From 20ee6b2b66c4d6aa3e1fb1699affaa3671885d64 Mon Sep 17 00:00:00 2001 From: Simon Clitherow Date: Sun, 20 Jul 2003 19:51:03 +0000 Subject: - updated intern project files to include soundsystem (MSVC 6) --- intern/SoundSystem/make/msvc_6_0/SoundSystem.dsp | 206 +++++++++++++++++++++ .../make/msvc_6_0/dummy/DummySoundSystem.dsp | 103 +++++++++++ .../make/msvc_6_0/openal/OpenALSoundSystem.dsp | 103 +++++++++++ intern/make/msvc_6_0/intern.dsw | 45 +++++ 4 files changed, 457 insertions(+) create mode 100644 intern/SoundSystem/make/msvc_6_0/SoundSystem.dsp create mode 100644 intern/SoundSystem/make/msvc_6_0/dummy/DummySoundSystem.dsp create mode 100644 intern/SoundSystem/make/msvc_6_0/openal/OpenALSoundSystem.dsp diff --git a/intern/SoundSystem/make/msvc_6_0/SoundSystem.dsp b/intern/SoundSystem/make/msvc_6_0/SoundSystem.dsp new file mode 100644 index 00000000000..82e4f9b34fd --- /dev/null +++ b/intern/SoundSystem/make/msvc_6_0/SoundSystem.dsp @@ -0,0 +1,206 @@ +# Microsoft Developer Studio Project File - Name="SoundSystem" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=SoundSystem - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "SoundSystem.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "SoundSystem.mak" CFG="SoundSystem - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "SoundSystem - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "SoundSystem - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "SoundSystem - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\intern\soundsystem" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\soundsystem" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../" /I "../../../../../lib/windows/string/include" /I "../../../../../lib/windows/moto/include" /I "../../dummy" /I "../../openal" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\soundsystem\libSoundSystem.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\SoundSystem\include\*.h ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\soundsystem\*.lib ..\..\..\..\..\lib\windows\SoundSystem\lib\*.a ECHO Done +# End Special Build Tool + +!ELSEIF "$(CFG)" == "SoundSystem - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "SoundSystem___Win32_Debug" +# PROP BASE Intermediate_Dir "SoundSystem___Win32_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\intern\soundsystem\debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\soundsystem\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../" /I "../../../../../lib/windows/string/include" /I "../../../../../lib/windows/moto/include" /I "../../dummy" /I "../../openal" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\soundsystem\debug\libSoundSystem.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\SoundSystem\include\*.h ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\soundsystem\debug\*.lib ..\..\..\..\..\lib\windows\SoundSystem\lib\debug\*.a ECHO Done +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "SoundSystem - Win32 Release" +# Name "SoundSystem - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\intern\SND_AudioDevice.cpp +# End Source File +# Begin Source File + +SOURCE="..\..\intern\SND_C-api.cpp" +# End Source File +# Begin Source File + +SOURCE=..\..\intern\SND_CDObject.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\SND_DeviceManager.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\SND_IdObject.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\SND_Scene.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\SND_SoundListener.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\SND_SoundObject.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\SND_Utils.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\SND_WaveCache.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\SND_WaveSlot.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\intern\SND_AudioDevice.h +# End Source File +# Begin Source File + +SOURCE="..\..\SND_C-api.h" +# End Source File +# Begin Source File + +SOURCE=..\..\SND_CDObject.h +# End Source File +# Begin Source File + +SOURCE=..\..\SND_DependKludge.h +# End Source File +# Begin Source File + +SOURCE=..\..\SND_DeviceManager.h +# End Source File +# Begin Source File + +SOURCE=..\..\SND_IAudioDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\SND_IdObject.h +# End Source File +# Begin Source File + +SOURCE=..\..\SND_Object.h +# End Source File +# Begin Source File + +SOURCE=..\..\SND_Scene.h +# End Source File +# Begin Source File + +SOURCE=..\..\SND_SoundListener.h +# End Source File +# Begin Source File + +SOURCE=..\..\SND_SoundObject.h +# End Source File +# Begin Source File + +SOURCE=..\..\SND_Utils.h +# End Source File +# Begin Source File + +SOURCE=..\..\SND_WaveCache.h +# End Source File +# Begin Source File + +SOURCE=..\..\SND_WaveSlot.h +# End Source File +# Begin Source File + +SOURCE=..\..\SoundDefines.h +# End Source File +# End Group +# End Target +# End Project diff --git a/intern/SoundSystem/make/msvc_6_0/dummy/DummySoundSystem.dsp b/intern/SoundSystem/make/msvc_6_0/dummy/DummySoundSystem.dsp new file mode 100644 index 00000000000..91012a0cdd9 --- /dev/null +++ b/intern/SoundSystem/make/msvc_6_0/dummy/DummySoundSystem.dsp @@ -0,0 +1,103 @@ +# Microsoft Developer Studio Project File - Name="DummySoundSystem" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=DummySoundSystem - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "DummySoundSystem.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "DummySoundSystem.mak" CFG="DummySoundSystem - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "DummySoundSystem - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "DummySoundSystem - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "DummySoundSystem - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\dummy" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\dummy" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\intern" /I "..\..\..\..\SoundSystem" /I "..\..\..\..\moto\include" /I "..\..\..\..\string" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\intern\soundsystem\dummy\libDummySoundSystem.lib" + +!ELSEIF "$(CFG)" == "DummySoundSystem - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\intern\soundsystem\dummy\debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\soundsystem\dummy\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\intern" /I "..\..\..\..\SoundSystem" /I "..\..\..\..\moto\include" /I "..\..\..\..\string" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# SUBTRACT CPP /Fr +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\intern\soundsystem\dummy\debug\libDummySoundSystem.lib" + +!ENDIF + +# Begin Target + +# Name "DummySoundSystem - Win32 Release" +# Name "DummySoundSystem - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\dummy\SND_DummyDevice.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\dummy\SND_DummyDevice.h +# End Source File +# End Group +# End Target +# End Project diff --git a/intern/SoundSystem/make/msvc_6_0/openal/OpenALSoundSystem.dsp b/intern/SoundSystem/make/msvc_6_0/openal/OpenALSoundSystem.dsp new file mode 100644 index 00000000000..cb0ddea4c67 --- /dev/null +++ b/intern/SoundSystem/make/msvc_6_0/openal/OpenALSoundSystem.dsp @@ -0,0 +1,103 @@ +# Microsoft Developer Studio Project File - Name="OpenALSoundSystem" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=OpenALSoundSystem - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "OpenALSoundSystem.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "OpenALSoundSystem.mak" CFG="OpenALSoundSystem - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "OpenALSoundSystem - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "OpenALSoundSystem - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "OpenALSoundSystem - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\openal" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\openal" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\intern" /I "..\..\..\..\SoundSystem" /I "..\..\..\..\moto\include" /I "..\..\..\..\string" /I "..\..\..\..\..\..\lib\windows\openal\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\intern\soundsystem\openal\libOpenALSoundSystem.lib" + +!ELSEIF "$(CFG)" == "OpenALSoundSystem - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "OpenALSoundSystem___Win32_Debug" +# PROP BASE Intermediate_Dir "OpenALSoundSystem___Win32_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\intern\soundsystem\openal\debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\soundsystem\openal\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\intern" /I "..\..\..\..\SoundSystem" /I "..\..\..\..\moto\include" /I "..\..\..\..\string" /I "..\..\..\..\..\..\lib\windows\openal\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# SUBTRACT CPP /Fr +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\intern\soundsystem\openal\debug\libOpenALSoundSystem.lib" + +!ENDIF + +# Begin Target + +# Name "OpenALSoundSystem - Win32 Release" +# Name "OpenALSoundSystem - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\openal\SND_OpenALDevice.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\openal\SND_OpenALDevice.h +# End Source File +# End Group +# End Target +# End Project diff --git a/intern/make/msvc_6_0/intern.dsw b/intern/make/msvc_6_0/intern.dsw index c23c6cd0859..930f2a189e4 100644 --- a/intern/make/msvc_6_0/intern.dsw +++ b/intern/make/msvc_6_0/intern.dsw @@ -3,6 +3,18 @@ Microsoft Developer Studio Workspace File, Format Version 6.00 ############################################################################### +Project: "DummySoundSystem"="..\..\SoundSystem\make\msvc_6_0\dummy\DummySoundSystem.dsp" - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + Project: "MoTo"="..\..\moto\make\msvc_6_0\MoTo.dsp" - Package Owner=<4> Package=<5> @@ -15,6 +27,30 @@ Package=<4> ############################################################################### +Project: "OpenALSoundSystem"="..\..\SoundSystem\make\msvc_6_0\openal\OpenALSoundSystem.dsp" - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "SoundSystem"="..\..\SoundSystem\make\msvc_6_0\SoundSystem.dsp" - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + Project: "blenkey"="..\..\keymaker\make\msvc_6_0\blenkey.dsp" - Package Owner=<4> Package=<5> @@ -101,6 +137,15 @@ Package=<4> Begin Project Dependency Project_Dep_Name blenkey End Project Dependency + Begin Project Dependency + Project_Dep_Name DummySoundSystem + End Project Dependency + Begin Project Dependency + Project_Dep_Name SoundSystem + End Project Dependency + Begin Project Dependency + Project_Dep_Name OpenALSoundSystem + End Project Dependency }}} ############################################################################### -- cgit v1.2.3