From 23bdcfe560d2cd568b3dd1ba5ff1796d3330b67c Mon Sep 17 00:00:00 2001 From: Porteries Tristan Date: Sun, 15 May 2016 14:56:40 +0000 Subject: BGE: Fix KX_LightObject python API documentation. Replace "..attribute::" by ".. attribute::". --- doc/python_api/rst/bge_types/bge.types.KX_LightObject.rst | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/doc/python_api/rst/bge_types/bge.types.KX_LightObject.rst b/doc/python_api/rst/bge_types/bge.types.KX_LightObject.rst index 5ba7f3b8e34..6748df13873 100644 --- a/doc/python_api/rst/bge_types/bge.types.KX_LightObject.rst +++ b/doc/python_api/rst/bge_types/bge.types.KX_LightObject.rst @@ -60,37 +60,37 @@ base class --- :class:`KX_GameObject` :type: float (read only) - ..attribute:: shadowFrustumSize + .. attribute:: shadowFrustumSize Size of the frustum used for creating the shadowmap. :type: float (read only) - ..attribute:: shadowBindId + .. attribute:: shadowBindId The OpenGL shadow texture bind number/id. :type: int (read only) - ..attribute:: shadowMapType + .. attribute:: shadowMapType The shadow shadow map type (0 -> Simple; 1 -> Variance) :type: int (read only) - ..attribute:: shadowBias + .. attribute:: shadowBias The shadow buffer sampling bias. :type: float (read only) - ..attribute:: shadowBleedBias + .. attribute:: shadowBleedBias The bias for reducing light-bleed on variance shadow maps. :type: float (read only) - ..attribute:: useShadow + .. attribute:: useShadow Returns True if the light has Shadow option activated, else returns False. -- cgit v1.2.3