From 171851a6c87469f27d7f4766fbb62c54c5d05e7d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cle=CC=81ment=20Foucault?= Date: Sun, 1 May 2022 10:07:33 +0200 Subject: Material: Hide material output socket Thickness as it is not used for now This is a EEVEE-Next feature that is not yet implemented. Ideally the socket should only be displayed when EEVEE is in the selected target engine. --- source/blender/nodes/shader/nodes/node_shader_output_material.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blender/nodes/shader/nodes/node_shader_output_material.cc b/source/blender/nodes/shader/nodes/node_shader_output_material.cc index 54475d547da..133457c167f 100644 --- a/source/blender/nodes/shader/nodes/node_shader_output_material.cc +++ b/source/blender/nodes/shader/nodes/node_shader_output_material.cc @@ -12,7 +12,7 @@ static void node_declare(NodeDeclarationBuilder &b) b.add_input(N_("Surface")); b.add_input(N_("Volume")); b.add_input(N_("Displacement")).hide_value(); - b.add_input(N_("Thickness")).hide_value(); + b.add_input(N_("Thickness")).hide_value().unavailable(); /* Not used for now. */ } static int node_shader_gpu_output_material(GPUMaterial *mat, -- cgit v1.2.3