From 0e1c6a29cbb21476d6913a592fb12e29bf700b43 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 25 Feb 2021 16:34:27 +1100 Subject: Cleanup: spelling --- source/blender/blenkernel/intern/mesh_boolean_convert.cc | 11 +++++++---- source/blender/blenlib/intern/mesh_boolean.cc | 6 ++++-- .../draw/engines/workbench/workbench_effect_antialiasing.c | 2 +- source/blender/editors/space_file/space_file.c | 2 +- 4 files changed, 13 insertions(+), 8 deletions(-) diff --git a/source/blender/blenkernel/intern/mesh_boolean_convert.cc b/source/blender/blenkernel/intern/mesh_boolean_convert.cc index 4b47294e61a..299b1ff1c71 100644 --- a/source/blender/blenkernel/intern/mesh_boolean_convert.cc +++ b/source/blender/blenkernel/intern/mesh_boolean_convert.cc @@ -446,7 +446,8 @@ static void copy_edge_attributes(Mesh *dest_mesh, } } -/* For Imesh face `f`, with corresponding output Mesh poly `mp`, +/** + * For #IMesh face `f`, with corresponding output Mesh poly `mp`, * where the original Mesh poly is `orig_mp`, coming from the Mesh * `orig_me`, which has index `orig_me_index` in `mim`: * fill in the `orig_loops` Array with corresponding indices of MLoops from `orig_me` @@ -472,7 +473,7 @@ static int fill_orig_loops(const Face *f, * that is the same as one in orig_me (after correcting for offset in mim meshes). * Then see that loop and any subsequent ones have the same start and end vertex. * This may miss some cases of partial alignment, but that's OK since discovering - * aligned loops is only an optimization to avoid some reinterpolation. + * aligned loops is only an optimization to avoid some re-interpolation. */ int first_orig_v = f->vert[0]->orig; if (first_orig_v == NO_INDEX) { @@ -758,8 +759,10 @@ static Mesh *imesh_to_mesh(IMesh *im, MeshesToIMeshInfo &mim) return result; } -/* Do Exact Boolean directly, without a round trip through BMesh. - * The Mesh operands are in `meshes`, with corresponding transfprms in in `obmats`. */ +/** + * Do Exact Boolean directly, without a round trip through #BMesh. + * The Mesh operands are in `meshes`, with corresponding transforms in in `obmats`. + */ static Mesh *direct_mesh_boolean(const Mesh **meshes, const float (*obmats[])[4][4], const int meshes_len, diff --git a/source/blender/blenlib/intern/mesh_boolean.cc b/source/blender/blenlib/intern/mesh_boolean.cc index fffa37b935b..37205ecef41 100644 --- a/source/blender/blenlib/intern/mesh_boolean.cc +++ b/source/blender/blenlib/intern/mesh_boolean.cc @@ -2605,8 +2605,10 @@ static int find_cdt_edge(const CDT_result &cdt_out, int v1, int v2) return -1; } -/* Return the original edge id for the cdt output edge e_out, given that - * the only input to CDT was face f. Pick the first, if there are several. */ +/** + * Return the original edge id for the CDT output edge e_out, given that + * the only input to CDT was face f. Pick the first, if there are several. + */ static int orig_edge_for_cdt_edge(const CDT_result &cdt_out, int cdt_e_out, const Face *f) diff --git a/source/blender/draw/engines/workbench/workbench_effect_antialiasing.c b/source/blender/draw/engines/workbench/workbench_effect_antialiasing.c index 07121519ef4..10a782c9987 100644 --- a/source/blender/draw/engines/workbench/workbench_effect_antialiasing.c +++ b/source/blender/draw/engines/workbench/workbench_effect_antialiasing.c @@ -70,7 +70,7 @@ static void workbench_taa_jitter_init_order(float (*table)[2], int num) /* move jitter table so that closest sample is in center */ sub_v2_v2(table[index], closest_sample); for (int i = 0; i < 2; i++) { - /* Avoid samples outside range (wrap arround). */ + /* Avoid samples outside range (wrap around). */ table[index][i] = fmodf(table[index][i] + 0.5f, 1.0f); /* Recenter the distribution[-1..1]. */ table[index][i] = table[index][i] * 2.0f - 1.0f; diff --git a/source/blender/editors/space_file/space_file.c b/source/blender/editors/space_file/space_file.c index 66d24c7ab53..b175844a710 100644 --- a/source/blender/editors/space_file/space_file.c +++ b/source/blender/editors/space_file/space_file.c @@ -558,7 +558,7 @@ static void file_main_region_draw(const bContext *C, ARegion *region) v2d->keepofs |= V2D_LOCKOFS_Y; /* XXX this happens on scaling down Screen (like from startup.blend) */ - /* view2d has no type specific for filewindow case, which doesn't scroll vertically */ + /* view2d has no type specific for file-window case, which doesn't scroll vertically. */ if (v2d->cur.ymax < 0) { v2d->cur.ymin -= v2d->cur.ymax; v2d->cur.ymax = 0; -- cgit v1.2.3