From 11204fce4e19f273eea3e74a215823b7d9917c7a Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Fri, 21 Jul 2017 16:07:59 +0200 Subject: Fix strict compiler warning in BGE when linking directly to SDL --- source/gameengine/GameLogic/CMakeLists.txt | 3 +++ source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp | 6 +++++- source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp | 2 ++ 3 files changed, 10 insertions(+), 1 deletion(-) diff --git a/source/gameengine/GameLogic/CMakeLists.txt b/source/gameengine/GameLogic/CMakeLists.txt index 05071f59707..b9eec74f6f4 100644 --- a/source/gameengine/GameLogic/CMakeLists.txt +++ b/source/gameengine/GameLogic/CMakeLists.txt @@ -139,6 +139,9 @@ if(WITH_SDL) if(WITH_GHOST_SDL) add_definitions(-DWITH_GHOST_SDL) endif() + if(WITH_SDL_DYNLOAD) + add_definitions(-DWITH_SDL_DYNLOAD) + endif() endif() blender_add_lib(ge_logic "${SRC}" "${INC}" "${INC_SYS}") diff --git a/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp b/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp index 1a66b2aee52..9f532527a80 100644 --- a/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp +++ b/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp @@ -38,7 +38,11 @@ #include "BLI_path_util.h" #ifdef WITH_SDL -# define SDL_CHECK(x) ((x) != (void *)0) +# ifdef WITH_SDL_DYNLOAD +# define SDL_CHECK(x) ((x) != (void *)0) +# else +# define SDL_CHECK(x) true +# endif #endif SCA_Joystick::SCA_Joystick(short int index) diff --git a/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp b/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp index fd3d713b3d2..1dee1de9de2 100644 --- a/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp +++ b/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp @@ -82,9 +82,11 @@ void SCA_Joystick::HandleEvents(void) { SDL_Event sdl_event; +#ifdef WITH_SDL_DYNLOAD if (SDL_PollEvent == (void*)0) { return; } +#endif int i; for (i=0; i