From 0b7841679ee846e6d69f5f99e41fb92c1b3a8389 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Tue, 17 Mar 2020 11:39:42 +0100 Subject: Multires: Cleanup, naming, make it more consistent The coarse mesh is an input to generic Subdiv, and exact meaning is ambiguous. The input to Multires is a base mesh, which owns CD_MDISPS. --- source/blender/blenkernel/intern/multires_reshape_util.c | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/source/blender/blenkernel/intern/multires_reshape_util.c b/source/blender/blenkernel/intern/multires_reshape_util.c index f9271e37672..a916a8b87c6 100644 --- a/source/blender/blenkernel/intern/multires_reshape_util.c +++ b/source/blender/blenkernel/intern/multires_reshape_util.c @@ -53,21 +53,21 @@ Subdiv *multires_reshape_create_subdiv(Depsgraph *depsgraph, /*const*/ Object *object, const MultiresModifierData *mmd) { - Mesh *coarse_mesh; + Mesh *base_mesh; if (depsgraph != NULL) { Scene *scene_eval = DEG_get_evaluated_scene(depsgraph); Object *object_eval = DEG_get_evaluated_object(depsgraph, object); - coarse_mesh = mesh_get_eval_deform(depsgraph, scene_eval, object_eval, &CD_MASK_BAREMESH); + base_mesh = mesh_get_eval_deform(depsgraph, scene_eval, object_eval, &CD_MASK_BAREMESH); } else { - coarse_mesh = (Mesh *)object->data; + base_mesh = (Mesh *)object->data; } SubdivSettings subdiv_settings; BKE_multires_subdiv_settings_init(&subdiv_settings, mmd); - Subdiv *subdiv = BKE_subdiv_new_from_mesh(&subdiv_settings, coarse_mesh); - if (!BKE_subdiv_eval_update_from_mesh(subdiv, coarse_mesh, NULL)) { + Subdiv *subdiv = BKE_subdiv_new_from_mesh(&subdiv_settings, base_mesh); + if (!BKE_subdiv_eval_update_from_mesh(subdiv, base_mesh, NULL)) { BKE_subdiv_free(subdiv); return NULL; } @@ -303,8 +303,8 @@ int multires_reshape_grid_to_corner(const MultiresReshapeContext *reshape_contex bool multires_reshape_is_quad_face(const MultiresReshapeContext *reshape_context, int face_index) { - const MPoly *coarse_poly = &reshape_context->base_mesh->mpoly[face_index]; - return (coarse_poly->totloop == 4); + const MPoly *base_poly = &reshape_context->base_mesh->mpoly[face_index]; + return (base_poly->totloop == 4); } /* For the given grid index get index of corresponding ptex face. */ -- cgit v1.2.3