From 2566652ae6c07f4f7a2edd87dbac500b8dc910bf Mon Sep 17 00:00:00 2001 From: Stefan Werner Date: Mon, 13 Jun 2016 13:16:56 +0200 Subject: Cycles: fixed a typo that would crash shaders that use the "Is Diffuse Ray" output of the LightPath node --- intern/cycles/render/nodes.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp index 6530bff0848..6d6284b1b2b 100644 --- a/intern/cycles/render/nodes.cpp +++ b/intern/cycles/render/nodes.cpp @@ -2985,7 +2985,7 @@ NODE_DEFINE(LightPathNode) SOCKET_OUT_FLOAT(is_camera_ray, "Is Camera Ray"); SOCKET_OUT_FLOAT(is_shadow_ray, "Is Shadow Ray"); - SOCKET_OUT_FLOAT(is_diffus_ray, "Is Diffus Ray"); + SOCKET_OUT_FLOAT(is_diffus_ray, "Is Diffuse Ray"); SOCKET_OUT_FLOAT(is_glossy_ray, "Is Glossy Ray"); SOCKET_OUT_FLOAT(is_singular_ray, "Is Singular Ray"); SOCKET_OUT_FLOAT(is_reflection_ray, "Is Reflection Ray"); -- cgit v1.2.3