++i) { + for (int i = 0; i < MAX_LIGHT && i < laNumLight; i++) { LightData ld = lights_data[i]; diff --git a/source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl index 0428b0d408c..bd16189db32 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl @@ -256,7 +256,7 @@ void main() float coc = decode_coc(texelFetch(inputCocTex, texel, 0).rg); float max_radius = coc; vec2 noise = get_random_vector(noiseOffset) * 0.2 * clamp(max_radius * 0.2 - 4.0, 0.0, 1.0); - for (int i = 0; i < NUM_SAMPLES; ++i) { + for (int i = 0; i < NUM_SAMPLES; i++) { vec2 tc = uv + (noise + samples[i].xy) * invertedViewportSize * max_radius; /* decode_signed_coc return biggest coc. */ @@ -359,8 +359,8 @@ void main() vec v[9]; /* Add the pixels which make up our window to the pixel array. */ - for (int dX = -1; dX <= 1; ++dX) { - for (int dY = -1; dY <= 1; ++dY) { + for (int dX = -1; dX <= 1; dX++) { + for (int dY = -1; dY <= 1; dY++) { vec2 offset = vec2(float(dX), float(dY)); /* If a pixel in the window is located at (x+dX, y+dY), put it at index (dX + R)(2R + 1) + * (dY + R) of the pixel array. This will fill the pixel array, with the top left pixel of diff --git a/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl index fd06c85747f..4a9b0ae3b7d 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl @@ -172,7 +172,7 @@ vec4 volume_integration(vec3 ray_ori, vec3 ray_dir, float ray_inc, float ray_max float noise = fract(dither_mat[tx.x][tx.y] + noiseOfs); float ray_len = noise * ray_inc; - for (int i = 0; i < samplesLen && ray_len < ray_max; ++i, ray_len += ray_inc) { + for (int i = 0; i < samplesLen && ray_len < ray_max; i++, ray_len += ray_inc) { vec3 ls_pos = ray_ori + ray_dir * ray_len; vec3 Lscat; diff --git a/source/blender/draw/engines/workbench/workbench_deferred.c b/source/blender/draw/engines/workbench/workbench_deferred.c index c1c9d8b5a96..262ea7110a4 100644 --- a/source/blender/draw/engines/workbench/workbench_deferred.c +++ b/source/blender/draw/engines/workbench/workbench_deferred.c @@ -652,7 +652,7 @@ void workbench_deferred_engine_free(void) for (int index = 0; index < MAX_COMPOSITE_SHADERS; index++) { DRW_SHADER_FREE_SAFE(e_data.composite_sh_cache[index]); } - for (int index = 0; index < MAX_CAVITY_SHADERS; ++index) { + for (int index = 0; index < MAX_CAVITY_SHADERS; index++) { DRW_SHADER_FREE_SAFE(e_data.cavity_sh[index]); } DRW_SHADER_FREE_SAFE(e_data.ghost_resolve_sh); @@ -1105,7 +1105,7 @@ void workbench_deferred_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob) if (use_sculpt_pbvh) { struct DRWShadingGroup **shgrps = BLI_array_alloca(shgrps, materials_len); - for (int i = 0; i < materials_len; ++i) { + for (int i = 0; i < materials_len; i++) { struct Material *mat = give_current_material(ob, i + 1); if (mat != NULL && mat->a < 1.0f) { material = workbench_forward_get_or_create_material_data( @@ -1127,7 +1127,7 @@ void workbench_deferred_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob) geoms = DRW_cache_object_surface_material_get( ob, gpumat_array, materials_len, NULL, NULL, NULL); - for (int i = 0; i < materials_len; ++i) { + for (int i = 0; i < materials_len; i++) { if (geoms != NULL && geoms[i] != NULL) { Material *mat = give_current_material(ob, i + 1); if (mat != NULL && mat->a < 1.0f) { diff --git a/source/blender/draw/engines/workbench/workbench_effect_dof.c b/source/blender/draw/engines/workbench/workbench_effect_dof.c index 22840a2a756..169b91a6474 100644 --- a/source/blender/draw/engines/workbench/workbench_effect_dof.c +++ b/source/blender/draw/engines/workbench/workbench_effect_dof.c @@ -94,9 +94,9 @@ static void workbench_dof_setup_samples(struct GPUUniformBuffer **ubo, } float *samp = *data; - for (int i = 0; i <= KERNEL_RAD; ++i) { - for (int j = -KERNEL_RAD; j <= KERNEL_RAD; ++j) { - for (int k = -KERNEL_RAD; k <= KERNEL_RAD; ++k) { + for (int i = 0; i <= KERNEL_RAD; i++) { + for (int j = -KERNEL_RAD; j <= KERNEL_RAD; j++) { + for (int k = -KERNEL_RAD; k <= KERNEL_RAD; k++) { if (abs(j) > i || abs(k) > i) { continue; } diff --git a/source/blender/draw/engines/workbench/workbench_forward.c b/source/blender/draw/engines/workbench/workbench_forward.c index 824c6e7bd76..1cbc60ef858 100644 --- a/source/blender/draw/engines/workbench/workbench_forward.c +++ b/source/blender/draw/engines/workbench/workbench_forward.c @@ -701,7 +701,7 @@ void workbench_forward_cache_populate(WORKBENCH_Data *vedata, Object *ob) if (use_sculpt_pbvh) { struct DRWShadingGroup **shgrps = BLI_array_alloca(shgrps, materials_len); - for (int i = 0; i < materials_len; ++i) { + for (int i = 0; i < materials_len; i++) { struct Material *mat = give_current_material(ob, i + 1); material = workbench_forward_get_or_create_material_data( vedata, ob, mat, NULL, NULL, V3D_SHADING_MATERIAL_COLOR, 0); @@ -720,7 +720,7 @@ void workbench_forward_cache_populate(WORKBENCH_Data *vedata, Object *ob) struct GPUBatch **mat_geom = DRW_cache_object_surface_material_get( ob, gpumat_array, materials_len, NULL, NULL, NULL); if (mat_geom) { - for (int i = 0; i < materials_len; ++i) { + for (int i = 0; i < materials_len; i++) { if (mat_geom[i] == NULL) { continue; } diff --git a/source/blender/draw/engines/workbench/workbench_studiolight.c b/source/blender/draw/engines/workbench/workbench_studiolight.c index 1a09498b228..fed6ca680a7 100644 --- a/source/blender/draw/engines/workbench/workbench_studiolight.c +++ b/source/blender/draw/engines/workbench/workbench_studiolight.c @@ -77,7 +77,7 @@ void studiolight_update_world(WORKBENCH_PrivateData *wpd, /* Use Geomerics non-linear SH. */ mul_v3_v3fl(wd->spherical_harmonics_coefs[0], sl->spherical_harmonics_coefs[0], M_1_PI); /* Swizzle to make shader code simpler. */ - for (int i = 0; i < 3; ++i) { + for (int i = 0; i < 3; i++) { copy_v3_fl3(wd->spherical_harmonics_coefs[i + 1], -sl->spherical_harmonics_coefs[3][i], sl->spherical_harmonics_coefs[2][i], @@ -89,7 +89,7 @@ void studiolight_update_world(WORKBENCH_PrivateData *wpd, /* Precompute as much as we can. See shader code for derivation. */ float len_r1[3], lr1_r0[3], p[3], a[3]; - for (int i = 0; i < 3; ++i) { + for (int i = 0; i < 3; i++) { mul_v3_fl(wd->spherical_harmonics_coefs[i + 1], 0.5f); len_r1[i] = len_v3(wd->spherical_harmonics_coefs[i + 1]); mul_v3_fl(wd->spherical_harmonics_coefs[i + 1], 1.0f / len_r1[i]); @@ -179,7 +179,7 @@ void studiolight_update_light(WORKBENCH_PrivateData *wpd, const float light_dire mul_v3_mat3_m4v3(wpd->shadow_near_corners[3], wpd->shadow_inv, frustum_corners.vec[4]); INIT_MINMAX(wpd->shadow_near_min, wpd->shadow_near_max); - for (int i = 0; i < 4; ++i) { + for (int i = 0; i < 4; i++) { minmax_v3v3_v3(wpd->shadow_near_min, wpd->shadow_near_max, wpd->shadow_near_corners[i]); } @@ -206,7 +206,7 @@ static BoundBox *studiolight_object_shadow_bbox_get(WORKBENCH_PrivateData *wpd, /* From object space to shadow space */ BoundBox *bbox = BKE_object_boundbox_get(ob); - for (int i = 0; i < 8; ++i) { + for (int i = 0; i < 8; i++) { float corner[3]; mul_v3_m4v3(corner, tmp_mat, bbox->vec[i]); minmax_v3v3_v3(oed->shadow_min, oed->shadow_max, corner); @@ -217,7 +217,7 @@ static BoundBox *studiolight_object_shadow_bbox_get(WORKBENCH_PrivateData *wpd, /* Get extended AABB in world space. */ BKE_boundbox_init_from_minmax(&oed->shadow_bbox, oed->shadow_min, oed->shadow_max); - for (int i = 0; i < 8; ++i) { + for (int i = 0; i < 8; i++) { mul_m4_v3(wpd->shadow_mat, oed->shadow_bbox.vec[i]); } oed->shadow_bbox_dirty = false; @@ -243,7 +243,7 @@ float studiolight_object_shadow_distance(WORKBENCH_PrivateData *wpd, int corners[4] = {0, 3, 4, 7}; float dist = 1e4f, dist_isect; - for (int i = 0; i < 4; ++i) { + for (int i = 0; i < 4; i++) { if (isect_ray_plane_v3(shadow_bbox->vec[corners[i]], wpd->cached_shadow_direction, wpd->shadow_far_plane, @@ -291,9 +291,9 @@ bool studiolight_camera_in_object_shadow(WORKBENCH_PrivateData *wpd, {oed->shadow_max[0], oed->shadow_max[1]}, }; - for (int i = 0; i < 2; ++i) { + for (int i = 0; i < 2; i++) { float min_dst = FLT_MAX, max_dst = -FLT_MAX; - for (int j = 0; j < 4; ++j) { + for (int j = 0; j < 4; j++) { float dst = dot_v2v2(wpd->shadow_near_sides[i], pts[j]); /* Do min max */ if (min_dst > dst) { diff --git a/source/blender/draw/engines/workbench/workbench_volume.c b/source/blender/draw/engines/workbench/workbench_volume.c index 1beb02ea3a0..7ae9d90daff 100644 --- a/source/blender/draw/engines/workbench/workbench_volume.c +++ b/source/blender/draw/engines/workbench/workbench_volume.c @@ -101,7 +101,7 @@ void workbench_volume_engine_init(void) void workbench_volume_engine_free(void) { - for (int i = 0; i < VOLUME_SH_MAX; ++i) { + for (int i = 0; i < VOLUME_SH_MAX; i++) { DRW_SHADER_FREE_SAFE(e_data.volume_sh[i]); } DRW_TEXTURE_FREE_SAFE(e_data.dummy_tex); diff --git a/source/blender/draw/intern/draw_cache.c b/source/blender/draw/intern/draw_cache.c index 520932bc429..54c78fd583b 100644 --- a/source/blender/draw/intern/draw_cache.c +++ b/source/blender/draw/intern/draw_cache.c @@ -296,15 +296,15 @@ static GPUVertBuf *sphere_wire_vbo(const float rad) /* a single ring of vertices */ float p[NSEGMENTS][2]; - for (int i = 0; i < NSEGMENTS; ++i) { + for (int i = 0; i < NSEGMENTS; i++) { float angle = 2 * M_PI * ((float)i / (float)NSEGMENTS); p[i][0] = rad * cosf(angle); p[i][1] = rad * sinf(angle); } - for (int axis = 0; axis < 3; ++axis) { - for (int i = 0; i < NSEGMENTS; ++i) { - for (int j = 0; j < 2; ++j) { + for (int axis = 0; axis < 3; axis++) { + for (int i = 0; i < NSEGMENTS; i++) { + for (int j = 0; j < 2; j++) { float cv[2], v[3]; cv[0] = p[(i + j) % NSEGMENTS][0]; @@ -352,7 +352,7 @@ GPUBatch *DRW_cache_fullscreen_quad_get(void) GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, 3); - for (int i = 0; i < 3; ++i) { + for (int i = 0; i < 3; i++) { GPU_vertbuf_attr_set(vbo, attr_id.pos, i, pos[i]); GPU_vertbuf_attr_set(vbo, attr_id.uvs, i, uvs[i]); } @@ -382,7 +382,7 @@ GPUBatch *DRW_cache_quad_get(void) GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, 4); - for (int i = 0; i < 4; ++i) { + for (int i = 0; i < 4; i++) { GPU_vertbuf_attr_set(vbo, attr_id.pos, i, pos[i]); GPU_vertbuf_attr_set(vbo, attr_id.uvs, i, uvs[i]); } @@ -437,8 +437,8 @@ GPUBatch *DRW_cache_grid_get(void) GPU_vertbuf_data_alloc(vbo, 8 * 8 * 2 * 3); uint v_idx = 0; - for (int i = 0; i < 8; ++i) { - for (int j = 0; j < 8; ++j) { + for (int i = 0; i < 8; i++) { + for (int j = 0; j < 8; j++) { float pos0[2] = {(float)i / 8.0f, (float)j / 8.0f}; float pos1[2] = {(float)(i + 1) / 8.0f, (float)j / 8.0f}; float pos2[2] = {(float)i / 8.0f, (float)(j + 1) / 8.0f}; @@ -510,7 +510,7 @@ GPUBatch *DRW_cache_cube_get(void) GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, 36); - for (int i = 0; i < 36; ++i) { + for (int i = 0; i < 36; i++) { GPU_vertbuf_attr_set(vbo, attr_id.pos, i, verts[indices[i]]); } @@ -549,7 +549,7 @@ GPUBatch *DRW_cache_empty_cube_get(void) GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, 24); - for (int i = 0; i < 24; ++i) { + for (int i = 0; i < 24; i++) { GPU_vertbuf_attr_set(vbo, attr_id.pos, i, verts[indices[i]]); } @@ -751,7 +751,7 @@ GPUBatch *DRW_cache_gpencil_axes_get(void) } /* draw cube */ - for (int i = 0; i < 24; ++i) { + for (int i = 0; i < 24; i++) { GPU_vertbuf_attr_set(vbo, pos_id, i + 6, verts[indices[i]]); } @@ -982,7 +982,7 @@ GPUBatch *DRW_cache_empty_cone_get(void) if (!SHC.drw_empty_cone) { /* a single ring of vertices */ float p[NSEGMENTS][2]; - for (int i = 0; i < NSEGMENTS; ++i) { + for (int i = 0; i < NSEGMENTS; i++) { float angle = 2 * M_PI * ((float)i / (float)NSEGMENTS); p[i][0] = cosf(angle); p[i][1] = sinf(angle); @@ -1000,7 +1000,7 @@ GPUBatch *DRW_cache_empty_cone_get(void) GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, NSEGMENTS * 4); - for (int i = 0; i < NSEGMENTS; ++i) { + for (int i = 0; i < NSEGMENTS; i++) { float cv[2], v[3]; cv[0] = p[(i) % NSEGMENTS][0]; cv[1] = p[(i) % NSEGMENTS][1]; @@ -1032,7 +1032,7 @@ GPUBatch *DRW_cache_empty_cylinder_get(void) if (!SHC.drw_empty_cylinder) { /* a single ring of vertices */ float p[NSEGMENTS][2]; - for (int i = 0; i < NSEGMENTS; ++i) { + for (int i = 0; i < NSEGMENTS; i++) { float angle = 2 * M_PI * ((float)i / (float)NSEGMENTS); p[i][0] = cosf(angle); p[i][1] = sinf(angle); @@ -1050,7 +1050,7 @@ GPUBatch *DRW_cache_empty_cylinder_get(void) GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, NSEGMENTS * 6); - for (int i = 0; i < NSEGMENTS; ++i) { + for (int i = 0; i < NSEGMENTS; i++) { float cv[2], pv[2], v[3]; cv[0] = p[(i) % NSEGMENTS][0]; cv[1] = p[(i) % NSEGMENTS][1]; @@ -1121,7 +1121,7 @@ GPUBatch *DRW_cache_empty_capsule_cap_get(void) if (!SHC.drw_empty_capsule_cap) { /* a single ring of vertices */ float p[NSEGMENTS][2]; - for (int i = 0; i < NSEGMENTS; ++i) { + for (int i = 0; i < NSEGMENTS; i++) { float angle = 2 * M_PI * ((float)i / (float)NSEGMENTS); p[i][0] = cosf(angle); p[i][1] = sinf(angle); @@ -1141,7 +1141,7 @@ GPUBatch *DRW_cache_empty_capsule_cap_get(void) /* Base circle */ int vidx = 0; - for (int i = 0; i < NSEGMENTS; ++i) { + for (int i = 0; i < NSEGMENTS; i++) { float v[3] = {0.0f, 0.0f, 0.0f}; copy_v2_v2(v, p[(i) % NSEGMENTS]); GPU_vertbuf_attr_set(vbo, attr_id.pos, vidx++, v); @@ -1149,7 +1149,7 @@ GPUBatch *DRW_cache_empty_capsule_cap_get(void) GPU_vertbuf_attr_set(vbo, attr_id.pos, vidx++, v); } - for (int i = 0; i < NSEGMENTS / 2; ++i) { + for (int i = 0; i < NSEGMENTS / 2; i++) { float v[3] = {0.0f, 0.0f, 0.0f}; int ci = i % NSEGMENTS; int pi = (i + 1) % NSEGMENTS; @@ -1690,7 +1690,7 @@ GPUBatch *DRW_cache_light_spot_get(void) float n[NSEGMENTS][3]; float neg[NSEGMENTS][3]; float half_angle = 2 * M_PI / ((float)NSEGMENTS * 2); - for (int i = 0; i < NSEGMENTS; ++i) { + for (int i = 0; i < NSEGMENTS; i++) { float angle = 2 * M_PI * ((float)i / (float)NSEGMENTS); p[i][0] = cosf(angle); p[i][1] = sinf(angle); @@ -1715,7 +1715,7 @@ GPUBatch *DRW_cache_light_spot_get(void) GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, NSEGMENTS * 4); - for (int i = 0; i < NSEGMENTS; ++i) { + for (int i = 0; i < NSEGMENTS; i++) { float cv[2], v[3]; cv[0] = p[i % NSEGMENTS][0]; cv[1] = p[i % NSEGMENTS][1]; @@ -1757,7 +1757,7 @@ GPUBatch *DRW_cache_light_spot_volume_get(void) if (!SHC.drw_light_spot_volume) { /* a single ring of vertices */ float p[NSEGMENTS][2]; - for (int i = 0; i < NSEGMENTS; ++i) { + for (int i = 0; i < NSEGMENTS; i++) { float angle = 2 * M_PI * ((float)i / (float)NSEGMENTS); p[i][0] = cosf(angle); p[i][1] = sinf(angle); @@ -1775,7 +1775,7 @@ GPUBatch *DRW_cache_light_spot_volume_get(void) GPU_vertbuf_data_alloc(vbo, NSEGMENTS * 3); uint v_idx = 0; - for (int i = 0; i < NSEGMENTS; ++i) { + for (int i = 0; i < NSEGMENTS; i++) { float cv[2], v[3]; ARRAY_SET_ITEMS(v, 0.0f, 0.0f, 0.0f); @@ -1824,7 +1824,7 @@ GPUBatch *DRW_cache_light_spot_square_get(void) GPU_vertbuf_data_alloc(vbo, 16); /* piramid sides */ - for (int i = 1; i <= 4; ++i) { + for (int i = 1; i <= 4; i++) { GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, p[0]); GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, p[i]); @@ -1863,7 +1863,7 @@ GPUBatch *DRW_cache_light_spot_square_volume_get(void) GPU_vertbuf_data_alloc(vbo, 12); /* piramid sides */ - for (int i = 1; i <= 4; ++i) { + for (int i = 1; i <= 4; i++) { GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, p[0]); GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, p[((i + 1) % 4) + 1]); GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, p[(i % 4) + 1]); @@ -1974,7 +1974,7 @@ GPUBatch *DRW_cache_lightprobe_cube_get(void) GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, (6 + 3) * 2); - for (int i = 0; i < 6; ++i) { + for (int i = 0; i < 6; i++) { GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v[i]); GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v[(i + 1) % 6]); } @@ -2021,7 +2021,7 @@ GPUBatch *DRW_cache_lightprobe_grid_get(void) GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, (6 * 2 + 3) * 2); - for (int i = 0; i < 6; ++i) { + for (int i = 0; i < 6; i++) { float tmp_v1[3], tmp_v2[3], tmp_tr[3]; copy_v3_v3(tmp_v1, v[i]); copy_v3_v3(tmp_v2, v[(i + 1) % 6]); @@ -2029,7 +2029,7 @@ GPUBatch *DRW_cache_lightprobe_grid_get(void) GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, tmp_v2); /* Internal wires. */ - for (int j = 1; j < 2; ++j) { + for (int j = 1; j < 2; j++) { mul_v3_v3fl(tmp_tr, v[(i / 2) * 2 + 1], -0.5f * j); add_v3_v3v3(tmp_v1, v[i], tmp_tr); add_v3_v3v3(tmp_v2, v[(i + 1) % 6], tmp_tr); @@ -2076,7 +2076,7 @@ GPUBatch *DRW_cache_lightprobe_planar_get(void) GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, 4 * 2); - for (int i = 0; i < 4; ++i) { + for (int i = 0; i < 4; i++) { GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v[i]); GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v[(i + 1) % 4]); } @@ -2214,7 +2214,7 @@ GPUBatch *DRW_cache_bone_octahedral_get(void) GPU_vertbuf_data_alloc(vbo, 24); for (int i = 0; i < 8; i++) { - for (int j = 0; j < 3; ++j) { + for (int j = 0; j < 3; j++) { GPU_vertbuf_attr_set(vbo, attr_id.nor, v_idx, bone_octahedral_solid_normals[i]); GPU_vertbuf_attr_set(vbo, attr_id.snor, @@ -2710,7 +2710,7 @@ GPUBatch *DRW_cache_bone_stick_get(void) GPU_indexbuf_init_ex(&elb, GPU_PRIM_TRI_FAN, (CIRCLE_RESOL + 2) * 2 + 6 + 2, vcount); /* head/tail points */ - for (int i = 0; i < 2; ++i) { + for (int i = 0; i < 2; i++) { /* center vertex */ copy_v2_fl(pos, 0.0f); flag = (i == 0) ? POS_HEAD : POS_TAIL; @@ -2735,7 +2735,7 @@ GPUBatch *DRW_cache_bone_stick_get(void) /* Bone rectangle */ pos[0] = 0.0f; - for (int i = 0; i < 6; ++i) { + for (int i = 0; i < 6; i++) { pos[1] = (i == 0 || i == 3) ? 0.0f : ((i < 3) ? 1.0f : -1.0f); flag = ((i < 2 || i > 4) ? POS_HEAD : POS_TAIL) | ((i == 0 || i == 3) ? 0 : COL_WIRE) | COL_BONE | POS_BONE; @@ -2896,8 +2896,8 @@ GPUBatch *DRW_cache_bone_arrows_get(void) set_bone_axis_vert(vbo, attr_id.axis, attr_id.pos, attr_id.col, &v, &a, pos, c); /* Axis end marker */ - for (int j = 1; j < MARKER_FILL_LAYER + 1; ++j) { - for (int i = 0; i < MARKER_LEN; ++i) { + for (int j = 1; j < MARKER_FILL_LAYER + 1; j++) { + for (int i = 0; i < MARKER_LEN; i++) { float tmp[2]; mul_v2_v2fl(tmp, axis_marker[i], j / (float)MARKER_FILL_LAYER); set_bone_axis_vert(vbo, attr_id.axis, attr_id.pos, attr_id.col, &v, &a, tmp, c); @@ -2924,8 +2924,8 @@ GPUBatch *DRW_cache_bone_arrows_get(void) /* Axis name shadows */ copy_v3_fl(c, 0.0f); c[axis] = 0.3f; - for (int j = 0; j < SHADOW_RES; ++j) { - for (int i = 0; i < axis_v_len; ++i) { + for (int j = 0; j < SHADOW_RES; j++) { + for (int i = 0; i < axis_v_len; i++) { float tmp[2]; add_v2_v2v2(tmp, axis_verts[i], axis_name_shadow[j]); set_bone_axis_vert(vbo, attr_id.axis, attr_id.pos, attr_id.col, &v, &a, tmp, c); @@ -2935,7 +2935,7 @@ GPUBatch *DRW_cache_bone_arrows_get(void) /* Axis name */ copy_v3_fl(c, 0.1f); c[axis] = 1.0f; - for (int i = 0; i < axis_v_len; ++i) { + for (int i = 0; i < axis_v_len; i++) { set_bone_axis_vert(vbo, attr_id.axis, attr_id.pos, attr_id.col, &v, &a, axis_verts[i], c); } } @@ -2990,12 +2990,12 @@ GPUBatch *DRW_cache_bone_dof_sphere_get(void) GPU_vertbuf_data_alloc(vbo, n * n * 6 * 4); uint v = 0; - for (q = 0; q < 4; ++q) { + for (q = 0; q < 4; q++) { pz = 0.0f; - for (i = 1; i < n; ++i) { + for (i = 1; i < n; i++) { z = staticSine[i]; px = 0.0f; - for (j = 1; j <= (n - i); ++j) { + for (j = 1; j <= (n - i); j++) { x = staticSine[j]; if (j == n - i) { set_vert(px, z, q); @@ -3937,7 +3937,7 @@ GPUBatch *DRW_cache_cursor_get(bool crosshair_lines) GPU_vertbuf_data_alloc(vbo, vert_len); int v = 0; - for (int i = 0; i < segments; ++i) { + for (int i = 0; i < segments; i++) { float angle = (float)(2 * M_PI) * ((float)i / (float)segments); float x = f10 * cosf(angle); float y = f10 * sinf(angle); diff --git a/source/blender/draw/intern/draw_cache_extract_mesh.c b/source/blender/draw/intern/draw_cache_extract_mesh.c index 2518cfb399d..48c28496584 100644 --- a/source/blender/draw/intern/draw_cache_extract_mesh.c +++ b/source/blender/draw/intern/draw_cache_extract_mesh.c @@ -523,7 +523,7 @@ static void extract_tris_finish(const MeshRenderData *mr, void *ibo, void *_data /* HACK Create ibo subranges and assign them to each GPUBatch. */ if (mr->use_final_mesh && mr->cache->surface_per_mat && mr->cache->surface_per_mat[0]) { BLI_assert(mr->cache->surface_per_mat[0]->elem == ibo); - for (int i = 0; i < mr->mat_len; ++i) { + for (int i = 0; i < mr->mat_len; i++) { /* Multiply by 3 because these are triangle indices. */ int start = data->tri_mat_start[i] * 3; int len = data->tri_mat_end[i] * 3 - data->tri_mat_start[i] * 3; diff --git a/source/blender/draw/intern/draw_cache_impl_curve.c b/source/blender/draw/intern/draw_cache_impl_curve.c index 241cd68bc3a..c0cbe3266cb 100644 --- a/source/blender/draw/intern/draw_cache_impl_curve.c +++ b/source/blender/draw/intern/draw_cache_impl_curve.c @@ -464,7 +464,7 @@ static void curve_batch_cache_init(Curve *cu) cache->surf_per_mat = MEM_mallocN(sizeof(*cache->surf_per_mat) * cache->mat_len, __func__); /* TODO Might be wiser to alloc in one chunk. */ - for (int i = 0; i < cache->mat_len; ++i) { + for (int i = 0; i < cache->mat_len; i++) { cache->surf_per_mat_tris[i] = MEM_callocN(sizeof(GPUIndexBuf), "GPUIndexBuf"); cache->surf_per_mat[i] = MEM_callocN(sizeof(GPUBatch), "GPUBatch"); } @@ -516,24 +516,24 @@ static void curve_batch_cache_clear(Curve *cu) return; } - for (int i = 0; i < sizeof(cache->ordered) / sizeof(void *); ++i) { + for (int i = 0; i < sizeof(cache->ordered) / sizeof(void *); i++) { GPUVertBuf **vbo = (GPUVertBuf **)&cache->ordered; GPU_VERTBUF_DISCARD_SAFE(vbo[i]); } - for (int i = 0; i < sizeof(cache->edit) / sizeof(void *); ++i) { + for (int i = 0; i < sizeof(cache->edit) / sizeof(void *); i++) { GPUVertBuf **vbo = (GPUVertBuf **)&cache->edit; GPU_VERTBUF_DISCARD_SAFE(vbo[i]); } - for (int i = 0; i < sizeof(cache->ibo) / sizeof(void *); ++i) { + for (int i = 0; i < sizeof(cache->ibo) / sizeof(void *); i++) { GPUIndexBuf **ibo = (GPUIndexBuf **)&cache->ibo; GPU_INDEXBUF_DISCARD_SAFE(ibo[i]); } - for (int i = 0; i < sizeof(cache->batch) / sizeof(void *); ++i) { + for (int i = 0; i < sizeof(cache->batch) / sizeof(void *); i++) { GPUBatch **batch = (GPUBatch **)&cache->batch; GPU_BATCH_DISCARD_SAFE(batch[i]); } - for (int i = 0; i < cache->mat_len; ++i) { + for (int i = 0; i < cache->mat_len; i++) { GPU_INDEXBUF_DISCARD_SAFE(cache->surf_per_mat_tris[i]); GPU_BATCH_DISCARD_SAFE(cache->surf_per_mat[i]); } @@ -891,7 +891,7 @@ GPUBatch **DRW_curve_batch_cache_get_surface_shaded(struct Curve *cu, curve_cd_calc_used_gpu_layers(&cache->cd_needed, gpumat_array, gpumat_array_len); - for (int i = 0; i < cache->mat_len; ++i) { + for (int i = 0; i < cache->mat_len; i++) { DRW_batch_request(&cache->surf_per_mat[i]); } return cache->surf_per_mat; @@ -929,7 +929,7 @@ void DRW_curve_batch_cache_create_requested(Object *ob) /* Verify that all surface batches have needed attribute layers. */ /* TODO(fclem): We could be a bit smarter here and only do it per material. */ - for (int i = 0; i < cache->mat_len; ++i) { + for (int i = 0; i < cache->mat_len; i++) { if ((cache->cd_used & cache->cd_needed) != cache->cd_needed) { /* We can't discard batches at this point as they have been * referenced for drawing. Just clear them in place. */ @@ -979,7 +979,7 @@ void DRW_curve_batch_cache_create_requested(Object *ob) if (DRW_batch_requested(cache->batch.edit_normals, GPU_PRIM_LINES)) { DRW_vbo_request(cache->batch.edit_normals, &cache->edit.curves_nor); } - for (int i = 0; i < cache->mat_len; ++i) { + for (int i = 0; i < cache->mat_len; i++) { if (DRW_batch_requested(cache->surf_per_mat[i], GPU_PRIM_TRIS)) { if (cache->mat_len > 1) { DRW_ibo_request(cache->surf_per_mat[i], &cache->surf_per_mat_tris[i]); @@ -1014,7 +1014,7 @@ void DRW_curve_batch_cache_create_requested(Object *ob) DRW_ADD_FLAG_FROM_IBO_REQUEST(mr_flag, cache->ibo.edit_verts_points, CU_DATATYPE_OVERLAY); DRW_ADD_FLAG_FROM_IBO_REQUEST(mr_flag, cache->ibo.edit_lines, CU_DATATYPE_OVERLAY); - for (int i = 0; i < cache->mat_len; ++i) { + for (int i = 0; i < cache->mat_len; i++) { DRW_ADD_FLAG_FROM_IBO_REQUEST(mr_flag, cache->surf_per_mat_tris[i], CU_DATATYPE_SURFACE); } @@ -1080,7 +1080,7 @@ void DRW_curve_batch_cache_create_requested(Object *ob) #ifdef DEBUG /* Make sure all requested batches have been setup. */ - for (int i = 0; i < sizeof(cache->batch) / sizeof(void *); ++i) { + for (int i = 0; i < sizeof(cache->batch) / sizeof(void *); i++) { BLI_assert(!DRW_batch_requested(((GPUBatch **)&cache->batch)[i], 0)); } #endif diff --git a/source/blender/draw/intern/draw_cache_impl_lattice.c b/source/blender/draw/intern/draw_cache_impl_lattice.c index 8b3864684b5..01cd2b52ae3 100644 --- a/source/blender/draw/intern/draw_cache_impl_lattice.c +++ b/source/blender/draw/intern/draw_cache_impl_lattice.c @@ -420,7 +420,7 @@ static GPUVertBuf *lattice_batch_cache_get_pos(LatticeRenderData *rdata, cache->pos = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(cache->pos, vert_len); - for (int i = 0; i < vert_len; ++i) { + for (int i = 0; i < vert_len; i++) { const BPoint *bp = lattice_render_data_vert_bpoint(rdata, i); GPU_vertbuf_attr_set(cache->pos, attr_id.pos, i, bp->vec); @@ -516,7 +516,7 @@ static void lattice_batch_cache_create_overlay_batches(Lattice *lt) GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, vert_len); - for (int i = 0; i < vert_len; ++i) { + for (int i = 0; i < vert_len; i++) { const BPoint *bp = lattice_render_data_vert_bpoint(rdata, i); char vflag = 0; diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c b/source/blender/draw/intern/draw_cache_impl_mesh.c index 96c677dc184..f0afbe2afe5 100644 --- a/source/blender/draw/intern/draw_cache_impl_mesh.c +++ b/source/blender/draw/intern/draw_cache_impl_mesh.c @@ -603,14 +603,14 @@ static void mesh_batch_cache_clear(Mesh *me) { GPUVertBuf **vbos = (GPUVertBuf **)&mbufcache->vbo; GPUIndexBuf **ibos = (GPUIndexBuf **)&mbufcache->ibo; - for (int i = 0; i < sizeof(mbufcache->vbo) / sizeof(void *); ++i) { + for (int i = 0; i < sizeof(mbufcache->vbo) / sizeof(void *); i++) { GPU_VERTBUF_DISCARD_SAFE(vbos[i]); } - for (int i = 0; i < sizeof(mbufcache->ibo) / sizeof(void *); ++i) { + for (int i = 0; i < sizeof(mbufcache->ibo) / sizeof(void *); i++) { GPU_INDEXBUF_DISCARD_SAFE(ibos[i]); } } - for (int i = 0; i < sizeof(cache->batch) / sizeof(void *); ++i) { + for (int i = 0; i < sizeof(cache->batch) / sizeof(void *); i++) { GPUBatch **batch = (GPUBatch **)&cache->batch; GPU_BATCH_DISCARD_SAFE(batch[i]); } @@ -756,7 +756,7 @@ GPUBatch **DRW_mesh_batch_cache_get_surface_shaded(Mesh *me, *auto_layer_is_srgb = cache->auto_layer_is_srgb; *auto_layer_count = cache->auto_layer_len; } - for (int i = 0; i < cache->mat_len; ++i) { + for (int i = 0; i < cache->mat_len; i++) { DRW_batch_request(&cache->surface_per_mat[i]); } return cache->surface_per_mat; @@ -767,7 +767,7 @@ GPUBatch **DRW_mesh_batch_cache_get_surface_texpaint(Mesh *me) MeshBatchCache *cache = mesh_batch_cache_get(me); mesh_batch_cache_add_request(cache, MBC_SURF_PER_MAT); texpaint_request_active_uv(cache, me); - for (int i = 0; i < cache->mat_len; ++i) { + for (int i = 0; i < cache->mat_len; i++) { DRW_batch_request(&cache->surface_per_mat[i]); } return cache->surface_per_mat; @@ -1054,7 +1054,7 @@ void DRW_mesh_batch_cache_create_requested( * This is only if the cd_needed changes so it is ok to keep them.*/ if (cache->surface_per_mat[0] && cache->surface_per_mat[0]->elem) { saved_elem_ranges = MEM_callocN(sizeof(saved_elem_ranges) * cache->mat_len, __func__); - for (int i = 0; i < cache->mat_len; ++i) { + for (int i = 0; i < cache->mat_len; i++) { saved_elem_ranges[i] = cache->surface_per_mat[i]->elem; /* Avoid deletion as the batch is owner. */ cache->surface_per_mat[i]->elem = NULL; @@ -1063,7 +1063,7 @@ void DRW_mesh_batch_cache_create_requested( } /* We can't discard batches at this point as they have been * referenced for drawing. Just clear them in place. */ - for (int i = 0; i < cache->mat_len; ++i) { + for (int i = 0; i < cache->mat_len; i++) { GPU_BATCH_CLEAR_SAFE(cache->surface_per_mat[i]); } GPU_BATCH_CLEAR_SAFE(cache->batch.surface); @@ -1181,7 +1181,7 @@ void DRW_mesh_batch_cache_create_requested( } /* Per Material */ - for (int i = 0; i < cache->mat_len; ++i) { + for (int i = 0; i < cache->mat_len; i++) { if (DRW_batch_requested(cache->surface_per_mat[i], GPU_PRIM_TRIS)) { if (saved_elem_ranges && saved_elem_ranges[i]) { /* XXX assign old element buffer range (it did not change).*/ @@ -1325,25 +1325,25 @@ void DRW_mesh_batch_cache_create_requested( #ifdef DEBUG check: /* Make sure all requested batches have been setup. */ - for (int i = 0; i < sizeof(cache->batch) / sizeof(void *); ++i) { + for (int i = 0; i < sizeof(cache->batch) / sizeof(void *); i++) { BLI_assert(!DRW_batch_requested(((GPUBatch **)&cache->batch)[i], 0)); } - for (int i = 0; i < sizeof(cache->final.vbo) / sizeof(void *); ++i) { + for (int i = 0; i < sizeof(cache->final.vbo) / sizeof(void *); i++) { BLI_assert(!DRW_vbo_requested(((GPUVertBuf **)&cache->final.vbo)[i])); } - for (int i = 0; i < sizeof(cache->final.ibo) / sizeof(void *); ++i) { + for (int i = 0; i < sizeof(cache->final.ibo) / sizeof(void *); i++) { BLI_assert(!DRW_ibo_requested(((GPUIndexBuf **)&cache->final.ibo)[i])); } - for (int i = 0; i < sizeof(cache->cage.vbo) / sizeof(void *); ++i) { + for (int i = 0; i < sizeof(cache->cage.vbo) / sizeof(void *); i++) { BLI_assert(!DRW_vbo_requested(((GPUVertBuf **)&cache->cage.vbo)[i])); } - for (int i = 0; i < sizeof(cache->cage.ibo) / sizeof(void *); ++i) { + for (int i = 0; i < sizeof(cache->cage.ibo) / sizeof(void *); i++) { BLI_assert(!DRW_ibo_requested(((GPUIndexBuf **)&cache->cage.ibo)[i])); } - for (int i = 0; i < sizeof(cache->uv_cage.vbo) / sizeof(void *); ++i) { + for (int i = 0; i < sizeof(cache->uv_cage.vbo) / sizeof(void *); i++) { BLI_assert(!DRW_vbo_requested(((GPUVertBuf **)&cache->uv_cage.vbo)[i])); } - for (int i = 0; i < sizeof(cache->uv_cage.ibo) / sizeof(void *); ++i) { + for (int i = 0; i < sizeof(cache->uv_cage.ibo) / sizeof(void *); i++) { BLI_assert(!DRW_ibo_requested(((GPUIndexBuf **)&cache->uv_cage.ibo)[i])); } #endif diff --git a/source/blender/draw/intern/draw_cache_impl_metaball.c b/source/blender/draw/intern/draw_cache_impl_metaball.c index 60f15338412..e3bfcbde3ef 100644 --- a/source/blender/draw/intern/draw_cache_impl_metaball.c +++ b/source/blender/draw/intern/draw_cache_impl_metaball.c @@ -212,7 +212,7 @@ GPUBatch **DRW_metaball_batch_cache_get_surface_shaded(Object *ob, cache->shaded_triangles = MEM_callocN(sizeof(*cache->shaded_triangles) * cache->mat_len, __func__); cache->shaded_triangles[0] = DRW_metaball_batch_cache_get_triangles_with_normals(ob); - for (int i = 1; i < cache->mat_len; ++i) { + for (int i = 1; i < cache->mat_len; i++) { cache->shaded_triangles[i] = NULL; } } diff --git a/source/blender/draw/intern/draw_cache_impl_particles.c b/source/blender/draw/intern/draw_cache_impl_particles.c index 6cd03d14bfd..3afdd77b6a7 100644 --- a/source/blender/draw/intern/draw_cache_impl_particles.c +++ b/source/blender/draw/intern/draw_cache_impl_particles.c @@ -190,18 +190,18 @@ static void particle_batch_cache_clear_hair(ParticleHairCache *hair_cache) DRW_TEXTURE_FREE_SAFE(hair_cache->strand_tex); DRW_TEXTURE_FREE_SAFE(hair_cache->strand_seg_tex); - for (int i = 0; i < MAX_MTFACE; ++i) { + for (int i = 0; i < MAX_MTFACE; i++) { GPU_VERTBUF_DISCARD_SAFE(hair_cache->proc_uv_buf[i]); DRW_TEXTURE_FREE_SAFE(hair_cache->uv_tex[i]); } - for (int i = 0; i < MAX_MCOL; ++i) { + for (int i = 0; i < MAX_MCOL; i++) { GPU_VERTBUF_DISCARD_SAFE(hair_cache->proc_col_buf[i]); DRW_TEXTURE_FREE_SAFE(hair_cache->col_tex[i]); } - for (int i = 0; i < MAX_HAIR_SUBDIV; ++i) { + for (int i = 0; i < MAX_HAIR_SUBDIV; i++) { GPU_VERTBUF_DISCARD_SAFE(hair_cache->final[i].proc_buf); DRW_TEXTURE_FREE_SAFE(hair_cache->final[i].proc_tex); - for (int j = 0; j < MAX_THICKRES; ++j) { + for (int j = 0; j < MAX_THICKRES; j++) { GPU_BATCH_DISCARD_SAFE(hair_cache->final[i].proc_hairs[j]); } } diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c index 096e1c2aeca..8e0f713add6 100644 --- a/source/blender/draw/intern/draw_common.c +++ b/source/blender/draw/intern/draw_common.c @@ -296,13 +296,13 @@ static struct { void DRW_globals_free(void) { struct GPUVertFormat **format = &g_formats.instance_screenspace; - for (int i = 0; i < sizeof(g_formats) / sizeof(void *); ++i, ++format) { + for (int i = 0; i < sizeof(g_formats) / sizeof(void *); i++, format++) { MEM_SAFE_FREE(*format); } for (int j = 0; j < GPU_SHADER_CFG_LEN; j++) { struct GPUShader **shader = &g_shaders[j].shape_outline; - for (int i = 0; i < sizeof(g_shaders[j]) / sizeof(void *); ++i, ++shader) { + for (int i = 0; i < sizeof(g_shaders[j]) / sizeof(void *); i++, shader++) { DRW_SHADER_FREE_SAFE(*shader); } } diff --git a/source/blender/draw/intern/draw_debug.c b/source/blender/draw/intern/draw_debug.c index 9681ffd9d3d..6b05bb07c0f 100644 --- a/source/blender/draw/intern/draw_debug.c +++ b/source/blender/draw/intern/draw_debug.c @@ -63,7 +63,7 @@ void DRW_debug_polygon_v3(const float (*v)[3], const int vert_len, const float c { BLI_assert(vert_len > 1); - for (int i = 0; i < vert_len; ++i) { + for (int i = 0; i < vert_len; i++) { DRW_debug_line_v3v3(v[i], v[(i + 1) % vert_len], color); } } @@ -117,7 +117,7 @@ void DRW_debug_m4_as_bbox(const float m[4][4], const float color[4], const bool } BKE_boundbox_init_from_minmax(&bb, min, max); - for (int i = 0; i < 8; ++i) { + for (int i = 0; i < 8; i++) { mul_project_m4_v3(project_matrix, bb.vec[i]); } DRW_debug_bbox(&bb, color); diff --git a/source/blender/draw/intern/draw_hair.c b/source/blender/draw/intern/draw_hair.c index 44ed01c47aa..f77243ca9f1 100644 --- a/source/blender/draw/intern/draw_hair.c +++ b/source/blender/draw/intern/draw_hair.c @@ -151,13 +151,13 @@ static DRWShadingGroup *drw_shgroup_create_hair_procedural_ex(Object *object, } /* TODO optimize this. Only bind the ones GPUMaterial needs. */ - for (int i = 0; i < hair_cache->num_uv_layers; ++i) { - for (int n = 0; n < MAX_LAYER_NAME_CT && hair_cache->uv_layer_names[i][n][0] != '\0'; ++n) { + for (int i = 0; i < hair_cache->num_uv_layers; i++) { + for (int n = 0; n < MAX_LAYER_NAME_CT && hair_cache->uv_layer_names[i][n][0] != '\0'; n++) { DRW_shgroup_uniform_texture(shgrp, hair_cache->uv_layer_names[i][n], hair_cache->uv_tex[i]); } } - for (int i = 0; i < hair_cache->num_col_layers; ++i) { - for (int n = 0; n < MAX_LAYER_NAME_CT && hair_cache->col_layer_names[i][n][0] != '\0'; ++n) { + for (int i = 0; i < hair_cache->num_col_layers; i++) { + for (int n = 0; n < MAX_LAYER_NAME_CT && hair_cache->col_layer_names[i][n][0] != '\0'; n++) { DRW_shgroup_uniform_texture( shgrp, hair_cache->col_layer_names[i][n], hair_cache->col_tex[i]); } @@ -323,7 +323,7 @@ void DRW_hair_update(void) void DRW_hair_free(void) { - for (int i = 0; i < PART_REFINE_MAX_SHADER; ++i) { + for (int i = 0; i < PART_REFINE_MAX_SHADER; i++) { DRW_SHADER_FREE_SAFE(g_refine_shaders[i]); } } diff --git a/source/blender/draw/intern/draw_instance_data.c b/source/blender/draw/intern/draw_instance_data.c index 8f26cc72a02..69756203d66 100644 --- a/source/blender/draw/intern/draw_instance_data.c +++ b/source/blender/draw/intern/draw_instance_data.c @@ -298,7 +298,7 @@ void DRW_instance_data_list_free(DRWInstanceDataList *idatalist) { DRWInstanceData *idata, *next_idata; - for (int i = 0; i < MAX_INSTANCE_DATA_SIZE; ++i) { + for (int i = 0; i < MAX_INSTANCE_DATA_SIZE; i++) { for (idata = idatalist->idata_head[i]; idata; idata = next_idata) { next_idata = idata->next; DRW_instance_data_free(idata); @@ -319,7 +319,7 @@ void DRW_instance_data_list_reset(DRWInstanceDataList *idatalist) { DRWInstanceData *idata; - for (int i = 0; i < MAX_INSTANCE_DATA_SIZE; ++i) { + for (int i = 0; i < MAX_INSTANCE_DATA_SIZE; i++) { for (idata = idatalist->idata_head[i]; idata; idata = idata->next) { idata->used = false; } @@ -331,7 +331,7 @@ void DRW_instance_data_list_free_unused(DRWInstanceDataList *idatalist) DRWInstanceData *idata, *next_idata; /* Remove unused data blocks and sanitize each list. */ - for (int i = 0; i < MAX_INSTANCE_DATA_SIZE; ++i) { + for (int i = 0; i < MAX_INSTANCE_DATA_SIZE; i++) { idatalist->idata_tail[i] = NULL; for (idata = idatalist->idata_head[i]; idata; idata = next_idata) { next_idata = idata->next; @@ -360,7 +360,7 @@ void DRW_instance_data_list_resize(DRWInstanceDataList *idatalist) { DRWInstanceData *idata; - for (int i = 0; i < MAX_INSTANCE_DATA_SIZE; ++i) { + for (int i = 0; i < MAX_INSTANCE_DATA_SIZE; i++) { for (idata = idatalist->idata_head[i]; idata; idata = idata->next) { BLI_mempool_clear_ex(idata->mempool, BLI_mempool_len(idata->mempool)); } diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c index 8b7cb9c1dad..cd174e899d4 100644 --- a/source/blender/draw/intern/draw_manager_data.c +++ b/source/blender/draw/intern/draw_manager_data.c @@ -787,7 +787,7 @@ void DRW_buffer_add_entry_array(DRWCallBuffer *callbuf, const void *attr[], uint GPU_vertbuf_data_resize(buf, count + DRW_BUFFER_VERTS_CHUNK); } - for (int i = 0; i < attr_len; ++i) { + for (int i = 0; i < attr_len; i++) { GPU_vertbuf_attr_set(buf, i, count, attr[i]); } @@ -939,7 +939,7 @@ GPUVertFormat *DRW_shgroup_instance_format_array(const DRWInstanceAttrFormat att { GPUVertFormat *format = MEM_callocN(sizeof(GPUVertFormat), "GPUVertFormat"); - for (int i = 0; i < arraysize; ++i) { + for (int i = 0; i < arraysize; i++) { GPU_vertformat_attr_add(format, attrs[i].name, (attrs[i].type == DRW_ATTR_INT) ? GPU_COMP_I32 : GPU_COMP_F32, diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c index 0d19a257cfa..9732f36e293 100644 --- a/source/blender/draw/intern/draw_manager_exec.c +++ b/source/blender/draw/intern/draw_manager_exec.c @@ -301,12 +301,12 @@ void drw_state_set(DRWState state) int test; if ((test = CHANGED_TO(DRW_STATE_CLIP_PLANES))) { if (test == 1) { - for (int i = 0; i < DST.view_active->clip_planes_len; ++i) { + for (int i = 0; i < DST.view_active->clip_planes_len; i++) { glEnable(GL_CLIP_DISTANCE0 + i); } } else { - for (int i = 0; i < MAX_CLIP_PLANES; ++i) { + for (int i = 0; i < MAX_CLIP_PLANES; i++) { glDisable(GL_CLIP_DISTANCE0 + i); } } @@ -771,7 +771,7 @@ static bool ubo_bindings_validate(DRWShadingGroup *shgroup) glGetIntegerv(GL_CURRENT_PROGRAM, &program); glGetProgramiv(program, GL_ACTIVE_UNIFORM_BLOCKS, &active_blocks); - for (uint i = 0; i < active_blocks; ++i) { + for (uint i = 0; i < active_blocks; i++) { int binding = 0; int buffer = 0; diff --git a/source/blender/draw/intern/draw_manager_profiling.c b/source/blender/draw/intern/draw_manager_profiling.c index bab69cf7a57..76382132230 100644 --- a/source/blender/draw/intern/draw_manager_profiling.c +++ b/source/blender/draw/intern/draw_manager_profiling.c @@ -63,7 +63,7 @@ static struct DRWTimerPool { void DRW_stats_free(void) { if (DTP.timers != NULL) { - for (int i = 0; i < DTP.timer_count; ++i) { + for (int i = 0; i < DTP.timer_count; i++) { DRWTimer *timer = &DTP.timers[i]; glDeleteQueries(2, timer->query); } @@ -169,7 +169,7 @@ void DRW_stats_reset(void) GLuint64 lvl_time[MAX_NESTED_TIMER] = {0}; /* Swap queries for the next frame and sum up each lvl time. */ - for (int i = DTP.timer_increment - 1; i >= 0; --i) { + for (int i = DTP.timer_increment - 1; i >= 0; i--) { DRWTimer *timer = &DTP.timers[i]; SWAP(GLuint, timer->query[0], timer->query[1]); @@ -323,7 +323,7 @@ void DRW_stats_draw(const rcti *rect) BLI_strncpy(stat_string, "GPU Render Timings", sizeof(stat_string)); draw_stat(rect, 0, v++, stat_string, sizeof(stat_string)); - for (int i = 0; i < DTP.timer_increment; ++i) { + for (int i = 0; i < DTP.timer_increment; i++) { double time_ms, time_percent; DRWTimer *timer = &DTP.timers[i]; DRWTimer *timer_parent = (timer->lvl > 0) ? &DTP.timers[lvl_index[timer->lvl - 1]] : NULL; diff --git a/source/blender/draw/modes/edit_armature_mode.c b/source/blender/draw/modes/edit_armature_mode.c index dfe5a4b7a2f..20195b7d9f9 100644 --- a/source/blender/draw/modes/edit_armature_mode.c +++ b/source/blender/draw/modes/edit_armature_mode.c @@ -74,7 +74,7 @@ static void EDIT_ARMATURE_cache_init(void *vedata) } stl->g_data->transparent_bones = (draw_ctx->v3d->shading.type == OB_WIRE); - for (int i = 0; i < 2; ++i) { + for (int i = 0; i < 2; i++) { /* Solid bones */ DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_CULL_BACK; psl->bone_solid[i] = DRW_pass_create("Bone Solid Pass", state | DRW_STATE_WRITE_DEPTH); diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c index 716372560db..663624aa050 100644 --- a/source/blender/draw/modes/object_mode.c +++ b/source/blender/draw/modes/object_mode.c @@ -1517,7 +1517,7 @@ static void OBJECT_cache_init(void *vedata) psl->camera_images_front = DRW_pass_create("Camera Images Front", state); } - for (int i = 0; i < 2; ++i) { + for (int i = 0; i < 2; i++) { OBJECT_ShadingGroupList *sgl = (i == 1) ? &stl->g_data->sgl_ghost : &stl->g_data->sgl; /* Solid bones */ @@ -1540,7 +1540,7 @@ static void OBJECT_cache_init(void *vedata) sgl->bone_axes = psl->bone_axes[i] = DRW_pass_create("Bone Axes Pass", state); } - for (int i = 0; i < 2; ++i) { + for (int i = 0; i < 2; i++) { OBJECT_ShadingGroupList *sgl = (i == 1) ? &stl->g_data->sgl_ghost : &stl->g_data->sgl; /* Non Meshes Pass (Camera, empties, lights ...) */ @@ -2982,7 +2982,7 @@ static void DRW_shgroup_lightprobe(OBJECT_Shaders *sh_data, {0.0, 0.0, 0.0, 1.0}}, }; - for (int i = 0; i < 6; ++i) { + for (int i = 0; i < 6; i++) { float clipmat[4][4]; normalize_m4_m4(clipmat, ob->obmat); mul_m4_m4m4(clipmat, clipmat, cubefacemat[i]); diff --git a/source/blender/draw/modes/pose_mode.c b/source/blender/draw/modes/pose_mode.c index 3a5c87688fe..91e4e2335de 100644 --- a/source/blender/draw/modes/pose_mode.c +++ b/source/blender/draw/modes/pose_mode.c @@ -127,7 +127,7 @@ static void POSE_cache_init(void *vedata) POSE_PrivateData *ppd = stl->g_data; ppd->transparent_bones = (draw_ctx->v3d->shading.type == OB_WIRE); - for (int i = 0; i < 2; ++i) { + for (int i = 0; i < 2; i++) { /* Solid bones */ DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_CULL_BACK; psl->bone_solid[i] = DRW_pass_create("Bone Solid Pass", state | DRW_STATE_WRITE_DEPTH); diff --git a/source/blender/editors/animation/anim_draw.c b/source/blender/editors/animation/anim_draw.c index 7ab50afe3a1..40b2706cc75 100644 --- a/source/blender/editors/animation/anim_draw.c +++ b/source/blender/editors/animation/anim_draw.c @@ -442,7 +442,7 @@ static float normalization_factor_get(Scene *scene, FCurve *fcu, short flag, flo } else { float step_size = (bezt->vec[1][0] - prev_bezt->vec[1][0]) / resol; - for (int j = 0; j <= resol; ++j) { + for (int j = 0; j <= resol; j++) { float eval_time = prev_bezt->vec[1][0] + step_size * j; float eval_value = evaluate_fcurve_only_curve(fcu, eval_time); max_coord = max_ff(max_coord, eval_value); diff --git a/source/blender/editors/armature/armature_skinning.c b/source/blender/editors/armature/armature_skinning.c index 08de699a70b..c772590ed21 100644 --- a/source/blender/editors/armature/armature_skinning.c +++ b/source/blender/editors/armature/armature_skinning.c @@ -234,7 +234,7 @@ static void envelope_bone_weighting(Object *ob, iflip = (dgroupflip) ? mesh_get_x_mirror_vert(ob, NULL, i, use_topology) : -1; /* for each skinnable bone */ - for (j = 0; j < numbones; ++j) { + for (j = 0; j < numbones; j++) { if (!selected[j]) { continue; } @@ -346,7 +346,7 @@ static void add_verts_to_dgroups(ReportList *reports, tip = MEM_callocN(numbones * sizeof(float) * 3, "tip"); selected = MEM_callocN(numbones * sizeof(int), "selected"); - for (j = 0; j < numbones; ++j) { + for (j = 0; j < numbones; j++) { bone = bonelist[j]; dgroup = dgrouplist[j]; diff --git a/source/blender/editors/curve/editcurve.c b/source/blender/editors/curve/editcurve.c index d7650db546d..7e878d0f905 100644 --- a/source/blender/editors/curve/editcurve.c +++ b/source/blender/editors/curve/editcurve.c @@ -692,7 +692,7 @@ static void calc_shapeKeys(Object *obedit, ListBase *newnurbs) if (oldbezt) { int j; - for (j = 0; j < 3; ++j) { + for (j = 0; j < 3; j++) { sub_v3_v3v3(ofs[i], bezt->vec[j], oldbezt->vec[j]); i++; } diff --git a/source/blender/editors/gizmo_library/gizmo_draw_utils.c b/source/blender/editors/gizmo_library/gizmo_draw_utils.c index f1d8c1ac6b0..7aef097d036 100644 --- a/source/blender/editors/gizmo_library/gizmo_draw_utils.c +++ b/source/blender/editors/gizmo_library/gizmo_draw_utils.c @@ -66,7 +66,7 @@ void wm_gizmo_geometryinfo_draw(const GizmoGeomInfo *info, /* Elements */ GPU_indexbuf_init(&elb, GPU_PRIM_TRIS, info->ntris, info->nverts); - for (int i = 0; i < info->ntris; ++i) { + for (int i = 0; i < info->ntris; i++) { const unsigned short *idx = &info->indices[i * 3]; GPU_indexbuf_add_tri_verts(&elb, idx[0], idx[1], idx[2]); } diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c index b7a0812c5f2..551e25a5986 100644 --- a/source/blender/editors/interface/interface_draw.c +++ b/source/blender/editors/interface/interface_draw.c @@ -2220,8 +2220,8 @@ void ui_draw_but_TRACKPREVIEW(ARegion *UNUSED(ar), /* Do stipple cross with geometry */ immBegin(GPU_PRIM_LINES, 7 * 2 * 2); float pos_sel[8] = {-10.0f, -7.0f, -4.0f, -1.0f, 2.0f, 5.0f, 8.0f, 11.0f}; - for (int axe = 0; axe < 2; ++axe) { - for (int i = 0; i < 7; ++i) { + for (int axe = 0; axe < 2; axe++) { + for (int i = 0; i < 7; i++) { float x1 = pos_sel[i] * (1 - axe); float y1 = pos_sel[i] * axe; float x2 = pos_sel[i + 1] * (1 - axe); diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c index e6fc1a50d6d..242a1204a6c 100644 --- a/source/blender/editors/interface/interface_templates.c +++ b/source/blender/editors/interface/interface_templates.c @@ -4871,7 +4871,7 @@ static void handle_layer_buttons(bContext *C, void *arg1, void *arg2) /* Normally clicking only selects one layer */ RNA_property_boolean_set_index(&but->rnapoin, but->rnaprop, cur, true); - for (i = 0; i < tot; ++i) { + for (i = 0; i < tot; i++) { if (i != cur) { RNA_property_boolean_set_index(&but->rnapoin, but->rnaprop, i, false); } diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c index a7e473eb6e4..d3d95401851 100644 --- a/source/blender/editors/interface/interface_widgets.c +++ b/source/blender/editors/interface/interface_widgets.c @@ -467,7 +467,7 @@ static void roundbox_batch_add_tria(GPUVertBufRaw *vflag_step, int tria, uint32_ const int tria_num = ELEM(tria, ROUNDBOX_TRIA_CHECK, ROUNDBOX_TRIA_HOLD_ACTION_ARROW, ROUNDBOX_TRIA_MENU) ? 1 : 2; /* for each tria */ - for (int t = 0; t < tria_num; ++t) { + for (int t = 0; t < tria_num; t++) { for (int j = 0; j < WIDGET_AA_JITTER; j++) { /* restart */ set_roundbox_vertex_data(vflag_step, last_data); @@ -1152,7 +1152,7 @@ static void widget_draw_vertex_buffer(uint pos, uint totvert) { immBegin(mode, totvert); - for (int i = 0; i < totvert; ++i) { + for (int i = 0; i < totvert; i++) { if (quads_col) { immAttr4ubv(col, quads_col[i]); } diff --git a/source/blender/editors/interface/view2d.c b/source/blender/editors/interface/view2d.c index 50cc42866fe..4bfff5f02cf 100644 --- a/source/blender/editors/interface/view2d.c +++ b/source/blender/editors/interface/view2d.c @@ -1365,7 +1365,7 @@ void UI_view2d_multi_grid_draw(View2D *v2d, int colorid, float step, int level_s immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR); immBeginAtMost(GPU_PRIM_LINES, vertex_count); - for (int level = 0; level < totlevels; ++level) { + for (int level = 0; level < totlevels; level++) { UI_GetThemeColorShade3ubv(colorid, offset, grid_line_color); int i = (int)(v2d->cur.xmin / lstep); @@ -1374,7 +1374,7 @@ void UI_view2d_multi_grid_draw(View2D *v2d, int colorid, float step, int level_s } float start = i * lstep; - for (; start < v2d->cur.xmax; start += lstep, ++i) { + for (; start < v2d->cur.xmax; start += lstep, i++) { if (i == 0 || (level < totlevels - 1 && i % level_size == 0)) { continue; } @@ -1391,7 +1391,7 @@ void UI_view2d_multi_grid_draw(View2D *v2d, int colorid, float step, int level_s } start = i * lstep; - for (; start < v2d->cur.ymax; start += lstep, ++i) { + for (; start < v2d->cur.ymax; start += lstep, i++) { if (i == 0 || (level < totlevels - 1 && i % level_size == 0)) { continue; } diff --git a/source/blender/editors/io/io_alembic.c b/source/blender/editors/io/io_alembic.c index 2f3e73f32d5..aac4da12658 100644 --- a/source/blender/editors/io/io_alembic.c +++ b/source/blender/editors/io/io_alembic.c @@ -576,7 +576,7 @@ static int get_sequence_len(char *filename, int *ofs) (*ofs) = frame_curr; while (cache_frame && (cache_frame->framenr == frame_curr)) { - ++frame_curr; + frame_curr++; cache_frame = cache_frame->next; } diff --git a/source/blender/editors/mask/mask_add.c b/source/blender/editors/mask/mask_add.c index 683e6d8a2b0..4624611419e 100644 --- a/source/blender/editors/mask/mask_add.c +++ b/source/blender/editors/mask/mask_add.c @@ -230,7 +230,7 @@ static void setup_vertex_point(Mask *mask, int point_index = reference_point - spline->points; int delta = new_point == spline->points ? 1 : -1; int i = 0; - for (i = 0; i < spline->tot_point - 1; ++i) { + for (i = 0; i < spline->tot_point - 1; i++) { MaskSplinePoint *current_point; point_index += delta; diff --git a/source/blender/editors/mask/mask_draw.c b/source/blender/editors/mask/mask_draw.c index c00223a3c49..594fae51fde 100644 --- a/source/blender/editors/mask/mask_draw.c +++ b/source/blender/editors/mask/mask_draw.c @@ -391,7 +391,7 @@ static void mask_draw_array(unsigned int pos, unsigned int vertex_len) { immBegin(prim_type, vertex_len); - for (unsigned int i = 0; i < vertex_len; ++i) { + for (unsigned int i = 0; i < vertex_len; i++) { immVertex2fv(pos, points[i]); } immEnd(); diff --git a/source/blender/editors/object/object_transform.c b/source/blender/editors/object/object_transform.c index 2a8b306b085..9b5342fc797 100644 --- a/source/blender/editors/object/object_transform.c +++ b/source/blender/editors/object/object_transform.c @@ -711,7 +711,7 @@ static int apply_objects_internal(bContext *C, return OPERATOR_CANCELLED; } - for (int object_index = 0; object_index < num_objects; ++object_index) { + for (int object_index = 0; object_index < num_objects; object_index++) { Object *ob = objects[object_index]; /* calculate rotation/scale matrix */ @@ -1086,7 +1086,7 @@ static int object_origin_set_exec(bContext *C, wmOperator *op) } /* reset flags */ - for (int object_index = 0; object_index < num_objects; ++object_index) { + for (int object_index = 0; object_index < num_objects; object_index++) { Object *ob = objects[object_index]; ob->flag &= ~OB_DONE; @@ -1106,7 +1106,7 @@ static int object_origin_set_exec(bContext *C, wmOperator *op) } } - for (int object_index = 0; object_index < num_objects; ++object_index) { + for (int object_index = 0; object_index < num_objects; object_index++) { Object *ob = objects[object_index]; if ((ob->flag & OB_DONE) == 0) { @@ -1411,7 +1411,7 @@ static int object_origin_set_exec(bContext *C, wmOperator *op) //{ /* use existing context looper */ - for (int other_object_index = 0; other_object_index < num_objects; ++other_object_index) { + for (int other_object_index = 0; other_object_index < num_objects; other_object_index++) { Object *ob_other = objects[other_object_index]; if ((ob_other->flag & OB_DONE) == 0 && diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c index 68506c8addb..848e5675fec 100644 --- a/source/blender/editors/physics/particle_edit.c +++ b/source/blender/editors/physics/particle_edit.c @@ -5438,7 +5438,7 @@ static float calculate_average_length(PTCacheEdit *edit) LOOP_SELECTED_POINTS { total_length += calculate_point_length(point); - ++num_selected; + num_selected++; } if (num_selected == 0) { return 0.0f; diff --git a/source/blender/editors/physics/particle_object.c b/source/blender/editors/physics/particle_object.c index fbaf02b7b3f..12eb433a3dd 100644 --- a/source/blender/editors/physics/particle_object.c +++ b/source/blender/editors/physics/particle_object.c @@ -1116,7 +1116,7 @@ static bool copy_particle_systems_to_object(const bContext *C, tmp_psys = MEM_mallocN(sizeof(ParticleSystem *) * totpsys, "temporary particle system array"); - for (psys_from = PSYS_FROM_FIRST, i = 0; psys_from; psys_from = PSYS_FROM_NEXT(psys_from), ++i) { + for (psys_from = PSYS_FROM_FIRST, i = 0; psys_from; psys_from = PSYS_FROM_NEXT(psys_from), i++) { psys = BKE_object_copy_particlesystem(psys_from, 0); tmp_psys[i] = psys; @@ -1168,7 +1168,7 @@ static bool copy_particle_systems_to_object(const bContext *C, * the remapping otherwise makes final_dm invalid! */ for (psys = psys_start, psys_from = PSYS_FROM_FIRST, i = 0; psys; - psys = psys->next, psys_from = PSYS_FROM_NEXT(psys_from), ++i) { + psys = psys->next, psys_from = PSYS_FROM_NEXT(psys_from), i++) { float(*from_mat)[4], (*to_mat)[4]; switch (space) { diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c index b6601807443..3e001ef25b5 100644 --- a/source/blender/editors/render/render_preview.c +++ b/source/blender/editors/render/render_preview.c @@ -1296,7 +1296,7 @@ static void icon_preview_endjob(void *customdata) int i; /* signal to gpu texture */ - for (i = 0; i < NUM_ICON_SIZES; ++i) { + for (i = 0; i < NUM_ICON_SIZES; i++) { if (prv_img->gputexture[i]) { GPU_texture_free(prv_img->gputexture[i]); prv_img->gputexture[i] = NULL; diff --git a/source/blender/editors/screen/screen_draw.c b/source/blender/editors/screen/screen_draw.c index 1124070486f..db744df02e7 100644 --- a/source/blender/editors/screen/screen_draw.c +++ b/source/blender/editors/screen/screen_draw.c @@ -273,8 +273,8 @@ static GPUBatch *batch_screen_edges_get(int *corner_len) GPU_vertbuf_data_alloc(vbo, CORNER_RESOLUTION * 2 * 4 + 2); uint vidx = 0; - for (int corner = 0; corner < 4; ++corner) { - for (int c = 0; c < CORNER_RESOLUTION; ++c) { + for (int corner = 0; corner < 4; corner++) { + for (int c = 0; c < CORNER_RESOLUTION; c++) { do_vert_pair(vbo, pos, &vidx, corner, c); } } diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c index d872356a083..a000da57383 100644 --- a/source/blender/editors/sculpt_paint/paint_cursor.c +++ b/source/blender/editors/sculpt_paint/paint_cursor.c @@ -1116,7 +1116,7 @@ static void cursor_draw_tiling_preview(const uint gpuattr, const float *step = sd->paint.tile_offset; copy_v3_v3(orgLoc, true_location); - for (dim = 0; dim < 3; ++dim) { + for (dim = 0; dim < 3; dim++) { if ((sd->paint.symmetry_flags & (PAINT_TILE_X << dim)) && step[dim] > 0) { start[dim] = (bbMin[dim] - orgLoc[dim] - radius) / step[dim]; end[dim] = (bbMax[dim] - orgLoc[dim] + radius) / step[dim]; @@ -1153,7 +1153,7 @@ static void cursor_draw_point_with_symmetry(const uint gpuattr, const char symm = sd->paint.symmetry_flags & PAINT_SYMM_AXIS_ALL; float location[3], symm_rot_mat[4][4]; - for (int i = 0; i <= symm; ++i) { + for (int i = 0; i <= symm; i++) { if (i == 0 || (symm & i && (symm != 5 || i != 3) && (symm != 6 || (i != 3 && i != 5)))) { /* Axis Symmetry */ diff --git a/source/blender/editors/sculpt_paint/paint_mask.c b/source/blender/editors/sculpt_paint/paint_mask.c index 74212058fc7..0e8d4d75360 100644 --- a/source/blender/editors/sculpt_paint/paint_mask.c +++ b/source/blender/editors/sculpt_paint/paint_mask.c @@ -305,7 +305,7 @@ bool ED_sculpt_mask_box_select(struct bContext *C, ViewContext *vc, const rcti * sculpt_undo_push_begin("Mask box fill"); - for (symmpass = 0; symmpass <= symm; ++symmpass) { + for (symmpass = 0; symmpass <= symm; symmpass++) { if (symmpass == 0 || (symm & symmpass && (symm != 5 || symmpass != 3) && (symm != 6 || (symmpass != 3 && symmpass != 5)))) { int j = 0; @@ -491,7 +491,7 @@ static int paint_mask_gesture_lasso_exec(bContext *C, wmOperator *op) sculpt_undo_push_begin("Mask lasso fill"); - for (symmpass = 0; symmpass <= symm; ++symmpass) { + for (symmpass = 0; symmpass <= symm; symmpass++) { if ((symmpass == 0) || (symm & symmpass && (symm != 5 || symmpass != 3) && (symm != 6 || (symmpass != 3 && symmpass != 5)))) { int j = 0; diff --git a/source/blender/editors/sculpt_paint/paint_utils.c b/source/blender/editors/sculpt_paint/paint_utils.c index 4b9d9a2cc01..6919536043f 100644 --- a/source/blender/editors/sculpt_paint/paint_utils.c +++ b/source/blender/editors/sculpt_paint/paint_utils.c @@ -101,9 +101,9 @@ bool paint_convert_bb_to_rect(rcti *rect, ED_view3d_ob_project_mat_get(rv3d, ob, projection_mat); - for (i = 0; i < 2; ++i) { - for (j = 0; j < 2; ++j) { - for (k = 0; k < 2; ++k) { + for (i = 0; i < 2; i++) { + for (j = 0; j < 2; j++) { + for (k = 0; k < 2; k++) { float vec[3], proj[2]; int proj_i[2]; vec[0] = i ? bb_min[0] : bb_max[0]; diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c index 5aa913ad006..f252dae69fc 100644 --- a/source/blender/editors/sculpt_paint/sculpt.c +++ b/source/blender/editors/sculpt_paint/sculpt.c @@ -994,7 +994,7 @@ static float calc_radial_symmetry_feather(Sculpt *sd, float overlap; overlap = 0; - for (i = 1; i < sd->radial_symm[axis - 'X']; ++i) { + for (i = 1; i < sd->radial_symm[axis - 'X']; i++) { const float angle = 2 * M_PI * i / sd->radial_symm[axis - 'X']; overlap += calc_overlap(cache, symm, axis, angle); } @@ -1541,7 +1541,7 @@ bool sculpt_search_sphere_cb(PBVHNode *node, void *data_v) BKE_pbvh_node_get_BB(node, bb_min, bb_max); } - for (i = 0; i < 3; ++i) { + for (i = 0; i < 3; i++) { if (bb_min[i] > center[i]) { nearest[i] = bb_min[i]; } @@ -1583,7 +1583,7 @@ static void sculpt_clip(Sculpt *sd, SculptSession *ss, float co[3], const float { int i; - for (i = 0; i < 3; ++i) { + for (i = 0; i < 3; i++) { if (sd->flags & (SCULPT_LOCK_X << i)) { continue; } @@ -2363,7 +2363,7 @@ static void smooth(Sculpt *sd, return; } - for (iteration = 0; iteration <= count; ++iteration) { + for (iteration = 0; iteration <= count; iteration++) { const float strength = (iteration != count) ? 1.0f : last; SculptThreadedTaskData data = { @@ -2426,7 +2426,7 @@ static void bmesh_topology_rake( const int count = iterations * bstrength + 1; const float factor = iterations * bstrength / count; - for (iteration = 0; iteration <= count; ++iteration) { + for (iteration = 0; iteration <= count; iteration++) { SculptThreadedTaskData data = { .sd = sd, @@ -4587,7 +4587,7 @@ static void do_radial_symmetry(Sculpt *sd, SculptSession *ss = ob->sculpt; int i; - for (i = 1; i < sd->radial_symm[axis - 'X']; ++i) { + for (i = 1; i < sd->radial_symm[axis - 'X']; i++) { const float angle = 2 * M_PI * i / sd->radial_symm[axis - 'X']; ss->cache->radial_symmetry_pass = i; sculpt_cache_calc_brushdata_symm(ss->cache, symm, axis, angle); @@ -4627,7 +4627,7 @@ static void do_symmetrical_brush_actions(Sculpt *sd, /* symm is a bit combination of XYZ - * 1 is mirror X; 2 is Y; 3 is XY; 4 is Z; 5 is XZ; 6 is YZ; 7 is XYZ */ - for (i = 0; i <= symm; ++i) { + for (i = 0; i <= symm; i++) { if (i == 0 || (symm & i && (symm != 5 || i != 3) && (symm != 6 || (i != 3 && i != 5)))) { cache->mirror_symmetry_pass = i; cache->radial_symmetry_pass = 0; @@ -4759,7 +4759,7 @@ static void sculpt_init_mirror_clipping(Object *ob, SculptSession *ss) if (mmd->flag & MOD_MIR_CLIPPING) { /* check each axis for mirroring */ - for (i = 0; i < 3; ++i) { + for (i = 0; i < 3; i++) { if (mmd->flag & (MOD_MIR_AXIS_X << i)) { /* enable sculpt clipping */ ss->cache->flag |= CLIP_X << i; @@ -4921,7 +4921,7 @@ static void sculpt_update_cache_invariants( memcpy(ss->layer_co, ss->deform_cos, ss->totvert); } else { - for (i = 0; i < ss->totvert; ++i) { + for (i = 0; i < ss->totvert; i++) { copy_v3_v3(ss->layer_co[i], ss->mvert[i].co); } } diff --git a/source/blender/editors/space_file/file_ops.c b/source/blender/editors/space_file/file_ops.c index 9939351ee45..c6061cb6f58 100644 --- a/source/blender/editors/space_file/file_ops.c +++ b/source/blender/editors/space_file/file_ops.c @@ -239,7 +239,7 @@ static bool file_is_any_selected(struct FileList *files) int i; /* Is any file selected ? */ - for (i = 0; i < numfiles; ++i) { + for (i = 0; i < numfiles; i++) { if (filelist_entry_select_index_get(files, i, CHECK_ALL)) { return true; } @@ -1744,7 +1744,7 @@ static int file_smoothscroll_invoke(bContext *C, wmOperator *UNUSED(op), const w /* check if we are editing a name */ int edit_idx = -1; - for (i = 0; i < numfiles; ++i) { + for (i = 0; i < numfiles; i++) { if (filelist_entry_select_index_get(sfile->files, i, CHECK_ALL) & (FILE_SEL_EDITING | FILE_SEL_HIGHLIGHTED)) { edit_idx = i; diff --git a/source/blender/editors/space_file/filelist.c b/source/blender/editors/space_file/filelist.c index 1a7608ba291..27cccf6bab1 100644 --- a/source/blender/editors/space_file/filelist.c +++ b/source/blender/editors/space_file/filelist.c @@ -895,7 +895,7 @@ void filelist_free_icons(void) BLI_assert(G.background == false); - for (i = 0; i < SPECIAL_IMG_MAX; ++i) { + for (i = 0; i < SPECIAL_IMG_MAX; i++) { IMB_freeImBuf(gSpecialFileImages[i]); gSpecialFileImages[i] = NULL; } diff --git a/source/blender/editors/space_file/filesel.c b/source/blender/editors/space_file/filesel.c index d683c9d5c98..be8ebc18c2c 100644 --- a/source/blender/editors/space_file/filesel.c +++ b/source/blender/editors/space_file/filesel.c @@ -631,7 +631,7 @@ static void file_attribute_columns_widths(const FileSelectParams *params, FileLa const bool small_size = SMALL_SIZE_CHECK(params->thumbnail_size); const int pad = small_size ? 0 : ATTRIBUTE_COLUMN_PADDING * 2; - for (int i = 0; i < ATTRIBUTE_COLUMN_MAX; ++i) { + for (int i = 0; i < ATTRIBUTE_COLUMN_MAX; i++) { layout->attribute_columns[i].width = 0; } @@ -895,7 +895,7 @@ int autocomplete_file(struct bContext *C, char *str, void *UNUSED(arg_v)) int nentries = filelist_files_ensure(sfile->files); int i; - for (i = 0; i < nentries; ++i) { + for (i = 0; i < nentries; i++) { FileDirEntry *file = filelist_file(sfile->files, i); UI_autocomplete_update_name(autocpl, file->relpath); } diff --git a/source/blender/editors/space_file/fsmenu.c b/source/blender/editors/space_file/fsmenu.c index b50c37baae6..c7a139a8b24 100644 --- a/source/blender/editors/space_file/fsmenu.c +++ b/source/blender/editors/space_file/fsmenu.c @@ -404,7 +404,7 @@ void fsmenu_write_file(struct FSMenu *fsmenu, const char *filename) fprintf(fp, "[Recent]\n"); for (fsm_iter = ED_fsmenu_get_category(fsmenu, FS_CATEGORY_RECENT); fsm_iter && (nwritten < FSMENU_RECENT_MAX); - fsm_iter = fsm_iter->next, ++nwritten) { + fsm_iter = fsm_iter->next, nwritten++) { if (fsm_iter->path && fsm_iter->save) { fsmenu_entry_generate_name(fsm_iter, fsm_name, sizeof(fsm_name)); if (fsm_iter->name[0] && !STREQ(fsm_iter->name, fsm_name)) { diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c index c0980a1d2e9..23d452412ea 100644 --- a/source/blender/editors/space_node/drawnode.c +++ b/source/blender/editors/space_node/drawnode.c @@ -3126,12 +3126,12 @@ static void node_template_properties_update(bNodeType *ntype) bNodeSocketTemplate *stemp; if (ntype->inputs) { - for (stemp = ntype->inputs; stemp->type >= 0; ++stemp) { + for (stemp = ntype->inputs; stemp->type >= 0; stemp++) { node_socket_template_properties_update(ntype, stemp); } } if (ntype->outputs) { - for (stemp = ntype->outputs; stemp->type >= 0; ++stemp) { + for (stemp = ntype->outputs; stemp->type >= 0; stemp++) { node_socket_template_properties_update(ntype, stemp); } } @@ -3752,7 +3752,7 @@ static void nodelink_batch_init(void) GPU_vertbuf_data_alloc(vbo, vcount); int v = 0; - for (int k = 0; k < 2; ++k) { + for (int k = 0; k < 2; k++) { unsigned char uv[2] = {0, 0}; float pos[2] = {0.0f, 0.0f}; float exp[2] = {0.0f, 1.0f}; @@ -3763,7 +3763,7 @@ static void nodelink_batch_init(void) } /* curve strip */ - for (int i = 0; i < LINK_RESOL; ++i) { + for (int i = 0; i < LINK_RESOL; i++) { uv[0] = 255 * (i / (float)(LINK_RESOL - 1)); uv[1] = 0; set_nodelink_vertex(vbo, uv_id, pos_id, expand_id, v++, uv, pos, exp); @@ -3779,7 +3779,7 @@ static void nodelink_batch_init(void) copy_v2_v2(exp, arrow_expand_axis[0]); set_nodelink_vertex(vbo, uv_id, pos_id, expand_id, v++, uv, pos, exp); /* arrow */ - for (int i = 0; i < 3; ++i) { + for (int i = 0; i < 3; i++) { uv[1] = 0; copy_v2_v2(pos, arrow_verts[i]); copy_v2_v2(exp, arrow_expand_axis[i]); diff --git a/source/blender/editors/space_node/node_draw.c b/source/blender/editors/space_node/node_draw.c index 6dc2182b684..e5cb15c1f79 100644 --- a/source/blender/editors/space_node/node_draw.c +++ b/source/blender/editors/space_node/node_draw.c @@ -261,7 +261,7 @@ void ED_node_sort(bNodeTree *ntree) do { /* setup first_b pointer */ - for (b = 0; b < k && first_b; ++b) { + for (b = 0; b < k && first_b; b++) { first_b = first_b->next; } /* all batches merged? */ @@ -289,7 +289,7 @@ void ED_node_sort(bNodeTree *ntree) /* setup first pointers for next batch */ first_b = node_b; - for (; b < k; ++b) { + for (; b < k; b++) { /* all nodes sorted? */ if (first_b == NULL) { break; @@ -970,7 +970,7 @@ void node_draw_sockets(View2D *v2d, continue; } if (select_all || (sock->flag & SELECT)) { - ++selected_input_len; + selected_input_len++; continue; } @@ -995,7 +995,7 @@ void node_draw_sockets(View2D *v2d, continue; } if (select_all || (sock->flag & SELECT)) { - ++selected_output_len; + selected_output_len++; continue; } @@ -1732,11 +1732,11 @@ void drawnodespace(const bContext *C, ARegion *ar) depth = 0; while (path->prev && depth < max_depth) { path = path->prev; - ++depth; + depth++; } /* parent node trees in the background */ - for (curdepth = depth; curdepth > 0; path = path->next, --curdepth) { + for (curdepth = depth; curdepth > 0; path = path->next, curdepth--) { ntree = path->nodetree; if (ntree) { snode_setup_v2d(snode, ar, path->view_center); diff --git a/source/blender/editors/space_node/node_group.c b/source/blender/editors/space_node/node_group.c index 3fd03bac874..588fc4d4307 100644 --- a/source/blender/editors/space_node/node_group.c +++ b/source/blender/editors/space_node/node_group.c @@ -298,7 +298,7 @@ static int node_group_ungroup(Main *bmain, bNodeTree *ntree, bNode *gnode) tlink->fromsock, link->tonode->new_node, link->tosock->new_sock); - ++num_external_links; + num_external_links++; } } @@ -331,7 +331,7 @@ static int node_group_ungroup(Main *bmain, bNodeTree *ntree, bNode *gnode) tlink->fromsock->new_sock, link->tonode, link->tosock); - ++num_internal_links; + num_internal_links++; } } } @@ -695,7 +695,7 @@ static int node_get_selected_minmax(bNodeTree *ntree, bNode *gnode, float *min, if (node_group_make_use_node(node, gnode)) { nodeToView(node, 0.0f, 0.0f, &loc[0], &loc[1]); minmax_v2v2_v2(min, max, loc); - ++totselect; + totselect++; } } diff --git a/source/blender/editors/space_node/node_relationships.c b/source/blender/editors/space_node/node_relationships.c index cf52ca8489f..eef3f85319c 100644 --- a/source/blender/editors/space_node/node_relationships.c +++ b/source/blender/editors/space_node/node_relationships.c @@ -572,10 +572,10 @@ static int node_count_links(bNodeTree *ntree, bNodeSocket *sock) int count = 0; for (link = ntree->links.first; link; link = link->next) { if (link->fromsock == sock) { - ++count; + count++; } if (link->tosock == sock) { - ++count; + count++; } } return count; @@ -599,7 +599,7 @@ static void node_remove_extra_links(SpaceNode *snode, bNodeLink *link) if (from_count > from->limit) { nodeRemLink(ntree, tlink); tlink = NULL; - --from_count; + from_count--; } } @@ -607,7 +607,7 @@ static void node_remove_extra_links(SpaceNode *snode, bNodeLink *link) if (to_count > to->limit) { nodeRemLink(ntree, tlink); tlink = NULL; - --to_count; + to_count--; } } } @@ -1567,7 +1567,7 @@ static bNodeSocket *socket_best_match(ListBase *sockets) } /* try all types, starting from 'highest' (i.e. colors, vectors, values) */ - for (type = maxtype; type >= 0; --type) { + for (type = maxtype; type >= 0; type--) { for (sock = sockets->first; sock; sock = sock->next) { if (!nodeSocketIsHidden(sock) && type == sock->type) { return sock; @@ -1576,7 +1576,7 @@ static bNodeSocket *socket_best_match(ListBase *sockets) } /* no visible sockets, unhide first of highest type */ - for (type = maxtype; type >= 0; --type) { + for (type = maxtype; type >= 0; type--) { for (sock = sockets->first; sock; sock = sock->next) { if (type == sock->type) { sock->flag &= ~SOCK_HIDDEN; diff --git a/source/blender/editors/space_node/node_templates.c b/source/blender/editors/space_node/node_templates.c index 423dec13c69..c6994dab72d 100644 --- a/source/blender/editors/space_node/node_templates.c +++ b/source/blender/editors/space_node/node_templates.c @@ -342,7 +342,7 @@ static void ui_node_link_items(NodeLinkArg *arg, ListBase *lb = (in_out == SOCK_IN ? &ngroup->inputs : &ngroup->outputs); bNodeSocket *stemp; int index; - for (stemp = lb->first, index = 0; stemp; stemp = stemp->next, ++index, ++i) { + for (stemp = lb->first, index = 0; stemp; stemp = stemp->next, index++, i++) { NodeLinkItem *item = &items[i]; item->socket_index = index; @@ -363,15 +363,15 @@ static void ui_node_link_items(NodeLinkArg *arg, bNodeSocketTemplate *stemp; int i; - for (stemp = socket_templates; stemp && stemp->type != -1; ++stemp) { - ++totitems; + for (stemp = socket_templates; stemp && stemp->type != -1; stemp++) { + totitems++; } if (totitems > 0) { items = MEM_callocN(sizeof(NodeLinkItem) * totitems, "ui node link items"); i = 0; - for (stemp = socket_templates; stemp && stemp->type != -1; ++stemp, ++i) { + for (stemp = socket_templates; stemp && stemp->type != -1; stemp++, i++) { NodeLinkItem *item = &items[i]; item->socket_index = i; @@ -506,13 +506,13 @@ static void ui_node_menu_column(NodeLinkArg *arg, int nclass, const char *cname) ui_node_link_items(arg, SOCK_OUT, &items, &totitems); - for (i = 0; i < totitems; ++i) { + for (i = 0; i < totitems; i++) { if (ui_compatible_sockets(items[i].socket_type, sock->type)) { num++; } } - for (i = 0; i < totitems; ++i) { + for (i = 0; i < totitems; i++) { if (!ui_compatible_sockets(items[i].socket_type, sock->type)) { continue; } diff --git a/source/blender/editors/space_node/space_node.c b/source/blender/editors/space_node/space_node.c index 7183512a5bc..e114c3dbc05 100644 --- a/source/blender/editors/space_node/space_node.c +++ b/source/blender/editors/space_node/space_node.c @@ -158,7 +158,7 @@ bNodeTree *ED_node_tree_get(SpaceNode *snode, int level) { bNodeTreePath *path; int i; - for (path = snode->treepath.last, i = 0; path; path = path->prev, ++i) { + for (path = snode->treepath.last, i = 0; path; path = path->prev, i++) { if (i == level) { return path->nodetree; } @@ -171,7 +171,7 @@ int ED_node_tree_path_length(SpaceNode *snode) bNodeTreePath *path; int length = 0; int i; - for (path = snode->treepath.first, i = 0; path; path = path->next, ++i) { + for (path = snode->treepath.first, i = 0; path; path = path->next, i++) { length += strlen(path->node_name); if (i > 0) { length += 1; /* for separator char */ @@ -186,7 +186,7 @@ void ED_node_tree_path_get(SpaceNode *snode, char *value) int i; value[0] = '\0'; - for (path = snode->treepath.first, i = 0; path; path = path->next, ++i) { + for (path = snode->treepath.first, i = 0; path; path = path->next, i++) { if (i == 0) { strcpy(value, path->node_name); value += strlen(path->node_name); @@ -204,7 +204,7 @@ void ED_node_tree_path_get_fixedbuf(SpaceNode *snode, char *value, int max_lengt int size, i; value[0] = '\0'; - for (path = snode->treepath.first, i = 0; path; path = path->next, ++i) { + for (path = snode->treepath.first, i = 0; path; path = path->next, i++) { if (i == 0) { size = BLI_strncpy_rlen(value, path->node_name, max_length); } diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index b412a72cce1..eeaf9e7546b 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -96,7 +96,7 @@ void imm_drawcircball(const float cent[3], float rad, const float tmat[4][4], un circball_array_fill(verts, cent, rad, tmat); immBegin(GPU_PRIM_LINE_LOOP, CIRCLE_RESOL); - for (int i = 0; i < CIRCLE_RESOL; ++i) { + for (int i = 0; i < CIRCLE_RESOL; i++) { immVertex3fv(pos, verts[i]); } immEnd(); diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index 7cd38c95a7b..aafd36a5bb8 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -1089,7 +1089,7 @@ static void draw_rotation_guide(const RegionView3D *rv3d) color[3] = 63; /* somewhat faint */ immAttr4ubv(col, color); float angle = 0.0f; - for (int i = 0; i < ROT_AXIS_DETAIL; ++i, angle += step) { + for (int i = 0; i < ROT_AXIS_DETAIL; i++, angle += step) { float p[3] = {s * cosf(angle), s * sinf(angle), 0.0f}; if (!upright) { diff --git a/source/blender/editors/undo/ed_undo.c b/source/blender/editors/undo/ed_undo.c index e0f4d1cf465..dac420ff2e4 100644 --- a/source/blender/editors/undo/ed_undo.c +++ b/source/blender/editors/undo/ed_undo.c @@ -670,7 +670,7 @@ static int undo_history_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSE } if (item[i].identifier) { uiItemIntO(column, item[i].name, item[i].icon, op->type->idname, "item", item[i].value); - ++c; + c++; add_col = true; } } diff --git a/source/blender/editors/uvedit/uvedit_smart_stitch.c b/source/blender/editors/uvedit/uvedit_smart_stitch.c index 76c3a6d6c4a..5a8301fae67 100644 --- a/source/blender/editors/uvedit/uvedit_smart_stitch.c +++ b/source/blender/editors/uvedit/uvedit_smart_stitch.c @@ -1808,7 +1808,7 @@ static void stitch_draw(const bContext *UNUSED(C), ARegion *UNUSED(ar), void *ar GPU_vertbuf_attr_set( vbo_line, pos_id, line_idx++, &stitch_preview->preview_polys[index + 2]); - for (j = 1; j < stitch_preview->uvs_per_polygon[i] - 1; ++j) { + for (j = 1; j < stitch_preview->uvs_per_polygon[i] - 1; j++) { GPU_vertbuf_attr_set(vbo, pos_id, tri_idx++, &stitch_preview->preview_polys[index]); GPU_vertbuf_attr_set( vbo, pos_id, tri_idx++, &stitch_preview->preview_polys[index + (j + 0) * 2]); diff --git a/source/blender/gpencil_modifiers/intern/MOD_gpencilmirror.c b/source/blender/gpencil_modifiers/intern/MOD_gpencilmirror.c index 112dfc2e9dc..e391adde829 100644 --- a/source/blender/gpencil_modifiers/intern/MOD_gpencilmirror.c +++ b/source/blender/gpencil_modifiers/intern/MOD_gpencilmirror.c @@ -126,7 +126,7 @@ static void generateStrokes(GpencilModifierData *md, int i; /* check each axis for mirroring */ - for (int xi = 0; xi < 3; ++xi) { + for (int xi = 0; xi < 3; xi++) { if (mmd->flag & (GP_MIRROR_AXIS_X << xi)) { /* count strokes to avoid infinite loop after adding new strokes to tail of listbase */ @@ -208,7 +208,7 @@ static int getDuplicationFactor(GpencilModifierData *md) MirrorGpencilModifierData *mmd = (MirrorGpencilModifierData *)md; int factor = 1; /* create a duplication for each axis */ - for (int xi = 0; xi < 3; ++xi) { + for (int xi = 0; xi < 3; xi++) { if (mmd->flag & (GP_MIRROR_AXIS_X << xi)) { factor++; } diff --git a/source/blender/gpu/intern/gpu_attr_binding.c b/source/blender/gpu/intern/gpu_attr_binding.c index 802b15a0c4e..6cb60884620 100644 --- a/source/blender/gpu/intern/gpu_attr_binding.c +++ b/source/blender/gpu/intern/gpu_attr_binding.c @@ -67,9 +67,9 @@ void get_attr_locations(const GPUVertFormat *format, { AttrBinding_clear(binding); - for (uint a_idx = 0; a_idx < format->attr_len; ++a_idx) { + for (uint a_idx = 0; a_idx < format->attr_len; a_idx++) { const GPUVertAttr *a = &format->attrs[a_idx]; - for (uint n_idx = 0; n_idx < a->name_len; ++n_idx) { + for (uint n_idx = 0; n_idx < a->name_len; n_idx++) { const char *name = GPU_vertformat_attr_name_get(format, a, n_idx); const GPUShaderInput *input = GPU_shaderinterface_attr(shaderface, name); #if TRUST_NO_ONE diff --git a/source/blender/gpu/intern/gpu_batch.c b/source/blender/gpu/intern/gpu_batch.c index 583551e3e58..e0c0aea576c 100644 --- a/source/blender/gpu/intern/gpu_batch.c +++ b/source/blender/gpu/intern/gpu_batch.c @@ -48,7 +48,7 @@ void GPU_batch_vao_cache_clear(GPUBatch *batch) return; } if (batch->is_dynamic_vao_count) { - for (int i = 0; i < batch->dynamic_vaos.count; ++i) { + for (int i = 0; i < batch->dynamic_vaos.count; i++) { if (batch->dynamic_vaos.vao_ids[i]) { GPU_vao_free(batch->dynamic_vaos.vao_ids[i], batch->context); } @@ -61,7 +61,7 @@ void GPU_batch_vao_cache_clear(GPUBatch *batch) MEM_freeN(batch->dynamic_vaos.vao_ids); } else { - for (int i = 0; i < GPU_BATCH_VAO_STATIC_LEN; ++i) { + for (int i = 0; i < GPU_BATCH_VAO_STATIC_LEN; i++) { if (batch->static_vaos.vao_ids[i]) { GPU_vao_free(batch->static_vaos.vao_ids[i], batch->context); } @@ -72,7 +72,7 @@ void GPU_batch_vao_cache_clear(GPUBatch *batch) } } batch->is_dynamic_vao_count = false; - for (int i = 0; i < GPU_BATCH_VAO_STATIC_LEN; ++i) { + for (int i = 0; i < GPU_BATCH_VAO_STATIC_LEN; i++) { batch->static_vaos.vao_ids[i] = 0; batch->static_vaos.interfaces[i] = NULL; } @@ -98,7 +98,7 @@ void GPU_batch_init_ex( #endif batch->verts[0] = verts; - for (int v = 1; v < GPU_BATCH_VBO_MAX_LEN; ++v) { + for (int v = 1; v < GPU_BATCH_VBO_MAX_LEN; v++) { batch->verts[v] = NULL; } batch->inst = NULL; @@ -116,7 +116,7 @@ void GPU_batch_copy(GPUBatch *batch_dst, GPUBatch *batch_src) GPU_batch_init_ex(batch_dst, GPU_PRIM_POINTS, batch_src->verts[0], batch_src->elem, 0); batch_dst->gl_prim_type = batch_src->gl_prim_type; - for (int v = 1; v < GPU_BATCH_VBO_MAX_LEN; ++v) { + for (int v = 1; v < GPU_BATCH_VBO_MAX_LEN; v++) { batch_dst->verts[v] = batch_src->verts[v]; } } @@ -130,7 +130,7 @@ void GPU_batch_clear(GPUBatch *batch) GPU_vertbuf_discard(batch->inst); } if ((batch->owns_flag & ~GPU_BATCH_OWNS_INDEX) != 0) { - for (int v = 0; v < GPU_BATCH_VBO_MAX_LEN; ++v) { + for (int v = 0; v < GPU_BATCH_VBO_MAX_LEN; v++) { if (batch->verts[v] == NULL) { break; } @@ -207,7 +207,7 @@ int GPU_batch_vertbuf_add_ex(GPUBatch *batch, GPUVertBuf *verts, bool own_vbo) /* redo the bindings */ GPU_batch_vao_cache_clear(batch); - for (uint v = 0; v < GPU_BATCH_VBO_MAX_LEN; ++v) { + for (uint v = 0; v < GPU_BATCH_VBO_MAX_LEN; v++) { if (batch->verts[v] == NULL) { #if TRUST_NO_ONE /* for now all VertexBuffers must have same vertex_len */ @@ -233,14 +233,14 @@ static GLuint batch_vao_get(GPUBatch *batch) { /* Search through cache */ if (batch->is_dynamic_vao_count) { - for (int i = 0; i < batch->dynamic_vaos.count; ++i) { + for (int i = 0; i < batch->dynamic_vaos.count; i++) { if (batch->dynamic_vaos.interfaces[i] == batch->interface) { return batch->dynamic_vaos.vao_ids[i]; } } } else { - for (int i = 0; i < GPU_BATCH_VAO_STATIC_LEN; ++i) { + for (int i = 0; i < GPU_BATCH_VAO_STATIC_LEN; i++) { if (batch->static_vaos.interfaces[i] == batch->interface) { return batch->static_vaos.vao_ids[i]; } @@ -265,7 +265,7 @@ static GLuint batch_vao_get(GPUBatch *batch) GLuint new_vao = 0; if (!batch->is_dynamic_vao_count) { int i; /* find first unused slot */ - for (i = 0; i < GPU_BATCH_VAO_STATIC_LEN; ++i) { + for (i = 0; i < GPU_BATCH_VAO_STATIC_LEN; i++) { if (batch->static_vaos.vao_ids[i] == 0) { break; } @@ -279,7 +279,7 @@ static GLuint batch_vao_get(GPUBatch *batch) /* Not enough place switch to dynamic. */ batch->is_dynamic_vao_count = true; /* Erase previous entries, they will be added back if drawn again. */ - for (int j = 0; j < GPU_BATCH_VAO_STATIC_LEN; ++j) { + for (int j = 0; j < GPU_BATCH_VAO_STATIC_LEN; j++) { GPU_shaderinterface_remove_batch_ref( (GPUShaderInterface *)batch->static_vaos.interfaces[j], batch); GPU_vao_free(batch->static_vaos.vao_ids[j], batch->context); @@ -295,7 +295,7 @@ static GLuint batch_vao_get(GPUBatch *batch) if (batch->is_dynamic_vao_count) { int i; /* find first unused slot */ - for (i = 0; i < batch->dynamic_vaos.count; ++i) { + for (i = 0; i < batch->dynamic_vaos.count; i++) { if (batch->dynamic_vaos.vao_ids[i] == 0) { break; } @@ -351,7 +351,7 @@ void GPU_batch_program_set(GPUBatch *batch, uint32_t program, const GPUShaderInt void gpu_batch_remove_interface_ref(GPUBatch *batch, const GPUShaderInterface *interface) { if (batch->is_dynamic_vao_count) { - for (int i = 0; i < batch->dynamic_vaos.count; ++i) { + for (int i = 0; i < batch->dynamic_vaos.count; i++) { if (batch->dynamic_vaos.interfaces[i] == interface) { GPU_vao_free(batch->dynamic_vaos.vao_ids[i], batch->context); batch->dynamic_vaos.vao_ids[i] = 0; @@ -362,7 +362,7 @@ void gpu_batch_remove_interface_ref(GPUBatch *batch, const GPUShaderInterface *i } else { int i; - for (i = 0; i < GPU_BATCH_VAO_STATIC_LEN; ++i) { + for (i = 0; i < GPU_BATCH_VAO_STATIC_LEN; i++) { if (batch->static_vaos.interfaces[i] == interface) { GPU_vao_free(batch->static_vaos.vao_ids[i], batch->context); batch->static_vaos.vao_ids[i] = 0; @@ -386,7 +386,7 @@ static void create_bindings(GPUVertBuf *verts, GPU_vertbuf_use(verts); - for (uint a_idx = 0; a_idx < attr_len; ++a_idx) { + for (uint a_idx = 0; a_idx < attr_len; a_idx++) { const GPUVertAttr *a = &format->attrs[a_idx]; if (format->deinterleaved) { @@ -399,7 +399,7 @@ static void create_bindings(GPUVertBuf *verts, const GLvoid *pointer = (const GLubyte *)0 + offset + v_first * stride; - for (uint n_idx = 0; n_idx < a->name_len; ++n_idx) { + for (uint n_idx = 0; n_idx < a->name_len; n_idx++) { const char *name = GPU_vertformat_attr_name_get(format, a, n_idx); const GPUShaderInput *input = GPU_shaderinterface_attr(interface, name); @@ -412,7 +412,7 @@ static void create_bindings(GPUVertBuf *verts, assert(a->fetch_mode == GPU_FETCH_FLOAT); assert(a->gl_comp_type == GL_FLOAT); #endif - for (int i = 0; i < a->comp_len / 4; ++i) { + for (int i = 0; i < a->comp_len / 4; i++) { glEnableVertexAttribArray(input->location + i); glVertexAttribDivisor(input->location + i, (use_instancing) ? 1 : 0); glVertexAttribPointer(input->location + i, @@ -449,7 +449,7 @@ static void create_bindings(GPUVertBuf *verts, static void batch_update_program_bindings(GPUBatch *batch, uint v_first) { /* Reverse order so first vbos have more prevalence (in term of attrib override). */ - for (int v = GPU_BATCH_VBO_MAX_LEN - 1; v > -1; --v) { + for (int v = GPU_BATCH_VBO_MAX_LEN - 1; v > -1; v--) { if (batch->verts[v] != NULL) { create_bindings(batch->verts[v], batch->interface, (batch->inst) ? 0 : v_first, false); } diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c index 6eb8c80c58e..2b7d3fb082a 100644 --- a/source/blender/gpu/intern/gpu_buffers.c +++ b/source/blender/gpu/intern/gpu_buffers.c @@ -204,7 +204,7 @@ void GPU_pbvh_mesh_buffers_update(GPU_PBVH_Buffers *buffers, * copies are made for flat shading because normals * shouldn't be shared. */ if (buffers->smooth) { - for (uint i = 0; i < totvert; ++i) { + for (uint i = 0; i < totvert; i++) { const MVert *v = &mvert[vert_indices[i]]; GPU_vertbuf_attr_set(buffers->vert_buf, g_vbo_id.pos, i, v->co); GPU_vertbuf_attr_set(buffers->vert_buf, g_vbo_id.nor, i, v->no); @@ -319,7 +319,7 @@ GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build(const int (*face_vert_indices)[3], buffers->show_mask = false; /* Count the number of visible triangles */ - for (i = 0, tottri = 0; i < face_indices_len; ++i) { + for (i = 0, tottri = 0; i < face_indices_len; i++) { const MLoopTri *lt = &looptri[face_indices[i]]; if (!paint_is_face_hidden(lt, mvert, mloop)) { tottri++; @@ -352,7 +352,7 @@ GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build(const int (*face_vert_indices)[3], GPU_indexbuf_init(&elb, GPU_PRIM_TRIS, tottri, INT_MAX); GPU_indexbuf_init(&elb_lines, GPU_PRIM_LINES, tottri * 3, INT_MAX); - for (i = 0; i < face_indices_len; ++i) { + for (i = 0; i < face_indices_len; i++) { const MLoopTri *lt = &looptri[face_indices[i]]; /* Skip hidden faces */ @@ -376,7 +376,7 @@ GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build(const int (*face_vert_indices)[3], GPU_indexbuf_init(&elb_lines, GPU_PRIM_LINES, tottri * 3, INT_MAX); int vert_idx = 0; - for (i = 0; i < face_indices_len; ++i) { + for (i = 0; i < face_indices_len; i++) { const MLoopTri *lt = &looptri[face_indices[i]]; /* Skip hidden faces */ @@ -431,8 +431,8 @@ static void gpu_pbvh_grid_fill_index_buffers( BLI_bitmap *gh = buffers->grid_hidden[grid_indices[i]]; - for (int j = 0; j < gridsize - 1; ++j) { - for (int k = 0; k < gridsize - 1; ++k) { + for (int j = 0; j < gridsize - 1; j++) { + for (int k = 0; k < gridsize - 1; k++) { /* Skip hidden grid face */ if (gh && paint_is_grid_face_hidden(gh, gridsize, k, j)) { continue; @@ -589,7 +589,7 @@ void GPU_pbvh_grid_buffers_update(GPU_PBVH_Buffers *buffers, GPU_indexbuf_init(&elb_lines, GPU_PRIM_LINES, totgrid * key->grid_area * 2, vert_count); } - for (i = 0; i < totgrid; ++i) { + for (i = 0; i < totgrid; i++) { CCGElem *grid = grids[grid_indices[i]]; int vbo_index = vbo_index_offset; diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c index 5a2b2b254a7..8b68bcd5889 100644 --- a/source/blender/gpu/intern/gpu_codegen.c +++ b/source/blender/gpu/intern/gpu_codegen.c @@ -2129,7 +2129,7 @@ static int count_active_texture_sampler(GPUShader *shader, char *source) } /* Catch duplicates. */ bool is_duplicate = false; - for (int i = 0; i < sampler_len; ++i) { + for (int i = 0; i < sampler_len; i++) { if (samplers_id[i] == id) { is_duplicate = true; } diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c index 859b1e4a10d..94028d706df 100644 --- a/source/blender/gpu/intern/gpu_draw.c +++ b/source/blender/gpu/intern/gpu_draw.c @@ -794,7 +794,7 @@ bool GPU_upload_dxt_texture(ImBuf *ibuf, bool use_srgb) } blocksize = (ibuf->dds_data.fourcc == FOURCC_DXT1) ? 8 : 16; - for (i = 0; i < ibuf->dds_data.nummipmaps && (width || height); ++i) { + for (i = 0; i < ibuf->dds_data.nummipmaps && (width || height); i++) { if (width == 0) { width = 1; } diff --git a/source/blender/gpu/intern/gpu_element.c b/source/blender/gpu/intern/gpu_element.c index 3f3f246d6d9..166a6236893 100644 --- a/source/blender/gpu/intern/gpu_element.c +++ b/source/blender/gpu/intern/gpu_element.c @@ -269,7 +269,7 @@ static uint index_range(const uint values[], uint value_len, uint *min_out, uint } uint min_value = RESTART_INDEX; uint max_value = 0; - for (uint i = 0; i < value_len; ++i) { + for (uint i = 0; i < value_len; i++) { const uint value = values[i]; if (value == RESTART_INDEX) { continue; @@ -307,13 +307,13 @@ static void squeeze_indices_short(GPUIndexBufBuilder *builder, if (max_index >= 0xFFFF) { elem->base_index = min_index; - for (uint i = 0; i < index_len; ++i) { + for (uint i = 0; i < index_len; i++) { data[i] = (values[i] == RESTART_INDEX) ? 0xFFFF : (GLushort)(values[i] - min_index); } } else { elem->base_index = 0; - for (uint i = 0; i < index_len; ++i) { + for (uint i = 0; i < index_len; i++) { data[i] = (GLushort)(values[i]); } } diff --git a/source/blender/gpu/intern/gpu_framebuffer.c b/source/blender/gpu/intern/gpu_framebuffer.c index 2930b6d13cc..45b4b2adc64 100644 --- a/source/blender/gpu/intern/gpu_framebuffer.c +++ b/source/blender/gpu/intern/gpu_framebuffer.c @@ -332,7 +332,7 @@ void GPU_framebuffer_config_array(GPUFrameBuffer *fb, const GPUAttachment *confi } int slot = 0; - for (int i = 1; i < config_len; ++i, ++slot) { + for (int i = 1; i < config_len; i++, slot++) { if (config[i].tex != NULL) { BLI_assert(GPU_texture_depth(config[i].tex) == false); gpu_framebuffer_texture_attach_ex(fb, config[i].tex, slot, config[i].layer, config[i].mip); @@ -386,7 +386,7 @@ static void gpu_framebuffer_update_attachments(GPUFrameBuffer *fb) BLI_assert(GPU_framebuffer_active_get() == fb); /* Update attachments */ - for (GPUAttachmentType type = 0; type < GPU_FB_MAX_ATTACHEMENT; ++type) { + for (GPUAttachmentType type = 0; type < GPU_FB_MAX_ATTACHEMENT; type++) { if (type >= GPU_FB_COLOR_ATTACHMENT0) { if (fb->attachments[type].tex) { @@ -757,7 +757,7 @@ void GPU_framebuffer_recursive_downsample(GPUFrameBuffer *fb, current_dim[0] = max_ii(current_dim[0] / 2, 1); current_dim[1] = max_ii(current_dim[1] / 2, 1); - for (GPUAttachmentType type = 0; type < GPU_FB_MAX_ATTACHEMENT; ++type) { + for (GPUAttachmentType type = 0; type < GPU_FB_MAX_ATTACHEMENT; type++) { if (fb->attachments[type].tex != NULL) { /* Some Intel HDXXX have issue with rendering to a mipmap that is below * the texture GL_TEXTURE_MAX_LEVEL. So even if it not correct, in this case @@ -786,7 +786,7 @@ void GPU_framebuffer_recursive_downsample(GPUFrameBuffer *fb, } } - for (GPUAttachmentType type = 0; type < GPU_FB_MAX_ATTACHEMENT; ++type) { + for (GPUAttachmentType type = 0; type < GPU_FB_MAX_ATTACHEMENT; type++) { if (fb->attachments[type].tex != NULL) { /* reset mipmap level range */ GPUTexture *tex = fb->attachments[type].tex; diff --git a/source/blender/gpu/intern/gpu_immediate.c b/source/blender/gpu/intern/gpu_immediate.c index 938deadaa13..bed7ab25bb9 100644 --- a/source/blender/gpu/intern/gpu_immediate.c +++ b/source/blender/gpu/intern/gpu_immediate.c @@ -308,7 +308,7 @@ static void immDrawSetup(void) /* Enable/Disable vertex attributes as needed. */ if (imm.attr_binding.enabled_bits != imm.prev_enabled_attr_bits) { - for (uint loc = 0; loc < GPU_VERT_ATTR_MAX_LEN; ++loc) { + for (uint loc = 0; loc < GPU_VERT_ATTR_MAX_LEN; loc++) { bool is_enabled = imm.attr_binding.enabled_bits & (1 << loc); bool was_enabled = imm.prev_enabled_attr_bits & (1 << loc); @@ -325,7 +325,7 @@ static void immDrawSetup(void) const uint stride = imm.vertex_format.stride; - for (uint a_idx = 0; a_idx < imm.vertex_format.attr_len; ++a_idx) { + for (uint a_idx = 0; a_idx < imm.vertex_format.attr_len; a_idx++) { const GPUVertAttr *a = &imm.vertex_format.attrs[a_idx]; const uint offset = imm.buffer_offset + a->offset; @@ -650,7 +650,7 @@ static void immEndVertex(void) /* and move on to the next vertex */ #if TRUST_NO_ONE assert(imm.vertex_idx > 0); /* first vertex must have all attributes specified */ #endif - for (uint a_idx = 0; a_idx < imm.vertex_format.attr_len; ++a_idx) { + for (uint a_idx = 0; a_idx < imm.vertex_format.attr_len; a_idx++) { if ((imm.unassigned_attr_bits >> a_idx) & 1) { const GPUVertAttr *a = &imm.vertex_format.attrs[a_idx]; diff --git a/source/blender/gpu/intern/gpu_immediate_util.c b/source/blender/gpu/intern/gpu_immediate_util.c index ca0c2506750..59ceeade725 100644 --- a/source/blender/gpu/intern/gpu_immediate_util.c +++ b/source/blender/gpu/intern/gpu_immediate_util.c @@ -167,7 +167,7 @@ static void imm_draw_circle(GPUPrimType prim_type, int nsegments) { immBegin(prim_type, nsegments); - for (int i = 0; i < nsegments; ++i) { + for (int i = 0; i < nsegments; i++) { const float angle = (float)(2 * M_PI) * ((float)i / (float)nsegments); immVertex2f(shdr_pos, x + (rad_x * cosf(angle)), y + (rad_y * sinf(angle))); } @@ -229,7 +229,7 @@ static void imm_draw_circle_partial(GPUPrimType prim_type, const float angle_end = -(DEG2RADF(sweep) - angle_start); nsegments += 1; immBegin(prim_type, nsegments); - for (int i = 0; i < nsegments; ++i) { + for (int i = 0; i < nsegments; i++) { const float angle = interpf(angle_start, angle_end, ((float)i / (float)(nsegments - 1))); const float angle_sin = sinf(angle); const float angle_cos = cosf(angle); @@ -263,7 +263,7 @@ static void imm_draw_disk_partial(GPUPrimType prim_type, const float angle_end = -(DEG2RADF(sweep) - angle_start); nsegments += 1; immBegin(prim_type, nsegments * 2); - for (int i = 0; i < nsegments; ++i) { + for (int i = 0; i < nsegments; i++) { const float angle = interpf(angle_start, angle_end, ((float)i / (float)(nsegments - 1))); const float angle_sin = sinf(angle); const float angle_cos = cosf(angle); @@ -305,7 +305,7 @@ static void imm_draw_circle_3D( GPUPrimType prim_type, uint pos, float x, float y, float rad, int nsegments) { immBegin(prim_type, nsegments); - for (int i = 0; i < nsegments; ++i) { + for (int i = 0; i < nsegments; i++) { float angle = (float)(2 * M_PI) * ((float)i / (float)nsegments); immVertex3f(pos, x + rad * cosf(angle), y + rad * sinf(angle), 0.0f); } @@ -422,7 +422,7 @@ void imm_draw_cylinder_fill_normal_3d( uint pos, uint nor, float base, float top, float height, int slices, int stacks) { immBegin(GPU_PRIM_TRIS, 6 * slices * stacks); - for (int i = 0; i < slices; ++i) { + for (int i = 0; i < slices; i++) { const float angle1 = (float)(2 * M_PI) * ((float)i / (float)slices); const float angle2 = (float)(2 * M_PI) * ((float)(i + 1) / (float)slices); const float cos1 = cosf(angle1); @@ -430,7 +430,7 @@ void imm_draw_cylinder_fill_normal_3d( const float cos2 = cosf(angle2); const float sin2 = sinf(angle2); - for (int j = 0; j < stacks; ++j) { + for (int j = 0; j < stacks; j++) { float fac1 = (float)j / (float)stacks; float fac2 = (float)(j + 1) / (float)stacks; float r1 = base * (1.f - fac1) + top * fac1; @@ -478,7 +478,7 @@ void imm_draw_cylinder_wire_3d( uint pos, float base, float top, float height, int slices, int stacks) { immBegin(GPU_PRIM_LINES, 6 * slices * stacks); - for (int i = 0; i < slices; ++i) { + for (int i = 0; i < slices; i++) { const float angle1 = (float)(2 * M_PI) * ((float)i / (float)slices); const float angle2 = (float)(2 * M_PI) * ((float)(i + 1) / (float)slices); const float cos1 = cosf(angle1); @@ -486,7 +486,7 @@ void imm_draw_cylinder_wire_3d( const float cos2 = cosf(angle2); const float sin2 = sinf(angle2); - for (int j = 0; j < stacks; ++j) { + for (int j = 0; j < stacks; j++) { float fac1 = (float)j / (float)stacks; float fac2 = (float)(j + 1) / (float)stacks; float r1 = base * (1.f - fac1) + top * fac1; @@ -516,7 +516,7 @@ void imm_draw_cylinder_fill_3d( uint pos, float base, float top, float height, int slices, int stacks) { immBegin(GPU_PRIM_TRIS, 6 * slices * stacks); - for (int i = 0; i < slices; ++i) { + for (int i = 0; i < slices; i++) { const float angle1 = (float)(2 * M_PI) * ((float)i / (float)slices); const float angle2 = (float)(2 * M_PI) * ((float)(i + 1) / (float)slices); const float cos1 = cosf(angle1); @@ -524,7 +524,7 @@ void imm_draw_cylinder_fill_3d( const float cos2 = cosf(angle2); const float sin2 = sinf(angle2); - for (int j = 0; j < stacks; ++j) { + for (int j = 0; j < stacks; j++) { float fac1 = (float)j / (float)stacks; float fac2 = (float)(j + 1) / (float)stacks; float r1 = base * (1.f - fac1) + top * fac1; diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c index 05d991105c0..7e254d802f0 100644 --- a/source/blender/gpu/intern/gpu_material.c +++ b/source/blender/gpu/intern/gpu_material.c @@ -333,7 +333,7 @@ static float eval_integral(float x0, float x1, short falloff_type, float sharpne const float step = range / INTEGRAL_RESOLUTION; float integral = 0.0f; - for (int i = 0; i < INTEGRAL_RESOLUTION; ++i) { + for (int i = 0; i < INTEGRAL_RESOLUTION; i++) { float x = x0 + range * ((float)i + 0.5f) / (float)INTEGRAL_RESOLUTION; float y = eval_profile(x, falloff_type, sharpness, param); integral += y * step; @@ -414,7 +414,7 @@ static void compute_sss_kernel( sum[2] += kd->kernel[i][2]; } - for (int i = 0; i < 3; ++i) { + for (int i = 0; i < 3; i++) { if (sum[i] > 0.0f) { /* Normalize */ for (int j = 0; j < sample_len; j++) { @@ -450,7 +450,7 @@ static void compute_sss_translucence_kernel(const GPUSssKernelData *kd, *output = (float *)texels; /* Last texel should be black, hence the - 1. */ - for (int i = 0; i < resolution - 1; ++i) { + for (int i = 0; i < resolution - 1; i++) { /* Distance from surface. */ float d = kd->max_radius * ((float)i + 0.00001f) / ((float)resolution); diff --git a/source/blender/gpu/intern/gpu_shader_interface.c b/source/blender/gpu/intern/gpu_shader_interface.c index f205ef31ed2..083c5bf2b60 100644 --- a/source/blender/gpu/intern/gpu_shader_interface.c +++ b/source/blender/gpu/intern/gpu_shader_interface.c @@ -149,7 +149,7 @@ GPU_INLINE const GPUShaderInput *buckets_lookup( GPU_INLINE void buckets_free(GPUShaderInput *buckets[GPU_NUM_SHADERINTERFACE_BUCKETS]) { - for (uint bucket_index = 0; bucket_index < GPU_NUM_SHADERINTERFACE_BUCKETS; ++bucket_index) { + for (uint bucket_index = 0; bucket_index < GPU_NUM_SHADERINTERFACE_BUCKETS; bucket_index++) { GPUShaderInput *input = buckets[bucket_index]; while (input != NULL) { GPUShaderInput *input_next = input->next; @@ -164,7 +164,7 @@ static bool setup_builtin_uniform(GPUShaderInput *input, const char *name) /* TODO: reject DOUBLE, IMAGE, ATOMIC_COUNTER gl_types */ /* detect built-in uniforms (name must match) */ - for (GPUUniformBuiltin u = GPU_UNIFORM_NONE + 1; u < GPU_UNIFORM_CUSTOM; ++u) { + for (GPUUniformBuiltin u = GPU_UNIFORM_NONE + 1; u < GPU_UNIFORM_CUSTOM; u++) { const char *builtin_name = BuiltinUniform_name(u); if (match(name, builtin_name)) { input->builtin_type = u; @@ -236,7 +236,7 @@ GPUShaderInterface *GPU_shaderinterface_create(int32_t program) shaderface->name_buffer = MEM_mallocN(name_buffer_len, "name_buffer"); /* Attributes */ - for (uint32_t i = 0; i < attr_len; ++i) { + for (uint32_t i = 0; i < attr_len; i++) { GPUShaderInput *input = MEM_mallocN(sizeof(GPUShaderInput), "GPUShaderInput Attr"); GLsizei remaining_buffer = name_buffer_len - shaderface->name_buffer_offset; char *name = shaderface->name_buffer + shaderface->name_buffer_offset; @@ -264,7 +264,7 @@ GPUShaderInterface *GPU_shaderinterface_create(int32_t program) #endif } /* Uniform Blocks */ - for (uint32_t i = 0; i < ubo_len; ++i) { + for (uint32_t i = 0; i < ubo_len; i++) { GPUShaderInput *input = MEM_mallocN(sizeof(GPUShaderInput), "GPUShaderInput UBO"); GLsizei remaining_buffer = name_buffer_len - shaderface->name_buffer_offset; char *name = shaderface->name_buffer + shaderface->name_buffer_offset; @@ -283,7 +283,7 @@ GPUShaderInterface *GPU_shaderinterface_create(int32_t program) #endif } /* Builtin Uniforms */ - for (GPUUniformBuiltin u = GPU_UNIFORM_NONE + 1; u < GPU_UNIFORM_CUSTOM; ++u) { + for (GPUUniformBuiltin u = GPU_UNIFORM_NONE + 1; u < GPU_UNIFORM_CUSTOM; u++) { const char *builtin_name = BuiltinUniform_name(u); if (glGetUniformLocation(program, builtin_name) != -1) { add_uniform((GPUShaderInterface *)shaderface, builtin_name); @@ -306,7 +306,7 @@ void GPU_shaderinterface_discard(GPUShaderInterface *shaderface) /* Free memory used by name_buffer. */ MEM_freeN(shaderface->name_buffer); /* Remove this interface from all linked Batches vao cache. */ - for (int i = 0; i < shaderface->batches_len; ++i) { + for (int i = 0; i < shaderface->batches_len; i++) { if (shaderface->batches[i] != NULL) { gpu_batch_remove_interface_ref(shaderface->batches[i], shaderface); } @@ -374,7 +374,7 @@ const GPUShaderInput *GPU_shaderinterface_attr(const GPUShaderInterface *shaderf void GPU_shaderinterface_add_batch_ref(GPUShaderInterface *shaderface, GPUBatch *batch) { int i; /* find first unused slot */ - for (i = 0; i < shaderface->batches_len; ++i) { + for (i = 0; i < shaderface->batches_len; i++) { if (shaderface->batches[i] == NULL) { break; } @@ -391,7 +391,7 @@ void GPU_shaderinterface_add_batch_ref(GPUShaderInterface *shaderface, GPUBatch void GPU_shaderinterface_remove_batch_ref(GPUShaderInterface *shaderface, GPUBatch *batch) { - for (int i = 0; i < shaderface->batches_len; ++i) { + for (int i = 0; i < shaderface->batches_len; i++) { if (shaderface->batches[i] == batch) { shaderface->batches[i] = NULL; break; /* cannot have duplicates */ diff --git a/source/blender/gpu/intern/gpu_texture.c b/source/blender/gpu/intern/gpu_texture.c index 955b11036ef..a54d90f37f5 100644 --- a/source/blender/gpu/intern/gpu_texture.c +++ b/source/blender/gpu/intern/gpu_texture.c @@ -1471,7 +1471,7 @@ void *GPU_texture_read(GPUTexture *tex, eGPUDataFormat gpu_data_format, int mipl if (GPU_texture_cube(tex)) { int cube_face_size = buf_size / 6; - for (int i = 0; i < 6; ++i) { + for (int i = 0; i < 6; i++) { glGetTexImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, miplvl, data_format, @@ -1540,7 +1540,7 @@ void GPU_texture_bind(GPUTexture *tex, int number) } if ((G.debug & G_DEBUG)) { - for (int i = 0; i < GPU_TEX_MAX_FBO_ATTACHED; ++i) { + for (int i = 0; i < GPU_TEX_MAX_FBO_ATTACHED; i++) { if (tex->fb[i] && GPU_framebuffer_bound(tex->fb[i])) { fprintf(stderr, "Feedback loop warning!: Attempting to bind " @@ -1603,7 +1603,7 @@ void GPU_texture_generate_mipmap(GPUTexture *tex) * GPU_framebuffer_recursive_downsample(). */ int levels = 1 + floor(log2(max_ii(tex->w, tex->h))); eGPUDataFormat data_format = gpu_get_data_format_from_tex_format(tex->format); - for (int i = 1; i < levels; ++i) { + for (int i = 1; i < levels; i++) { GPU_texture_add_mipmap(tex, data_format, i, NULL); } glBindTexture(tex->target, tex->bindcode); @@ -1712,7 +1712,7 @@ void GPU_texture_free(GPUTexture *tex) } if (tex->refcount == 0) { - for (int i = 0; i < GPU_TEX_MAX_FBO_ATTACHED; ++i) { + for (int i = 0; i < GPU_TEX_MAX_FBO_ATTACHED; i++) { if (tex->fb[i] != NULL) { GPU_framebuffer_texture_detach_slot(tex->fb[i], tex, tex->fb_attachment[i]); } @@ -1806,7 +1806,7 @@ int GPU_texture_opengl_bindcode(const GPUTexture *tex) void GPU_texture_attach_framebuffer(GPUTexture *tex, GPUFrameBuffer *fb, int attachment) { - for (int i = 0; i < GPU_TEX_MAX_FBO_ATTACHED; ++i) { + for (int i = 0; i < GPU_TEX_MAX_FBO_ATTACHED; i++) { if (tex->fb[i] == NULL) { tex->fb[i] = fb; tex->fb_attachment[i] = attachment; @@ -1820,7 +1820,7 @@ void GPU_texture_attach_framebuffer(GPUTexture *tex, GPUFrameBuffer *fb, int att /* Return previous attachment point */ int GPU_texture_detach_framebuffer(GPUTexture *tex, GPUFrameBuffer *fb) { - for (int i = 0; i < GPU_TEX_MAX_FBO_ATTACHED; ++i) { + for (int i = 0; i < GPU_TEX_MAX_FBO_ATTACHED; i++) { if (tex->fb[i] == fb) { tex->fb[i] = NULL; return tex->fb_attachment[i]; diff --git a/source/blender/gpu/intern/gpu_vertex_buffer.c b/source/blender/gpu/intern/gpu_vertex_buffer.c index 2f854fe03ea..eecbcb9ec94 100644 --- a/source/blender/gpu/intern/gpu_vertex_buffer.c +++ b/source/blender/gpu/intern/gpu_vertex_buffer.c @@ -214,7 +214,7 @@ void GPU_vertbuf_attr_fill_stride(GPUVertBuf *verts, uint a_idx, uint stride, co } else { /* we must copy it per vertex */ - for (uint v = 0; v < vertex_len; ++v) { + for (uint v = 0; v < vertex_len; v++) { memcpy((GLubyte *)verts->data + a->offset + v * format->stride, (const GLubyte *)data + v * stride, a->sz); diff --git a/source/blender/gpu/intern/gpu_vertex_format.c b/source/blender/gpu/intern/gpu_vertex_format.c index 66e5e254734..65573b71c76 100644 --- a/source/blender/gpu/intern/gpu_vertex_format.c +++ b/source/blender/gpu/intern/gpu_vertex_format.c @@ -126,7 +126,7 @@ static uchar copy_attr_name(GPUVertFormat *format, const char *name) uint available = GPU_VERT_ATTR_NAMES_BUF_LEN - name_offset; bool terminated = false; - for (uint i = 0; i < available; ++i) { + for (uint i = 0; i < available; i++) { const char c = name[i]; name_copy[i] = c; if (c == '\0') { @@ -303,10 +303,10 @@ uint padding(uint offset, uint alignment) static void show_pack(uint a_idx, uint sz, uint pad) { const char c = 'A' + a_idx; - for (uint i = 0; i < pad; ++i) { + for (uint i = 0; i < pad; i++) { putchar('-'); } - for (uint i = 0; i < sz; ++i) { + for (uint i = 0; i < sz; i++) { putchar(c); } } @@ -330,7 +330,7 @@ void VertexFormat_pack(GPUVertFormat *format) show_pack(0, a0->sz, 0); #endif - for (uint a_idx = 1; a_idx < format->attr_len; ++a_idx) { + for (uint a_idx = 1; a_idx < format->attr_len; a_idx++) { GPUVertAttr *a = &format->attrs[a_idx]; uint mid_padding = padding(offset, attr_align(a)); offset += mid_padding; diff --git a/source/blender/gpu/intern/gpu_viewport.c b/source/blender/gpu/intern/gpu_viewport.c index e3c13b0ec14..d886ae638e3 100644 --- a/source/blender/gpu/intern/gpu_viewport.c +++ b/source/blender/gpu/intern/gpu_viewport.c @@ -303,7 +303,7 @@ GPUTexture *GPU_viewport_texture_pool_query( (GPU_texture_width(tmp_tex->texture) == width) && (GPU_texture_height(tmp_tex->texture) == height)) { /* Search if the engine is not already using this texture */ - for (int i = 0; i < MAX_ENGINE_BUFFER_SHARING; ++i) { + for (int i = 0; i < MAX_ENGINE_BUFFER_SHARING; i++) { if (tmp_tex->user[i] == engine) { break; } @@ -339,7 +339,7 @@ static void gpu_viewport_texture_pool_clear_users(GPUViewport *viewport) for (ViewportTempTexture *tmp_tex = viewport->tex_pool.first; tmp_tex; tmp_tex = tmp_tex_next) { tmp_tex_next = tmp_tex->next; bool no_user = true; - for (int i = 0; i < MAX_ENGINE_BUFFER_SHARING; ++i) { + for (int i = 0; i < MAX_ENGINE_BUFFER_SHARING; i++) { if (tmp_tex->user[i] != NULL) { tmp_tex->user[i] = NULL; no_user = false; diff --git a/source/blender/gpu/shaders/gpu_shader_geometry.glsl b/source/blender/gpu/shaders/gpu_shader_geometry.glsl index f62040589e5..3b4e2e17ccc 100644 --- a/source/blender/gpu/shaders/gpu_shader_geometry.glsl +++ b/source/blender/gpu/shaders/gpu_shader_geometry.glsl @@ -24,7 +24,7 @@ uniform int osd_fvar_count; { \ vec2 v[4]; \ int primOffset = (gl_PrimitiveID + PrimitiveIdBase) * 4; \ - for (int i = 0; i < 4; ++i) { \ + for (int i = 0; i < 4; i++) { \ int index = (primOffset + i) * osd_fvar_count + fvarOffset; \ v[i] = vec2(texelFetch(FVarDataBuffer, index).s, texelFetch(FVarDataBuffer, index + 1).s); \ } \ diff --git a/source/blender/ikplugin/intern/itasc_plugin.cpp b/source/blender/ikplugin/intern/itasc_plugin.cpp index 2ceedca59f7..1ac9cd2223a 100644 --- a/source/blender/ikplugin/intern/itasc_plugin.cpp +++ b/source/blender/ikplugin/intern/itasc_plugin.cpp @@ -201,7 +201,7 @@ struct IK_Scene { if (scene) { delete scene; } - for (std::vector::iterator it = targets.begin(); it != targets.end(); ++it) { + for (std::vector::iterator it = targets.begin(); it != targets.end(); it++) { delete (*it); } targets.clear(); @@ -795,7 +795,7 @@ static void copypose_error(const iTaSC::ConstraintValues *values, if (iktarget->controlType & iTaSC::CopyPose::CTL_POSITION) { // update error - for (i = 0, error = 0.0, value = values->values; i < values->number; ++i, ++value) { + for (i = 0, error = 0.0, value = values->values; i < values->number; i++, value++) { error += KDL::sqr(value->y - value->yd); } iktarget->blenderConstraint->lin_error = (float)KDL::sqrt(error); @@ -803,7 +803,7 @@ static void copypose_error(const iTaSC::ConstraintValues *values, } if (iktarget->controlType & iTaSC::CopyPose::CTL_ROTATION) { // update error - for (i = 0, error = 0.0, value = values->values; i < values->number; ++i, ++value) { + for (i = 0, error = 0.0, value = values->values; i < values->number; i++, value++) { error += KDL::sqr(value->y - value->yd); } iktarget->blenderConstraint->rot_error = (float)KDL::sqrt(error); @@ -966,7 +966,7 @@ static int convert_channels(struct Depsgraph *depsgraph, int a, flag, njoint; njoint = 0; - for (a = 0, ikchan = ikscene->channels; a < ikscene->numchan; ++a, ++ikchan) { + for (a = 0, ikchan = ikscene->channels; a < ikscene->numchan; a++, ikchan++) { pchan = tree->pchan[a]; ikchan->pchan = pchan; ikchan->parent = (a > 0) ? tree->parent[a] : -1; @@ -1106,7 +1106,7 @@ static void convert_pose(IK_Scene *ikscene) rot = ikscene->jointArray(0); for (joint = a = 0, ikchan = ikscene->channels; a < ikscene->numchan && joint < ikscene->numjoint; - ++a, ++ikchan) { + a++, ikchan++) { pchan = ikchan->pchan; bone = pchan->bone; @@ -1149,7 +1149,7 @@ static void BKE_pose_rest(IK_Scene *ikscene) rot = ikscene->jointArray(0); for (joint = a = 0, ikchan = ikscene->channels; a < ikscene->numchan && joint < ikscene->numjoint; - ++a, ++ikchan) { + a++, ikchan++) { pchan = ikchan->pchan; bone = pchan->bone; @@ -1234,7 +1234,7 @@ static IK_Scene *convert_tree( BKE_pose_rest(ikscene); rot = ikscene->jointArray(0); - for (a = 0, ikchan = ikscene->channels; a < tree->totchannel; ++a, ++ikchan) { + for (a = 0, ikchan = ikscene->channels; a < tree->totchannel; a++, ikchan++) { pchan = ikchan->pchan; bone = pchan->bone; @@ -1728,7 +1728,7 @@ static void execute_scene(struct Depsgraph *depsgraph, int i; IK_Channel *ikchan; if (ikparam->flag & ITASC_SIMULATION) { - for (i = 0, ikchan = ikscene->channels; i < ikscene->numchan; i++, ++ikchan) { + for (i = 0, ikchan = ikscene->channels; i < ikscene->numchan; i++, ikchan++) { // In simulation mode we don't allow external constraint to change our bones, // mark the channel done also tell Blender that this channel is part of IK tree. // Cleared on each BKE_pose_where_is() @@ -1738,7 +1738,7 @@ static void execute_scene(struct Depsgraph *depsgraph, } else { // in animation mode, we must get the bone position from action and constraints - for (i = 0, ikchan = ikscene->channels; i < ikscene->numchan; i++, ++ikchan) { + for (i = 0, ikchan = ikscene->channels; i < ikscene->numchan; i++, ikchan++) { if (!(ikchan->pchan->flag & POSE_DONE)) { BKE_pose_where_is_bone(depsgraph, blscene, ikscene->blArmature, ikchan->pchan, ctime, 1); } @@ -1749,7 +1749,7 @@ static void execute_scene(struct Depsgraph *depsgraph, } } // only run execute the scene if at least one of our target is enabled - for (i = ikscene->targets.size(); i > 0; --i) { + for (i = ikscene->targets.size(); i > 0; i--) { IK_Target *iktarget = ikscene->targets[i - 1]; if (!(iktarget->blenderConstraint->flag & CONSTRAINT_OFF)) { break; @@ -1816,7 +1816,7 @@ static void execute_scene(struct Depsgraph *depsgraph, } } // compute constraint error - for (i = ikscene->targets.size(); i > 0; --i) { + for (i = ikscene->targets.size(); i > 0; i--) { IK_Target *iktarget = ikscene->targets[i - 1]; if (!(iktarget->blenderConstraint->flag & CONSTRAINT_OFF) && iktarget->constraint) { unsigned int nvalues; @@ -1840,7 +1840,7 @@ static void execute_scene(struct Depsgraph *depsgraph, float scale; float length; float yaxis[3]; - for (i = 0, ikchan = ikscene->channels; i < ikscene->numchan; ++i, ++ikchan) { + for (i = 0, ikchan = ikscene->channels; i < ikscene->numchan; i++, ikchan++) { if (i == 0) { if (!arm->getRelativeFrame(frame, ikchan->tail)) { break; diff --git a/source/blender/imbuf/intern/dds/FlipDXT.cpp b/source/blender/imbuf/intern/dds/FlipDXT.cpp index cf228cea3ea..bfd19f40493 100644 --- a/source/blender/imbuf/intern/dds/FlipDXT.cpp +++ b/source/blender/imbuf/intern/dds/FlipDXT.cpp @@ -208,7 +208,7 @@ int FlipDXTCImage( unsigned int mip_width = width; unsigned int mip_height = height; - for (unsigned int i = 0; i < levels; ++i) { + for (unsigned int i = 0; i < levels; i++) { unsigned int blocks_per_row = (mip_width + 3) / 4; unsigned int blocks_per_col = (mip_height + 3) / 4; unsigned int blocks = blocks_per_row * blocks_per_col; @@ -219,13 +219,13 @@ int FlipDXTCImage( } else if (mip_height == 2) { // flip the first 2 lines in each block. - for (unsigned int i = 0; i < blocks_per_row; ++i) { + for (unsigned int i = 0; i < blocks_per_row; i++) { half_block_function(data + i * block_bytes); } } else { // flip each block. - for (unsigned int i = 0; i < blocks; ++i) { + for (unsigned int i = 0; i < blocks; i++) { full_block_function(data + i * block_bytes); } @@ -235,7 +235,7 @@ int FlipDXTCImage( unsigned int row_bytes = block_bytes * blocks_per_row; uint8_t *temp_line = new uint8_t[row_bytes]; - for (unsigned int y = 0; y < blocks_per_col / 2; ++y) { + for (unsigned int y = 0; y < blocks_per_col / 2; y++) { uint8_t *line1 = data + y * row_bytes; uint8_t *line2 = data + (blocks_per_col - y - 1) * row_bytes; diff --git a/source/blender/imbuf/intern/indexer.c b/source/blender/imbuf/intern/indexer.c index dd31dafd148..66e0a681f8f 100644 --- a/source/blender/imbuf/intern/indexer.c +++ b/source/blender/imbuf/intern/indexer.c @@ -1150,7 +1150,7 @@ IndexBuildContext *IMB_anim_index_rebuild_context(struct anim *anim, /* Don't generate the same file twice! */ if (file_list) { - for (i = 0; i < IMB_PROXY_MAX_SLOT; ++i) { + for (i = 0; i < IMB_PROXY_MAX_SLOT; i++) { IMB_Proxy_Size proxy_size = proxy_sizes[i]; if (proxy_size & proxy_sizes_to_build) { char filename[FILE_MAX]; @@ -1172,7 +1172,7 @@ IndexBuildContext *IMB_anim_index_rebuild_context(struct anim *anim, IMB_Proxy_Size built_proxies = IMB_anim_proxy_get_existing(anim); if (built_proxies != 0) { - for (i = 0; i < IMB_PROXY_MAX_SLOT; ++i) { + for (i = 0; i < IMB_PROXY_MAX_SLOT; i++) { IMB_Proxy_Size proxy_size = proxy_sizes[i]; if (proxy_size & built_proxies) { char filename[FILE_MAX]; @@ -1345,7 +1345,7 @@ IMB_Proxy_Size IMB_anim_proxy_get_existing(struct anim *anim) const int num_proxy_sizes = IMB_PROXY_MAX_SLOT; IMB_Proxy_Size existing = 0; int i; - for (i = 0; i < num_proxy_sizes; ++i) { + for (i = 0; i < num_proxy_sizes; i++) { IMB_Proxy_Size proxy_size = proxy_sizes[i]; char filename[FILE_MAX]; get_proxy_filename(anim, proxy_size, filename, false); diff --git a/source/blender/imbuf/intern/openexr/openexr_api.cpp b/source/blender/imbuf/intern/openexr/openexr_api.cpp index f18eb2f7303..41db874c2b2 100644 --- a/source/blender/imbuf/intern/openexr/openexr_api.cpp +++ b/source/blender/imbuf/intern/openexr/openexr_api.cpp @@ -718,7 +718,7 @@ void IMB_exr_add_view(void *handle, const char *name) static int imb_exr_get_multiView_id(StringVector &views, const std::string &name) { int count = 0; - for (StringVector::const_iterator i = views.begin(); count < views.size(); ++i) { + for (StringVector::const_iterator i = views.begin(); count < views.size(); i++) { if (name == *i) { return count; } @@ -736,7 +736,7 @@ static void imb_exr_get_views(MultiPartInputFile &file, StringVector &views) if (exr_has_multipart_file(file) == false) { if (exr_has_multiview(file)) { StringVector sv = multiView(file.header(0)); - for (StringVector::const_iterator i = sv.begin(); i != sv.end(); ++i) { + for (StringVector::const_iterator i = sv.begin(); i != sv.end(); i++) { views.push_back(*i); } } @@ -1118,7 +1118,7 @@ void IMB_exr_write_channels(void *handle) if (echan->use_half_float) { float *rect = echan->rect; half *cur = current_rect_half; - for (size_t i = 0; i < num_pixels; ++i, ++cur) { + for (size_t i = 0; i < num_pixels; i++, cur++) { *cur = rect[i * echan->xstride]; } half *rect_to_write = current_rect_half + (data->height - 1L) * data->width; @@ -1686,7 +1686,7 @@ static void exr_print_filecontents(MultiPartInputFile &file) const StringVector views = multiView(file.header(0)); printf("OpenEXR-load: MultiView file\n"); printf("OpenEXR-load: Default view: %s\n", defaultViewName(views).c_str()); - for (StringVector::const_iterator i = views.begin(); i != views.end(); ++i) { + for (StringVector::const_iterator i = views.begin(); i != views.end(); i++) { printf("OpenEXR-load: Found view %s\n", (*i).c_str()); } } @@ -1701,7 +1701,7 @@ static void exr_print_filecontents(MultiPartInputFile &file) for (int j = 0; j < numparts; j++) { const ChannelList &channels = file.header(j).channels(); - for (ChannelList::ConstIterator i = channels.begin(); i != channels.end(); ++i) { + for (ChannelList::ConstIterator i = channels.begin(); i != channels.end(); i++) { const Channel &channel = i.channel(); printf("OpenEXR-load: Found channel %s of type %d\n", i.name(), channel.type); } @@ -1713,7 +1713,7 @@ static const char *exr_rgba_channelname(MultiPartInputFile &file, const char *ch { const ChannelList &channels = file.header(0).channels(); - for (ChannelList::ConstIterator i = channels.begin(); i != channels.end(); ++i) { + for (ChannelList::ConstIterator i = channels.begin(); i != channels.end(); i++) { /* const Channel &channel = i.channel(); */ /* Not used yet */ const char *str = i.name(); int len = strlen(str); @@ -2013,7 +2013,7 @@ struct ImBuf *imb_load_openexr(const unsigned char *mem, if (!has_rgb && has_luma) { size_t a; if (exr_has_chroma(*file)) { - for (a = 0; a < (size_t)ibuf->x * ibuf->y; ++a) { + for (a = 0; a < (size_t)ibuf->x * ibuf->y; a++) { float *color = ibuf->rect_float + a * 4; ycc_to_rgb(color[0] * 255.0f, color[1] * 255.0f, @@ -2025,7 +2025,7 @@ struct ImBuf *imb_load_openexr(const unsigned char *mem, } } else { - for (a = 0; a < (size_t)ibuf->x * ibuf->y; ++a) { + for (a = 0; a < (size_t)ibuf->x * ibuf->y; a++) { float *color = ibuf->rect_float + a * 4; color[1] = color[2] = color[0]; } diff --git a/source/blender/imbuf/intern/targa.c b/source/blender/imbuf/intern/targa.c index f7b7df52e46..b1077a6ae91 100644 --- a/source/blender/imbuf/intern/targa.c +++ b/source/blender/imbuf/intern/targa.c @@ -748,7 +748,7 @@ ImBuf *imb_loadtarga(const unsigned char *mem, if (cmap) { /* apply color map */ rect = ibuf->rect; - for (size = ibuf->x * ibuf->y; size > 0; --size, ++rect) { + for (size = ibuf->x * ibuf->y; size > 0; size--, rect++) { int cmap_index = *rect; if (cmap_index >= 0 && cmap_index < cmap_max) { *rect = cmap[cmap_index]; @@ -761,7 +761,7 @@ ImBuf *imb_loadtarga(const unsigned char *mem, if (tga.pixsize == 16) { unsigned int col; rect = ibuf->rect; - for (size = ibuf->x * ibuf->y; size > 0; --size, ++rect) { + for (size = ibuf->x * ibuf->y; size > 0; size--, rect++) { col = *rect; cp = (uchar *)rect; mem = (uchar *)&col; diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c index 7587b486118..0598f4807ec 100644 --- a/source/blender/makesrna/intern/rna_nodetree.c +++ b/source/blender/makesrna/intern/rna_nodetree.c @@ -266,7 +266,7 @@ int rna_node_tree_type_to_enum(bNodeTreeType *typeinfo) result = i; break; } - ++i; + i++; } NODE_TREE_TYPES_END; return result; @@ -280,7 +280,7 @@ int rna_node_tree_idname_to_enum(const char *idname) result = i; break; } - ++i; + i++; } NODE_TREE_TYPES_END; return result; @@ -295,7 +295,7 @@ bNodeTreeType *rna_node_tree_type_from_enum(int value) result = nt; break; } - ++i; + i++; } NODE_TREE_TYPES_END; return result; @@ -311,7 +311,7 @@ const EnumPropertyItem *rna_node_tree_type_itemf(void *data, NODE_TREE_TYPES_BEGIN (nt) { if (poll && !poll(data, nt)) { - ++i; + i++; continue; } @@ -323,7 +323,7 @@ const EnumPropertyItem *rna_node_tree_type_itemf(void *data, RNA_enum_item_add(&item, &totitem, &tmp); - ++i; + i++; } NODE_TREE_TYPES_END; @@ -346,7 +346,7 @@ int rna_node_type_to_enum(bNodeType *typeinfo) result = i; break; } - ++i; + i++; } NODE_TYPES_END; return result; @@ -360,7 +360,7 @@ int rna_node_idname_to_enum(const char *idname) result = i; break; } - ++i; + i++; } NODE_TYPES_END; return result; @@ -375,7 +375,7 @@ bNodeType *rna_node_type_from_enum(int value) result = ntype; break; } - ++i; + i++; } NODE_TYPES_END; return result; @@ -391,7 +391,7 @@ const EnumPropertyItem *rna_node_type_itemf(void *data, NODE_TYPES_BEGIN (ntype) { if (poll && !poll(data, ntype)) { - ++i; + i++; continue; } @@ -403,7 +403,7 @@ const EnumPropertyItem *rna_node_type_itemf(void *data, RNA_enum_item_add(&item, &totitem, &tmp); - ++i; + i++; } NODE_TYPES_END; @@ -426,7 +426,7 @@ int rna_node_socket_type_to_enum(bNodeSocketType *typeinfo) result = i; break; } - ++i; + i++; } NODE_SOCKET_TYPES_END; return result; @@ -440,7 +440,7 @@ int rna_node_socket_idname_to_enum(const char *idname) result = i; break; } - ++i; + i++; } NODE_SOCKET_TYPES_END; return result; @@ -455,7 +455,7 @@ bNodeSocketType *rna_node_socket_type_from_enum(int value) result = stype; break; } - ++i; + i++; } NODE_SOCKET_TYPES_END; return result; @@ -472,7 +472,7 @@ const EnumPropertyItem *rna_node_socket_type_itemf(void *data, NODE_SOCKET_TYPES_BEGIN (stype) { if (poll && !poll(data, stype)) { - ++i; + i++; continue; } @@ -485,7 +485,7 @@ const EnumPropertyItem *rna_node_socket_type_itemf(void *data, RNA_enum_item_add(&item, &totitem, &tmp); - ++i; + i++; } NODE_SOCKET_TYPES_END; @@ -2652,8 +2652,8 @@ static PointerRNA rna_NodeInternal_input_template(StructRNA *srna, int index) bNodeSocketTemplate *stemp = ntype->inputs; int i = 0; while (i < index && stemp->type >= 0) { - ++i; - ++stemp; + i++; + stemp++; } if (i == index && stemp->type >= 0) { PointerRNA ptr; @@ -2671,8 +2671,8 @@ static PointerRNA rna_NodeInternal_output_template(StructRNA *srna, int index) bNodeSocketTemplate *stemp = ntype->outputs; int i = 0; while (i < index && stemp->type >= 0) { - ++i; - ++stemp; + i++; + stemp++; } if (i == index && stemp->type >= 0) { PointerRNA ptr; diff --git a/source/blender/modifiers/intern/MOD_skin.c b/source/blender/modifiers/intern/MOD_skin.c index 1a541f9fc5a..f11e4e4d77a 100644 --- a/source/blender/modifiers/intern/MOD_skin.c +++ b/source/blender/modifiers/intern/MOD_skin.c @@ -1518,7 +1518,7 @@ static void skin_update_merged_vertices(SkinNode *skin_nodes, int totvert) { int v; - for (v = 0; v < totvert; ++v) { + for (v = 0; v < totvert; v++) { SkinNode *sn = &skin_nodes[v]; int i, j; @@ -1566,7 +1566,7 @@ static void skin_output_end_nodes(SkinOutput *so, SkinNode *skin_nodes, int totv { int v; - for (v = 0; v < totvert; ++v) { + for (v = 0; v < totvert; v++) { SkinNode *sn = &skin_nodes[v]; /* Assuming here just two frames */ if (sn->flag & SEAM_FRAME) { @@ -1769,7 +1769,7 @@ static BMesh *build_skin(SkinNode *skin_nodes, skin_merge_close_frame_verts(skin_nodes, totvert, emap, medge); /* Write out all frame vertices to the mesh */ - for (v = 0; v < totvert; ++v) { + for (v = 0; v < totvert; v++) { if (skin_nodes[v].totframe) { output_frames(so.bm, &skin_nodes[v], input_dvert ? &input_dvert[v] : NULL); } diff --git a/source/blender/modifiers/intern/MOD_util.c b/source/blender/modifiers/intern/MOD_util.c index e7acbd3e32e..98497a76668 100644 --- a/source/blender/modifiers/intern/MOD_util.c +++ b/source/blender/modifiers/intern/MOD_util.c @@ -108,7 +108,7 @@ void MOD_get_texture_coords(MappingInfoModifierData *dmd, mloop_uv = CustomData_get_layer_named(&mesh->ldata, CD_MLOOPUV, uvname); /* verts are given the UV from the first face that uses them */ - for (i = 0, mp = mpoly; i < numPolys; ++i, ++mp) { + for (i = 0, mp = mpoly; i < numPolys; i++, mp++) { unsigned int fidx = mp->totloop - 1; do { @@ -135,7 +135,7 @@ void MOD_get_texture_coords(MappingInfoModifierData *dmd, } MVert *mv = mesh->mvert; - for (i = 0; i < numVerts; ++i, ++mv, ++r_texco) { + for (i = 0; i < numVerts; i++, mv++, r_texco++) { switch (texmapping) { case MOD_DISP_MAP_LOCAL: copy_v3_v3(*r_texco, cos != NULL ? *cos : mv->co); diff --git a/source/blender/modifiers/intern/MOD_uvproject.c b/source/blender/modifiers/intern/MOD_uvproject.c index 5f1eae0297a..b31e0832123 100644 --- a/source/blender/modifiers/intern/MOD_uvproject.c +++ b/source/blender/modifiers/intern/MOD_uvproject.c @@ -68,7 +68,7 @@ static void foreachObjectLink(ModifierData *md, Object *ob, ObjectWalkFunc walk, UVProjectModifierData *umd = (UVProjectModifierData *)md; int i; - for (i = 0; i < MOD_UVPROJECT_MAXPROJECTORS; ++i) { + for (i = 0; i < MOD_UVPROJECT_MAXPROJECTORS; i++) { walk(userData, ob, &umd->projectors[i], IDWALK_CB_NOP); } } @@ -86,7 +86,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte { UVProjectModifierData *umd = (UVProjectModifierData *)md; bool do_add_own_transform = false; - for (int i = 0; i < umd->num_projectors; ++i) { + for (int i = 0; i < umd->num_projectors; i++) { if (umd->projectors[i] != NULL) { DEG_add_object_relation( ctx->node, umd->projectors[i], DEG_OB_COMP_TRANSFORM, "UV Project Modifier"); @@ -124,7 +124,7 @@ static Mesh *uvprojectModifier_do(UVProjectModifierData *umd, float scay = umd->scaley ? umd->scaley : 1.0f; int free_uci = 0; - for (i = 0; i < umd->num_projectors; ++i) { + for (i = 0; i < umd->num_projectors; i++) { if (umd->projectors[i] != NULL) { projectors[num_projectors++].ob = umd->projectors[i]; } @@ -144,7 +144,7 @@ static Mesh *uvprojectModifier_do(UVProjectModifierData *umd, CustomData_validate_layer_name(&mesh->ldata, CD_MLOOPUV, umd->uvlayer_name, uvname); /* calculate a projection matrix and normal for each projector */ - for (i = 0; i < num_projectors; ++i) { + for (i = 0; i < num_projectors; i++) { float tmpmat[4][4]; float offsetmat[4][4]; Camera *cam = NULL; @@ -207,13 +207,13 @@ static Mesh *uvprojectModifier_do(UVProjectModifierData *umd, coords = BKE_mesh_vert_coords_alloc(mesh, &numVerts); /* convert coords to world space */ - for (i = 0, co = coords; i < numVerts; ++i, ++co) { + for (i = 0, co = coords; i < numVerts; i++, co++) { mul_m4_v3(ob->obmat, *co); } /* if only one projector, project coords to UVs */ if (num_projectors == 1 && projectors[0].uci == NULL) { - for (i = 0, co = coords; i < numVerts; ++i, ++co) { + for (i = 0, co = coords; i < numVerts; i++, co++) { mul_project_m4_v3(projectors[0].projmat, *co); } } @@ -222,7 +222,7 @@ static Mesh *uvprojectModifier_do(UVProjectModifierData *umd, mloop = mesh->mloop; /* apply coords as UVs */ - for (i = 0, mp = mpoly; i < numPolys; ++i, ++mp) { + for (i = 0, mp = mpoly; i < numPolys; i++, mp++) { if (num_projectors == 1) { if (projectors[0].uci) { unsigned int fidx = mp->totloop - 1; @@ -259,7 +259,7 @@ static Mesh *uvprojectModifier_do(UVProjectModifierData *umd, best_dot = dot_v3v3(projectors[0].normal, face_no); best_projector = &projectors[0]; - for (j = 1; j < num_projectors; ++j) { + for (j = 1; j < num_projectors; j++) { float tmp_dot = dot_v3v3(projectors[j].normal, face_no); if (tmp_dot > best_dot) { best_dot = tmp_dot; @@ -290,7 +290,7 @@ static Mesh *uvprojectModifier_do(UVProjectModifierData *umd, if (free_uci) { int j; - for (j = 0; j < num_projectors; ++j) { + for (j = 0; j < num_projectors; j++) { if (projectors[j].uci) { MEM_freeN(projectors[j].uci); } diff --git a/source/blender/modifiers/intern/MOD_weightvg_util.c b/source/blender/modifiers/intern/MOD_weightvg_util.c index 486d5c90bef..4ff07b21ef4 100644 --- a/source/blender/modifiers/intern/MOD_weightvg_util.c +++ b/source/blender/modifiers/intern/MOD_weightvg_util.c @@ -76,7 +76,7 @@ void weightvg_do_map(int num, float *new_w, short falloff_type, CurveMapping *cm } /* Map each weight (vertex) to its new value, accordingly to the chosen mode. */ - for (i = 0; i < num; ++i) { + for (i = 0; i < num; i++) { float fac = new_w[i]; /* Code borrowed from the warp modifier. */ @@ -164,7 +164,7 @@ void weightvg_do_mask(const ModifierEvalContext *ctx, MOD_init_texture(&t_map, ctx); /* For each weight (vertex), make the mix between org and new weights. */ - for (i = 0; i < num; ++i) { + for (i = 0; i < num; i++) { int idx = indices ? indices[i] : i; TexResult texres; float hsv[3]; /* For HSV color space. */ diff --git a/source/blender/nodes/composite/nodes/node_composite_colorbalance.c b/source/blender/nodes/composite/nodes/node_composite_colorbalance.c index db0689df775..27cf050c658 100644 --- a/source/blender/nodes/composite/nodes/node_composite_colorbalance.c +++ b/source/blender/nodes/composite/nodes/node_composite_colorbalance.c @@ -46,7 +46,7 @@ void ntreeCompositColorBalanceSyncFromLGG(bNodeTree *UNUSED(ntree), bNode *node) NodeColorBalance *n = node->storage; int c; - for (c = 0; c < 3; ++c) { + for (c = 0; c < 3; c++) { n->slope[c] = (2.0f - n->lift[c]) * n->gain[c]; n->offset[c] = (n->lift[c] - 1.0f) * n->gain[c]; n->power[c] = (n->gamma[c] != 0.0f) ? 1.0f / n->gamma[c] : 1000000.0f; @@ -58,7 +58,7 @@ void ntreeCompositColorBalanceSyncFromCDL(bNodeTree *UNUSED(ntree), bNode *node) NodeColorBalance *n = node->storage; int c; - for (c = 0; c < 3; ++c) { + for (c = 0; c < 3; c++) { float d = n->slope[c] + n->offset[c]; n->lift[c] = (d != 0.0f ? n->slope[c] + 2.0f * n->offset[c] / d : 0.0f); n->gain[c] = d; diff --git a/source/blender/nodes/composite/nodes/node_composite_cryptomatte.c b/source/blender/nodes/composite/nodes/node_composite_cryptomatte.c index dcd8589cfdd..cbae2c412ea 100644 --- a/source/blender/nodes/composite/nodes/node_composite_cryptomatte.c +++ b/source/blender/nodes/composite/nodes/node_composite_cryptomatte.c @@ -60,7 +60,7 @@ static void cryptomatte_add(NodeCryptomatte *n, float f) while (start < end) { /* Ignore leading whitespace. */ while (start < end && n->matte_id[start] == ' ') { - ++start; + start++; } /* Find the next separator. */ @@ -139,7 +139,7 @@ static void cryptomatte_remove(NodeCryptomatte *n, float f) bool skip = false; /* Ignore leading whitespace or commas. */ while (start < end && ((n->matte_id[start] == ' ') || (n->matte_id[start] == ','))) { - ++start; + start++; } /* Find the next separator. */ diff --git a/source/blender/nodes/intern/node_exec.c b/source/blender/nodes/intern/node_exec.c index 24376e39f3d..85c408c40bb 100644 --- a/source/blender/nodes/intern/node_exec.c +++ b/source/blender/nodes/intern/node_exec.c @@ -183,7 +183,7 @@ bNodeTreeExec *ntree_exec_begin(bNodeExecContext *context, /* set stack indices */ index = 0; - for (n = 0; n < totnodes; ++n) { + for (n = 0; n < totnodes; n++) { node = nodelist[n]; node->stack_index = index; @@ -213,12 +213,12 @@ bNodeTreeExec *ntree_exec_begin(bNodeExecContext *context, exec->stack = MEM_callocN(exec->stacksize * sizeof(bNodeStack), "bNodeStack"); /* all non-const results are considered inputs */ - for (n = 0; n < exec->stacksize; ++n) { + for (n = 0; n < exec->stacksize; n++) { exec->stack[n].hasinput = 1; } /* prepare all nodes for execution */ - for (n = 0, nodeexec = exec->nodeexec; n < totnodes; ++n, ++nodeexec) { + for (n = 0, nodeexec = exec->nodeexec; n < totnodes; n++, nodeexec++) { node = nodeexec->node = nodelist[n]; nodeexec->freeexecfunc = node->typeinfo->freeexecfunc; @@ -265,7 +265,7 @@ void ntree_exec_end(bNodeTreeExec *exec) MEM_freeN(exec->stack); } - for (n = 0, nodeexec = exec->nodeexec; n < exec->totnodes; ++n, ++nodeexec) { + for (n = 0, nodeexec = exec->nodeexec; n < exec->totnodes; n++, nodeexec++) { if (nodeexec->freeexecfunc) { nodeexec->freeexecfunc(nodeexec->data.data); } @@ -317,7 +317,7 @@ bool ntreeExecThreadNodes(bNodeTreeExec *exec, bNodeThreadStack *nts, void *call /* nodes are presorted, so exec is in order of list */ - for (n = 0, nodeexec = exec->nodeexec; n < exec->totnodes; ++n, ++nodeexec) { + for (n = 0, nodeexec = exec->nodeexec; n < exec->totnodes; n++, nodeexec++) { node = nodeexec->node; if (node->need_exec) { node_get_stack(node, nts->stack, nsin, nsout); diff --git a/source/blender/nodes/intern/node_util.c b/source/blender/nodes/intern/node_util.c index 0d7f19fb67a..455da4b3881 100644 --- a/source/blender/nodes/intern/node_util.c +++ b/source/blender/nodes/intern/node_util.c @@ -130,7 +130,7 @@ static bool node_link_socket_match(bNodeSocket *a, bNodeSocket *b) */ int prefix_len = 0; char *ca = a->name, *cb = b->name; - for (; *ca != '\0' && *cb != '\0'; ++ca, ++cb) { + for (; *ca != '\0' && *cb != '\0'; ca++, cb++) { /* end of common prefix? */ if (*ca != *cb) { /* prefix delimited by non-alphabetic char */ @@ -139,7 +139,7 @@ static bool node_link_socket_match(bNodeSocket *a, bNodeSocket *b) } break; } - ++prefix_len; + prefix_len++; } return prefix_len > 0; } @@ -150,10 +150,10 @@ static int node_count_links(bNodeTree *ntree, bNodeSocket *sock) int count = 0; for (link = ntree->links.first; link; link = link->next) { if (link->fromsock == sock) { - ++count; + count++; } if (link->tosock == sock) { - ++count; + count++; } } return count; @@ -321,7 +321,7 @@ static bNodeSocket *select_internal_link_input(bNode *node, bNodeSocket *output) int sel_priority = -1; bool sel_is_linked = false; - for (input = node->inputs.first, i = 0; input; input = input->next, ++i) { + for (input = node->inputs.first, i = 0; input; input = input->next, i++) { int priority = node_datatype_priority(input->type, output->type); bool is_linked = (input->link != NULL); bool preferred; diff --git a/source/blender/nodes/shader/node_shader_tree.c b/source/blender/nodes/shader/node_shader_tree.c index a21ed6aa4cc..9caa76377fd 100644 --- a/source/blender/nodes/shader/node_shader_tree.c +++ b/source/blender/nodes/shader/node_shader_tree.c @@ -235,7 +235,7 @@ static bNode *ntree_shader_relink_output_from_group(bNodeTree *ntree, /* Create output sockets to plug output connection to. */ i = 0; - for (bNodeSocket *sock = sh_output_node->inputs.first; sock; sock = sock->next, ++i) { + for (bNodeSocket *sock = sh_output_node->inputs.first; sock; sock = sock->next, i++) { group_surface_sockets[i] = ntreeAddSocketInterface( group_ntree, SOCK_OUT, sock->typeinfo->idname, sock->name); } @@ -264,7 +264,7 @@ static bNode *ntree_shader_relink_output_from_group(bNodeTree *ntree, new_output_node->custom1 = target; i = 0; - for (bNodeSocket *sock = sh_output_node->inputs.first; sock; sock = sock->next, ++i) { + for (bNodeSocket *sock = sh_output_node->inputs.first; sock; sock = sock->next, i++) { if (sock->link != NULL) { /* Link the shader output node incoming link to the group output sockets */ bNodeSocket *group_output_node_surface_input_sock = nodeFindSocket( diff --git a/source/blender/nodes/shader/node_shader_util.c b/source/blender/nodes/shader/node_shader_util.c index cf58846a051..9615c6f01e0 100644 --- a/source/blender/nodes/shader/node_shader_util.c +++ b/source/blender/nodes/shader/node_shader_util.c @@ -231,7 +231,7 @@ void ntreeExecGPUNodes(bNodeTreeExec *exec, GPUMaterial *mat, bNode *output_node stack = exec->stack; - for (n = 0, nodeexec = exec->nodeexec; n < exec->totnodes; ++n, ++nodeexec) { + for (n = 0, nodeexec = exec->nodeexec; n < exec->totnodes; n++, nodeexec++) { node = nodeexec->node; do_it = false; diff --git a/source/blender/nodes/shader/nodes/node_shader_common.c b/source/blender/nodes/shader/nodes/node_shader_common.c index 10f6aadbc5f..257caabcabf 100644 --- a/source/blender/nodes/shader/nodes/node_shader_common.c +++ b/source/blender/nodes/shader/nodes/node_shader_common.c @@ -98,7 +98,7 @@ static void group_copy_inputs(bNode *gnode, bNodeStack **in, bNodeStack *gstack) for (node = ngroup->nodes.first; node; node = node->next) { if (node->type == NODE_GROUP_INPUT) { - for (sock = node->outputs.first, a = 0; sock; sock = sock->next, ++a) { + for (sock = node->outputs.first, a = 0; sock; sock = sock->next, a++) { ns = node_get_socket_stack(gstack, sock); if (ns) { copy_stack(ns, in[a]); @@ -120,7 +120,7 @@ static void group_move_outputs(bNode *gnode, bNodeStack **out, bNodeStack *gstac for (node = ngroup->nodes.first; node; node = node->next) { if (node->type == NODE_GROUP_OUTPUT && (node->flag & NODE_DO_OUTPUT)) { - for (sock = node->inputs.first, a = 0; sock; sock = sock->next, ++a) { + for (sock = node->inputs.first, a = 0; sock; sock = sock->next, a++) { ns = node_get_socket_stack(gstack, sock); if (ns) { move_stack(out[a], ns); @@ -174,7 +174,7 @@ static void group_gpu_copy_inputs(bNode *gnode, GPUNodeStack *in, bNodeStack *gs for (node = ngroup->nodes.first; node; node = node->next) { if (node->type == NODE_GROUP_INPUT) { - for (sock = node->outputs.first, a = 0; sock; sock = sock->next, ++a) { + for (sock = node->outputs.first, a = 0; sock; sock = sock->next, a++) { ns = node_get_socket_stack(gstack, sock); if (ns) { /* convert the external gpu stack back to internal node stack data */ @@ -197,7 +197,7 @@ static void group_gpu_move_outputs(bNode *gnode, GPUNodeStack *out, bNodeStack * for (node = ngroup->nodes.first; node; node = node->next) { if (node->type == NODE_GROUP_OUTPUT && (node->flag & NODE_DO_OUTPUT)) { - for (sock = node->inputs.first, a = 0; sock; sock = sock->next, ++a) { + for (sock = node->inputs.first, a = 0; sock; sock = sock->next, a++) { ns = node_get_socket_stack(gstack, sock); if (ns) { /* convert the node stack data result back to gpu stack */ diff --git a/source/blender/nodes/shader/nodes/node_shader_curves.c b/source/blender/nodes/shader/nodes/node_shader_curves.c index baf86951fe0..f5c89e6ba41 100644 --- a/source/blender/nodes/shader/nodes/node_shader_curves.c +++ b/source/blender/nodes/shader/nodes/node_shader_curves.c @@ -141,7 +141,7 @@ static int gpu_shader_curve_rgb(GPUMaterial *mat, float ext_rgba[4][4]; float range_rgba[4]; - for (int a = 0; a < CM_TOT; ++a) { + for (int a = 0; a < CM_TOT; a++) { const CurveMap *cm = &cumap->cm[a]; ext_rgba[a][0] = cm->mintable; ext_rgba[a][2] = cm->maxtable; diff --git a/source/blender/nodes/texture/nodes/node_texture_common.c b/source/blender/nodes/texture/nodes/node_texture_common.c index b8435d3a352..a505bed2458 100644 --- a/source/blender/nodes/texture/nodes/node_texture_common.c +++ b/source/blender/nodes/texture/nodes/node_texture_common.c @@ -84,7 +84,7 @@ static void group_copy_inputs(bNode *gnode, bNodeStack **in, bNodeStack *gstack) for (node = ngroup->nodes.first; node; node = node->next) { if (node->type == NODE_GROUP_INPUT) { - for (sock = node->outputs.first, a = 0; sock; sock = sock->next, ++a) { + for (sock = node->outputs.first, a = 0; sock; sock = sock->next, a++) { if (in[a]) { /* shouldn't need to check this [#36694] */ ns = node_get_socket_stack(gstack, sock); if (ns) { @@ -108,7 +108,7 @@ static void group_copy_outputs(bNode *gnode, bNodeStack **out, bNodeStack *gstac for (node = ngroup->nodes.first; node; node = node->next) { if (node->type == NODE_GROUP_OUTPUT && (node->flag & NODE_DO_OUTPUT)) { - for (sock = node->inputs.first, a = 0; sock; sock = sock->next, ++a) { + for (sock = node->inputs.first, a = 0; sock; sock = sock->next, a++) { if (out[a]) { /* shouldn't need to check this [#36694] */ ns = node_get_socket_stack(gstack, sock); if (ns) { diff --git a/source/blender/physics/intern/BPH_mass_spring.cpp b/source/blender/physics/intern/BPH_mass_spring.cpp index ce0dc1b49e0..c057e74b72b 100644 --- a/source/blender/physics/intern/BPH_mass_spring.cpp +++ b/source/blender/physics/intern/BPH_mass_spring.cpp @@ -231,9 +231,9 @@ static void cloth_setup_constraints(ClothModifierData *clmd, verts[v].impulse_count = 0; } - for (i = 0; i < totcolliders; ++i) { + for (i = 0; i < totcolliders; i++) { ColliderContacts *ct = &contacts[i]; - for (j = 0; j < ct->totcollisions; ++j) { + for (j = 0; j < ct->totcollisions; j++) { CollPair *collpair = &ct->collisions[j]; // float restitution = (1.0f - clmd->coll_parms->damping) * (1.0f - ct->ob->pd->pdef_sbdamp); float restitution = 0.0f; @@ -867,8 +867,8 @@ static void cloth_continuum_step(ClothModifierData *clmd, float dt) clmd->hair_grid_min[(axis + 2) % 3]; BKE_sim_debug_data_clear_category(clmd->debug_data, "grid velocity"); - for (j = 0; j < size; ++j) { - for (i = 0; i < size; ++i) { + for (j = 0; j < size; j++) { + for (i = 0; i < size; i++) { float x[3], v[3], gvel[3], gvel_smooth[3], gdensity; madd_v3_v3v3fl(x, offset, a, (float)i / (float)(size - 1)); diff --git a/source/blender/physics/intern/ConstrainedConjugateGradient.h b/source/blender/physics/intern/ConstrainedConjugateGradient.h index 56151b714a6..c924490f97d 100644 --- a/source/blender/physics/intern/ConstrainedConjugateGradient.h +++ b/source/blender/physics/intern/ConstrainedConjugateGradient.h @@ -283,7 +283,7 @@ class ConstrainedConjugateGradient m_iterations = Base::maxIterations(); m_error = Base::m_tolerance; - for (int j = 0; j < b.cols(); ++j) { + for (int j = 0; j < b.cols(); j++) { m_iterations = Base::maxIterations(); m_error = Base::m_tolerance; diff --git a/source/blender/physics/intern/eigen_utils.h b/source/blender/physics/intern/eigen_utils.h index 273b13e096a..2b50da0d190 100644 --- a/source/blender/physics/intern/eigen_utils.h +++ b/source/blender/physics/intern/eigen_utils.h @@ -54,14 +54,14 @@ class Vector3 : public Eigen::Vector3f { Vector3(const ctype &v) { - for (int k = 0; k < 3; ++k) { + for (int k = 0; k < 3; k++) { coeffRef(k) = v[k]; } } Vector3 &operator=(const ctype &v) { - for (int k = 0; k < 3; ++k) { + for (int k = 0; k < 3; k++) { coeffRef(k) = v[k]; } return *this; @@ -86,8 +86,8 @@ class Matrix3 : public Eigen::Matrix3f { Matrix3(const ctype &v) { - for (int k = 0; k < 3; ++k) { - for (int l = 0; l < 3; ++l) { + for (int k = 0; k < 3; k++) { + for (int l = 0; l < 3; l++) { coeffRef(l, k) = v[k][l]; } } @@ -95,8 +95,8 @@ class Matrix3 : public Eigen::Matrix3f { Matrix3 &operator=(const ctype &v) { - for (int k = 0; k < 3; ++k) { - for (int l = 0; l < 3; ++l) { + for (int k = 0; k < 3; k++) { + for (int l = 0; l < 3; l++) { coeffRef(l, k) = v[k][l]; } } @@ -170,8 +170,8 @@ struct lMatrix3fCtor { { i *= 3; j *= 3; - for (int k = 0; k < 3; ++k) { - for (int l = 0; l < 3; ++l) { + for (int k = 0; k < 3; k++) { + for (int l = 0; l < 3; l++) { m_trips.push_back(Triplet(i + k, j + l, m.coeff(l, k))); } } @@ -181,8 +181,8 @@ struct lMatrix3fCtor { { i *= 3; j *= 3; - for (int k = 0; k < 3; ++k) { - for (int l = 0; l < 3; ++l) { + for (int k = 0; k < 3; k++) { + for (int l = 0; l < 3; l++) { m_trips.push_back(Triplet(i + k, j + l, -m.coeff(l, k))); } } @@ -205,7 +205,7 @@ using Eigen::ComputationInfo; BLI_INLINE void print_lvector(const lVector3f &v) { - for (int i = 0; i < v.rows(); ++i) { + for (int i = 0; i < v.rows(); i++) { if (i > 0 && i % 3 == 0) { printf("\n"); } @@ -216,12 +216,12 @@ BLI_INLINE void print_lvector(const lVector3f &v) BLI_INLINE void print_lmatrix(const lMatrix &m) { - for (int j = 0; j < m.rows(); ++j) { + for (int j = 0; j < m.rows(); j++) { if (j > 0 && j % 3 == 0) { printf("\n"); } - for (int i = 0; i < m.cols(); ++i) { + for (int i = 0; i < m.cols(); i++) { if (i > 0 && i % 3 == 0) { printf(" "); } diff --git a/source/blender/physics/intern/hair_volume.cpp b/source/blender/physics/intern/hair_volume.cpp index 33c65a0cf95..88913eef7df 100644 --- a/source/blender/physics/intern/hair_volume.cpp +++ b/source/blender/physics/intern/hair_volume.cpp @@ -160,7 +160,7 @@ BLI_INLINE void hair_grid_interpolate(const HairGridVert *grid, if (velocity) { int k; - for (k = 0; k < 3; ++k) { + for (k = 0; k < 3; k++) { velocity[k] = muvw[2] * (muvw[1] * (muvw[0] * data[0].velocity[k] + uvw[0] * data[1].velocity[k]) + uvw[1] * (muvw[0] * data[2].velocity[k] + uvw[0] * data[3].velocity[k])) + @@ -172,7 +172,7 @@ BLI_INLINE void hair_grid_interpolate(const HairGridVert *grid, if (vel_smooth) { int k; - for (k = 0; k < 3; ++k) { + for (k = 0; k < 3; k++) { vel_smooth[k] = muvw[2] * (muvw[1] * (muvw[0] * data[0].velocity_smooth[k] + uvw[0] * data[1].velocity_smooth[k]) + uvw[1] * (muvw[0] * data[2].velocity_smooth[k] + @@ -297,7 +297,7 @@ void BPH_hair_volume_grid_clear(HairGrid *grid) { const int size = hair_grid_size(grid->res); int i; - for (i = 0; i < size; ++i) { + for (i = 0; i < size; i++) { zero_v3(grid->verts[i].velocity); zero_v3(grid->verts[i].velocity_smooth); grid->verts[i].density = 0.0f; @@ -321,7 +321,7 @@ BLI_INLINE float weights_sum(const float weights[8]) { float totweight = 0.0f; int i; - for (i = 0; i < 8; ++i) { + for (i = 0; i < 8; i++) { totweight += weights[i]; } return totweight; @@ -377,9 +377,9 @@ void BPH_hair_volume_add_vertex(HairGrid *grid, const float x[3], const float v[ offset = hair_grid_weights(res, grid->gmin, grid->inv_cellsize, x, weights); - for (di = 0; di < 2; ++di) { - for (dj = 0; dj < 2; ++dj) { - for (dk = 0; dk < 2; ++dk) { + for (di = 0; di < 2; di++) { + for (dj = 0; dj < 2; dj++) { + for (dk = 0; dk < 2; dk++) { int voffset = offset + di + (dj + dk * res[1]) * res[0]; int iw = di + dj * 2 + dk * 4; @@ -465,12 +465,12 @@ BLI_INLINE void hair_volume_add_segment_2D(HairGrid *grid, HairGridVert *vert_j = vert + jmin * stride_j; float loc_j[3] = {loc[0], loc[1], loc[2]}; loc_j[axis_j] += (float)jmin; - for (j = jmin; j <= jmax; ++j, vert_j += stride_j, loc_j[axis_j] += 1.0f) { + for (j = jmin; j <= jmax; j++, vert_j += stride_j, loc_j[axis_j] += 1.0f) { HairGridVert *vert_k = vert_j + kmin * stride_k; float loc_k[3] = {loc_j[0], loc_j[1], loc_j[2]}; loc_k[axis_k] += (float)kmin; - for (k = kmin; k <= kmax; ++k, vert_k += stride_k, loc_k[axis_k] += 1.0f) { + for (k = kmin; k <= kmax; k++, vert_k += stride_k, loc_k[axis_k] += 1.0f) { hair_volume_eval_grid_vertex(vert_k, loc_k, radius, dist_scale, x2, v2, x3, v3); @@ -553,7 +553,7 @@ void BPH_hair_volume_add_segment(HairGrid *grid, int j0, k0, j0_prev, k0_prev; int i; - for (i = imin; i <= imax; ++i) { + for (i = imin; i <= imax; i++) { float shift1, shift2; /* fraction of a full cell shift [0.0, 1.0) */ int jmin, jmax, kmin, kmax; @@ -657,7 +657,7 @@ void BPH_hair_volume_add_segment(HairGrid *grid, int s; - for (s = 0; s < num_samples; ++s) { + for (s = 0; s < num_samples; s++) { float x[3], v[3]; int i, j, k; @@ -672,9 +672,9 @@ void BPH_hair_volume_add_segment(HairGrid *grid, int kmin = max_ii(floor_int(x[2]) - 2, 0); int kmax = min_ii(floor_int(x[2]) + 2, res[2] - 1); - for (k = kmin; k <= kmax; ++k) { - for (j = jmin; j <= jmax; ++j) { - for (i = imin; i <= imax; ++i) { + for (k = kmin; k <= kmax; k++) { + for (j = jmin; j <= jmax; j++) { + for (i = imin; i <= imax; i++) { float loc[3] = {(float)i, (float)j, (float)k}; HairGridVert *vert = grid->verts + i * stride[0] + j * stride[1] + k * stride[2]; @@ -761,9 +761,9 @@ bool BPH_hair_volume_solve_divergence(HairGrid *grid, /* Calculate divergence */ lVector B(num_cellsA); - for (k = 0; k < resA[2]; ++k) { - for (j = 0; j < resA[1]; ++j) { - for (i = 0; i < resA[0]; ++i) { + for (k = 0; k < resA[2]; k++) { + for (j = 0; j < resA[1]; j++) { + for (i = 0; i < resA[0]; i++) { int u = i * strideA0 + j * strideA1 + k * strideA2; bool is_margin = MARGIN_i0 || MARGIN_i1 || MARGIN_j0 || MARGIN_j1 || MARGIN_k0 || MARGIN_k1; @@ -855,9 +855,9 @@ bool BPH_hair_volume_solve_divergence(HairGrid *grid, */ A.reserve(Eigen::VectorXi::Constant(num_cellsA, 7)); - for (k = 0; k < resA[2]; ++k) { - for (j = 0; j < resA[1]; ++j) { - for (i = 0; i < resA[0]; ++i) { + for (k = 0; k < resA[2]; k++) { + for (j = 0; j < resA[1]; j++) { + for (i = 0; i < resA[0]; i++) { int u = i * strideA0 + j * strideA1 + k * strideA2; bool is_margin = MARGIN_i0 || MARGIN_i1 || MARGIN_j0 || MARGIN_j1 || MARGIN_k0 || MARGIN_k1; @@ -897,11 +897,11 @@ bool BPH_hair_volume_solve_divergence(HairGrid *grid, /*int liquid_neighbors = neighbors_lo + neighbors_hi;*/ non_solid_neighbors = 6; - for (n = 0; n < neighbors_lo; ++n) { + for (n = 0; n < neighbors_lo; n++) { A.insert(neighbor_lo_index[n], u) = -1.0f; } A.insert(u, u) = (float)non_solid_neighbors; - for (n = 0; n < neighbors_hi; ++n) { + for (n = 0; n < neighbors_hi; n++) { A.insert(neighbor_hi_index[n], u) = -1.0f; } } @@ -922,9 +922,9 @@ bool BPH_hair_volume_solve_divergence(HairGrid *grid, if (cg.info() == Eigen::Success) { /* Calculate velocity = grad(p) */ - for (k = 0; k < resA[2]; ++k) { - for (j = 0; j < resA[1]; ++j) { - for (i = 0; i < resA[0]; ++i) { + for (k = 0; k < resA[2]; k++) { + for (j = 0; j < resA[1]; j++) { + for (i = 0; i < resA[0]; i++) { int u = i * strideA0 + j * strideA1 + k * strideA2; bool is_margin = MARGIN_i0 || MARGIN_i1 || MARGIN_j0 || MARGIN_j1 || MARGIN_k0 || MARGIN_k1; @@ -965,9 +965,9 @@ bool BPH_hair_volume_solve_divergence(HairGrid *grid, int slice = (offset - grid->gmin[axis]) / grid->cellsize; - for (k = 0; k < resA[2]; ++k) { - for (j = 0; j < resA[1]; ++j) { - for (i = 0; i < resA[0]; ++i) { + for (k = 0; k < resA[2]; k++) { + for (j = 0; j < resA[1]; j++) { + for (i = 0; i < resA[0]; i++) { int u = i * strideA0 + j * strideA1 + k * strideA2; bool is_margin = MARGIN_i0 || MARGIN_i1 || MARGIN_j0 || MARGIN_j1 || MARGIN_k0 || MARGIN_k1; @@ -1034,7 +1034,7 @@ bool BPH_hair_volume_solve_divergence(HairGrid *grid, } else { /* Clear result in case of error */ - for (i = 0, vert = grid->verts; i < num_cells; ++i, ++vert) { + for (i = 0, vert = grid->verts; i < num_cells; i++, vert++) { zero_v3(vert->velocity_smooth); } @@ -1066,9 +1066,9 @@ BLI_INLINE void hair_volume_filter_box_convolute( kernel_offset = minp + (minq + minr * res) * res; kernel_dq = res; kernel_dr = res * res; - for (r = minr; r <= maxr; ++r) { - for (q = minq; q <= maxq; ++q) { - for (p = minp; p <= maxp; ++p) { + for (r = minr; r <= maxr; r++) { + for (q = minq; q <= maxq; q++) { + for (p = minp; p <= maxp; p++) { madd_v3_v3fl(vel_smooth, verts[kernel_offset].velocity, invD); @@ -1096,20 +1096,20 @@ void BPH_hair_volume_vertex_grid_filter_box(HairVertexGrid *grid, int kernel_siz invD = 1.0f / (float)(tot * tot * tot); /* clear values for convolution */ - for (i = 0; i < size; ++i) { + for (i = 0; i < size; i++) { zero_v3(grid->verts[i].velocity_smooth); } - for (i = 0; i < grid->res; ++i) { - for (j = 0; j < grid->res; ++j) { - for (k = 0; k < grid->res; ++k) { + for (i = 0; i < grid->res; i++) { + for (j = 0; j < grid->res; j++) { + for (k = 0; k < grid->res; k++) { hair_volume_filter_box_convolute(grid, invD, kernel_sizev, i, j, k); } } } /* apply as new velocity */ - for (i = 0; i < size; ++i) { + for (i = 0; i < size; i++) { copy_v3_v3(grid->verts[i].velocity, grid->verts[i].velocity_smooth); } } @@ -1134,7 +1134,7 @@ HairGrid *BPH_hair_volume_create_vertex_grid(float cellsize, scale = 1.0f / cellsize; sub_v3_v3v3(extent, gmax, gmin); - for (i = 0; i < 3; ++i) { + for (i = 0; i < 3; i++) { resmin[i] = floor_int(gmin[i] * scale); resmax[i] = floor_int(gmax[i] * scale) + 1; @@ -1221,7 +1221,7 @@ static HairGridVert *hair_volume_create_collision_grid(ClothModifierData *clmd, collgrid = MEM_mallocN(sizeof(HairGridVert) * size, "hair collider voxel data"); /* initialize grid */ - for (i = 0; i < size; ++i) { + for (i = 0; i < size; i++) { zero_v3(collgrid[i].velocity); collgrid[i].density = 0.0f; } @@ -1247,9 +1247,9 @@ static HairGridVert *hair_volume_create_collision_grid(ClothModifierData *clmd, sub_v3_v3v3(vel, loc1->co, loc0->co); - for (di = 0; di < 2; ++di) { - for (dj = 0; dj < 2; ++dj) { - for (dk = 0; dk < 2; ++dk) { + for (di = 0; di < 2; di++) { + for (dj = 0; dj < 2; dj++) { + for (dk = 0; dk < 2; dk++) { int voffset = offset + di + (dj + dk * res) * res; int iw = di + dj * 2 + dk * 4; diff --git a/source/blender/physics/intern/implicit_blender.c b/source/blender/physics/intern/implicit_blender.c index c2eb7b465e1..d8b3f647591 100644 --- a/source/blender/physics/intern/implicit_blender.c +++ b/source/blender/physics/intern/implicit_blender.c @@ -300,7 +300,7 @@ static void print_sparse_matrix(fmatrix3x3 *m) static void print_lvector(lfVector *v, int numverts) { int i; - for (i = 0; i < numverts; ++i) { + for (i = 0; i < numverts; i++) { if (i > 0) { printf("\n"); } @@ -320,12 +320,12 @@ static void print_bfmatrix(fmatrix3x3 *m) float *t = MEM_callocN(sizeof(float) * size * size, "bfmatrix"); int q, i, j; - for (q = 0; q < tot; ++q) { + for (q = 0; q < tot; q++) { int k = 3 * m[q].r; int l = 3 * m[q].c; - for (j = 0; j < 3; ++j) { - for (i = 0; i < 3; ++i) { + for (j = 0; j < 3; j++) { + for (i = 0; i < 3; i++) { // if (t[k + i + (l + j) * size] != 0.0f) { // printf("warning: overwriting value at %d, %d\n", m[q].r, m[q].c); // } @@ -340,12 +340,12 @@ static void print_bfmatrix(fmatrix3x3 *m) } } - for (j = 0; j < size; ++j) { + for (j = 0; j < size; j++) { if (j > 0 && j % 3 == 0) { printf("\n"); } - for (i = 0; i < size; ++i) { + for (i = 0; i < size; i++) { if (i > 0 && i % 3 == 0) { printf(" "); } @@ -560,7 +560,7 @@ DO_INLINE fmatrix3x3 *create_bfmatrix(unsigned int verts, unsigned int springs) temp[0].scount = springs; /* vertex part of the matrix is diagonal blocks */ - for (i = 0; i < verts; ++i) { + for (i = 0; i < verts; i++) { init_fmatrix(temp + i, i, i); } @@ -1289,7 +1289,7 @@ static int BPH_mass_spring_add_block(Implicit_Data *data, int v1, int v2) void BPH_mass_spring_clear_constraints(Implicit_Data *data) { int i, numverts = data->S[0].vcount; - for (i = 0; i < numverts; ++i) { + for (i = 0; i < numverts; i++) { unit_m3(data->S[i].m); zero_v3(data->z[i]); } @@ -2001,7 +2001,7 @@ BLI_INLINE void spring_hairbend_estimate_dfdx(Implicit_Data *data, /* XXX TODO offset targets to account for position dependency */ - for (a = 0; a < 3; ++a) { + for (a = 0; a < 3; a++) { spring_hairbend_forces( data, i, j, k, goal, stiffness, damping, q, dvec_pos[a], dvec_null[a], f); copy_v3_v3(dfdx[a], f); @@ -2010,7 +2010,7 @@ BLI_INLINE void spring_hairbend_estimate_dfdx(Implicit_Data *data, data, i, j, k, goal, stiffness, damping, q, dvec_neg[a], dvec_null[a], f); sub_v3_v3(dfdx[a], f); - for (b = 0; b < 3; ++b) { + for (b = 0; b < 3; b++) { dfdx[a][b] /= delta; } } @@ -2040,7 +2040,7 @@ BLI_INLINE void spring_hairbend_estimate_dfdv(Implicit_Data *data, /* XXX TODO offset targets to account for position dependency */ - for (a = 0; a < 3; ++a) { + for (a = 0; a < 3; a++) { spring_hairbend_forces( data, i, j, k, goal, stiffness, damping, q, dvec_null[a], dvec_pos[a], f); copy_v3_v3(dfdv[a], f); @@ -2049,7 +2049,7 @@ BLI_INLINE void spring_hairbend_estimate_dfdv(Implicit_Data *data, data, i, j, k, goal, stiffness, damping, q, dvec_null[a], dvec_neg[a], f); sub_v3_v3(dfdv[a], f); - for (b = 0; b < 3; ++b) { + for (b = 0; b < 3; b++) { dfdv[a][b] /= delta; } } diff --git a/source/blender/physics/intern/implicit_eigen.cpp b/source/blender/physics/intern/implicit_eigen.cpp index 277b62fba7c..9e1c03638d7 100644 --- a/source/blender/physics/intern/implicit_eigen.cpp +++ b/source/blender/physics/intern/implicit_eigen.cpp @@ -98,14 +98,14 @@ class fVector : public Eigen::Vector3f { fVector(const ctype &v) { - for (int k = 0; k < 3; ++k) { + for (int k = 0; k < 3; k++) { coeffRef(k) = v[k]; } } fVector &operator=(const ctype &v) { - for (int k = 0; k < 3; ++k) { + for (int k = 0; k < 3; k++) { coeffRef(k) = v[k]; } return *this; @@ -130,8 +130,8 @@ class fMatrix : public Eigen::Matrix3f { fMatrix(const ctype &v) { - for (int k = 0; k < 3; ++k) { - for (int l = 0; l < 3; ++l) { + for (int k = 0; k < 3; k++) { + for (int l = 0; l < 3; l++) { coeffRef(l, k) = v[k][l]; } } @@ -139,8 +139,8 @@ class fMatrix : public Eigen::Matrix3f { fMatrix &operator=(const ctype &v) { - for (int k = 0; k < 3; ++k) { - for (int l = 0; l < 3; ++l) { + for (int k = 0; k < 3; k++) { + for (int l = 0; l < 3; l++) { coeffRef(l, k) = v[k][l]; } } @@ -212,8 +212,8 @@ struct lMatrixCtor { { i *= 3; j *= 3; - for (int k = 0; k < 3; ++k) { - for (int l = 0; l < 3; ++l) { + for (int k = 0; k < 3; k++) { + for (int l = 0; l < 3; l++) { m_trips.push_back(Triplet(i + k, j + l, m.coeff(l, k))); } } @@ -223,8 +223,8 @@ struct lMatrixCtor { { i *= 3; j *= 3; - for (int k = 0; k < 3; ++k) { - for (int l = 0; l < 3; ++l) { + for (int k = 0; k < 3; k++) { + for (int l = 0; l < 3; l++) { m_trips.push_back(Triplet(i + k, j + l, -m.coeff(l, k))); } } @@ -255,7 +255,7 @@ using Eigen::ComputationInfo; static void print_lvector(const lVector &v) { - for (int i = 0; i < v.rows(); ++i) { + for (int i = 0; i < v.rows(); i++) { if (i > 0 && i % 3 == 0) { printf("\n"); } @@ -266,12 +266,12 @@ static void print_lvector(const lVector &v) static void print_lmatrix(const lMatrix &m) { - for (int j = 0; j < m.rows(); ++j) { + for (int j = 0; j < m.rows(); j++) { if (j > 0 && j % 3 == 0) { printf("\n"); } - for (int i = 0; i < m.cols(); ++i) { + for (int i = 0; i < m.cols(); i++) { if (i > 0 && i % 3 == 0) { printf(" "); } @@ -302,8 +302,8 @@ BLI_INLINE void triplets_m3(TripletList &tlist, float m[3][3], int i, int j) { i *= 3; j *= 3; - for (int l = 0; l < 3; ++l) { - for (int k = 0; k < 3; ++k) { + for (int l = 0; l < 3; l++) { + for (int k = 0; k < 3; k++) { tlist.push_back(Triplet(i + k, j + l, m[k][l])); } } @@ -313,8 +313,8 @@ BLI_INLINE void triplets_m3fl(TripletList &tlist, float m[3][3], int i, int j, f { i *= 3; j *= 3; - for (int l = 0; l < 3; ++l) { - for (int k = 0; k < 3; ++k) { + for (int l = 0; l < 3; l++) { + for (int k = 0; k < 3; k++) { tlist.push_back(Triplet(i + k, j + l, m[k][l] * factor)); } } @@ -667,7 +667,7 @@ void BPH_mass_spring_set_new_velocity(Implicit_Data *data, int index, const floa void BPH_mass_spring_clear_constraints(Implicit_Data *data) { int numverts = data->numverts; - for (int i = 0; i < numverts; ++i) { + for (int i = 0; i < numverts; i++) { data->iS.add(i, i, I); zero_v3(data->z.v3(i)); } @@ -1236,7 +1236,7 @@ BLI_INLINE void spring_angbend_estimate_dfdx(Implicit_Data *data, /* XXX TODO offset targets to account for position dependency */ - for (a = 0; a < 3; ++a) { + for (a = 0; a < 3; a++) { spring_angbend_forces( data, i, j, k, goal, stiffness, damping, q, dvec_pos[a], dvec_null[a], f); copy_v3_v3(dfdx[a], f); @@ -1245,7 +1245,7 @@ BLI_INLINE void spring_angbend_estimate_dfdx(Implicit_Data *data, data, i, j, k, goal, stiffness, damping, q, dvec_neg[a], dvec_null[a], f); sub_v3_v3(dfdx[a], f); - for (b = 0; b < 3; ++b) { + for (b = 0; b < 3; b++) { dfdx[a][b] /= delta; } } @@ -1275,7 +1275,7 @@ BLI_INLINE void spring_angbend_estimate_dfdv(Implicit_Data *data, /* XXX TODO offset targets to account for position dependency */ - for (a = 0; a < 3; ++a) { + for (a = 0; a < 3; a++) { spring_angbend_forces( data, i, j, k, goal, stiffness, damping, q, dvec_null[a], dvec_pos[a], f); copy_v3_v3(dfdv[a], f); @@ -1284,7 +1284,7 @@ BLI_INLINE void spring_angbend_estimate_dfdv(Implicit_Data *data, data, i, j, k, goal, stiffness, damping, q, dvec_null[a], dvec_neg[a], f); sub_v3_v3(dfdv[a], f); - for (b = 0; b < 3; ++b) { + for (b = 0; b < 3; b++) { dfdv[a][b] /= delta; } } diff --git a/source/blender/python/intern/bpy_props.c b/source/blender/python/intern/bpy_props.c index 9e734123caa..6b63d1ef2c3 100644 --- a/source/blender/python/intern/bpy_props.c +++ b/source/blender/python/intern/bpy_props.c @@ -480,7 +480,7 @@ static void bpy_prop_boolean_array_get_cb(struct PointerRNA *ptr, if (ret == NULL) { PyC_Err_PrintWithFunc(py_func); - for (i = 0; i < len; ++i) { + for (i = 0; i < len; i++) { values[i] = false; } } @@ -488,7 +488,7 @@ static void bpy_prop_boolean_array_get_cb(struct PointerRNA *ptr, if (PyC_AsArray(values, ret, len, &PyBool_Type, false, "BoolVectorProperty get") == -1) { PyC_Err_PrintWithFunc(py_func); - for (i = 0; i < len; ++i) { + for (i = 0; i < len; i++) { values[i] = false; } @@ -724,7 +724,7 @@ static void bpy_prop_int_array_get_cb(struct PointerRNA *ptr, if (ret == NULL) { PyC_Err_PrintWithFunc(py_func); - for (i = 0; i < len; ++i) { + for (i = 0; i < len; i++) { values[i] = 0; } } @@ -732,7 +732,7 @@ static void bpy_prop_int_array_get_cb(struct PointerRNA *ptr, if (PyC_AsArray(values, ret, len, &PyLong_Type, false, "IntVectorProperty get") == -1) { PyC_Err_PrintWithFunc(py_func); - for (i = 0; i < len; ++i) { + for (i = 0; i < len; i++) { values[i] = 0; } @@ -968,7 +968,7 @@ static void bpy_prop_float_array_get_cb(struct PointerRNA *ptr, if (ret == NULL) { PyC_Err_PrintWithFunc(py_func); - for (i = 0; i < len; ++i) { + for (i = 0; i < len; i++) { values[i] = 0.0f; } } @@ -976,7 +976,7 @@ static void bpy_prop_float_array_get_cb(struct PointerRNA *ptr, if (PyC_AsArray(values, ret, len, &PyFloat_Type, false, "FloatVectorProperty get") == -1) { PyC_Err_PrintWithFunc(py_func); - for (i = 0; i < len; ++i) { + for (i = 0; i < len; i++) { values[i] = 0.0f; } diff --git a/source/blender/python/mathutils/mathutils_noise.c b/source/blender/python/mathutils/mathutils_noise.c index b890295d32f..1b438072329 100644 --- a/source/blender/python/mathutils/mathutils_noise.c +++ b/source/blender/python/mathutils/mathutils_noise.c @@ -140,11 +140,11 @@ static void next_state(void) left = N; next = state; - for (j = N - M + 1; --j; p++) { + for (j = N - M + 1; j--; p++) { *p = p[M] ^ TWIST(p[0], p[1]); } - for (j = M; --j; p++) { + for (j = M; j--; p++) { *p = p[M - N] ^ TWIST(p[0], p[1]); } diff --git a/source/blender/render/intern/source/imagetexture.c b/source/blender/render/intern/source/imagetexture.c index 9672184cec8..dc7288234b3 100644 --- a/source/blender/render/intern/source/imagetexture.c +++ b/source/blender/render/intern/source/imagetexture.c @@ -842,8 +842,8 @@ static void area_sample(TexResult *texr, ImBuf *ibuf, float fx, float fy, afdata xsd = 1.f / xsam; ysd = 1.f / ysam; texr->tr = texr->tg = texr->tb = texr->ta = 0.f; - for (ys = 0; ys < ysam; ++ys) { - for (xs = 0; xs < xsam; ++xs) { + for (ys = 0; ys < ysam; ys++) { + for (xs = 0; xs < xsam; xs++) { const float su = (xs + ((ys & 1) + 0.5f) * 0.5f) * xsd - 0.5f; const float sv = (ys + ((xs & 1) + 0.5f) * 0.5f) * ysd - 0.5f; const float pu = fx + su * AFD->dxt[0] + sv * AFD->dyt[0]; diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c index 04fcaf206d4..8308048ddba 100644 --- a/source/blender/render/intern/source/pipeline.c +++ b/source/blender/render/intern/source/pipeline.c @@ -926,8 +926,8 @@ static void render_result_rescale(Render *re) scale_x = (float)result->rectx / re->result->rectx; scale_y = (float)result->recty / re->result->recty; - for (x = 0; x < re->result->rectx; ++x) { - for (y = 0; y < re->result->recty; ++y) { + for (x = 0; x < re->result->rectx; x++) { + for (y = 0; y < re->result->recty; y++) { int src_x = x * scale_x; int src_y = y * scale_y; int dst_index = y * re->result->rectx + x; diff --git a/source/blender/render/intern/source/pointdensity.c b/source/blender/render/intern/source/pointdensity.c index 3ede55434b9..cb33492763a 100644 --- a/source/blender/render/intern/source/pointdensity.c +++ b/source/blender/render/intern/source/pointdensity.c @@ -355,11 +355,11 @@ static void pointdensity_cache_vertex_weight(PointDensity *pd, return; } - for (i = 0, dv = mdef; i < totvert; ++i, ++dv, data_color += 3) { + for (i = 0, dv = mdef; i < totvert; i++, dv++, data_color += 3) { MDeformWeight *dw; int j; - for (j = 0, dw = dv->dw; j < dv->totweight; ++j, ++dw) { + for (j = 0, dw = dv->dw; j < dv->totweight; j++, dw++) { if (dw->def_nr == mdef_index) { copy_v3_fl(data_color, dw->weight); break; @@ -910,8 +910,8 @@ static void point_density_sample_func(void *__restrict data_v, } size_t z = (size_t)iter; - for (size_t y = 0; y < resolution; ++y) { - for (size_t x = 0; x < resolution; ++x) { + for (size_t y = 0; y < resolution; y++) { + for (size_t x = 0; x < resolution; x++) { size_t index = z * resolution2 + y * resolution + x; float texvec[3]; float age, vec[3], col[3]; -- cgit v1.2.3