From 2299e6d9bad4f707110cdf8e1b5affd6f1088826 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 19 Jun 2019 10:42:32 +1000 Subject: Fix active face-dot color Unlike edge/vert this was blending with the regular selection color. --- source/blender/draw/modes/shaders/edit_mesh_overlay_common_lib.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_common_lib.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_common_lib.glsl index 6aa20a9d21b..b79bae45f23 100644 --- a/source/blender/draw/modes/shaders/edit_mesh_overlay_common_lib.glsl +++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_common_lib.glsl @@ -65,7 +65,7 @@ vec4 EDIT_MESH_face_color(int face_flag) vec4 EDIT_MESH_facedot_color(float facedot_flag) { if (facedot_flag < 0.0f) { - return colorEditMeshActive; + return vec4(colorEditMeshActive.xyz, 1.0); } else if (facedot_flag > 0.0f) { return colorFaceDot; -- cgit v1.2.3