From 0ca4e3942427ad294428ba1b8db2cafe3bbdf5d6 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Wed, 24 Aug 2016 14:17:26 +0200 Subject: Fix T49148: Blender Crash With B select on Skeleton Sketching --- source/blender/editors/space_view3d/view3d_select.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c index a460d8900b4..3239d07553f 100644 --- a/source/blender/editors/space_view3d/view3d_select.c +++ b/source/blender/editors/space_view3d/view3d_select.c @@ -1954,6 +1954,9 @@ static int do_armature_box_select(ViewContext *vc, rcti *rect, bool select, bool int index = buffer[(4 * a) + 3]; if (index != -1) { ebone = BLI_findlink(arm->edbo, index & ~(BONESEL_ANY)); + if ((index & 0xFFFF0000) == 0) { + continue; + } if ((select == false) || ((ebone->flag & BONE_UNSELECTABLE) == 0)) { if (index & BONESEL_TIP) { ebone->flag |= BONE_DONE; -- cgit v1.2.3