From 0cfc557c5d200b572052275f8c92fbfffef49c65 Mon Sep 17 00:00:00 2001 From: Thomas Dinges Date: Mon, 27 Mar 2017 21:51:56 +0200 Subject: Cycles: Move Shadow Catcher UI option next to Ray Visibility. Previously it was beneath the Performance UI label, which was incorrect. It's better suited next to Ray Visibility. --- intern/cycles/blender/addon/ui.py | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py index 6136fc1ec06..ca4b3baf8a9 100644 --- a/intern/cycles/blender/addon/ui.py +++ b/intern/cycles/blender/addon/ui.py @@ -786,6 +786,8 @@ class CyclesObject_PT_cycles_settings(CyclesButtonsPanel, Panel): if ob.type != 'LAMP': flow.prop(visibility, "shadow") + layout.prop(cob, "is_shadow_catcher") + col = layout.column() col.label(text="Performance:") row = col.row() @@ -797,9 +799,6 @@ class CyclesObject_PT_cycles_settings(CyclesButtonsPanel, Panel): sub.active = scene.render.use_simplify and cscene.use_distance_cull sub.prop(cob, "use_distance_cull") - col = layout.column() - col.prop(cob, "is_shadow_catcher") - class CYCLES_OT_use_shading_nodes(Operator): """Enable nodes on a material, world or lamp""" -- cgit v1.2.3