From 1ad8ed8a60bbd0e4b2a602259821745dc4af01cf Mon Sep 17 00:00:00 2001 From: Mitchell Stokes Date: Wed, 31 Aug 2011 23:46:31 +0000 Subject: BGE animations: Updating some constant names. They were still the originally proposed names instead of the ones that are actually used now. --- doc/python_api/rst/bge.types.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/doc/python_api/rst/bge.types.rst b/doc/python_api/rst/bge.types.rst index 41c13e726a4..d9a93a945ed 100644 --- a/doc/python_api/rst/bge.types.rst +++ b/doc/python_api/rst/bge.types.rst @@ -1556,7 +1556,7 @@ Game Types (bge.types) :arg blendin: the amount of blending between this animation and the previous one on this layer :type blendin: float :arg play_mode: the play mode - :type play_mode: KX_ACTION_PLAY, KX_ACTION_LOOP, or KX_ACTION_PING_PONG + :type play_mode: KX_ACTION_MODE_PLAY, KX_ACTION_MODE_LOOP, or KX_ACTION_MODE_PING_PONG :arg layer_weight: how much of the previous layer to use for blending (0 = add) :type layer_weight: float :arg ipo_flags: flags for the old IPO behaviors (force, etc) -- cgit v1.2.3