From 1e3f4c70ab56578b8b0e0056870bd17cc118982a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cle=CC=81ment=20Foucault?= Date: Tue, 19 Apr 2022 09:57:45 +0200 Subject: Material: Add name to default shaders Improve debugging experience. --- source/blender/blenkernel/intern/material.c | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c index 4caaf314888..002b496393f 100644 --- a/source/blender/blenkernel/intern/material.c +++ b/source/blender/blenkernel/intern/material.c @@ -1943,6 +1943,8 @@ static void material_default_gpencil_init(Material *ma) static void material_default_surface_init(Material *ma) { + strcpy(ma->id.name, "MADefault Surface"); + bNodeTree *ntree = ntreeAddTree(NULL, "Shader Nodetree", ntreeType_Shader->idname); ma->nodetree = ntree; ma->use_nodes = true; @@ -1969,6 +1971,8 @@ static void material_default_surface_init(Material *ma) static void material_default_volume_init(Material *ma) { + strcpy(ma->id.name, "MADefault Volume"); + bNodeTree *ntree = ntreeAddTree(NULL, "Shader Nodetree", ntreeType_Shader->idname); ma->nodetree = ntree; ma->use_nodes = true; @@ -1992,6 +1996,8 @@ static void material_default_volume_init(Material *ma) static void material_default_holdout_init(Material *ma) { + strcpy(ma->id.name, "MADefault Holdout"); + bNodeTree *ntree = ntreeAddTree(NULL, "Shader Nodetree", ntreeType_Shader->idname); ma->nodetree = ntree; ma->use_nodes = true; -- cgit v1.2.3